With a little time left we went for a shorter game, so Sam brought out his copy of Clans. The game started with the shuffling of huts here and there. Eventually villages began to form, and it was mostly Sam doing the forming. Dave and Carrie, both new to the game, perhaps set that up too much. One of the villages that Sam formed resulted in strife, with blue and green the colors with only one hut. As a result, they missed out on a valuable village score. Blue made it up by scoring in a village composed of just blue and black. In fact, black started off really well, and by the midpoint, after the sixth village, black had 23 points. Green brought up the rear with 12 points, and the others were at various points in between.
Later on, as more villages scored, they got a little bigger, and some colors missed out. Black first, and then red, each missed on a village of 7+ points. This brought black back to the pack, but pretty much killed red. The game ended when Carrie formed the 12th village. Actually, she formed both the 12th and 13th village, by moving red into an area with yellow and black, and leaving a green hut all alone. She chose to score the red/black/yellow village, and the game ended. At that point we revealed our colors:
Sam, as yellow, finished with 53 points, plus 6 village tokens, for a final of 59
Carrie, as black, had 48, plus 2 village tokens, for a final of 50
Dave, as green, had 43, plus 4 village tokens, for a final of 47.
The game has no luck, other than perhaps the randomized starting locations of the huts on the board. Its progression depends completely on the players' actions, though those do cause some degree of chaos. To some extent, it vaguely reminds me of a couple other games, in a fairly abstract way: Drunter und Druber, and Wildlife Adventure. In both games the players are controlling one thing in turn (the road in DuD, the expeditions in WA), and as a result the game is more trying to make the others lose more than it is to get the win for yourself. It's a game concept that I don't particularly like. But Clans has simpler rules, and faster gameplay, and so I like it a bit more.