Brian Ellis
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Hi all,

I'm new to the game (and this forum) and was wondering how many Core Sets vs X-Wing/TIE Fighter expansions is ideal? I plan to get into this game heavily. Here is what I currently have:

2 Core Sets
4 A-Wings
2 YT 1300s
4 HWK 290s
6 B-Wings

4 TIE Interceptors
2 Firespray 31s
6 TIE Bombers
3 Lambda Shuttles

I plan to add

1 Core Set (depending on your opinions)
1 X-Wing Expansion (depending on your opinions)
2 TIE Fighter Expansion (depending on your opinions)
6 Y-Wings
4 TIE Advanced
1 Firespray 31
2 Imperial Aces Sets

I missed out on Wave 1 as I only learned about this game when I saw the play through on Tabletop on YouTube a few weeks ago. So I'm waiting for the reprints to catch up.

I have seen many different ideas about how many X-Wing and TIE Fighters are ideal, but I don't know what I should buy.

Sorry for the long first post. I'm just eager to get into this and I'd value the suggestions of the community.

Thanks in advance for any suggestions! Feel free to post your fleet lists too, they can be valuable for other new players like myself to get an idea of what others are valuing.

Brian
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Xander Fulton
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I'd say 2 core sets is enough. Especially if you plan to pick up 2 TIE Fighter expansions. That gives you 6 TIE Fighters, which is enough for a smaller swarm - picking up a third TIE Fighter expansion may not be a bad idea. The nice thing about the TIE Fighter expansion is it gives you a 'swarm tactics' card, which is pretty much a necessity for many of the most common swarm builds.

You'd want another X-Wing expansion, then. Which is probably just as well, as that expansion comes with the always-useful R5 droid.

Although for the rest of your list...

- You'll never need 6 Y-Wings. Cheapest Y-Wing, run naked, is 18 points...you can only get 5 of those in a tourney fleet to start with.
- Common opinion is that 2 TIE Advanced is already more than you need, and that may be a valid position. I can't really picture a competitive list with more than 2 of them.
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Cletus Van Damme

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SentinelNZ wrote:

1 Core Set (depending on your opinions)
1 X-Wing Expansion (depending on your opinions)
2 TIE Fighter Expansion (depending on your opinions)
6 Y-Wings
4 TIE Advanced
1 Firespray 31
2 Imperial Aces Sets



I would probably cut the Y-wings down to 2 max same for the Tie Advanced.
Get 2 Tie expansions and forget the third core set. A third Firespray seems like overkill but some people enjoy running three of them so its up to you. 2 imp ace sets seems reasonable.
 
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Eric B.
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If you're looking for a heavy investment, having four X-Wings and seven TIEs opens up a lot of list-building options.

The best way to get this would be:

Add 1 Core, 1 X-Wing expansion, and 1 TIE Fighter expansion to your collection.

Regarding your other intended purposes, really I don't think you'll find as much use for more than:

1x Y-Wing (generally for Dutch or a filler Gold Squadron)
1x TIE Advanced (pretty much just as Vader)

The third Firespray would only be worth it you really liked the idea of running triple Firesprays. Dual Firesprays with a TIE escort and some upgrades is a pretty effective list. So is three Firesprays, to be fair, but unless you want to run three non-upgraded Bounty Hunter generics I'd forgo the third one.


So I would suggest adding:

+1 Core Set
+1 X-Wing Expansion
+1 TIE Fighter Expansion
+1 Y-Wing Expansion
+2 Imperial Aces

(this will save you ~$110 online/$150 msrp from your initial plan, and should offer almost as many competitive build options).
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Eric B.
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Additionally, if you are only planning on playing at the 100pt format, you might consider trying to sell/trade:

2x B-Wing
2x Interceptor

As these exceed what you'd be able to run in a 100-point list (given that you'd be getting two more Interceptors from your Imperial Aces packages).
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Andy Pelton
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To throw my opinion in,

I have 3 core sets, well two and a half as I only have the dice and tie fighters from one of them.

2 x Tie (total 8)
2 x Tie Advance
2 x Firespray
2 x Lamda Shuttle
5 x Tie Interceptor
2 x Tie Bomber

2 x X-wing (total 4)
2 x Y-wing
5 x A-wing
2 x YT1300
2 x B-wing
2 x hwk270

I'm quite happy with this collection. Not tried the new ships yet so I may get more of those. I'm tempted with getting a third Y-Wing. 5 A-wins are to many, 4 is enough.
 
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Vayda
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I try to get 3x of each small ship and 1x or 2x of each large.
Then add if needed. I ended up with 4x xwing, 4x interceptors, and 8x tie fighters.

I originally got 2 cores and 2 tie expansions (6x ties total). Then I really wanted to fly the 8x tie swarm. So I split a core set with a buddy.

Edit-- watch the online videos before you spend more money. I don't know what "game" tabletop played, but it wasn't xwing. (Mostly all played wrong).
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Dex M
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The main question is what are you going to supply?
If it is only 1 army of each faction for yourself then you would need:

4 X-Wing
5 Y-Wing
5 A-Wing
3 YT-1300
4 B-Wing
6 HWK-290

8 Tie Fighter
4 Tie Advanced
5 Tie Interceptor
3 Firespray-31
6 Tie Bomber
4 Lambda-Class Shuttle

(If you want to be able to create every possible build with the exception of upgrade cards)

Now i would not buy more than 2 Core Sets since the upgrade cards from the X-Wing expansion are really good.

Now the question is what is actully needed?
I highly doubt you will ever run a squad with all of these.
With the exception of the X-Wing, Tie fighter and Tie Interceptor i doubt you will need more than two of any other ship.
 
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Joe Brinkman
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I did the debate over 3rd core or X wing Tie expansions. In the end I went with expansions for the extra Pilots you don't get with the core set. Here is my inventory breakdown for you.

2 Core Sets
2 X Wing Exp
4 Tie Fighter Exp
5 Y Wing
4 Tie Advanced

Wave 2
3 YT-1300
3 Firespray
5 A-Wing
5 Interceptors

Wave 3
5 HWK
4 Lambda Shuttles
4 B-wing
6 Tie Bombers.

I am a overshopper that buys 100 points of the lowest value pilot for every ship except the HWK. 6 would make 100 points of total uselessness on the mat.

 
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Robert M.
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RogueThirteen wrote:
If you're looking for a heavy investment, having four X-Wings and seven TIEs opens up a lot of list-building options.

The best way to get this would be:

Add 1 Core, 1 X-Wing expansion, and 1 TIE Fighter expansion to your collection.

Regarding your other intended purposes, really I don't think you'll find as much use for more than:

1x Y-Wing (generally for Dutch or a filler Gold Squadron)
1x TIE Advanced (pretty much just as Vader)

The third Firespray would only be worth it you really liked the idea of running triple Firesprays. Dual Firesprays with a TIE escort and some upgrades is a pretty effective list. So is three Firesprays, to be fair, but unless you want to run three non-upgraded Bounty Hunter generics I'd forgo the third one.


So I would suggest adding:

+1 Core Set
+1 X-Wing Expansion
+1 TIE Fighter Expansion
+1 Y-Wing Expansion
+2 Imperial Aces

(this will save you ~$110 online/$150 msrp from your initial plan, and should offer almost as many competitive build options).


This is very good advice, although if money's not an issue I'd consider picking up 2 Y-wings and possibly 2 Advanced.
 
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Reckless Fable
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Welcome to the X-WIng and BGG!

First, NEED is relative, just like any other miniatures game.

My Personal Situation: I'm selling Warhammer 40K armies to fund this, so for me this isn't a huge investment, from a certain point of view.

Most games are 1v1 at 100 points. If you are looking to just have enough so you can always play any squadron combo that is one level of need, but really, how many times are you going to play a 4x A-Wing build or 3x Fireprays?

I will list what I own and give you my thoughts:
4x X-Wings (3 is fine, 4 is viable)
2x YT-1300 (1 is perfect, 2 is for the boring, but powerful fortress builds)
4x A-Wings (1 is fine, I find them fun to fly, but generally filler. There is one list with 4 that is a nifty trick, but I still have buyer's remorse over buying more than 2)
2x Y-Wings (Some folks swear by them, but more than 1 is usually a trick list that is tuned to a specific enemy. More than 1 means your list lacks offense)
3x B-Wings (3 is all you need.)
2x HWK-290 (1 is enough, 2 or more is a gimmicky list)

5x Ties (I want 7 for the old-school swarm, but if you don't fly swarms, you don't need more than 5)
5x Tie Interceptors (More than 4 is a lot of points on so little hull)
3x Tie Bombers (2 is more than enough. These shine in big games)
1x Tie Advanced (Vader. Everything else just costs too much to bother)
2x Firesprays (1 is fine, 2 is a rocking build and more challenging than 2x YTs)
2x Lambdas (1 is perfect, I still can't figure out a good build with more than one. [hint, there aren't any])

So, in my opinion, I own too many A-Wings and Interceptors for 100 point games (and one to many Y-Wing and Lambda).

That being said, My buyer's remorse is limited since I plan to paint some and also look forward to flying 300 points

If you want to play big games or the not-yet-outlined-but-already-announced 300 point games, well, need becomes a matter of budget.
 
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Jeff Dunford
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I went with 3 cores and a TIE expansion to come up with 7 TIE Fighters - needed for my first Kessel Run. I also have just one X-wing expansion, and thus 4 X-wings. This gives me all the unique pilots, LOTS of dice, maneuver templates, damage decks, asteroids, etc. I've lost a couple damage cards (at tournaments), so glad I still have 2 complete decks. I also painted a set of asteroids (for damage markers on my Death Star surface), but that leaves me with 2 unaltered sets.

The only thing I'm a little low on are Swarm Tactics upgrades. I only have 2 (one from the TIE Fighter and one from the TIE Advanced), so I can't do crazy Swarm chains... but with Veteran Instinct in wave 2, there isn't really a need for big Swarm Tactics chains anymore.
 
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Todd France
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Assuming you're only trying to field one team of each allegiance at a time, you don't need any duplicates of the unique cards. Otherwise, you're getting:

X-wing
R5 Astromech
Expert Handling
Marksmanship

TIE Fighter
Determination
Swarm Tactics

Determination and Marksmanship both also come in the Starter set, so those are a wash. Also consider that The TIE Advanced comes with Swarm Tactics and Expert Handling. So, after you buy one of everything, and it looks like you'll be buying at least 2 TIE Advanced, you'll have three copies of everything non-unique except for the R5 Astromech.

Buy as many X-wing expansions as you need R5 Astromechs, and if you're desperate for more Swarm Tactics than you'll already have, you can buy more TIE Fighter expansions. Otherwise the starter set is more bang for your buck; stick with one of each expansion pack.
 
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Christopher Westphal
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Right now I just have one Core set, though I also own two micromachine X-wings and a MicroMachines TIE fighter, so I just made copies of the components to go with the models. I'm trying to make this a hobby game, rather than one of my core games, so I won't be spending as much money. I bought a TIE Advanced, and right now with just the above I can field three x-wings versus three TIEs and an Advanced.

I will probably buy some more ships to bulk out the Imperial side, as right now I am making 4 Z-95 Headhunters for the Rebs, to be used with the homebrew "expansion" materials in the Variants section.

Those new ships will likely come in the form of a second core set, though, as it's the best and most cost effective way to get two more TIEs and more dice.
 
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Brian Ellis
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Thanks for all your comments. It's interesting hearing your views of the different compositions. Especially in regards to the upgrade cards, which I guess is one of the main reasons I'm looking at over saturating some of my ships.

Some of you have asked if I'll just be fielding ships for myself. I'm looking to collect enough ships to do a wide range of options, my friend and I are looking to try some 200-300 point battles against one another as well as Rebel vs Rebel and Empire vs Empire battles, so having a few extra ships could be useful.

What I'm seeing from your suggestions though is that I definitely don't need 6 Y-Wings or 6 TIE Advanced, so I think I'll get four of each and maybe invest in a couple more TIE Fighters.

It's tough to figure out the optimal number of any one type of ship. Everyone seems to have their own idea about what's best. On the other hand, is it even possible to have TOO many of these beautiful miniatures?
 
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