Douglas Buel
United States Hollywood Florida

Quote: Then, to place from Available up to 6 cubes each (4 if shaded "Night Letters" in effect, 5.3) among Kabul and up to 3 COIN Base spaces, first where at most 6 Government cubes in excess of those needed for COIN Control, then in 1 space as needed to enable Civic Action per below.
I can't figure out what the bolded clause is saying.

Tuomo Syvänperä
Finland Nahkela Other (Non U.S.)

I think there was an example of this in the 1player play example in the playbook. But basically the way I understand it is that if you have at most 6 more cubes than required for control. So for example if one space has 3 taliban guerrillas and let's say 5 government cubes. So the government needs 4 cubes for control and it has 1 cube over that requirement. So that space would qualify. If the government had 11 cubes there, he'd still only need 4 for control and would have 7 over that requirement. Then the space would not qualify as it has more than 6 cubes over the limit.
That's the way I understand it, hopefully someone who has actually played the game can confirm.

The play's the thing ...
Australia Point Lonsdale Victoria
Going thirtyeight, Dan, chill the f*** out. Mow your damn lawn and sit the hell down.

dbuel wrote: Quote: Then, to place from Available up to 6 cubes each (4 if shaded "Night Letters" in effect, 5.3) among Kabul and up to 3 COIN Base spaces, first where at most 6 Government cubes in excess of those needed for COIN Control, then in 1 space as needed to enable Civic Action per below. I can't figure out what the bolded clause is saying.
If an area has COIN control and up to an extra 16 cubes then train. So if a space has 2 Taliban cubes and 2 warlord cubes it needs 5 Goverment cubes to be COIN control, then no more than 6 extra Gov cubes means you can train in this area.
(I think)

Volko Ruhnke
United States Virginia

Tinimini wrote: I think there was an example of this in the 1player play example in the playbook. But basically the way I understand it is that if you have at most 6 more cubes than required for control. ... That's right, with the added detail that what matters is how many Government (not Coalition) cubes there are in excess of what is needed for Control.
Examples
1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 7 Govt cubes: Train there first because there are 6 or less in excess.
1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 1 Coalition cube, 6 Govt cubes: Train there because there are 6 or less in excess.
1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 4 Coalition cubes, 6 Govt cubes: Again, Train there because there are 6 or less Government cubes in excess (that there are more than 6 total cubes in excess does not matter).
1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 8 Govt cubes: Do not Train there first because there are more than 6 Govt cubes in excess of what is needed for COIN Control.
Cheers! Volko



Was going to ask a question about Government training myself, might as well tack it on here. For whatever reason the wording of this "among Kabul and up to 3 COIN Base spaces" is messing with my head in conjunction with the conditions.
If for example none of the COIN base spaces (lets suppose there are three of them) and Kabul don't meet the two conditions (more than 6 needed for control and to do civic action) do you still just train in all 4 spaces assuming there is sufficient cubes/resources? Or do you just train in the spaces if they meet one of those two conditions?

Douglas Buel
United States Hollywood Florida

Volko wrote: Tinimini wrote: I think there was an example of this in the 1player play example in the playbook. But basically the way I understand it is that if you have at most 6 more cubes than required for control. ... That's right, with the added detail that what matters is how many Government (not Coalition) cubes there are in excess of what is needed for Control. Examples 1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 7 Govt cubes: Train there first because there are 6 or less in excess. 1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 1 Coalition cube, 6 Govt cubes: Train there because there are 6 or less in excess. 1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 4 Coalition cubes, 6 Govt cubes: Again, Train there because there are 6 or less Government cubes in excess (that there are more than 6 total cubes in excess does not matter). 1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 8 Govt cubes: Do not Train there first because there are more than 6 Govt cubes in excess of what is needed for COIN Control. Cheers! Volko Huh, OK. Suppose we have:
1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 1 Govt cube.
Surely this is a candidate for training, because not only do we not have more than 6 Govt cubes in excess of what is needed for COIN Control, but in fact, we don't even have COIN Control. Right?
Also, I suppose that if we have many candidate spaces for training, we pick randomly from among them. That's right, isn't it?

Volko Ruhnke
United States Virginia

dbuel wrote: Huh, OK. Suppose we have:
1 Taliban Guerrilla, 1 Taliban Base, 1 Govt Base, 1 Govt cube.
Surely this is a candidate for training, because not only do we not have more than 6 Govt cubes in excess of what is needed for COIN Control, but in fact, we don't even have COIN Control. Right?
Right, it is a priority candidate. COIN Control itself is not relevant per 8.6.2, only "at most 6 Government cubes in excess of those needed for COIN Control", which is the case in the space you describe, which has fewer than 0 such excess cubes. Make sense?
Quote: Also, I suppose that if we have many candidate spaces for training, we pick randomly from among them. That's right, isn't it? Right, per 8.2, if they are equal priority candidates, pick via Random Spaces.
vfr

Volko Ruhnke
United States Virginia

Onrack42 wrote: Was going to ask a question about Government training myself, might as well tack it on here. For whatever reason the wording of this "among Kabul and up to 3 COIN Base spaces" is messing with my head in conjunction with the conditions.
If for example none of the COIN base spaces (lets suppose there are three of them) and Kabul don't meet the two conditions (more than 6 needed for control and to do civic action) do you still just train in all 4 spaces assuming there is sufficient cubes/resources? Or do you just train in the spaces if they meet one of those two conditions?
Hi. The latter.
"...among Kabul and up to 3 COIN Base spaces, first where at most 6 Government cubes in excess of those needed for COIN Control, then in 1 space as needed to enable Civic Action per below."
That's it for the second bullet in the Train box: if you didn't place a Base in the first bullet and didn't meet either priority in the second bullet, you've arrived at "if none", which means Patrol instead (8.6.2 bottom). If you did place a Base, you're done with Training, proceed to Special Activity (starting with Govern, if possible).
vfr



Volko wrote: Onrack42 wrote: Was going to ask a question about Government training myself, might as well tack it on here. For whatever reason the wording of this "among Kabul and up to 3 COIN Base spaces" is messing with my head in conjunction with the conditions.
If for example none of the COIN base spaces (lets suppose there are three of them) and Kabul don't meet the two conditions (more than 6 needed for control and to do civic action) do you still just train in all 4 spaces assuming there is sufficient cubes/resources? Or do you just train in the spaces if they meet one of those two conditions?
Hi. The latter. "...among Kabul and up to 3 COIN Base spaces, first where at most 6 Government cubes in excess of those needed for COIN Control, then in 1 space as needed to enable Civic Action per below." That's it for the second bullet in the Train box: if you didn't place a Base in the first bullet and didn't meet either priority in the second bullet, you've arrived at "if none", which means Patrol instead (8.6.2 bottom). If you did place a Base, you're done with Training, proceed to Special Activity (starting with Govern, if possible). vfr
Great, thanks Volko  I had been playing that wrong in my first solo playthrough. Which in hindsight explains why I felt that the government was doing nothing but training and not getting out there and helping me!
Compliments on another great game  I love the stories this game tells. My first game, second card was Seal Team 6 which crippled the Taliban resource wise and my game became more of a war against the Warlords as the Taliban never recovered.

Volko Ruhnke
United States Virginia

Thanks!

Steve Westrip
England Horsham West Sussex

In a space where you train how many and in what combination, assuming you have more than 6 of each troops/police?
The nonplayer AI is more obtuse in ADP than in AA!

Volko Ruhnke
United States Virginia

Perhaps, but it does more: AA's does not even have a Govbot.
Place or remove Police then Troops as evenly as possible. (8.1.2). So if Available pieces are adequate, 3 of each.
Regards, Volko


