- Carl Frodge(agentkuo)United States
•The Marketplace variant adds a marketplace to the game, allowing players to buy Accidents/Schemes/Actions/Settings during their turn by paying (discarding) 2 cards.
•During the initial set-up of the game, designate one side of the deck to be the discard pile, and one side of the deck to be the marketplace.
•Once the cards are shuffled and dealt, flip over the top 3 cards of the deck and place them face-up on the designated Marketplace side of the deck, side-by-side.
•At the beginning of a players turn, after they draw a card (or choose not to draw a card), they can enter the marketplace. When a player enters the marketplace, they can pay (discard) 2 cards to buy any 1 card from the marketplace.
•If a player buys a card from the marketplace, they must replace it with the top card of the deck. Only one card can be purchased from the marketplace each turn.
•If the Letterbomb is on top of the deck, and a player buys a card from the marketplace, the card is not replaced, the space is left empty until the letterbox is detonated.
•Instead of the top of the deck, the Letterbomb can be placed on the market. In this case, the 3 cards in the market are placed upside down, and the Letterbox is placed on top of the middle card. If a player wishes to enter the market while the Letterbomb is on top of it, it explodes and they must discard 2 cards (and discard the Letterbomb). If a player detonates a Letterbomb while it is covering the market, during that turn only, all items in the marketplace cost 1 card instead of 2.
The Marketplace: Inspiration
•The inspiration for the marketplace idea came from the game Zogar's Gaze.
•It was also a way for players who felt like they can't do anything with their hand to get rid of some more useless cards in hopes of getting something more useful.
Any additional ideas or questions regarding this variant of the game are appreciated.
- [+] Dice rolls