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Tash-Kalar: Arena of Legends» Forums » General

Subject: Is the rule book available? rss

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John Choong
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Is the rule book available for this game? Am interested but would like to know more about its mechanic. I still have some difficulty understanding how the game plays out watching the video like the placement of the tokens.




 
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Paul Glickman
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No rulebook, yet.

To start the game, you draw 6 cards - 3 of your faction, 2 Legendary, and 1 "Catchup".

Each turn, you take 2 actions.

They can be the same ones, or different.

Possible actions:

a) Place a common piece.
b) Play a card from hand. You must have a matching pattern or be behind by the appropriate amount. Do what the card says.

At end of turn, draw until you have the right cards in hand again (3, 2, 1).

Two game modes exist. In melee, you score points for destroying tokens and when your opponents beg. In standard, you get points from "quest cards" that say things like "match X pattern" or "destroy X units in a single turn".

Don't know how game length works, actually.

That's the whole game.
 
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John Choong
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I'm curious. How does the opponent beg?


 
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Paul Glickman
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Oh, right. When they use the catchup card they got at the start (or one of the new ones they've drawn to replace it). Supposedly.
 
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Paul Grogan
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brighknight_216 wrote:
Is the rule book available for this game? Am interested but would like to know more about its mechanic. I still have some difficulty understanding how the game plays out watching the video like the placement of the tokens.


Hi John. Have you seen the sneak preview threads? There have been 2 so far, and there will be 4 more leading up to release date. By the end of the series, you should know most of the rules. A lot of them have already been covered, and more will follow in the next sneak preview.

If I could politely ask that if questions could wait until the preview threads are done. Anyone who played this during the many demos and playtests will find that the final rules have changed from when they last played it

The catch-up cards will be covered in a later preview.
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Karl
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What would be of interest to me is how much memorizing all possible combos gives an edge in gameplay. I am notoriously bad at memorizing cards of a game.
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Joel Fox
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kilrah wrote:
What would be of interest to me is how much memorizing all possible combos gives an edge in gameplay. I am notoriously bad at memorizing cards of a game.


It was previously mentioned that evaluating your opponent's options will only be a factor in advanced play. Therefore, you will not find this to be an issue when playing with
Paul Grogan
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EDIT: On a more polite note, 3 cheers to Paul for his Sneak Previews!!
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Paul Grogan
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majormajor wrote:
It was previously mentioned that evaluating your opponent's options will only be a factor in advanced play. Therefore, you will not find this to be an issue when playing with PaulGrogan

So very, very true. "Stick to what you're good at" people say. So for me, thats demoing and teaching the game, not playing it
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John Choong
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PaulGrogan wrote:
majormajor wrote:
It was previously mentioned that evaluating your opponent's options will only be a factor in advanced play. Therefore, you will not find this to be an issue when playing with PaulGrogan

So very, very true. "Stick to what you're good at" people say. So for me, thats demoing and teaching the game, not playing it


I always thought that one should be good in the game by playing it in order to demo it.

Perhaps there is a fine line that distinguish teaching the game and playing it.

Will be waiting in anticipation of more preview. And the artwork on the cards look good.
 
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Richard
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I could demo chess every day for a month and I still wouldn't be any good at it.

I can do a lot of things a lot and not be good at doing that thing.
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