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Subject: Games for the deaf? rss

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Ben Greig
Australia
Kelso
New South Wales
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Hi guys,
over the last few months my wife, myself and another friend (also a gamer) have been learning sign language from a deaf lady at church,
Its often struck me how much social interaction she misses due to deafness and our signing is still slow and clunky to say the least,

So I was wondering if you can think of any good games that would work well without talking? (communication/interaction is fine)

Clearly something like resistance is the wrong end of the scale since so much of that game relies on the verbal,


The game would need to be suitable for a 1st time gamer as well.
 
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Jude Mapp
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I think most games (bar the social ones) can be played with little table talk. If you avoid the co-operative games, most gateway games seem like a good choice. Ticket to Ride, Settlers, Carcasonne etc...
 
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Craig Somerton
Australia
North Ryde - Sydney
NSW
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First game that jumped into my mind was Ca$h 'n Gun$. Although, the theme could possibly be an issue with some church people?

For Sale is definitely one that would work, as would No Thanks!, Ticket to Ride or Diamant. They are all quite visual and require very little in the way of conversation or instruction, beyond reading the rules.

What about dexterity games like Crokinole or PitchCar?

I may be jumping to conclusions (apologies to any deaf people if I am) but I can't see that most deaf people would have too much trouble with a fairly wide range of games unless they required a fair bit of talking, conversation or interaction.
 
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Craig Somerton
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A bit more searching and I found this thread... http://boardgamegeek.com/thread/347438/games-for-deaf-teens
 
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Louise McCully
New Zealand
Auckland
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Telestrationswould probably be one party game that would work well.

No personal knowledge but this is an interesting topic.
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Eddy
Germany
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Mahjong traditionally includes a lot of interaction (group-dependent), but doesn't require any to actually play the game.
 
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river tam
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DrDevidents wrote:
I think most games (bar the social ones) can be played with little table talk. If you avoid the co-operative games, most gateway games seem like a good choice. Ticket to Ride, Settlers, Carcasonne etc...


two social games that would work are

Read My Lips

Maskenball Venezia
 
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Tobias R.
Switzerland
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I actually think Dixit would be a great choice. On the one hand, because you can use facial expressions or gestures to describe the cards, on the other hand, because you could use the sign language words you already know and deepen your knowledge in it.
 
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Life is a lamp-flame before a wind.
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I've heard that Tower of Babel can be played without uttering a word, despite being a kind of auction game. However, I haven't played it myself yet, so it's just hearsay.
 
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Lucas Smith
Germany
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There are many games, where you can do without! For me it would be important, that noone communicates (also the hearing have to be silent!), otherwise she will be disadvantaged. E.g. POKER works, if you can tell her how you raise (call=knocking, fold=put away the cards).

Important information is, whether she can speak or not!!??? (Did I miss it?)
 
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Lucas Smith
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chess, games like skat
 
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Thomas Brendel
United States
Dunwoody
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Hanabi is all about communication, but the information you can legally impart is very limited. These are the only words you technically need: play, discard, one, two, three, four, five, red, yellow, blue, green, white.

Anything else is table talk, which we generally have a hard time avoiding. But your group might be able to get closer to the pure experience.
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Kathrin
Austria
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How about Qwirkle, Blokus, Ingenious, Carcassonne, Ta Yü or Tsuro? As for a social game, Telestrations might work since it's all done by drawing and writing. Maybe not as fun if you can't easily talk about the whys between certain developments, but otherwise it should be ok.
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United States
Wurtsboro
NY
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I was going to say Blokus, but Kathrin beat me to it.



also came to mind.
 
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