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Mansions of Madness» Forums » General

Subject: Keeper Action cards are common knowledge? Seems a bad rule rss

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Gary Bradley
United Kingdom
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Came up in scenario 1. Since the investigators can see the Maniac Attack card or whatever it is called, they pretty much know what is going to be repeatedly happening and can specifically avoid splitting up etc. Similar deal with Raise Dead and other cards.

Has this detrimentally affected anyone's games? Seems to blow the immersion for me somewhat. I'd rather they had no idea why weird stuff was happening or how much threat it is costing me. I am thinking of keeping these cards private to the Keeper.
 
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Tore Halvorsen
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Call of the Wild has the keeper action cards secret until the first time they are used. It works rather well
 
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Chris J Davis
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GaryB wrote:
Came up in scenario 1. Since the investigators can see the Maniac Attack card or whatever it is called, they pretty much know what is going to be repeatedly happening and can specifically avoid splitting up etc. Similar deal with Raise Dead and other cards.

Has this detrimentally affected anyone's games? Seems to blow the immersion for me somewhat. I'd rather they had no idea why weird stuff was happening or how much threat it is costing me. I am thinking of keeping these cards private to the Keeper.


Yeah, I have no idea why they went with public action cards for the base game. In most cases, it should be fine to keep them private, but in other cases it might throw the balance of the scenario off if the investigators don't know what they have to deal with.

As the above poster says, this was changed for the Call of the Wild expansion.
 
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William Garramone
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When I bought MoM, I made my own house-rule that the players are not allowed to know what Keeper Action cards are available until they are played. After that, it is common knowledge. Funny I did this without even knowing about Call of the Wild.

You might want to go one step farther in that certain cards allow the Keeper to summon certain monsters based upon how many other monsters are removed (Second scenario I believe). So, if you remove one cultist and replace it with a zombie, you still might not want to let the players know that you could also remove two cultist to summon a Hound of Tindalos, or even three cultist to summon a Shoggoth, until you actually do summon those monsters. Once all three types have been summoned, then the Keeper Action card could be public knowledge.
 
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Chris J Davis
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Actually, I guess the reason they made the action cards open is because after playing a scenario once, the players will know what actions are available to the keeper anyway. So I guess it was an equaliser between new players and experienced players.

The difference with Call of the Wild is that the action cards the keeper holds may be different depending on his setup choices.
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177ark
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I see it as a fair balance in game play. Keeper knows what weapons, items and abilities each Investigator has so, quid pro quo. Like I won't drop a Maniac on Harvey knowing he has a shotgun. Although it would be interesting to play a game were both sides kept their cards secret. It would make trading items a lot more tactical...
 
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Philip Milne
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If you really want to unleash a Maniac in The Fall of House Lynch and the investigators refuse to split up, just use Uncontrollable Urges first...
 
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