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Zombicide Season 2: Prison Outbreak» Forums » General

Subject: Does Prison Outbreak work well on its own? rss

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Brant Benoit
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As the title states, I'm looking for some feedback on Prison Outbreak on its own or with Toxic City Mall.

The reason I ask is because I do not own Zombicide, and I have a thread or two discussing the spawn deck, and how it's imbalanced without including cards from the original.

I would have pledged for all three, but I wanted to save a bit of cash instead of going all in for a game I have never played. I also thought I would also be able to buy it for much cheaper from my OLGS instead of the $100 US it would have cost me through the KS. However, no one ever seems to have it in stock.

So, will Prison Outbreak be impossibly hard/incredibly easy without the inclusion of the original game and its spawn cards/zombies?
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Jeffrey Nolin
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Play PO by itself and see how it goes, then if it is too hard, selectively take out a few of the really bad spawn cards to adjust the difficulty. If too easy, take out some of the easier cards.
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Brant Benoit
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longagoigo wrote:
Play PO by itself and see how it goes, then if it is too hard, selectively take out a few of the really bad spawn cards to adjust the difficulty. If too easy, take out some of the easier cards.


I'm all for adjusting the deck myself.
But, that still doesn't address my question; on it's own, without any additions or adjustments, does it work well, and is it balanced.
 
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Scott Hill
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Ghool wrote:
longagoigo wrote:
Play PO by itself and see how it goes, then if it is too hard, selectively take out a few of the really bad spawn cards to adjust the difficulty. If too easy, take out some of the easier cards.


I'm all for adjusting the deck myself.
But, that still doesn't address my question; on it's own, without any additions or adjustments, does it work well, and is it balanced.

Unfortunately so few people have actually got the game, so far, that I think one won't get a clear answer to that question just yet.
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I've played PO by itself, and it seemed OK.

I would be scared to add Zombie Dogs for the first play - those things are faster and harder to hit than just about anything else...
 
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Jeffrey Nolin
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Ghool wrote:
longagoigo wrote:
Play PO by itself and see how it goes, then if it is too hard, selectively take out a few of the really bad spawn cards to adjust the difficulty. If too easy, take out some of the easier cards.


I'm all for adjusting the deck myself.
But, that still doesn't address my question; on it's own, without any additions or adjustments, does it work well, and is it balanced.


One man's ceiling is another man's floor. Opinions are going to differ. First timers are likely to say things are too hard, the game is broken, the decks, equipment and survivors are unbalanced and/or just about anything else. Experienced players are going to say they either like to play it pure or make certain adjustments for their style of play (especially with different groups of people). Again, try it in its pure form and tell us how you see it, because we don't have the game yet!
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Brant Benoit
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I'll add some commentary once my pledge arrives.
Like most of you, I am also still waiting for the apocalypse to arrive. zombie
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Prison Outbreak is designed to be on it's own. Toxic City Mall, while able to be played with PO is more of an expansion for season 1. At least I though that's how it works. So if that's true PO should work fine on its own. Like others I'm still waiting on my game
 
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Ghool wrote:
So, will Prison Outbreak be impossibly hard/incredibly easy without the inclusion of the original game and its spawn cards/zombies?

Played my first few games of Prison Outbreak and it seems like a very different beast from the original but is still a fine stand-alone game.
I do own Season 1 but we're playing through the new missions with just the Prison Outbreak stuff and the consensus in our group is that while we're all very glad we've been playing the original for as long as we have as we've all got the core rules fully understood we haven't felt the need to tweak anything. Prison Outbreak is a great progression of the original game as it's harder and requires more teamwork and tighter tactics to stand a good chance of victory. However this isn't due to fewer components for the most part (though you do get fewer standard zombies in season 2 and I'm sure I've read somewhere on BGG that the standard zombie spawn cards are identical to their Season 1 counterparts) but down to the greater variety of items and zombies that you can encounter and more involved missions. So you'll probably find it harder as it is simply a more difficult game, but this isn't necessarily a bad thing. It certainly isn't in any way broken.
As a side note if you wanted to get a feel of the Season 1 experience without purchasing the whole game maybe grab a “Walk of the Dead” box to beef up the standard zombie pool a bit (and get the “Romero Deck” cards), remove berserker spawn cards and also take few of the more powerful weapons you get in Season 2 out of the search deck. That would give you an idea I reckon.

Edit:
Came across the spawn card thread I mentioned and I was wrong, S2 has fewer spawn cards (probably to match the smaller pool of zombies). Check out that thread for analysis.
 
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GrauGeist wrote:
I've played PO by itself, and it seemed OK.

I would be scared to add Zombie Dogs for the first play - those things are faster and harder to hit than just about anything else...


In the rules there's no word about the dogs targeting order, any idea? I'm guessing they will be before runners ¿?

Sorry for the offtopic.
 
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Jonah Rees
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RiderPestilence wrote:
Prison Outbreak is designed to be on it's own. Toxic City Mall, while able to be played with PO is more of an expansion for season 1. At least I though that's how it works. So if that's true PO should work fine on its own. Like others I'm still waiting on my game


TCM is designed to be played with both S1 and S2. It has a 50% split of missions using tiles from each of them. Whether it was originally designed with just S1 in mind is a different matter to which I would suggest that you are correct.

Bourbaki wrote:
GrauGeist wrote:
I've played PO by itself, and it seemed OK.

I would be scared to add Zombie Dogs for the first play - those things are faster and harder to hit than just about anything else...


In the rules there's no word about the dogs targeting order, any idea? I'm guessing they will be before runners ¿?

Sorry for the offtopic.


I'm pretty sure that Zombie Dogz come dead last in target priority as they are the fastest and therefore able to get out of the way.
 
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Dani CS
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jonahmaul wrote:


Bourbaki wrote:
GrauGeist wrote:
I've played PO by itself, and it seemed OK.

I would be scared to add Zombie Dogs for the first play - those things are faster and harder to hit than just about anything else...


In the rules there's no word about the dogs targeting order, any idea? I'm guessing they will be before runners ¿?

Sorry for the offtopic.


I'm pretty sure that Zombie Dogz come dead last in target priority as they are the fastest and therefore able to get out of the way.


Well yeah, that was my first thought, but wouldn't be a bit weird the most fearful monster is a dog? lol
 
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Jonah Rees
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Bourbaki wrote:
jonahmaul wrote:


Bourbaki wrote:
GrauGeist wrote:
I've played PO by itself, and it seemed OK.

I would be scared to add Zombie Dogs for the first play - those things are faster and harder to hit than just about anything else...


In the rules there's no word about the dogs targeting order, any idea? I'm guessing they will be before runners ¿?

Sorry for the offtopic.


I'm pretty sure that Zombie Dogz come dead last in target priority as they are the fastest and therefore able to get out of the way.


Well yeah, that was my first thought, but wouldn't be a bit weird the most fearful monster is a dog? lol


It's not just any dog, it's a zombie dog! Ever played Resident Evil? The Cerberus were one of the hardest things in the game because they were so hard to shoot.
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jonahmaul wrote:

It's not just any dog, it's a zombie dog! Ever played Resident Evil? The Cerberus were one of the hardest things in the game because they were so hard to shoot.




Seeing that hallway is enough to give me the chills
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Jeffrey Nolin
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jonahmaul wrote:
I'm pretty sure that Zombie Dogz come dead last in target priority as they are the fastest and therefore able to get out of the way.

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GrauGeist wrote:
I would be scared to add Zombie Dogs for the first play - those things are faster and harder to hit than just about anything else...


I don't know why this fact bothers me, but it does.
 
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Jason Rupp
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You'll be fine without Season 1. There's no reason to add the spawn cards from season 1.

You really throw off the intended balance of the game if you do mix them... so I'm not sure why it would be better...
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Bourbaki wrote:
GrauGeist wrote:
I would be scared to add Zombie Dogs for the first play - those things are faster and harder to hit than just about anything else...


In the rules there's no word about the dogs targeting order, any idea? I'm guessing they will be before runners ¿?


Rules-wise, Zdogs have 3 actions and are the last things to be shot.

Zdogs are to Runners, what Runners are to Walkers.
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Dani CS
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longagoigo wrote:
jonahmaul wrote:
I'm pretty sure that Zombie Dogz come dead last in target priority as they are the fastest and therefore able to get out of the way.



Thanks for posting it! I didn't see that and when I said rules I meant the rulesbook of the base game.
 
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GrauGeist wrote:


Zdogs are to Runners, what Runners are to Walkers.
I just had a flashback to my high school days taking the SAT exam.
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Jeffrey Nolin
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Bourbaki wrote:
longagoigo wrote:
jonahmaul wrote:
I'm pretty sure that Zombie Dogz come dead last in target priority as they are the fastest and therefore able to get out of the way.



Thanks for posting it! I didn't see that and when I said rules I meant the rulesbook of the base game.

Being a mini-expansion, they carry their rules with them and don't show up elsewhere.
 
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Brant Benoit
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Shoogoo wrote:
jonahmaul wrote:

It's not just any dog, it's a zombie dog! Ever played Resident Evil? The Cerberus were one of the hardest things in the game because they were so hard to shoot.




Seeing that hallway is enough to give me the chills


Aaah. The memories.
 
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I have my copy but I don't own S1 (or TCM) to compare it to. From my 6 plays across the tutorial and 1st mission (playing with myself and 2 different groups) I'd say that it seems to do well by itself. From reading other threads with thoughts of combining the S1+S2 zombie decks...I don't see the need for that. Last night we went through the first mission with just PO, no KS extras other than the extra survivors/zombivors. We ran into a few situations with extra activations due to running out of walkers (once), runners (once, very end in when we were in the red) and fatties (twice).

I'd probably type up some more but again, I have nothing to compare it to. It seems to be pretty balanced/fair out of the box and there's always the option of playing with less survivors or disregarding resurrection play to increase difficulty.

edit: I guess I will add that I will be purchasing TCM upon retail release. I don't feel like I "need" to but I want to because I am loving this game.
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Brant Benoit
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redeux wrote:
I have my copy but I don't own S1 (or TCM) to compare it to. From my 6 plays across the tutorial and 1st mission (playing with myself and 2 different groups) I'd say that it seems to do well by itself. From reading other threads with thoughts of combining the S1+S2 zombie decks...I don't see the need for that. Last night we went through the first mission with just PO, no KS extras other than the extra survivors/zombivors. We ran into a few situations with extra activations due to running out of walkers (once), runners (once, very end in when we were in the red) and fatties (twice).

I'd probably type up some more but again, I have nothing to compare it to. It seems to be pretty balanced/fair out of the box and there's always the option of playing with less survivors or disregarding resurrection play to increase difficulty.

edit: I guess I will add that I will be purchasing TCM upon retail release. I don't feel like I "need" to but I want to because I am loving this game.


Good to know. Thank you for the input.
 
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redeux wrote:
I have my copy but I don't own S1 (or TCM) to compare it to. From my 6 plays across the tutorial and 1st mission (playing with myself and 2 different groups) I'd say that it seems to do well by itself. From reading other threads with thoughts of combining the S1+S2 zombie decks...I don't see the need for that. Last night we went through the first mission with just PO, no KS extras other than the extra survivors/zombivors. We ran into a few situations with extra activations due to running out of walkers (once), runners (once, very end in when we were in the red) and fatties (twice).

I'd probably type up some more but again, I have nothing to compare it to. It seems to be pretty balanced/fair out of the box and there's always the option of playing with less survivors or disregarding resurrection play to increase difficulty.

edit: I guess I will add that I will be purchasing TCM upon retail release. I don't feel like I "need" to but I want to because I am loving this game.


I'm thankful for your input as well! I picked up an extra PO for a friend as a gift, and I've been waffling the past few weeks about whether or not I should pick up S1 for them instead because of this. Part of that waffling is that they would have way more missions to play using S1 and the online campaigns from the Kyoko Contest.

I know that I would certainly value any other feedback you have, both on feedback and replay value, especially since you're coming from a background with no exposure or access to S1.
 
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