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Subject: Variants to make PV a more balanced game rss

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José Antonio Rivero
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After having played a couple of Pacific Victory games I have reached two conclusions: I love this game and it’s definitely unbalanced.
The second conclusion is very well known and commented by people who have played it as well, then nothing new here.
Therefore I have dedicated some thoughts to solve this and to make the game more fun and enjoyable if possible (specially for the Japanese player ) so here are my two cents.
I have gathered and transformed some ideas and variants from other persons and put some of my own crop, in total 5 adjustments easy to apply that will balance the game.

Note that you could apply all of these 5 variants or leave one or more behind.

1) Japanese SHQ cost 3 PP until jun 43 (inclusive).

2) Roll modifier for Japan initiative until jun 43:
+ 3 mar 42-jun 42
+ 2 sep 42-dec 42
+ 1 mar 43-jun 43

3) Perth worths 1 PP, Sidney 2 PP, Anchorage 2 PP ( but only when controlled by the Japanese).

4) New JVP
18+ = Japanese Decisive
13-17 Japanese Marginal
8-12 Stalemate
5- 7 Allied Marginal
0- 4 Allied Decisive

5) Garrison's cost = 0.5 PP ( or 1 PP outside home bases)
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Sean Chick (Formerly Paul O'Sullivan)
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Fag an bealac! Riam nar druid ar sbarin lann! Cuimhnigidh ar Luimnech agus feall na Sassonach! Erin go Bragh! Remember Limerick! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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I have basically played with 2 and 4 and had balanced sessions.
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José Antonio Rivero
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Good to read that Sean !

I have made this practical aid to print and place next to the turn track in order to remember some variants (print at the box scale tracks from March 42 to June 43 and place it next to it).

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John Griffey
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Keep the game's original VP Table but double the VP value of Sydney, Melbourne, Anchorage, and Hawaii. Their PP value stays the same.

This will give Japan equal incentive to go east, south or west after its initial conquests.

It is also realistic. Imagine the shock of Japan capturing a large White population in Australia, and the shock of losing Alaska or Hawaii in the USA.
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