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Subject: Nations Dev 31: Cards - East Asia rss

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Einar Rosén
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With this and following diaries I would to highlight some of our cards by giving a background description as well as some thoughts behind their functions. I will try to post some new cards every Wednesday and Saturday until the launch of the game in Essen. Next up after this will be some cards from the Islamic world.





Sejong the great
Sejong the great who reigned during the 15th century is probably the most well liked of monarchs in Korea. To this day and you can find him depicted or honored in a great multitude of ways. Also whenever someone uses the Korean written alphabet they can be reminded of Sejong the great since he oversaw it's development. Although Chinese characters continued to dominate the written language among the upper classes the new Hangul were adopted by many parts of society. Nowadays the much easier to learn Hangul system dominates almost all written texts in Korea. Sejong is also credited to have promoted various technological development and inventions.
With his effect of having more powerful Golden Ages we wanted the Nation to be encouraged to act as Sejong by patronizing inventions and literature. His food production although a latter addition when balancing thematically linked to the important farmers handbook which he patronized and helped to spread.

Porcelain Tower
With it's height of 79 meters this impressive Buddhist pagoda was once a great marvel to behold. Constructed during the Ming dynasty in the 15th century it was covered with white porcelain bricks. This unique appearance must have given this remarkable building a shine perhaps best imitated by skyscrapers of today. Also similar to skyscrapers the building was illuminated by numerous lamps at night. Sadly it was destroyed during the massively destructive quasi Christian Taiping rebellion. But in the game you can relax since although the rebellion is also represented it will not destroy your precious tower.
With its effect we didn't specifically want to represent the building as a big Buddhist pagoda but wanted to look at the Chinese society at a larger level. Through this wonder and the Forbidden Palace we sought to represent the ability of the imperial bureaucracy to absorb talent through civil service exams. This card allows you to have great flexibility since you can have two advisors at the same time. It also allows you to further strengthen your Nation through card synergies. Originally the Forbidden Palace wonder also doubled the effects of advisors. Later this was changed to giving victory points for each advisor you have at end of game since otherwise all the advisor cards had to be balanced with this doubling effect in mind. So although not as powerful together now as they were before you will still benefit more by having them together than separately.

Confucian Academy
Placing this building in the correct age caused a bit of conundrum. First of all we wanted to represent the spreading of Confucianism through schooling that has taken place ever since the time of Confucius. On the other hand the formal academies like the Shuyuan in China is more of a age 2 phenomena and the Seowons of Korea would belong better in age 3 or 4. Although there are many cards in the game in this case we were still limited to simply have one as a representative. Age 1 was chosen in order to preserve the continuity of the Confucian tradition in the game. Also we kept the name as Confucian Academy since what it would represent would be more generalized than specific in this case.
Through the stability that the building gives represents the ideological and religious and backbone Confucianism has provided for many societies. The gold production represents the central role that Confucianism has played in governments.


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