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Thunderbolt Apache Leader» Forums » Rules

Subject: Crashed plane full of arms and unused weapons rss

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Michal Sebik
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I was a little unlucky and ended up with two aircrafts crashed, both full of weapons. (Both had 6WP of weapons, after all Pylon hits).
Does that mean that during SAR check, I can get rid of all of them and have a +6 bonus? Why? What is the logic behind it?

If I do not use these WP for SAR check, can I keep the weapons for future use?

What with other unused weapon that finish a mission.. Can I keep the weapons or they are lost (so that I have to "buy" them again for a new mission)?

Thank you,
Michal

edit: mistypes
 
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Ed Holzman
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The WPs used for SAR checks do NOT come from the crashed aircraft. They come from any OTHER aircraft that were flying the mission. So if you had aircraft that returned home from the mission with unused WPs, then those WPs could be used to modify the SAR check for the downed aircraft. This is done on a check-by-check basis, so the WPs expended on one SAR check are no longer available to modify any subsequent SAR checks on other downed aircraft.

EDIT TO ADD: Once you spend WPs on a mission, they are considered consumed even if you bring back some unused weapons to your base. However, you can choose to use the optional Superior Ordnance Crew rules (downloadable from dvg.com) to allow the ability to reclaim unused WPs. This will cost 1 SO point for every 2 days of the campaign length.
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Hal Martin
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And to another part of your question, unused weapons never carry over, unless you're using a house rule.
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John Brown
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Bearcat89 wrote:
The WPs used for SAR checks do NOT come from the crashed aircraft. They come from any OTHER aircraft that were flying the mission. So if you had aircraft that returned home from the mission with unused WPs, then those WPs could be used to modify the SAR check for the downed aircraft. This is done on a check-by-check basis, so the WPs expended on one SAR check are no longer available to modify any subsequent SAR checks on other downed aircraft.


Exactly. Logically, the ordnance has been lost when the aircraft crashed. I always picture a fiery, cinematic crash with some secondary explosions from ordnance cooking off. But that's just me.

Granted, there is nothing explicitly in the rules about what the Crashed status means, so I can definitely understand the question.
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Michal Sebik
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Thank you guys, it sure sounds logical that you have to use WP of flying aircrafts

I kind of imagined Americans trading with locals... (pilot for weapons) But this is too wild. I guess this rule is here for a new option for flying aircrafts.. Safe the rockets for the crashed pilots.

BTW, your answers were very fast. I hoped I would have to have a break in my campaign.. waiting for an answer. But no. Now I must continue
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Willow Pearson
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Polda wrote:
I kind of imagined Americans trading with locals... (pilot for weapons) :) But this is too wild. I guess this rule is here for a new option for flying aircrafts.. Safe the rockets for the crashed pilots.


If it helps, think of the expended WP as 'covering fire' so the downed guy can escape easier.

And yes, if a missions starts to go tits-up it's often worth bugging out with a few remaining bombs for SAR.
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Andrew Walters
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The logic is that the downed crew's friends are keeping the enemy away from the pilot on the ground and suppressing air defenses that could interfere with the rescue choppers.

It's about Viet Nam, so wrong period, but I recommend:

Cheating Death: Combat Air Rescues in Vietnam and Laos
by George J. Marrett
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Ed Holzman
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andreww wrote:
It's about Viet Nam, so wrong period, but I recommend:

Cheating Death: Combat Air Rescues in Vietnam and Laos
by George J. Marrett

I'll toss in a recommend for a fictional account named North SAR by Gerry Carroll (a friend of Tom Clancy). The author was an actual SAR helo pilot that served in Viet Nam and wrote a ripping good story about Navy pilots that understand that they're not likely to win the war but continue to serve with pride and courage in the face of grave danger.
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Alex
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Btw, you just crash your aircraft with structure hits, not Pylon hits.
 
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