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The Resistance: Avalon» Forums » Variants

Subject: Counter-assassination of Mordred rss

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Matthew Schnoor
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Here's an idea. It's untested, but it might work.

If the Good team wins three quests, and if the Assassin successfully assassinates Merlin, then Percival gets a chance to counter-assassinate Mordred, which would allow the Good team to reclaim victory.

If the Evil team wins three quests, then Percival gets a chance to try this anyway.

During the endgame, all the Evil team members (except the Assassin) keep their cards face-down during the discussion of who they think Merlin is. If Merlin gets assassinated then he has to keep his trap shut (to avoid giving too much information away) and Percival gets to make the final call about who is Mordred. Mordred could make make it easier by NOT participating in the discussion about Merlin's identity (and thus not identify himself on the Evil team) but this would be offset by his not participating in that discussion, giving vital clues to the Assassin if necessary, etc. It's a bit of a trade-off: if the Assassin spots Merlin right away then Mordred should probably keep quiet at first.

This probably only works in 10-player games with 4 Evil players (or in games without Morgana) because otherwise it would be too easy for Percival to spot Mordred. The Assassin would necessarily reveal herself, and Morgana is already known to Percival (by virtue of NOT being Merlin) so that would give Percival a fighting chance to choose between an ordinary minion (or Oberon, if one so chooses) and Mordred.

Comments?
 
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Simon Kamber
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tubbytwins wrote:
Here's an idea. It's untested, but it might work.

If the Good team wins three quests, and if the Assassin successfully assassinates Merlin, then Percival gets a chance to counter-assassinate Mordred, which would allow the Good team to reclaim victory.

If the Evil team wins three quests, then Percival gets a chance to try this anyway.

During the endgame, all the Evil team members (except the Assassin) keep their cards face-down during the discussion of who they think Merlin is. If Merlin gets assassinated then he has to keep his trap shut (to avoid giving too much information away) and Percival gets to make the final call about who is Mordred. Mordred could make make it easier by NOT participating in the discussion about Merlin's identity (and thus not identify himself on the Evil team) but this would be offset by his not participating in that discussion, giving vital clues to the Assassin if necessary, etc. It's a bit of a trade-off: if the Assassin spots Merlin right away then Mordred should probably keep quiet at first.

This probably only works in 10-player games with 4 Evil players (or in games without Morgana) because otherwise it would be too easy for Percival to spot Mordred. The Assassin would necessarily reveal herself, and Morgana is already known to Percival (by virtue of NOT being Merlin) so that would give Percival a fighting chance to choose between an ordinary minion (or Oberon, if one so chooses) and Mordred.

Comments?

If I understand you right, the good guys have more or less won if Mordred is identified, even by merlin. If Mordred is revealed to be evil, merlin will know he is Mordred, and can call the game right then. That seems to favor good in an un-fun way.
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Clyde W
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If Mordred is on the final mission, he will fail it. If it goes all passes, all of those players are cleared rebels, and thus it will be obvious who Mordred is (typically).
 
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