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Subject: Help with rule wording on a cards rss

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Scrumpy Jack
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I've got one card to go in a fan expansion for a card game and I'm struggling to get the wording as unambiguous as possible.

When the card is drawn here's what I'd like to happen:

There are three actions a player can undertake on the card (in this case suffer damage)
The player must suffer the actions listed on the cards in their order, and stop as soon as she meets the conditions of an action.

So, for example, the card has

action 1, action 2 or action 3

so, if you meet conditions of action 1, you stop, if not, you try action 2, and if you don't meet it's conditions, go to action 3.

How would you word that process in a few words as possible?

The card inflicts damage, so the three actions will be, destroy a city, destroy a wall, destroy a unit.

Destroy a city. if you don't have a city, you destroy a wall, and if you don't have a wall, you destroy a unit.
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DigitalMan
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Destroy 1 City, 1 Wall or 1 Unit, whichever is largest.
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Tunguska's CPA
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When drawn, active player must destroy a city. If there are no cities that can be destroyed, active player must destroy a wall. If there are no walls that can be destroyed, active player must destroy a unit. If there are no units that can be destroyed, XXX. Discard this card after resolving it.


Does the player drawing the card have to destroy his own city/wall/unit if no enemy options are available? If not, then add "enemy" in front of each option. Also, what happens in the event that there are no cities/walls/units to destroy?
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Dave Riedy
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That last sentence seems clear to me.

Is that too much type?
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Scrumpy Jack
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muzzynyc wrote:
That last sentence seems clear to me.

Is that too much type?


I was hoping for something shorter, without the repetition of the if.
 
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Sam Cook
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SJack wrote:
Destroy a city. if you don't have a city, you destroy a wall, and if you don't have a wall, you destroy a unit.


How this sentence is worded, if you only have a city and a unit but no wall it implies you would destroy them both. I would at least use this:

Destroy a city. if you don't have a city, you destroy a wall, and if you don't have a wall or a city, you destroy a unit.
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Kevin Salch
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DigitalMan wrote:
Destroy 1 City, 1 Wall or 1 Unit, whichever is largest.


I like this- short and to the point.

You can have a FAQ referring to th card that goes into more detail
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Scrumpy Jack
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costguy wrote:
DigitalMan wrote:
Destroy 1 City, 1 Wall or 1 Unit, whichever is largest.


I like this- short and to the point.

You can have a FAQ referring to th card that goes into more detail


yes, I like this, but not the word "largest"
 
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DigitalMan
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SJack wrote:
costguy wrote:
DigitalMan wrote:
Destroy 1 City, 1 Wall or 1 Unit, whichever is largest.


I like this- short and to the point.

You can have a FAQ referring to th card that goes into more detail


yes, I like this, but not the word "largest"


Replace it with whatever your game uses:

Destroy 1 City, 1 Wall or 1 Unit, whichever has the highest Strength.

Destroy 1 City, 1 Wall or 1 Unit, whichever has the highest Cost.

Destroy 1 City, 1 Wall or 1 Unit, whichever has the highest Point value.

(Etc.)




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David Boeren
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Destroy a city if able, else a wall if able, else a unit.

Which I think you may be able to shorten further to:
Destroy a city if able, else a wall, else a unit.
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Glen Dresser
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Yeah, this one's a real puzzle as to how to word clearly and simply.

I think another problem is that 'Destroy 1 city, 1 wall, or 1 unit, whichever is largest', still leaves it open for a stubborn player to say, "well, a city is largest, but I don't have a city. So I don't need to destroy anything, right?"


The best I can come up with is:

Perform the first available of these three options: destroy 1 city, destroy 1 wall, or destroy 1 unit.

But I'd worry that 'first available' isn't an entirely obvious concept, either.
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David Boeren
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How about this?

Destroy the first of these that you are able to: 1 City, 1 Wall, or 1 Unit

or - assuming that we're talking about destroying your own stuff:

Destroy the first of these that you own: 1 City, 1 Wall, or 1 Unit
 
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Gar Per
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octothorp wrote:
I think another problem is that 'Destroy 1 city, 1 wall, or 1 unit, whichever is largest', still leaves it open for a stubborn player to say, "well, a city is largest, but I don't have a city. So I don't need to destroy anything, right?"


I think that could be handled by stating 'Destroy 1 city, 1 wall, or 1 unit, whichever is the largest you possess'

Alternately, I think you could state:

Destroy, in order, the following:

1) A city
2) A wall
3) A unit

Once you destroy an item, discard this card and do not resolve any further effects.(destroy only 1 item)


The card would need some further clarity if it is unclear if it is one of your cities, any city, an opponent's city, etc.
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Gar Per
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dboeren wrote:
How about this?

Destroy the first of these that you are able to: 1 City, 1 Wall, or 1 Unit

or - assuming that we're talking about destroying your own stuff:

Destroy the first of these that you own: 1 City, 1 Wall, or 1 Unit


Is the "first" the first in the list, or the first that you built? I think this is a good format, but "first" should probably be replaced by largest, most valuable, etc. Whatever unit the game is using to indicate the value of the item.
 
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Kevin Salch
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How about a flow chart. (I forget the formating - but graphicly would be better. (Is this clear?)


Do you have a City?

____________/\_____________

Yes, Detroy it____________No, Do you have a Wall?
___________________________________/\______________________


____________________Yes Detroy it_______No, Destroy a Unit


 
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T. Dauphin
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dboeren wrote:
Destroy a city if able, else a wall if able, else a unit.

Which I think you may be able to shorten further to:
Destroy a city if able, else a wall, else a unit.


I`m closer to this one.
I like the sound of this, though;

If able, destroy a city; if unable then destroy a wall; if unable then destroy a unit.

Of course, somewhere `able` would have to be equated with `condition`.

 
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Michael Bonet
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nate_lockhart wrote:
octothorp wrote:
I think another problem is that 'Destroy 1 city, 1 wall, or 1 unit, whichever is largest', still leaves it open for a stubborn player to say, "well, a city is largest, but I don't have a city. So I don't need to destroy anything, right?"


I think that could be handled by stating 'Destroy 1 city, 1 wall, or 1 unit, whichever is the largest you possess'

Alternately, I think you could state:

Destroy, in order, the following:

1) A city
2) A wall
3) A unit

Once you destroy an item, discard this card and do not resolve any further effects.(destroy only 1 item)


The card would need some further clarity if it is unclear if it is one of your cities, any city, an opponent's city, etc.


I like this way of wording it.
 
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sunday silence
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you could also use the phrase "with priority given to..."

So something like: "Destroy one of the following, with priority given to that which is highest on this list:....
 
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Alternatively:

"Destroy the first valid target in this list: 1 city, 1 wall, or 1 unit."
 
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Filip W.
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I'm assuming that it's strictly better to destroy a unit than to destroy a wall, and strictly better to destroy a wall than to destroy a unit. Then you could have:

Destroy a city, wall or unit, your opponent's choice of type.
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