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BattleCON: Devastation of Indines» Forums » Play By Forum

Subject: Familiar Madness: Borneo (Phyr) vs Juto (dinobottm2) rss

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Sascha Parsa
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My starting discards
Spoiler (click to reveal)
Discard 1: Claw
Discard 2: Ironstar
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Thiago Colas
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Just to make it clear to anyone reading this, this is a highly experimental, highly chaotic, Bases-only-no-special purely for S#!*s and Giggles Match.

I will post the results on the BCO, though

My discards.

Spoiler (click to reveal)
Discard 1: Flash
Discard 2: Staff
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Beat 1 attack
Spoiler (click to reveal)
Smoke
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Borneo X Juto: Beat 1


OBOOOJO

Borneo: 20 Live

Discard 1: Claw
Discard 2: Ironstar

Juto: 20 Life

Discard 1: Flash
Discard 2: Staff

EDIT: Phyr, you could have waited until I posted everything. Wanna change your attack?
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Sascha Parsa
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Nope. I saw your discards and went ahead to post my attack.

Also I'm currently converting the attacks into a text based format.
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Phyr wrote:
Nope. I saw your discards and went ahead to post my attack.

Also I'm currently converting the attacks into a text based format.


Fine then. My attack:
Spoiler (click to reveal)
Whirlpool
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Borneo X Juto: Beat 1- Final

OOBOOJO

Borneo:

Smoke

Range: 1-5
Power: 3
Priority: 5

On Hit: Soak 3

Juto: Whirlpool

Range: 1-2
Power: 3
Priority: 3

Start of Beat: Pull the opponent 1
After Activating: Move up to 4

Juto pulls Borneo closer with his master's waves, but can't avoid being hit by Borneo's Smoke attack.

Borneo: 20 Live

Discard 1: Smoke
Discard 2: Claw

Juto: 17 Life

Discard 1: Whirlpool
Discard 2: Flash

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Beat 2 attack
Spoiler (click to reveal)
Hex
Range: N/A
Power: 3
Priority: 5

This attack automatically hits the nearest opponent. Damage caused by this attack is applied as life loss instead.
On Hit: Move the opponent up to 2 spaces.
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Sascha Parsa
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Here are Borneo's cards for copy pasta.

Quote:
Divider
Range: 1
Power: 2
Priority: 2

Stun Guard 3, Soak 2
Before Activating: Advance 1, 2, or 3 spaces. You have +1 power for each space moved by this effect.


Quote:
Hex
Range: N/A
Power: 3
Priority: 5

This attack automatically hits the nearest opponent. Damage caused by this attack is applied as life loss instead.
On Hit: Move the opponent up to 2 spaces.


Quote:
Smoke
Range: 1-5
Power: 3
Priority: 5

On Hit: You gain Soak 3 for the rest of this beat.


Quote:
Claw
Range: 1-2
Power: 3
Priority: 4

Before Activating: Advance 1 or 2 spaces.


Quote:
Ironstar
Range: 1
Power: 4
Priority: 0

Stun Immunity
Opponents cannot switch sides with you during this beat.


Quote:
Master Plan
Range: N/A
Power: 4
Priority: 0

Stun Immunity
If the nearest opponent moved during this turn, this attack automatically hits. Otherwise, it misses.


Quote:
Scene Shift
Range: N/A
Power: 3
Priority: 4

Before Activating: Move any number of spaces. This attack hits if you switched sides with the opponent.
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And Juto's cards for the same reason.

Quote:
Spellbolt
Range: 2-6
Power: 2
Priority: 2

On Hit: Move the opponent 1 or 2 spaces.


Quote:
Lance
Range: 2
Power: 3
Priority: 5

Opponents cannot move into the spaces adjacent to you this turn (but may still move out of these spaces).


Quote:
Press
Range: 1-2
Power: 1
Priority: 0

Stun Guard 6
This attack has +1 power for each point of damage you have taken during this beat.


Quote:
Scythe
Range: 1-2
Power: 3
Priority: 3

Stun Guard 3
Before Activating: Advance 1 space.
On Hit: Pull the opponent up to 1 space.


Quote:
Staff
Range: 1-2
Power: 3
Priority: 4

Stun Guard 4
On Hit: Push the opponent 1 space, and he cannot advance for the rest of this beat.


Quote:
Whirlpool
Range: 1
Power: 2
Priority: 2

Start of Beat: Move the nearest opponent 1 space towards Juto.
After Activating: Move up to 4 spaces.


Quote:
Flash
Range: 1
Power: 1
Priority: 6

This attack ignores Stun Guard
Start of Beat: Advance 1 space.
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Nate K
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Goooooooo Jutooooooo!
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Beat 2

ooBooJo

Borneo - 20 life
Discard 1: Smoke
Discard 2: Claw

Juto - 17 life
Discard 1: Whirlpool
Discard 2: Flash



Borneo
Hex clashed
Divider
Range: 1
Power: 2
Priority: 2

Stun Guard 3, Soak 2
Before Activating: Advance 1, 2, or 3 spaces. You have +1 power for each space moved by this effect.

Juto
Lance clashed
Press
Range: 1-2
Power: 1
Priority: 0

Stun Guard 6
This attack has +1 power for each point of damage you have taken during this beat.

CLASH! Hex vs Lance

ACTIVE PLAYER
Borneo, like a King, strides past Juto and swings his mighty cardboard sword at him (5 damage).

REACTIVE PLAYER
Juto in his bucket armor takes the impact and retaliates with even greater force (6-2=4 damage).



oooooJB

Borneo - 16 life
Discard 1: Divider
Discard 2: Smoke

Juto - 12 life
Discard 1: Press
Discard 2: Whirlpool

Next beat.
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Man, looking it up, Borneo's bases are a whole lot strong. They are all pre-final balancing. It will be a tough match, even with broken Flash.

Spoiler (click to reveal)
Lance
Range: 2
Power: 3
Priority: 5

Opponents cannot move into the spaces adjacent to you this turn (but may still move out of these spaces).
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Sascha Parsa
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I really think we should play with the pre-nerfed flash. Juto lacks mobility on his bases.
So Flash should provide: Before Activating: Advance 1, 2, or 3 spaces.
Are you down with this?
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New attack for beat 2.
Spoiler (click to reveal)
Divider
Range: 1
Power: 2
Priority: 2

Stun Guard 3, Soak 2
Before Activating: Advance 1, 2, or 3 spaces. You have +1 power for each space moved by this effect.
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Phyr wrote:
I really think we should play with the pre-nerfed flash. Juto lacks mobility on his bases.
So Flash should provide: Before Activating: Advance 1, 2, or 3 spaces.
Are you down with this?


Fine by me

Spoiler (click to reveal)
Press
Range: 1-2
Power: 1
Priority: 0

Stun Guard 6
This attack has +1 power for each point of damage you have taken during this beat.
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Next beat attacks!

Beat 3 attack
Spoiler (click to reveal)
Ironstar
Range: 1
Power: 4
Priority: 0

Stun Immunity
Opponents cannot switch sides with you during this beat.
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Beat 3

oooooJB

Borneo - 16 life
Discard 1: Divider
Discard 2: Smoke

Juto - 12 life
Discard 1: Press
Discard 2: Whirlpool



Borneo
Ironstar
Range: 1
Power: 4
Priority: 0

Stun Immunity
Opponents cannot switch sides with you during this beat.

Juto
Flash
Range: 1
Power: 1
Priority: 6

This attack ignores Stun Guard
Before Activating: Advance 1, 2, or 3 space.

ACTIVE PLAYER
Juto hits Borneo with a lightning fast attack (1 damage).

REACTIVE PLAYER
Borneo smacks back with a wooden "Ironstar" (4 damage).



oooooJB

Borneo - 15 life
Discard 1: Ironstar
Discard 2: Divider

Juto - 8 life
Discard 1: Flash
Discard 2: Press

Next beat.
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You know, this kind of experience is great for me to gauge some possibilities for my originals... And I still have another one I'm setting for Wanderers... .

But really, its pretty fun.

Spoiler (click to reveal)
Flash
Range: 1
Power: 1
Priority: 6

This attack ignores Stun Guard
Start of Beat: Advance 1 space.
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Just a heads-up: I'm going to sleep. So don't expect more updates from me.

Beat 4 attack
Spoiler (click to reveal)
Scene Shift
Range: N/A
Power: 3
Priority: 4

Before Activating: Move any number of spaces. This attack hits if you switched sides with the opponent.
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My Beat 4 attack

Spoiler (click to reveal)
Staff
Range: 1-2
Power: 3
Priority: 4

Stun Guard 4
On Hit: Push the opponent 1 space, and he cannot advance for the rest of this beat.
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Beat 4

oooooJB

Borneo - 15 life
Discard 1: Ironstar
Discard 2: Divider

Juto - 8 life
Discard 1: Flash
Discard 2: Press



Borneo
Scene Shift clashed
Smoke
Range: 1-5
Power: 3
Priority: 5

On Hit: You gain Soak 3 for the rest of this beat.

Juto
Staff clashed
Scythe
Range: 1-2
Power: 3
Priority: 3

Stun Guard 3
Before Activating: Advance 1 space.
On Hit: Pull the opponent up to 1 space.

CLASH! Scene Shift vs Staff

ACTIVE PLAYER
Borneo engulfs himself in smoke and strikes out at Juto (3 damage).

REACTIVE PLAYER
Juto's mighty swing with Vanaah's Scythe cuts through the smoke but leaves no apparent damage on Borneo (no pull; 0 damage).



oooooJB

Borneo - 15 life
Discard 1: Smoke
Discard 2: Ironstar

Juto - 5 life
Discard 1: Scythe
Discard 2: Flash

Next beat.
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New attack for clash resolution:
Spoiler (click to reveal)
Smoke
Range: 1-5
Power: 3
Priority: 5

On Hit: You gain Soak 3 for the rest of this beat.

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Spoiler (click to reveal)
Scythe
Range: 1-2
Power: 3
Priority: 3

Stun Guard 3
Before Activating: Advance 1 space.
On Hit: Pull the opponent up to 1 space.
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I'm seriously wondering if Borneo's bases were changed for his final version. Looking them up now, they are all overwhelmingly powerful, that even weak styles wouldn't make up for them.
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