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Subject: Epicenter - The Battling Dice Game rss

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Nostalgiant Games
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A desire I have had for several years was a "battling" dice game that had four key features:

1. Simultaneous play
2a. Polyhedral dice (or custom shaped and sided dice!)
2b. Varying size of dice
2c. Lots of those dice
3. Dice & Resource Management
4. A simple way to resolve combat

A breakthrough after a night with some game brains three months ago has since rejuvenated the project and I wanted to share a little information with you while we wait for the initial prototype to arrive.

The basic mechanisms of Epicenter lie in the game board and dice interaction.

The board will be made of the same material used for mouse pads. Displayed on the board is a terrain map and what can be described as a bullseye grid overlay. (There will be various maps with inherit powers)

Next are the dice, these will vary in shape, sides, size, color and cost to play. The dice will have concise symbols and numbers on them to easily display their combat capabilities.

Here is the fun part. Each turn a different player is selected as the battlehandler. All players pay their appropriate resources to activate dice and place them in the battlehandler's hands. The battlehandler then drops the dice above the Epicenter board and dice combat resolves from the center outward.

Player WILL have a chance after the initial drop to pay additional resources to drop extra dice (or redrop inplay dice) to knock foes away from the epicenter or aid their allies.

Dice effects can be based on proximity of allies, proximity of foes, landing on the board, not landing on the board, direction they are facing (yes the dice faces will have directional implications!), number of allies on the board, number of allies off the board, how close to the center they are, etc.

Dice effects and combat start at the epicenter and then resolve outward to the outlying dice. Note: Dice that landed off the board do not engage in combat but their passive effects may apply.

I hope to have more details as we move forward with this project.

Id say this takes a little inspiration away from dragon dice, clout, marbles and more.
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