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Subject: LOOKING FOR A PC GAME I CAN DIVE RIGHT INTO rss

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Doug Erwin
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Don't want to spend a lot of time reading rules. Wargame of course. Sid Meier's Gettysburg/Waterloo are favorites...Field of Glory is great. Close Combat too. War in Russia is too much.
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Paul Brillantes
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I heard there was a lot of diving in FIFA 2014!


Edit: whistleshake
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Michael Taylor
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Unity of Command is pretty good. It's on Steam. East Front WW2. Operational level. The AI is very aggressive, maybe a little too much so.

Mike.
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Roger Hobden
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This :

http://www.ranker.com/review/silent-hunter-iii/2030188
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Daniel Sell
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Europa Universalis IV? It's an excellent game but might be a bit hands off for your tastes though. By the same fellows is Hearts of Iron II or III (both very good) which cover the entirety of the second world war. Both Europa and Hearts of Iron include a good heap of economic management so your enjoyment will depend on how much you like that style of game.

If you want a pure battle then any of the Take Command games are very interesting, offering you a kind of "officer simulator", with you following a single officer during a particular battle sending orders and reports via horse couriers which can be intercepted or lost.
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Man on Fire
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Panzer Corps. cool
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G.W.
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I highly recommend the Combat Mission 2 series from Battlefront.
If you liked Close Combat back in the '90s, then this WW II turn-based PC game is a worthy successor. Game families for Normandy and Italy are out already, and within days or weeks they'll be releasing the Market-Garden Module, which will also bring the Normandy family up to version 2.1.

Also: This is a great series to play if you still like operational and grand-tactical WWII board wargames. I've played some "operational-tactical" campaigns with an opponent over the past few years, using board games like St.-Lo, Where Eagles Dare and a playtest version of GMT's Operation Dauntless: The Battles for Fontenay and Rauray, then playing out some of the more interesting or critical situations in 3D using Combat Mission 2. It's wargaming nirvana because you get to see the action on the board come alive, and your PC battles become more realistic and consequential due to the logistics and other factors determined by the boardgame. I plan to use Ardennes '44 2nd editionwith Combat Mission Bulge, and Panzer Command as the op layer for Combat Mission Eastern Front, when the series goes there in the next year or two.
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erwindougs wrote:
Sid Meier's Gettysburg/Waterloo are favorites...Field of Glory is great. Close Combat too. War in Russia is too much.


Napoleon at Austerlitz uses the same system as Gettysburg/Waterloo and is a great battle to game. However, it's hard to find these days.

For something similar to Fields of Glory, maybe check out the Tin Soldiers series, see Tin Soldiers: Caesar in particular.

For a bit of a mix between Fields of Glory and Close Combat, see Battle Academy. Set in World War II, it's quick and easy to get into.

I'll also add a vote for Unity of Command, easy to learn, and a great game.
 
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Michael Dorosh
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Broadsword56 wrote:
I highly recommend the Combat Mission 2 series from Battlefront.
If you liked Close Combat back in the '90s, then this WW II turn-based PC game is a worthy successor. Game families for Normandy and Italy are out already, and within days or weeks they'll be releasing the Market-Garden Module, which will also bring the Normandy family up to version 2.1.

Also: This is a great series to play if you still like operational and grand-tactical WWII board wargames. I've played some "operational-tactical" campaigns with an opponent over the past few years, using board games like St.-Lo, Where Eagles Dare and a playtest version of GMT's Operation Dauntless: The Battles for Fontenay and Rauray, then playing out some of the more interesting or critical situations in 3D using Combat Mission 2. It's wargaming nirvana because you get to see the action on the board come alive, and your PC battles become more realistic and consequential due to the logistics and other factors determined by the boardgame. I plan to use Ardennes '44 2nd editionwith Combat Mission Bulge, and Panzer Command as the op layer for Combat Mission Eastern Front, when the series goes there in the next year or two.


Combat Mission is NOT something you just "dive right into", unless you've been reading technical manuals on tank specs for the last ten years. It's aimed mainly at guys who came up playing wargames already for the last 2 or 3 decades. There is little in-game reference to the technical capabilities of the equipment, and even the developers aren't 100% sure (based on their responses on the public forums) how some key game systems really work - which makes it difficult for consumers to get a grasp on things themselves.
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Lawrence Hung
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Broadsword56 wrote:
I highly recommend the Combat Mission 2 series from Battlefront.
If you liked Close Combat back in the '90s, then this WW II turn-based PC game is a worthy successor. Game families for Normandy and Italy are out already, and within days or weeks they'll be releasing the Market-Garden Module, which will also bring the Normandy family up to version 2.1.

Also: This is a great series to play if you still like operational and grand-tactical WWII board wargames. I've played some "operational-tactical" campaigns with an opponent over the past few years, using board games like St.-Lo, Where Eagles Dare and a playtest version of GMT's Operation Dauntless: The Battles for Fontenay and Rauray, then playing out some of the more interesting or critical situations in 3D using Combat Mission 2. It's wargaming nirvana because you get to see the action on the board come alive, and your PC battles become more realistic and consequential due to the logistics and other factors determined by the boardgame. I plan to use Ardennes '44 2nd editionwith Combat Mission Bulge, and Panzer Command as the op layer for Combat Mission Eastern Front, when the series goes there in the next year or two.


Holy! This must consume you all the time of tweaking and twisting the mods in order to do all this.

I think Combat Mission is something you can just dive into. After all, the interfaces are quite easy to get used to. However, to play the game and do it well the battle are another matter. You just can't dive into winning it.
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Doug Poskitt
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gvchief wrote:
Unity of Command is pretty good. It's on Steam. East Front WW2. Operational level. The AI is very aggressive, maybe a little too much so.

Mike.


I agree. And though it can pay to read through the instructions provided with the gamne at some point, you can more or less just dive right in.

Yes, it is available from Steam or even the Matrix website. However, you can go to the Unity of Command website and get a very good deal there.

I purchased both Unity of Command and the DLC - Red Turn - for just GBP 7. The two together give a whole load of scenarios for play.

The game is great to play, the UI is very straightforward and intuitive, and yes, the AI is no pushover.
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Crian
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dougposkitt wrote:
gvchief wrote:
Unity of Command is pretty good. It's on Steam. East Front WW2. Operational level. The AI is very aggressive, maybe a little too much so.

Mike.


I agree. And though it can pay to read through the instructions provided with the gamne at some point, you can more or less just dive right in.

Yes, it is available from Steam or even the Matrix website. However, you can go to the Unity of Command website and get a very good deal there.

I purchased both Unity of Command and the DLC - Red Turn - for just GBP 7. The two together give a whole load of scenarios for play.

The game is great to play, the UI is very straightforward and intuitive, and yes, the AI is no pushover.


Another vote for unity of command. I purchased it yesterday (on the Gamersgate sale), and promptly dived right in. I had played some games from the Panzer General series before, which helped, but it is very intuitive and easy. Lots of fun also, and a good challenge. I've restarted the German campaign a few times as I work things out.
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Michael Lucey
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dan_hnnng wrote:
Panzer Corps. cool


Agreed.

This is about the same level of complexity as Field of Glory. If you like FoG and WW2 then you should like this game.
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David Janik-Jones
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Battle Academy by Slitherine. Panzer Corps is coming to OSX and iOS next month, hurray! But also a good suggestion given your likes.
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Keijo Mulqvist
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Scourge of War. Dated graphics but really neat game. Demo available here: http://www.scourgeofwar.com/index.shtml though the demo version is not updated, so it does not feature all and/or some features do not work correctly.

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G.W.
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In the opening post he mentioned Close Combat, so that's why I recommended Combat Mission 2.

I'd have to know him better to say whether the game would please him or not. But in either game, a basic familarity with WWII tactical and grand-tactical practices will suffice, because tactics that worked in real life generally work well in the games.

Also, the tutorials and manuals supplied are much more detailed and better written than the usual stuff from the mass-market computer game industry these days. So yes, it is easy to "dive in" and play, and to have fun. Don't expect to be great at it right away -- there's a lot of depth and it can take a long time to master the subtleties. But that's where the real replay value comes in.
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G.W.
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[q="Lawrence Hung
Holy! This must consume you all the time of tweaking and twisting the mods in order to do all this.

[/q]

No, not at all!
The more I do it, the more I believe it's just a matter of understanding the "story" that the boardgame is trying to tell you about what's happening at this given moment.

It helps to have read about the campaigns and to know generally how battalions and companies tended to operate in WW II. Beyond that, it's just a matter of using common sense to translate the situation from a few hexes of the board into a map, OOB, and reasonable objectives for a scenario setup in CM2.
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Man on Fire
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Try this DEMO of Panzer Corps. It's free. cool
http://www.slitherine.com/games/panzer_corps_pc
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G.W.
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That's why I don't write scenarios with AI.

These operational-tactical battles I do are always human-to-human setups.
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John Brady
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This is a great series:

http://www.matrixgames.com/products/318/details/John.Tiller


It's pretty simple to understand, has a ton scenarios, and covers the war in Europe and the Far East. Graphically, it still holds up pretty well considering how old it is.

 
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John Van Wagoner
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erwindougs wrote:
Don't want to spend a lot of time reading rules. Wargame of course. Sid Meier's Gettysburg/Waterloo are favorites...Field of Glory is great. Close Combat too. War in Russia is too much.
your search is over:

http://www.scourgeofwar.com/index.shtml

this BLOWS away SM Gettysburg, and any other PC war game!! seriously, and it's great/easy to play online vs. other owners and/or friends (just an option; you could play for years vs. the AI and never go online)...AI is A+, and an incredible amount of either "real battles" or "sandbox" games to choose from....plus, you decide how big an army/div/brigade/etc. you want to be...

really, this is the best!!!
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Michael Dorosh
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Broadsword56 wrote:
That's why I don't write scenarios with AI.

These operational-tactical battles I do are always human-to-human setups.


Unfortunately, the majority of wargaming since the beginning of the hobby has been solo. I refer to the beginning of the board-wargaming hobby, not the computer era.
 
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josh willhite
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I play World of Tanks, only PC game I can stand. Although you'll spend a lot of time driving a tank around killing other tanks, once you get the hang of it, it can be very fun commanding teams of 15 other tankers (real people) in battle.
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I would highly recommend Space Hulk that just released on Steam. Tons of fun.
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