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Subject: Chum + Himitsu-Bako? rss

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Lucas Townsend
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Rock Hill
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Hey all,

I almost never play Jinteki, but a friend who is pretty new to the game wanted me to put a Jinteki deck together for him, and I am intrigued by some of the tricksy-interactions...

Will a Chum in front of Himitsu-Bako deal the additional 3 net damage if the Corp pulls Himitsu-Bako into his hand after the Runner encounters but before he breaks subroutines? I'm assuming the damage would be dealt but the run would not have ended (the End the Run no longer exists) and the runner is allowed to continue, yes?

Thanks for any help!
 
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Hannes Sörensson
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Chum only fires if you encounter the ice. By that time, the corp can't use paid abilites (such as returning Himitsu Bako to hand). This is also the reason why you cannot use Corporate Troubleshooter to raise the strength of ice after the runner has started raising the strength of their icebreakers.
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Steven Tu
South Africa
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Nope, invalid combo

The first chance the corp has to use him it's bako's ability is after the runner's encountered the ice - well, that's because for chum to fire the next piece of ice has to be encountered, and once encountered, the runner has the first chance to use any abilities, which include breaking ice with icebreakers.

Refer to true structure of the run for more detail:

http://boardgamegeek.com/thread/921141/structure-of-a-run-te...
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Ony Moose
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In the Event you have a Whirlpool->Chum->Himitsu-Bako->Junebug you might want to pull Himitsu back into your hand to do the 3 damage and let the runner through. This is allowed if you do it during the encounter, but the runner gets the chance to break the subroutines first. If the runner had no Barrier breakers installed then it would work, and you would do the 3 net damage and then let the runner through to die on the junebug.
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Steve Houston
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What you can do is after the Chum, bring Bako back into your hand and force them to choose to encounter a newly Chummed piece of ice that perhaps they can't break.
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Thomas Berton
Canada
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Here's another question about Bako: If Bako is my first piece of ice and the Runner runs on it, can I bring it back and force them to encounter the next piece of ice, since that second ice is now the outermost ice? Or does Bako still count as having been the first piece of ice?
 
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Andy Mills
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Iowa City
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tberton wrote:
Here's another question about Bako: If Bako is my first piece of ice and the Runner runs on it, can I bring it back and force them to encounter the next piece of ice, since that second ice is now the outermost ice? Or does Bako still count as having been the first piece of ice?


It's still the first piece of ice the runner encountered. Just like the Runner can jack out after hitting Cell Portal if they want.
 
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Sonny A.
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brendan2026 wrote:
What you can do is after the Chum, bring Bako back into your hand and force them to choose to encounter a newly Chummed piece of ice that perhaps they can't break.


But they would have the option to jack out, so not that deadly.
 
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Steve Houston
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Right--but it could keep them out of a server for another turn. Or use it to double-bluff a trap!
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Josh Schaener
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interesting thought, if the runner can't or doesn't break bako, you can pull it back to your hand before the etr routine goes off, and still let them choose to move forward, possibly into an ambush or sentry.

Emphasis on this comment is the timing of when to pull it back... probably only a good move for mind games though.
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Kevin Jones
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inactivemember wrote:
interesting thought, if the runner can't or doesn't break bako, you can pull it back to your hand before the etr routine goes off, and still let them choose to move forward, possibly into an ambush or sentry.

Emphasis on this comment is the timing of when to pull it back... probably only a good move for mind games though.
You can, but if you do, the net damage from Chum doesn't activate. It has to be recalled before the runner tries to break the routine.
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Adrian Breuch
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Rognik wrote:
inactivemember wrote:
interesting thought, if the runner can't or doesn't break bako, you can pull it back to your hand before the etr routine goes off, and still let them choose to move forward, possibly into an ambush or sentry.

Emphasis on this comment is the timing of when to pull it back... probably only a good move for mind games though.
You can, but if you do, the net damage from Chum doesn't activate. It has to be recalled before the runner tries to break the routine.

Sure you can. And the runner will take the chum damage.
Same situation as encountering a chummed ice and trash it with parasite.
The encounter ends with unbroken subroutines -> chum deals damage.
 
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Sonny A.
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Zyankalium wrote:

Sure you can. And the runner will take the chum damage.
Same situation as encountering a chummed ice and trash it with parasite.
The encounter ends with unbroken subroutines -> chum deals damage.


True. But the runner can still break the subroutines and not take any damage.
 
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Adrian Breuch
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SonnyDK wrote:
Zyankalium wrote:

Sure you can. And the runner will take the chum damage.
Same situation as encountering a chummed ice and trash it with parasite.
The encounter ends with unbroken subroutines -> chum deals damage.
True. But the runner can still break the subroutines and not take any damage.
If the basis of the idea was that the runner is not able to break the ice
inactivemember wrote:
interesting thought, if the runner can't or doesn't break bako, you can pull it back to your hand before the etr routine goes off, and still let them choose to move forward, possibly into an ambush or sentry.
then the runner is not able to break the ice.
 
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