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Subject: 2R1B PBF #41 - Bomber Placement - main thread - the game is over! rss

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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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It's some time between the 12th and the 18th century. You live in a European city that you selected by spinning a globe and pointing your finger at it. (Or perhaps you are attempting to settle an island you pointed your finger at.) You're a trader or merchant, or nobleman, or farmer, or an explorer or something. You're trying to amass some wealth, impress some royalty, gain some prestige and collect some victory points (The victory points demonstrate how good you are at being wealthy, impressing royalty, gaining some prestige, or something.) More importantly, the theme is pasted on and underneath the paste, you're playing 2R1B!

The game will run Sunday 10/13 through Friday 10/18, with deadlines at 1600 BGG. You can expect a mostly traditional game, except that there will be roles buried in pairs. If the game ends early, there will probably be another game. The roleset isn't complete, so if you have a favorite role that hasn't been seen in a while, let me know in the thread!

Players:
ε. deMorcerf!
δ. VikingJ!
1. Slathe!
2. yougurt87!
e. ErinTheRed!
3. mowglee!
4. mfl134!
5. bt37!
6. slinkydink!
7. Natsume!
8. Machiavellian!
9. dangermark!
10. CityWithoutMen!
11. GirAltSupr!
12.
13. Seen!
14. longlivesquare!
15.
16.
17.
18.
.
.
.
99,999,999. namyzarc!
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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
Introduction

Two Rooms and a Boom is a social deduction, hidden role game. There are two teams, the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (separate playing areas). The game consists of 5 timed rounds. At the end of each round, some players will be traded into opposing rooms. If the Red Team’s Bomber is in the same room as the Blue Team's President at the end of the game, then the Red Team wins. Otherwise, the Blue Team wins.


PBF Rules

At the start of the game, the moderator will create two different "room" threads (labeled something like "PBF#1 - The Bunker - Round 1" and "PBF#1 - The Command Post - Round") and a "main" thread (this one) in which the mod posts all of the "commands" during the game (like, "Jimmy Dean moves from The Bunker to the Command Post"). The mod then randomly assigns all players to the two rooms and deals out randomly their roles via private message. The mod then begins the first round by posting something like: ROUND 1 WILL END 24 HOURS FROM NOW

Each round is a day. All players assigned into a room MUST NOT look at the other room's thread as that is CHEATING. They may only read and post in their assigned room. Over the course of the round, each room's leader will select a number of hostages (round and player count dependent) to transfer to the other room. If a leader does not submit a person to switch within the time limit, the mod will select hostages randomly from that room and move them.

After the mod has moved the players, two new threads for the next round will be created. Players may only look back at "old" rooms that they have previously been in.

Electing a Leader

To elect a Leader for a room, players vote for any player in their room. They do this by bolding "Vote for Alex". Once a player has enough votes equal to more than half the number of players in the room (a majority), that player is the Leader.

A Leader remains the leader of a room until:
• The Leader leaves the room. If the Leader chooses to leave the room, then they must choose someone else to be the new Leader for that room.
• A re-vote occurs and a new player receives the majority of the votes.


Revealing

During the course of the game, players can do what is called a "co-reveal" or a "color-reveal". If you co-reveal with a player, you reveal to them your role and they reveal to you their role. If players wish to do a co-reveal, they must publicly state in their room's thread, "offer co-reveal with Jesse." "Jesse" may then say, "accept co-reveal with Alex." After both players have "locked in" their wish to co-reveal via bolding, they are FORCED to divulge their role card with the other player (ie, you can't back out if you realize you're about to reveal to a player on the other team). If they wish to do a color-reveal, it is the same type of situation, except that you only share the color of your card (red, blue, or gray). There must be 10 players playing before color-reveals are allowed.

What if a player wishes to back out of a reveal prior to the actual reveal? Let's say A puts in bold that they wish to reveal with B. Prior to B putting in bold that they will reveal with A, A can back out of the reveal by putting in another message, in bold, saying they revoke their offer. Once B puts in their reveal orders, however, the reveal is required by both parties, regardless of whether they wanted to reveal or not. No cheating! The mod WILL intervene if required (but would rather you sort it out yourself).

Players are also allowed to simply show another player their color or role if they'd like. To do this, a player would publicly state and bold in his room's thread, "Private Color Reveal Jesse" or "Private Reveal Jesse."

Likewise, you can publicly reveal your role to the room, by bolding your color or role and announcing it in the room's thread (i.e., "I am red" or even "I am the President.") If it's bold, you cannot lie.

To summarize, we have:

Offer [color/co-reveal] to Jesse - to propose a color or co-reveal to player
Accept [color/co-reveal] from Jesse - to accept a color or co-reveal from player
Revoke [color/co-reveal] offer to Jesse - to cancel a previous color or co-reveal offer to player
Private reveal [color/role] to Jesse - share role/color with player
I am [color/role] - share color/role with room


Private Messaging

Private messaging will be allowed this game. Private messages must be:

• Announced in the public thread who you whispered to, via a bolded action, "Whisper to Jesse"
• You are allowed to whisper to multiple people at once for one action. "Whisper to Jesse, Alex, Teresa."

SPECIAL NOTE ON ENCODING WHISPERS:

Because spectators and future geeks browsing the forums may want to see what was said during those whisper exchanges (it makes the game more interesting), you may consider posting your messages in a
Spoiler (click to reveal)
SPOILER
and use a cypher like that found on the rot13 website (http://www.rot13.com/) to keep people from accidentally reading the message. To use the encoder, just type in whatever message you would like to whisper, hit CYPHER, and post the encoded text in your spoiler. Whoever receives the whisper should then copy the encoded text, paste it back into the rot13 encoder/decoder, and hit CYPHER.

NOTE: DO NOT READ MESSAGES MEANT FOR OTHER PEOPLE, especially those from opposing team members. THIS IS CHEATING. You are welcome to go back after the game is over and read what people posted.

SECOND-IN-COMMAND: To help prevent random transfers from occurring during the game, room leaders are HIGHLY encouraged to appoint a second-in-command and inform both that player and the moderator, so that said player may also submit hostage transfer orders and next round leader appointment to the moderator.

You can only choose one SIC, but feel free to change it later. You do not have to be leader to do this (perhaps you are expecting to become leader later).

SIC Orders will be accepted as final orders if the Leader has:
a) not submitted orders by the deadline
b) or if the Leader submits orders, and says "Accept changes from SIC"
 
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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
FINAL ROLESET

ROLE PAIRS
President / Bomber
President's Daughter / Martyr
Doctor / Engineer
Nurse / Tinkerer
Blue Tease / Red Tease
Coy Boy / Coy Boy
Spy / Spy
Blue Tease / Red Tease (a second pair)
Born Leader / Born Leader
Professor / Professor
Devil / Devil

Three role pairs will be buried!

ROLE FOR ODD NUMBER OF PLAYERS

Private Investigator


ROLE TEXT

Blue Team:

President - Blue Team wins if you do not gain the "dead" condition.

President's Daughter - you are the backup character for the President. If the President role has been buried, then Blue Team wins if you do not gain the "dead" condition.

Doctor - If you do not co-reveal with the President (or President's Daughter, if the President role is buried) by the end of the game, Blue team will lose.

Nurse - you are the backup character for the Doctor.

Blue Tease - Note slightly different rules from PBF #28 - you are on the Blue team; but when you color reveal, you reveal Gray. You may not private reveal or fully public reveal.

Coy Boy - You may only color reveal (public, private, or consensual); you may not show your role to anyone.

Blue Spy - Your card is Red but you are on the Blue team.

Professor - When you coreveal with another player, they gain the "savvy" condition. Players with the "savvy" condition may only coreveal (they may not public or private reveal or color reveal.)

Devil - You may not tell the truth about anything game-related. (Your bolded statements are "actions," not "statements," so they are still true.)

Red Team:

Bomber - Everyone in the same room as you at the end of the game gains the “Dead” condition. The Red Team wins if the President gains the “Dead”condition by the end of the game.

Martyr - you are the backup character for the Bomber. (If the Bomber is buried, you are essentially the Bomber.)

Engineer - If you do not co-reveal with the Bomber (or Martyr, if the Bomber role is buried) by the end of the game, Red team will lose.

Tinkerer - you are the backup character for the Engineer.

Red Tease - Note slightly different rules from PBF #28 - you are on the Red team; but when you color reveal, you reveal Gray. You may not private reveal or fully public reveal.

Coy Boy - You may only color reveal (public, private, or consensual); you may not show your role to anyone.

Red Spy - Your card is Blue but you are on the Red team.

Professor - When you coreveal with another player, they gain the "savvy" condition. Players with the "savvy" condition may only coreveal (they may not public or private reveal or color reveal.)

Devil - You may not tell the truth about anything game-related. (Your bolded statements are "actions," not "statements," so they are still true.)


Gray Roles

Born Leader (x2) - You win the game if you are a room leader at the end of the game.

Private Investigator - Before the game results are announced, identify the missing role pairs (send me a GeekMail.) If you are correct, you win. (Note: Please indicate in your GeekMail whether it is your "final answer." I won't tell you if you're right until the game is over, of course.)
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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
FAQ

What's different about this game? What does "roles will be buried in pairs" mean?

The roleset lists more roles than will actually be in the game. Before the game starts, some roles will be randomly removed. But these will be removed in pairs; for example, if the Doctor is removed, the Engineer will also be removed; if MI6 is removed, then the Nuclear Tyrant will also be removed.

What effect does this have on the game?

With roles buried, you won't know for sure what is in the game. For example, you may be concerned about a Nuclear Tyrant when in fact there is no Nuclear Tyrant. It's also possible for the President and Bomber to be buried, in which case the President's Daughter and Martyr are the roles that determine end-game conditions. This is something your team has to work together to deduce during the game.

What if President/Bomber and President's Daughter/Martyr are both buried?

Everybody wins! Seriously though, at least one of those pairs is guaranteed to be in the game (if both come up buried, I'll just re-roll.) Same thing with Doctor/Engineer and Nurse/Tinkerer, at least one of those pairs is guaranteed to be in the game.
 
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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
17 players are participating, which means the rounds will have the following number of player swaps:

Round 1: 3 hostages
Round 2: 2 hostages
Round 3: 2 hostages
Round 4: 1 hostage
Round 5: 1 hostage

ROUND #1
The Bazaar
longlivesquare
VikingJ
Machiavellian-›
mowglee
deMorcerf
slinkydink
GirAltSupr
ErinTheRed-›
Seen-›
The Courtyard
‹-Slathe
namyzarc
dangermark
Natsume
‹-CityWithoutMen
yougurt87
bt37
‹-mfl134


ROUND #2
The Bazaar
longlivesquare
VikingJ
mowglee
deMorcerf-›
slinkydink
GirAltSupr-›
Slathe
mfl134
CityWithoutMen
The Courtyard
namyzarc
‹-dangermark
Natsume
‹-yougurt87
bt37
Seen
ErinTheRed
Machiavellian


ROUND #3
The Bazaar
longlivesquare
VikingJ
mowglee-›
slinkydink
Slathe
mfl134
CityWithoutMen
yougurt87
Dangermark
-›
The Courtyard
namyzarc
Natsume
‹-bt37
‹-Seen
ErinTheRed
Machiavellian
deMorcerf
GirAltSupr


ROUND #4
The Bazaar
longlivesquare
VikingJ
slinkydink
Slathe
mfl134-›
CityWithoutMen
yougurt87
Seen
bt37
The Courtyard
namyzarc
Natsume
ErinTheRed
Machiavellian
deMorcerf
GirAltSupr
mowglee
‹-dangermark


ROUND #5
The Bazaar
longlivesquare
VikingJ
slinkydink-›
Slathe
CityWithoutMen
yougurt87
Seen
bt37
dangermark
The Courtyard
namyzarc
Natsume
‹-ErinTheRed
Machiavellian
deMorcerf
GirAltSupr
mowglee
mfl134


The End
The Bazaar
longlivesquare
VikingJ
Slathe
CityWithoutMen
yougurt87
Seen
bt37
dangermark
ErinTheRed
The Courtyard
namyzarc
Natsume
Machiavellian
deMorcerf
GirAltSupr
mowglee
mfl134
slinkydink

 
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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
RESULTS
The President and Bomber had the week off again, so the responsibility for earning Prestige and Ducats fell to the President's Daughter and Martyr and their teammates.

The Doctor and President's Daughter co-revealed in round 1, earning 30 Victory Points for the Blue team.
The Engineer and Martyr co-revealed in round 1, earning 30 Victory Points for the Red team.
At the end of round 5, both teams attempted to earn Victory Points in the Bazaar. The President's Daughter earned 47 Victory Points for the Blue team, but the Martyr was also in the Bazaar and therefore earned 54 Victory Points for the Red team. The Red Team Wins.

Meanwhile, the Born Leaders used their powers of persuasion in slightly different ways:

namyzarc became leader of the Courtyard in round 3, earning 28 Victory Points in each of 3 rounds to finish with 84 points. namyzarc wins as a Born Leader.

Seen appealed to everyone to create a hierarchical leadership structure in the Bazaar and let the room democratically elect a second in command. That worked for him in round 4 as he became leader and therefore earned 42 Victory Points in each of rounds 4 and 5, finishing with 84 points. Seen wins as a Born Leader.

Machiavellian pursued alternate strategies of hearsay, ultimatums and team support to get information on which roles in the game had decided to step off and play Power Grid instead. He submitted a case file that, while it smelled of mead and cloves, was correct in every way. That's good for 84 Victory Points and Machiavellian wins as a Private Investigator.

THE CAST
Spoiler (click to reveal)

Blue Team
President - BURIED
President's Daughter - dangermark
Doctor - yougurt87
Nurse - GirAltSupr
Coy Boy - BURIED
Blue Spy - Mowglee
Blue Tease #1 - ErinTheRed
Blue Tease #2 - BURIED
Professor - bt37
Devil - Slathe

Red Team
Bomber - BURIED
Martyr - longlivesquare
Engineer - deMorcerf
Tinkerer - mfl134
Coy Boy - BURIED
Red Spy - CityWithoutMen
Red Tease #1 - VikingJ
Red Tease #2 - BURIED
Professor - Natsume
Devil - slinkydink

Gray Roles
Born Leader #1 - Seen
Born Leader #2 - namyzarc
Private Investigator - Machiavellian
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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
MOD NOTES

- I was nervous about including MI6 and Nuclear Tyrant with the possibility of buried VIPs so I chickened out at the last minute and threw in another Tease pair. Then ironically, that was rolled as being buried.

- If I had hand-picked roles to bury for maximum intrigue I think I would have picked President/Bomber, Doctor/Engineer, and the Coy pair. 2 out of 3 is not bad.

- The rooms were surprisingly balanced for the whole game; the common scenario of lopsided red and blue rooms did not occur.

- Dangermark traveled a lot for being a VIP.

- I think my last minute interfering with Tease rules may have made the role less interesting overall; as someone put it during the game "basically a Negotiator that can also show Gray." I went the way I did because I figured a Tease would have difficulty with, well, teasing out information if players could just demand private reveals. Then, after removing the ability to private reveals, I suppose players could just demand public reveals. But I do think color revealing as Gray is a bit more interesting than color revealing as "Tease!" (white?) On the other hand, I did get some positive feedback from VikingJ, who played a Tease in this game.

- CWM, being a Spy in this game and a Harlequin in Blood Bound at the same time, and being a guy that seems to prefer straightforward play, gets the "bad luck" award.

- Seen gave me a series of complex conditional orders at the beginning of the game that ultimately had to be all thrown away when he realized he was a Born Leader, gets the over-planning award.

- Most of the people in the game didn't consistently post whispers so I have no idea when, if at all, people realized their VIPs were buried. I was also nervous that people might just expect VIPs to be buried because I'm the one running the game (but it was random, honest!)

- After a few weeks' worth of debating how red/blue teams should interact with gray roles, I thought Born Leader would shed some insight there. I thought teams may to try to hold on to leadership positions and have to either blindly trust what a Born Leader would do in round 5, or just ignore them altogether in hopes that they could retain leadership without their help. None of that happened, it all seemed pretty amicable and built on mutual trust.

- I'm impressed with the amount of theme the players brought to a game that I barely themed at all. Great job, players.
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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
Proposed deadline - 1100 BGG?

Nuclear Tyrant anyone?
 
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
In. First!

Yay morning people!
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Justin Erdman
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
In Second!
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
In.
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
in.
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
rathstar wrote:
ROLESET THOUGHTS / WORK IN PROGRESS

b/r King - You can move one space in any direction. Your team loses if you gain the "checkmated" condition.
b/r Queen - You can move any number of spaces in any single direction (vertical / horizontal / diagonal), but never over another piece.
b/r Rook - You can move any number of spaces horizontally or vertically, but never over another piece.
b/r Bishop - You can move any number of spaces diagonally, but never over another piece.
b/r Knight - You move one space horizontally or vertically and then one space diagonally further away from your start space (you may not "backtrack.") You may move over other pieces.
b/r Pawn - You move one space forward only, with the following exceptions: You may move two spaces on the first turn of the game; you may move one space diagonally forward if an opponent's piece is on the destination space; you may move one space diagonally forward if an opposing pawn has just used its two-space move in attempt to pass you on the immediate left or right and you're both on the fifth rank. When you reach the eighth rank you may trade in your role card for a Queen, Rook, Bishop or Knight role card.
I see Randy (Randy, right? Yes?) put you up to this ...
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Randy Reynolds
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
In.
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
I'll play/lose
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
In thumbsup !
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
mmazala wrote:
rathstar wrote:
ROLESET THOUGHTS / WORK IN PROGRESS

b/r King - You can move one space in any direction. Your team loses if you gain the "checkmated" condition.
b/r Queen - You can move any number of spaces in any single direction (vertical / horizontal / diagonal), but never over another piece.
b/r Rook - You can move any number of spaces horizontally or vertically, but never over another piece.
b/r Bishop - You can move any number of spaces diagonally, but never over another piece.
b/r Knight - You move one space horizontally or vertically and then one space diagonally further away from your start space (you may not "backtrack.") You may move over other pieces.
b/r Pawn - You move one space forward only, with the following exceptions: You may move two spaces on the first turn of the game; you may move one space diagonally forward if an opponent's piece is on the destination space; you may move one space diagonally forward if an opposing pawn has just used its two-space move in attempt to pass you on the immediate left or right and you're both on the fifth rank. When you reach the eighth rank you may trade in your role card for a Queen, Rook, Bishop or Knight role card.
I see Randy (Randy, right? Yes?) put you up to this ...
No, I didn't. It's just another bait to get me to play (and to tip his roleset).

Special rules for Rook: Once per game, if you and your team's King have not color-revealed or co-revealed, you may whisper to the King "Castle". The King then may then publicly reveal and if he does, then must move two squares towards you. You must then immediately jump over the king to the square immediately to the other side of the king. You now acquire the "developed" condition.
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Alan Rqthstar
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
namyzarc wrote:
No, I didn't. It's just another bait to get me to play (and to tip his roleset).

Special rules for Rook: Once per game, if you and your team's King have not color-revealed or co-revealed, you may whisper to the King "Castle". The King then may then publicly reveal and if he does, then must move two squares towards you. You must then immediately jump over the king to the square immediately to the other side of the king. You now acquire the "developed" condition.
Aw, I knew I forgot something! I appreciate the tip, especially because when I edit the post to put the real roleset in, people will see the tip and assume it's the greatest roleset ever
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
Count me in! I'm concerned that Queen might be a little unbalanced, though.
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
RedScharlach wrote:
Count me in! I'm concerned that Queen might be a little unbalanced, though.
I appreciate the feedback. What do you think about the following variant?

b/r Queen - You may move one space around the hive in either direction. Your team loses if you gain the "surrounded" condition.
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
In..!
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ortho_ Jan 14, 07:15 PM: hahahaha i think rathstar should be granted some kind of neutral mischief-maker role in any WW game he wants to play :D
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
I just threw in a bunch of role pairs.
 
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Next trip: Rathcon! Boomers & Friends reunite!
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Phelanpt Feb 11, 2:15 PM: evils have mostly stood by and watch goods fall. except for emme. she's spinning them round and round.
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
rathstar, my best advice is "Do whatever the fuck you want to do". The only person who can make a rathstar game is rathstar. Be an original.
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
Using the tease, Rathstar!? Nice!

Count me in.
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It's not about who you know. Enlightenment comes from within. The Dalai Lama texted me that.
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Re: 2R1B PBF #41 - "The one before #42" - main thread - signups open / roleset discussion!
Slathe wrote:
Using the tease, Rathstar!? Nice!

Count me in.
What's the tease?
 
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