Re: Solution for Forbideen Arts v's Necromancer?
Hi from Germany,
here is my suggestion to avoid the "Forbidden Arts" super weapon like effect vs. the Necromancer.
The first extra die roll is "for free".
Starting with the second extra die roll, add up the results of those extra die rolls. The moment this total is higher than the current G score of the Acolyte, he must stop applying this Power on this occasion.
(1) The Acolyte with 5G attacks a vampire. He rolls a 5. Miss! He decides to apply Forbidden Arts and rolls another 5. Miss! He decides to roll again. This time a 3. The Acolyte rolls again. A 1. The Darkness spreads. He rolls again. A 2. Another miss. Now the total of extra die rolls (ignoring the very first one) is 6. This exceeds his 5G and Forbidden Arts can no longer applied for this combat. The Acolyte is defeated.
(2) The Acolyte (2G) carrying a Holy Relic is attacked by the Necromancer currently no longer protected by any blights. The Acolyte rolls a 4. Miss. He applies Forbidden Arts and rolls a 5. Miss. One more die roll. This time a 3. This combat is over and the Acolyte faces the consequences of defeat.