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High Frontier Colonization» Forums » Variants

Subject: Red politics power variant rss

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Erich Schneider
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In Colonization, the Red politics result (Press Gangs) is meaningless if played without the Colonists module. I was thinking about a general and thematic replacement, and what came to mind was:

COMMAND ECONOMY: Each PRC player turn, they select one Operation that no player (including PRC) may undertake for that set of player turns.

Opinions? It's like the old "no income operations" power, but slightly more flexible (i.e. the Central Committee might want to take income ops that year).
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Edgar Gallego
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Then the Red result is meaningless if played without the PRC.
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Erich Schneider
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At present that's also true for both white results if NASA's not in the game. I think that if a particular player is not in the game, it's not very likely that the disc would move to their color, though.
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Phil Eklund
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Baden W├╝rtenberg
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erich_schneider wrote:
In Colonization, the Red politics result (Press Gangs) is meaningless if played without the Colonists module. I was thinking about a general and thematic replacement, and what came to mind was:

COMMAND ECONOMY: Each PRC player turn, they select one Operation that no player (including PRC) may undertake for that set of player turns.

Opinions? It's like the old "no income operations" power, but slightly more flexible (i.e. the Central Committee might want to take income ops that year).


This is an interesting and thematic option. I agree that command structures in general can only take away, they cannot add. Keep me updated, if it playtests OK, I will add it to the living rules.
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