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Subject: The obvious diceless variant rss

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Mikko Saari
Finland
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Since the die has three wild sides, why not just ditch the die altogether? It seems to me it just slows down the game, and doesn't make much difference anyway. The game flows better without the die.
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Silvano Sorrentino
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Bari
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The diceless variant sounds better to me, too.
If you want to add just a bit of limitations in your move (that's why the die was added, I guess), you can just do this:

- in your turn, announce the kind of wall you are moving ("spoon!", "knife!", "fork!")
- you cannot move a wall of the same kind of the player who just moved.

(this could also add a little bit of tactics into the game if you are playing with adults, because you can try to block some obvious winning moves)
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Mikko Saari
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Maybe... Forbidding moving the same wall as the previous player is certainly a good rule.
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Paul Dempster
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ilsilvano wrote:
The diceless variant sounds better to me, too.
If you want to add just a bit of limitations in your move (that's why the die was added, I guess), you can just do this:

- in your turn, announce the kind of wall you are moving ("spoon!", "knife!", "fork!")
- you cannot move a wall of the same kind of the player who just moved.

(this could also add a little bit of tactics into the game if you are playing with adults, because you can try to block some obvious winning moves)


That works really well. The non-repetition of wall type means you cant just move the same wall back as the last person and there is a one in three chance of the best wall that you want to move being also prohibited. Just enough to make you pause a second or two which can make all the difference.

We haven't even tried to use the die, looks like it would just take the focus of attention away from the board where the action/fun is.

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This is an interesting idea.

Are you still playing like this Mikko? And does anyone else have experiences with this variant that they can share?

Are you basically playing that on their turn players can move any wall they like, as long as it's not the same wall-type as the one moved by the previous player? Or are there other restrictions that need to be implemented as well?
 
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Mikko Saari
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Haven't played this much in the past years, but whenever I've played, it's been with the diceless variant.

The only restriction we've used is that you can't change the same wall the previous player changed. That's all that is required, I think.
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