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Time to get another PBF going! This time, we're going to try something a little different. All 3 known heroic incarnations of Legacy, joined across time and space, up against their dark counterpart, Iron Legacy!

Here are the ground rules:

1. This is going to be an extremely difficult fight. For that reason, I'll be restricting this game to people who have participated in at least 1 SotM PBF game before.
2. Aside from the previous requirement, players will be chosen randomly. I'll choose heroes likely sometime tomorrow morning, assuming that I have enough people interested by that point. Seating order, as well as which player plays which Legacy, will be randomly chosen as well.
3. Heroes will be: America's Finest Legacy (standard Legacy), America's Newest Legacy (Young Legacy), and America's Greatest Legacy. Villain will be Iron Legacy on normal difficulty. Environment will be the thematically appropriate Time Cataclysm.
4. As America's Greatest Legacy has not yet been officially released, we'll be using this picture as a reference for this HP and starting power: http://boardgamegeek.com/image/1491317/sentinels-of-the-mult...

As his Incapacitated abilities have not yet been released to the general public, I have come up with the following Incapacitated abilities for this fight.

Quote:
- One hero may play a card now.
- One hero may draw a card now.
- Destroy one ongoing card.

5. Any cards with the text "Limited" are only limited for the player that they belong to. So all three players may have one copy of The Legacy Ring in play, for example.
6. Any cards which reference "Legacy" in the card text are assumed to apply only to the Legacy that played that card. So for example, if Young Legacy played Fortitude, it would only reduce damage dealt to Young Legacy by 1, it would not affect the other Legacies.

So post up if you're interested!
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Shawn George
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Re: SotM PBF Game #19 - The Four Legacies
ColtsFan76


Grysqrl


jsdougan


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Brian Blankstein
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Re: SotM PBF Game #19 - The Four Legacies
This sounds cool. Count me in.
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Re: SotM PBF Game #19 - The Four Legacies
My money's on Iron Legacy.
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Pol Michiels
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Re: SotM PBF Game #19 - The Four Legacies
DeePee wrote:
My money's on Iron Legacy.


Illegal gambling? Prepare to face the wrath of Iron Legacy!
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Fede Miguez
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Re: SotM PBF Game #19 - The Four Legacies
huh, no way, this should be an easy fight for the Legacy Team. Really high chances of pulling Next Evolution/Lead From the Front, even without that they can still do a lot. The problem is the lack of Ongoing destruction and that they will have to deal with his flip side. And SuperHuman Redirection shuts down Galvanize. Still fun thematic game, should be fun for those participating =)
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Jeff Dougan
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Re: SotM PBF Game #19 - The Four Legacies
I'm game. My money's on Iron Legacy, but the bad guys really need to chalk one up in the W column.

(It also occurs to me that I think neither Spite nor the Matriarch have been done stand-alone yet.)
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Shawn George
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Re: SotM PBF Game #19 - The Four Legacies
jsdougan wrote:
(It also occurs to me that I think neither Spite nor the Matriarch have been done stand-alone yet.)


They haven't (nor have standard Omnitron or standard Baron Blade, I believe). I'll run a Spite game at some point in the future, but as I'm still participating in the Chairman game and I'll be out of town the following weekend, I wanted to just run something quick and easy to manage.
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brian
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Re: SotM PBF Game #19 - The Four Legacies
Not sure how many of the above are in or just commenting, but I will post my interest and if there is room, great!
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Shawn George
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Re: SotM PBF Game #19 - The Four Legacies
ColtsFan76 wrote:
Not sure how many of the above are in or just commenting, but I will post my interest and if there is room, great!


As far as I can tell, you're #3 alongside Jeff and Brian, so I think that we have our team. I'll work on getting everything sent out.
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Re: SotM PBF Game #19 - The Four Legacies
Start of game

Current ongoing effects
Iron Legacy is immune to environment damage.
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.
The first time a player plays a hero card each turn, Iron Legacy deals that player's hero 2 projectile damage.
Increase damage dealt by Iron Legacy by 1.



Ironclad Tyrant (front)
Villain


HP: 32/32 HIGHEST VILLAIN TARGET

Deck: 22
In play: 3
Trash: 0

Cards in Play
Superhuman Redirection (Ongoing)
Vigilance (Ongoing)
Galvanized (Ongoing) - INDESTRUCTIBLE

ColtsFan76

HP: 30/30 LOWEST HERO TARGET (TIED)

Deck: 36
In Hand: 4
In Play: 0
Trash: 0

grysqrl

HP: 32/32 HIGHEST HERO TARGET

Deck: 36
In Hand: 4
In Play: 0
Trash: 0

jsdougan

HP: 30/30 LOWEST HERO TARGET (TIED)

Deck: 36
In Hand: 4
In Play: 0
Trash: 0


Deck: 15
In Play: 0
Trash: 0
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Shawn George
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Re: SotM PBF Game #19 - The Four Legacies


START: Nothing.
PLAY: Armored Fortitude.
END: Iron Legacy deals Young Legacy, Legacy, and America's Greatest Legacy 4 (3 + 1[Galvanized]) melee damage each.
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Shawn George
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Re: SotM PBF Game #19 - The Four Legacies
Round 1 - After Iron Legacy's turn

Current ongoing effects
Iron Legacy is immune to environment damage.
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.
The first time a player plays a hero card each turn, Iron Legacy deals that player's hero 2 projectile damage.
Increase damage dealt by Iron Legacy by 1.
Reduce damage dealt to Iron Legacy by 1.



Ironclad Tyrant (front)
Villain


HP: 32/32 HIGHEST VILLAIN TARGET

Deck: 21
In play: 4
Trash: 0

Cards in Play
Superhuman Redirection (Ongoing)
Vigilance (Ongoing)
Galvanized (Ongoing) - INDESTRUCTIBLE
Armored Fortitude (Ongoing)

ColtsFan76

HP: 26/30 LOWEST HERO TARGET (TIED)

Deck: 36
In Hand: 4
In Play: 0
Trash: 0

grysqrl

HP: 28/32 HIGHEST HERO TARGET

Deck: 36
In Hand: 4
In Play: 0
Trash: 0

jsdougan

HP: 26/30 LOWEST HERO TARGET (TIED)

Deck: 36
In Hand: 4
In Play: 0
Trash: 0


Deck: 15
In Play: 0
Trash: 0

It is now Young Legacy's turn.
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brian
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Re: SotM PBF Game #19 - The Four Legacies



START! Nothing

PLAY! Motivational Charge
-Iron Legacy deals me 3 Projectile Damage.

POWER! Motivational Charge
-Target: Iron Legacy
-Melee Damage: 2 -1 (AF) = 1 Damage. All heroes gain 1 HP.

DRAW! 1 card

END! Nothing
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Shawn George
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Re: SotM PBF Game #19 - The Four Legacies
Round 1 - After Young Legacy's turn

Current ongoing effects
Iron Legacy is immune to environment damage.
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.
The first time a player plays a hero card each turn, Iron Legacy deals that player's hero 2 projectile damage.
Increase damage dealt by Iron Legacy by 1.
Reduce damage dealt to Iron Legacy by 1.



Ironclad Tyrant (front)
Villain


HP: 31/32 HIGHEST VILLAIN TARGET

Deck: 21
In play: 4
Trash: 0

Cards in Play
Superhuman Redirection (Ongoing)
Vigilance (Ongoing)
Galvanized (Ongoing) - INDESTRUCTIBLE
Armored Fortitude (Ongoing)

ColtsFan76

HP: 24/30 LOWEST HERO TARGET

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Motivational Charge (Ongoing, Limited)

grysqrl

HP: 29/32 HIGHEST HERO TARGET

Deck: 36
In Hand: 4
In Play: 0
Trash: 0

jsdougan

HP: 27/30

Deck: 36
In Hand: 4
In Play: 0
Trash: 0


Deck: 15
In Play: 0
Trash: 0

It is now Legacy's turn.
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Brian Blankstein
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Re: SotM PBF Game #19 - The Four Legacies

Start:
Play: Fortitude (Iron Legacy deals me 2 projectile damage)
Power: Galvanize - all non-Ironic Legacies deal +1 damage
Draw: Draw a card.
End:
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Re: SotM PBF Game #19 - The Four Legacies
Round 1 - After Legacy's turn

Current ongoing effects
Iron Legacy is immune to environment damage.
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.
The first time a player plays a hero card each turn, Iron Legacy deals that player's hero 2 projectile damage.
Increase damage dealt by Iron Legacy by 1.
Reduce damage dealt to Iron Legacy by 1.
Reduce damage dealt to Legacy by 1.
Until the start of Legacy's next turn, increase all damage dealt by hero targets by 1.



Ironclad Tyrant (front)
Villain


HP: 31/32 HIGHEST VILLAIN TARGET

Deck: 21
In play: 4
Trash: 0

Cards in Play
Superhuman Redirection (Ongoing)
Vigilance (Ongoing)
Galvanized (Ongoing) - INDESTRUCTIBLE
Armored Fortitude (Ongoing)

ColtsFan76

HP: 24/30 LOWEST HERO TARGET

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Motivational Charge (Ongoing, Limited)

grysqrl

HP: 27/32 HIGHEST HERO TARGET (TIED)

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Fortitude (Ongoing, Limited)

jsdougan

HP: 27/30 HIGHEST HERO TARGET (TIED)

Deck: 36
In Hand: 4
In Play: 0
Trash: 0


Deck: 15
In Play: 0
Trash: 0

It is now America's Greatest Legacy's turn.
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Jeff Dougan
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Re: SotM PBF Game #19 - The Four Legacies


Start: Nothing
Play: Inspiring Presence; take 3 damage
Power: Gung-Ho; let Youngster regain 1 HP and use a power
Draw: 1 card
End: Nothing
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Shawn George
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Re: SotM PBF Game #19 - The Four Legacies
While I'm waiting to hear from Young Legacy, I need to make sure I'm clear on something. How is Superhuman Redirection supposed to be handled in conjunction with effects that increase/reduce damage? Is it evaluated in card order, or is it evaluated after all damage modifiers are applied?

So for example, say Young Legacy used Atomic Glare and there were three copies of Inspiring Presence in play. Superhuman Redirection was the very first card played.

So if we evaluate in card order, at the time that Superhuman Redirection is evaluated, Atomic Glare is only doing 3 damage, and therefore not redirected.

If we evaluate after all other modifiers are applied, Atomic Glare would do 5 damage (3 + 3 from Inspiring Presences - 1 from Armored Fortitude), and therefore would be eligible for redirection.

I want to say that the latter option is the correct one, but I haven't seen any sort of official ruling on the matter.
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Brian Blankstein
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Re: SotM PBF Game #19 - The Four Legacies
Putts wrote:
While I'm waiting to hear from Young Legacy, I need to make sure I'm clear on something. How is Superhuman Redirection supposed to be handled in conjunction with effects that increase/reduce damage? Is it evaluated in card order, or is it evaluated after all damage modifiers are applied?

So for example, say Young Legacy used Atomic Glare and there were three copies of Inspiring Presence in play. Superhuman Redirection was the very first card played.

So if we evaluate in card order, at the time that Superhuman Redirection is evaluated, Atomic Glare is only doing 3 damage, and therefore not redirected.

If we evaluate after all other modifiers are applied, Atomic Glare would do 5 damage (3 + 3 from Inspiring Presences - 1 from Armored Fortitude), and therefore would be eligible for redirection.

I want to say that the latter option is the correct one, but I haven't seen any sort of official ruling on the matter.


I believe the latter is correct.
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Re: SotM PBF Game #19 - The Four Legacies
grysqrl wrote:
Putts wrote:
I want to say that the latter option is the correct one, but I haven't seen any sort of official ruling on the matter.


I believe the latter is correct.

The latter. Card order is only important when there is a simultaneous event.
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Re: SotM PBF Game #19 - The Four Legacies



POWER! Motivational Charge
-Target: Iron Legacy
-Melee Damage: 2 -1 (AF) +1 (Galv) +1 (IP) = 3 Damage. All heroes gain 1 HP.
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Re: SotM PBF Game #19 - The Four Legacies
Apologies for the delay, folks. Busy weekend, as usual.

Round 1 - After America's Greatest Legacy's turn

Current ongoing effects
Iron Legacy is immune to environment damage.
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.
The first time a player plays a hero card each turn, Iron Legacy deals that player's hero 2 projectile damage.
Increase damage dealt by Iron Legacy by 1.
Reduce damage dealt to Iron Legacy by 1.
Reduce damage dealt to Legacy by 1.
Until the start of Legacy's next turn, increase all damage dealt by hero targets by 1.
Increase damage dealt by hero targets by 1.



Ironclad Tyrant (front)
Villain


HP: 28/32 HIGHEST VILLAIN TARGET

Deck: 21
In play: 4
Trash: 0

Cards in Play
Superhuman Redirection (Ongoing)
Vigilance (Ongoing)
Galvanized (Ongoing) - INDESTRUCTIBLE
Armored Fortitude (Ongoing)

ColtsFan76

HP: 27/30

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Motivational Charge (Ongoing, Limited)

grysqrl

HP: 29/32 HIGHEST HERO TARGET

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Fortitude (Ongoing, Limited)

jsdougan

HP: 26/30 LOWEST HERO TARGET

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Inspiring Presence (Ongoing, Limited)


Deck: 15
In Play: 0
Trash: 0

It is now the environment's turn.
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Re: SotM PBF Game #19 - The Four Legacies


START: Nothing.
PLAY: Charging Triceratops is played.
END: Nothing.
 
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Re: SotM PBF Game #19 - The Four Legacies
End of Round 1

Current ongoing effects
Iron Legacy is immune to environment damage.
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.
The first time a player plays a hero card each turn, Iron Legacy deals that player's hero 2 projectile damage.
Increase damage dealt by Iron Legacy by 1.
Reduce damage dealt to Iron Legacy by 1.
Reduce damage dealt to Legacy by 1.
Until the start of Legacy's next turn, increase all damage dealt by hero targets by 1.
Increase damage dealt by hero targets by 1.
Reduce damage dealt to Charging Triceratops by 1.



Ironclad Tyrant (front)
Villain


HP: 28/32 HIGHEST VILLAIN TARGET

Deck: 21
In play: 4
Trash: 0

Cards in Play
Superhuman Redirection (Ongoing)
Vigilance (Ongoing)
Galvanized (Ongoing) - INDESTRUCTIBLE
Armored Fortitude (Ongoing)

ColtsFan76

HP: 27/30

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Motivational Charge (Ongoing, Limited)

grysqrl

HP: 29/32 HIGHEST HERO TARGET

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Fortitude (Ongoing, Limited)

jsdougan

HP: 26/30 LOWEST HERO TARGET

Deck: 35
In Hand: 4
In Play: 1
Trash: 0

Cards in Play
Inspiring Presence (Ongoing, Limited)


Deck: 14
In Play: 1
Trash: 0

Cards in Play
Charging Triceratops (Anomaly, Dinosaur) - 8/8 HP

It is now Iron Legacy's turn.
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