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Subject: Help with attack ideas! Epoch University rss

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Adam Stapley
United States
Lyman
Wyoming
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Hello everyone!

I'm deep in the midst of Epoch University, and my brother has shown interest in coding it fully for web based access before it being released on kickstarter, which is great! But that also means I have to spend more time finishing it up as quickly as possible.

I'm here to ask for ideas for ways that units (either player or enemy) could attack. I don't need values or anything, just concepts. Here's a rough list of what I have:

Extra damage
stun (no action, no movement)
Root (no movement)
Disarm (no action)
Knock back
taunt (raise threat)
Damage Belief (a stat in the game, it leads to critical hits)
Target lowest threat
Steal Health
Heal Ally

Does anyone have any ideas (all ideas are welcome!) For any additional concepts that could be applied to attacks?

Thank you!
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Jackson Gardner

Wisconsin
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In the making of my own card game I thought of an ability called "sacrifice." That means you would discard a card "killing it" and then unleashing an attack or gain something rare. This ability has a greater effect with certain cards.
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Adam Stapley
United States
Lyman
Wyoming
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That could be a good attack for the boss monster (thinking the Big Bad Wolf) Where he devours a nearby minion and then does loads of damage.
 
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