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Pathfinder Adventure Card Game: Rise of the Runelords – Base Set» Forums » Variants

Subject: Variant Characters rss

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Alexander Mercer
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Huddersfield
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Looking at statting up some old RPG characters: Up First:
Lockstadt Cogsmith
Male Dwarf Rogue Fighter

Stats
STR: D6 [ ]+1 [ ]+2 [ ]+3
Strength: Melee +2
DEX: D6 [ ]+1 [ ]+2
CON: D10 [ ]+1 [ ]+2 [ ]+3 [ ]+4
INT: D8 [ ]+1 [ ]+2 [ ]+3
Disable: Intelligence +2
WIS: D6 [ ]+1 [ ]+2
Perception: Wis +2
CHA: D4 [ ]+1

Hand Size: [x]5 [ ]6
Proficient With: [X]Light Armors [X] Weapons
*May Discard a card to add +D6 ([ ] +1; [ ] +2) to a check to defeat a Barrier
*May Banish a Weapon ([ ] or Item) to gain +1d8 to a check

Deck
Weapons: 3 [ ]4 [ ]5 [ ]6
Armor: 2 [ ]3
Items: 4 [ ]5 [ ]6 [ ]7
Spells: -
Allies: 2 [ ]3 [ ]4
Blessings: 4 [ ]5

Favoured Card Type Items

Ignoring further advancement for now

This is based of an AD&D character I used to play (multiclass Fighter/Thief). Specialised on taking down traps, and if all else fails poke a sword/axe at it.
Disable is intentionally on Intelligence, he's not dextrous but can problem solve.
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Alexander Mercer
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Solkan Brightheart
Male Human Cleric

Stats
STR: D8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Strength: Melee +2
DEX: D4 [ ]+1
CON: D8 [ ]+1 [ ]+2
Constitution: Fortitude +1
INT: D6 [ ]+1 [ ]+2
WIS: D10 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Wisdom: Divine +2
CHA: D4 [ ]+1 [ ]+2

Hand Size: [x]4 [ ]5
Proficient With: [X]Light Armors [X]Heavy Armors [ ] Weapons
*May Discard ([ ]or recharge) a card to add the Fire ([ ] and Magic) trait to a Combat check
*May automatically recharge a card with the Fire trait instead of discarding
*You may use your Divine skill instead of Arcane with the Scorching Ray card (and do not have to banish it after use

Deck
Weapons: 2 [ ]3 [ ]4
Armor: 2 [ ]3
Items: 2 [ ]3
Spells: 5 [ ]6 [ ]7 [ ]8
Allies: - [ ]1
Blessings: 4 [ ]5 [ ]6

Favoured Card Type Weapons

This is based of an AD&D character I used to play. Pyromaniac Cleric, has 3 powers but all are fairly weak in the current set. If many banes have a weakness to fire in later sets then it may need adjusting, as is, it does very little until you upgrade it to Magic.
 
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Alexander Mercer
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Lissom Goetal
Male Tiefling Fighter

Stats
STR: D10 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Strength: Melee +2
DEX: D8 [ ]+1 [ ]+2 [ ]+3
CON: D8 [ ]+1 [ ]+2 [ ]+3
Constitution: Fortitude +2
INT: D6 [ ]+1
WIS: D4 [ ]+1
CHA: D6 [ ]+1 [ ]+2 [ ]+3
Charisma: Arcane +1
Charisma: Divine +1

Hand Size: [x]4 [ ]5
Proficient With: [X]Light Armors [X]Heavy Armors [X] Weapons
*Subtract 1 ([ ]2) from the damage taken from effects with the Acid or Fire trait.
*May Bury a Blessing ([ ] or Item) to draw ([ ]2 and pick one) a random spell from the the box and add it to his hand.

Deck
Weapons: 4 [ ]5 [ ]6
Armor: 2 [ ]3 [ ]4
Items: 2 [ ]1
Spells: - [ ]1 [ ]2
Allies: 2 [ ]3 [ ]4
Blessings: 5 [ ]6

Favoured Card Type Weapons

This is based of an AD&D character I used to play. In Planescape Tieflings had randomly generated abilities, and he was resistant to acid and fire. As part of his faction abilties he also had the chance to alter realty, hence the odd random spellcasting option.
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Chris Smith
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Solihull
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You're missing the maximums for stats/deck quantities, just thought I'd let you know in case you'd not noticed ^^
 
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Alexander Mercer
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Updated.
 
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