Frank Becker
Germany
Stuttgart
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On the 29th september 2013 the second DeathStar Trench Run took place at Gamersaurus Rex. We used again these rules:
http://x-wing.beckerf.de/DeathStar_Trench_Run_Singapore_V.1....

Again 4 players fighted the epic game over 3 hours with a thrilling result.

The Imps have 2 squads with 2x Black Sqd and 3x Academy each. According to the rules 1 Imp squad was already setup on gaming area simulating the patroling unit.The 3rd squad is Darth Vader with Mauler and Backstabber. They will be activated in Turn 3. All killed no-name Imp pilots will be replaced in the next Turn simulating the endless resources of Ties.

Han Solo will arrive in Turn 5 and the Rebels have only 10 Turns to save the planet.




Turn1



The Rebels have to setup first because they have initiative. That means they don't know where will be the patroling unit setup. So we tried to cover the whole setup line.

Immediately 2 Ties were destroyed, but the Y-Wing on the left side suffered a lot of hits.


Turn2

The second squad arrived including 2 replacements for the destroyed Ties..





Turn3

Darth Vader is arriving with Mauler and Backstabber



and they are killing the Y-Wing near Luke.



The 2 Y-Wings on the right side went into the Trench.




Turn4

Porkins and another Red Sqd. pilot go into the Trench only 2 sections away from the exhaust port.



followed by 2 Tie fighter




Turn5

The Millenium Falcon is coming!



with a Boost action he can immediately support the Rebel in the Trench



and of course he is attacking Darth Vader who is following the Y-Wings in the Trench



but he cannot avoid that the Rebels loose the X-Wing near to Porkins.


Turn6

Because Rebels have initiative Porkins can fire the Proton Torpedos before the Tie behind him.



Porkins collected 2 times "Stay On Target" tokens, so he can roll 3 attack dices against 3 defense dices.



What a disappointment this time! 1 Focus (which was changed into Crit) and 1 Hit were evaded!


Turn7

But there was still hope.

Han was able to hit Darth Vader in the Trench and therefore the Tie Advanced was ejected from the Trench



Dutch was behind Porkins and collected already 4 "Stay On Target" token.
So 5 attack dices against 3 defense!



But Dutch failed! 3 blank dices!



And only 2 Turns left. Behind Dutch are a Red Sqd. pilot and Luke. To avoid a collision with Dutch the Rookie had to stop the attack. Only the middle field (orange) is the correct position to throw the proton torpedo.



In the meantime the Rebels could kill 12 Ties and Mauler.




Turn8

Luke is going into position with 2 "Stay On Target" token.



So he had 3 attack dice against 3 defense dice. And what a result! 2 Crits and 1 Focus (which was changed to Crit) couldn't be cancelled!



Luke saved the planet!

[Edit] Here the report from Sining who plyed on Imp side:
http://sining83.blogspot.sg/2013/10/x-wing-death-star-trench...
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Malcolm
United Kingdom
Preston
Lancashire
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fbstr wrote:

Luke saved the planet!



I'm sure i've seen that somewhere before...
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Randolph Bookman
United States
Los Angeles
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WANT TO PLAY... NOW!

Awesome report. Thanks for sharing.
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Ronster Zero
United States
California
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Looks like a blast. Well done.

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Guido Gloor
Switzerland
Ostermundigen
Bern
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The statement below is false.
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The statement above is correct.
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Very cool indeed! Awesome report, awesome terrain, and the scenario rules seem to be great, too.
 
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Bryce K. Nielsen
United States
Elk Ridge
Utah
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This post is so full of epic goodness, I don't know what to say! *LOVE* the trench run setup!

-shnar
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Jesse G
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Love the Cinematic finish! Truly a fan's fantasy here! Amazing integration with X-wing!


Top notch gents!
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Jeff Paul
Canada
Winnipeg
Manitoba
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Nicely done. A tight finish always makes for a fun match.
 
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Frank Becker
Germany
Stuttgart
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And report of Sining who played on the Imp side:

http://sining83.blogspot.sg/2013/10/x-wing-death-star-trench...
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