This is a Vassal global game. We are playing with all expansions (except FiF and the leaders of Lif), ZOC on surprise, offensive chit, RAW7 oil, 2d10 and many more optional rules. For some strange reason we don't use carpet bombing.
Amos - Germany and Italy (1 global played already)
Fefe – Japan (4 globals played already)
Once again the bad guys!
Alle - US, CW, Naz. China (5 global played already)
Matte - URSS, France, Comm. China (noob!)
A new hope.
A final recap is at the bottom of this message.
--------------- MAY AND JUNE 1945 ---------------
After a good turn, a very disappointing one follows. Bad wheater in may (SnStRStStSt) and june (RFFStRF) and the usual nazi sleeping pills in both armies’ meals make for another short turn (4 impulses).
Germany opens by slaughtering some fresh french partisans that would have been more useful and long-living had they left their hideouts some months ago. Then the Red Army gets rid of handful of speed bumps and surrounds Belgrade with two successful blitzes, taking advantage of two supercombined and lots of bombing.
The anglo-americans are slowed down by the bad weather, but manage to kill Rommel in France and almost surround Paris, while they manage to take Chunking in China.
After long months of passive defense, Japan sees the possibility to storm Vladivostok and gets the job done. A division had been sitting behind the lines for some time, without much to do, instead of reinforcing the city. The HQ says the order to move was sent, the division says it never arrived. Everybody shakes its head, and then many of those fall.
--------------- JULY AND AUGUST 1945 ---------------
July and May see the Allies launching their final assault and go for gold. The anglo-american get out of control dropping billions of bombs and launching 25 land attacks in five impulses. In China they try two invasions from the sea in Shangai and Rabaul, but only the former succeeds, while the latter fails by a mere 1 point (it needed a roll of 15… not that easy). Also Lan-Chow is assaulted twice with low odds, but the japanese defenders resist and keep their ground.
In Europe, Germany had to made a choice and decided to keep the russian from breaking through in Poland, while making a somewhat weaker resistance in the west, just to slow the yankees down as much as possible before the end of the war. Thus the anglo-american gain a lot of ground coming from the west, the south and the north, and destroying lots of enemy troops. The Wermacht fights bravely, but the Allies’ forces are overwhelming and take one hex after the other, reaching the outskirts of Berlin and Prague.
In the East, the russian have a harder life trying to accomplish their mission. They manage to surround and conquer Belgrade and Budapest, but their assaults are stopped at the doors of Warsav and Vienna when two early assault fail.
Sadly (very sadly) august ends sooner than expected, and the Axis wins the game with 13 VPs (it took me 24 minutes to stop the tears long enough to properly write this line. And I did it just for you, my dear readers).
Japan scored 5 points: Tokyo, Vladivostok, Port Arthur, Lan-Chow and Rabaul.
Germany scored 8 points: Berlin, Prague, Vienna, Warsav and Helsinki. And also Oslo, Stockholm and Athens for proximity reasons.
Here a map of the Allies' advancement in Europe in the last seven turns:
As you can see Germany was on the brim of destruction. One more impulse and the Allies would have probably stormed all the four remaining objectives still in German hands in central Europe. Two impulses and Germany could have been conquered.
The irony is that in the last year of war there were 6 impulses less than average. We also had initiative only twice (despite the initial +1) and we never had a double impulse (end and start of turns) while the axis had it three times. Had we been more lucky in one of these aspects, the final outcome could have been really different.
It should also be noted that we played with several pro-axis rules that hindered the Allied efforts: No-ZOC on surprise, no carpet bombing, the possibility for Germany to align Spain by spending three OC (LiF rule), the republic of Salò (Wendell’s rulez).
POST WAR THOUGHTS
First of all, I must say that I enjoyed this game so much. It was my first take on a global campaign and I really got sucked in it. Now I see myself playing WiF in a retirement home
The game lasted one and a half years and was played via Vassal, which worked pretty well for a scattered group as we are. I guess that playing it “live” may result in a shorter game, because the different players can play on the different fronts simultaneously. But Vassal also grants a precise record of the game and the chance to better analyze the game as you play it (in between sessions).
This game itself resulted in a substantial Sietzkrieg. It wasn’t the intention of the Axis to run this course, but when the close-the-Med plan went wrong, both Great Britain and Russia were already too strong to be taken by force.
Germany begins with a classic opening, but advancement in France is slow (and maybe too cautious). Autumn-winter 1940 sees a lot of bad weather, and Paris doesn’t fall until March 1941.
In July, while Germany is still redeploying eastward, Russia claims Bessarabia, but Bucharest denies it and is therefore DOWed by Stalin. The Wermacht sends reinforcement to the rumanian army, but Zhukov is stronger and faster than expected and conquers the country in October (although, because of a rule misinterpretation, half of Rumania remains in German hands… sigh).
Germany aligns Hungary, Finland and conquers Yugoslavia. Russia aligns Bulgaria.
1942 begins with the Axis trying to invade Gibraltar, and, failing it, buying Franco’s commitment for three OC. Still, the Axis won't ever manage to take Gibraltar, because the US will soon secure its safety by conquering is surroundings.
In the meanwhile Japan has done very well in China, and only Kunming is still chinese (and it will stay so ‘till the end). Fearing an imminent US entry, Tokyo DOWs first, taking Rabaul, Singapore, Aden and Columbus in one turn. In response, the USSR DOWs Japan, entering Manchuria with its army and taking Harbin in June. It won’t go further, though, because Germany will soon become an issue.
And in fact, while Japan takes over in the Philippines, Germany DOWs Russia and easily conquers the baltic states, eastern Poland and Rumania. But being it almost winter and being the Red Army already pretty strong, Berlin decides to keep out of Russia proper to prevent a gear up of the communist production. It will never set foot on its soil, but in the following years there will be a war of attrition on this front, with USSR advancing during winter and Germany coming back in summer.
1943 is the year when the tide changes. Stalin would like the Wallies to attack France as soon as possible, but they insist on conquering Spain first, a feat that will consume the whole year. In fact, even though Germany leaves Spain defense mostly to spanish troops, taking down the speed bumps and city defenders is a time-consuming operation.
The Wallies also manage to take back all of north Africa, Singapore, the NEI and the Philippines by december, but after conquering Rabaul, they leave it undefended, and Japan takes it for the second time and for good. A mistake Roosvelt will regret later.
It’s spring 1944 when the WAllies invade Italy and south China. The fascists can’t be helped by Hitler (because of the LiF rule) and they are forced to surrender in october. But the republic of Salò is promptly announced by Mussolini and the italian troops keep on fighting (or faking to fight) until the bitter end, slowing the Allies down considerably.
In the meantime Germany falls back on all fronts (see map above) but doesn’t lose too many troops. Winter is harsh and the Allies watch time go by faster than it should.
In 1945 Aden, Chunking, Shangai and Truk are taken from Japan, but Tokyo takes advantage of a russian distraction and conquers an underdefended Vadivostok (damn!).
The Allies wreak havoc in Europe and their advancement gains speed as it goes, but the people is war-weary and time’s running short. In the end, a peace is signed just before the collapse of Germany.
Great AAR !
How many hours in all would you say you had invested in this (multi-)session ?
Mmm... Something like 80 three-hours sessions, for a grand total of 240 hours.
That's a lot :)
... and don't forget all the hours of analysis, briefing and debriefing in-between sessions!
- Last edited Sun Sep 29, 2013 10:53 pm (Total Number of Edits: 1)
- Posted Sun Sep 29, 2013 10:52 pm
Si non potes reperire Berolini in tabula, ludens essetis non WIF.
Hey, get your stinking cursor off my face! I got nukes, you know.
Great report - and congrats on finishing a game of WIF all the way to the very end! That's better than winning...
Here the migthy Axis, conqueror of the whole world, winner of the struggle against the pluto-masso-demo-comu-giudo-imperial conspirancy!
Well, first of all we had a very good time, we play a lot but we also chat and having fun every session, we set up a meeting in the center of Italy to meet each other too :)
About the game from German pow.
We decide to fake a SL and try to conquer Giblatar, we had our "Buy the Spain" option as a side plan.
We start great conquering Poland, Belgium and Holland very soon btu then, due to bad weather, bad rolls and (mostly) lack of ability, we need a lot of time to conquer Paris.
We want to try the take of Gilbratar all along the '41 but ended we do the only serious attempt only in late 1941.
We move to east but Russian are very strong so we attack and do as much we can and then set up a defensive line.
During the 1943 summer we plan an attack on Ukraine but the Russian player take the initiative in the North ad so we just made a minor counter-offensive there.
Allies prefer to go Spain.
We were worried about a new front in France in the '43 (especially in the south), but we were able to entrenches in the Pyreneas and hold till '44.
We were also worried about strategic war: for two turn a combinated action of sinking cp and bombing factories lead to a production of 25-27 instead 35 - 38, but then the strat campaign halt and we can start to produce a lot again.
We never conquer very much but we produce a lot and lose very few units, in the last days we had all the Arm, all the Mech and all the Ftr2 on the map.
During the '45 spring, despite the overhelming Allied forces we were able to destroy 3 bridgehead just using blitz bonus.
But i'm pretty sure that with one more turn we will lost Berlin and some other red cities (I'm not so sure we will be complete conquered but could be), but the game is like this and we play to hold till L/A '45 no more :)
My ally made a very successful war, conquering a lot of red cities and saving all his fleet till the end, he crushed China in the very early game and then go on to attack all the red dots he can spot :)
Allies suffer two decisive naval defeat and Japan produce a lot all the time.
He was never in really trouble (as the German was), after the lost of the Manchuria the front stuck and only in the last turns we go for Vlad and conquer it.
US do a great job to go on reconquering the isalnd and China footland but Japanese was very strong and slow them down a lot: as long as they can take in supply China from Korea everithing is more simple.
Well that's it folks, we are planning a new game soon, with Dod3 too maybe, hel me to convince Teobius to go on with the report this time too :)
- Last edited Mon Sep 30, 2013 2:11 pm (Total Number of Edits: 1)
- Posted Mon Sep 30, 2013 2:10 pm
Congratulations on a great AAR, guys! Above all, congrats on finishing a full game. Very impressive!