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Subject: Strategic aspect of mission rss

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Rocy7 POL
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After today's game of prototype almost everyone said that the missions are basically useless. They destroy only one unit or 1 hitpoint from special units.

My co-players think that it is too weak if you have to use leader which could make much more significant action.

In my view, the missions are good for destroying buildings, but all in all I do not see many tactical options to use them.

Any ideas?

If missions allow at least one turn immobilize Die ship that would be something
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Emil Larsen
Denmark
Faxe
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I also want to add to the "mission"-action to have 1-2 more target possibilities.
1 damage can be used on Dieships e.g. to finish them off.
But still, I'd like it to have a bit more tactical significance.

Thanks for bringing it up
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Leo Borg
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It would be nice to have other kinds of missions. Or change the actions name to Sabotage.
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Alfonso Velasco
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Another option to sabotage can be a sabotage against an opponent leader,skipping his action
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Rocy7 POL
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Donegal wrote:
Another option to sabotage can be a sabotage against an opponent leader,skipping his action


One of ideology already allow such option.
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Duncan McEwen
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Ottawa Hills
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I too think that missions should have more options. Maybe you could steal or destroy artifacts. Same with leaders. The problem however is how to have a bunch of different mission options but keep the game simple enough to not have to look everything up.

What about a mission deck of cards? Each race gets so many Mission cards in hand, and can use the mission action to either discard and redraw or to perform on of the missions. The cards would give you a simple place to list all the details of the mission, and different cards could allow a variety of missions. (If you really want to customize things, each race could have separate missions, maybe somehow combine with Alliance cards?)

Further more, the Structure part of the Empire could have an effect on how many mission cards you can hold. I think there might be some real possibilities here. (Or maybe in the first expansion...)

Thanks,
Duncan
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