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Descent: Journeys in the Dark (Second Edition)» Forums » Play By Forum

Subject: Descent Campaign XII - Labyrinth of Ruin rss

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Marcel Cwertetschka
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After the old campaign's died out, i was requested to start a new go. The credo for this campaign will be to check at least every 3 days or shoot a message that you are unavailable. The gamemode will be Labyrinth of Ruin including all custom and official stuff released up to date (including TST stuff). The Moderator will pilot the OL aswell with random dice roller draws in a seperated Thread. All Hero Players are selected on invite basis.

Current Status:


Heroes:
 
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Marcel Cwertetschka
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Re: Descent Campaign XI - Labyrinth of Ruin
Rules:

Bold your orders! Non-bolded orders will be treated as commentary and will be ignored by me. I welcome discussion/tactical planning but I need to differentiate game moves and fluff at first glance.

No modifying orders/inserting stuff in the middle of posts once posted! If you have a follow-up to your post, add it in a new post.

Please reread your posts before submitting.

If someone makes an illegal/invalid action (i.e. against the rules of the game), all later orders, rolls etc. become invalid and the game rewinds to that point.

Post "End of activation / end of heroes turn" after your turn, or something similar. This is simply to help me update and speed up the game.

Maximum delay is 72 hours. The timer is off on weekends and holidays. This is flexible. If you know you can't make it/have an IRL problem/have a local holiday, PM me. If you know you can't continue playing, let me know so I can find a replacement.

Only actions taken within the last 48 hours can be rewound/interrupted. Exceptions only if you PM me beforehand. I want to avoid unnecessary slowdowns.

The Overlord may request slo-mo mode at any time. During slo-mo mode, the heroes should only post what they do up until the first time a die roll is made (either for an attack, an ability, etc.) The Overlord is free to interrupt the hero turn at any point, "rewinding" the game in order to play a trap card or something similar. If the Overlord declines, or after 48 hours, the hero turn will continue; in such a case I'll make the die roll to help keep things moving.


Information:
We'll use these codes, paste them as your dice in the GeekRoller:

Attack Rolls
Blue Attack

1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399}
Red Power Die:
1custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406}

Yellow Power Die:
1custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416}

Green Power Die:
1custom6{iid:1774141;iid:1774142;iid:1774143;iid:1774144;iid:1774145;iid:1774146}

Blue and Yellow
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399}
+ 1custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416}

Blue and Yellow x 2
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399}
+ 2custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416}

Blue and Red
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399}
+ 1custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406}

Blue and Red x 2
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399}
+ 2custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406}

Blue and Green
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1774141;iid:1774142;iid:1774143;iid:1774144;iid:1774145;iid:1774146}

Blue and Green x2
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 2custom6{iid:1774141;iid:1774142;iid:1774143;iid:1774144;iid:1774145;iid:1774146}

Blue & Red & Yellow
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406} + 1custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416}

Blue & Red & Green
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406} + 1custom6{iid:1774141;iid:1774142;iid:1774143;iid:1774144;iid:1774145;iid:1774146}

Blue & Yellow & Green
1custom6{iid:1796727;iid:1311395;iid:1311396;iid:1311397;iid:1311398;iid:1311399} + 1custom6{iid:1311411;iid:1311412;iid:1311413;iid:1311414;iid:1311415;iid:1311416} + 1custom6{iid:1774141;iid:1774142;iid:1774143;iid:1774144;iid:1774145;iid:1774146}

Red x 2: (Stand Up)
2custom6{iid:1311403;iid:1311403;iid:1311403;iid:1311404;iid:1311405;iid:1311406}

Defence Rolls

Brown Light Armor Die:
1custom6{iid:1311400;iid:1311400;iid:1311401;iid:1311401;iid:1311401;iid:1311402}

Gray Medium Armor Die:
1custom6{iid:1311407;iid:1311407;iid:1311407;iid:1311408;iid:1311409;iid:1311410}

Black Heavy Armor Die:
1custom6{iid:1311390;iid:1311390;iid:1311390;iid:1311391;iid:1311392;iid:1311393}

Gray & Brown:
1custom6{iid:1311407;iid:1311407;iid:1311407;iid:1311408;iid:1311409;iid:1311410} + 1custom6{iid:1311400;iid:1311400;iid:1311401;iid:1311401;iid:1311401;iid:1311402}

Gray x 2:
2custom6{iid:1311407;iid:1311407;iid:1311407;iid:1311408;iid:1311409;iid:1311410}

Gray x 2:
2custom6{iid:1311390;iid:1311390;iid:1311390;iid:1311391;iid:1311392;iid:1311393}

Gray and Black (Attribute Test)
1custom6{iid:1311407;iid:1311407;iid:1311407;iid:1311408;iid:1311409;iid:1311410} + 1custom6{iid:1311390;iid:1311390;iid:1311390;iid:1311391;iid:1311392;iid:1311393}


Searchroll
1custom12{Curse Doll; Fire Flask; Health Potion1; Health Potion2; Health Potion3; Secret Room; Power Potion; Stamina Potion1; Stamina Potion2; Stamina Potion3; Treasure Chest; Warding Talisman}

Hidden rooms
1custom12{The Dark Council; The Armory; Brigant's Quarter; The Lorekeepers Vault; The Dragon Shire; Hidden Stash; Troll Pit; Overgrown Chasm; Tainted Spring; Room of Keys; Cursed Tomb; Place of Peace}

Encounter token
1custom16{archer; archer; zombie; zombie; imp; harpy; spider; spider; WP; WP; AWN; AWN; KL; KL; M; M}



Note: Roller will allow max. 3 kinds of custom dice due to character limit. If you have 4+ different dice, split them into 2 rolls.

PLEASE include a commentary (e.g. roll title) in the roll, it'll get rid of the annoying code (it's still visible beneath the post if you really need to)!

(See the recruitment/advice thread for dice examples/link to testing forum)




Descriptions:

I am a fluff description, brave heroes. Italicized text will tell you about your surroundings and give you hints on what dangers and rewards award you in the immediate area. But beware, as looks can sometimes be misleading!

This is a game mechanics text. Big Ugly Monster hits Player for 16 damage -3 armor, Player is knocked out. (no, not really)

Normal text is my commentary.

The maps will be posted every turn, A text summary of stats/visible cards/etc. will be attached.

Note: This post, including the rules, may change during the game. It is in your interest to check the OP once in a while. If the rules change, they won't be retroactive.



Forum Banners:

Copy and paste. Make sure to remove the X


[Ximg]http://i.imgur.com/LOJ4O.jpg[/img]


[Ximg]http://i.imgur.com/eDqNE.jpg[/IMG]


[XIMG]http://i.imgur.com/vwyXE.jpg[/IMG]


[XIMG]http://i.imgur.com/vwyXE.jpg[/IMG]


[XIMG]http://i.imgur.com/yI7NF.jpg[/IMG]


[XIMG]http://i.imgur.com/j610V.jpg[/IMG]
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Simon Ward
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Re: Descent Campaign XI - Labyrinth of Ruin
Reporting for duty.

Ive had a really busy day, so I dont think I will be able to post much tonight (although i will try to get hero choice out of the way).
 
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Sean Houston
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Re: Descent Campaign XI - Labyrinth of Ruin
Ahoy!
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Darren Nakamura
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Re: Descent Campaign XI - Labyrinth of Ruin
Thanks for the invite, but I think I will decline as I'm currently a hero in Campaign IX and moderating Campaign X. I probably don't want to have to keep up with a third campaign. Have fun, you all!
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Skolo
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Re: Descent Campaign XI - Labyrinth of Ruin
I`m in.
 
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Marcel Cwertetschka
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Re: Descent Campaign XI - Labyrinth of Ruin
btw do we want random heroes, random monsters or
picked heroes, picked monsters?
 
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Skolo
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Re: Descent Campaign XI - Labyrinth of Ruin
random is always nice. surprise
 
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Darren Nakamura
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Re: Descent Campaign XI - Labyrinth of Ruin
By the way, you might want to note that somebody else had already started a Campaign XI. He might not know about the wiki though.
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Marcel Cwertetschka
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Dexter345 wrote:
By the way, you might want to note that somebody else had already started a Campaign XI. He might not know about the wiki though.

thanks missed it.
 
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Andrew Fillhart
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Thanks for the invite. Reporting in for a hero spot.
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Simon Ward
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Morthai wrote:
btw do we want random heroes, random monsters or
picked heroes, picked monsters?


Happy for random heroes but think you should be able to pick the monsters of your choice.

Why the 3 day posting window ????
 
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Simon Ward
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Zerrian wrote:
Thanks for the invite. Reporting in for a hero spot.


Yes, the main man is in town ! So glad you have joined dude
 
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Simon Ward
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skolo wrote:
random is always nice. surprise


Cool to meet you Skolo, I have seen you around and glad you are joining our group of merry heroes.

It looks like Morthai has assembled a group of super bad ass tactical masterminds (blowing own trumpet) to finally give him a challenge

Edit: although thinking about my last few turns on various threads, maybe I should exclude myself from the trumpet blowing
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Marcel Cwertetschka
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Altered Carbon wrote:

Why the 3 day posting window ????

mostly for zerrian to not stress him ^^)

If you are all playing fast, we wont need the time window anyways. But it is meant to ease all your minds and dont force you to check every day, it is meant to be fun, and not to be frustrating or a burden.
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Skolo
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Morthai wrote:
Altered Carbon wrote:

Why the 3 day posting window ????

mostly for zerrian to not stress him ^^)

If you are all playing fast, we wont need the time window anyways. But it is meant to ease all your minds and dont force you to check every day, it is meant to be fun, and not to be frustrating or a burden.


+1 great
 
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Marcel Cwertetschka
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Altered Carbon wrote:

It looks like Morthai has assembled a group of super bad ass tactical masterminds (blowing own trumpet) to finally give him a challenge

You figured out my masterplan

lets draw 3 random heroes each archetype or do you want to try some whackey things with 1 archetype picked twice or even trice?

maybe post your fav archetype first =)?
 
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Simon Ward
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skolo wrote:
Morthai wrote:
Altered Carbon wrote:

Why the 3 day posting window ????

mostly for zerrian to not stress him ^^)

If you are all playing fast, we wont need the time window anyways. But it is meant to ease all your minds and dont force you to check every day, it is meant to be fun, and not to be frustrating or a burden.


+1 great


+1
 
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Simon Ward
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Morthai wrote:
Altered Carbon wrote:

It looks like Morthai has assembled a group of super bad ass tactical masterminds (blowing own trumpet) to finally give him a challenge

You figured out my masterplan

lets draw 3 random heries each archetype or do you want to try some whackey things with 1 archetype picked twice or even trice?

maybe post your fav archetype first =)?


Go wacky if everyone else is happy to.

Also, have you thought about removing the dreaded X ! Or calling it a blank ?
 
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Marcel Cwertetschka
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Altered Carbon wrote:


Also, have you thought about removing the dreaded X ! Or calling it a blank ?

check the blue dice in the second post...
 
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Marcel Cwertetschka
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Altered Carbon wrote:

Go wacky if everyone else is happy to.

post your favored archetype and i roll your hero die!
 
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Simon Ward
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Morthai wrote:
Altered Carbon wrote:


Also, have you thought about removing the dreaded X ! Or calling it a blank ?

check the blue dice in the second post...


Cool, I missed that. At least I won't break out in a cold sweat now, every-time I'm waiting for the page to update when I submit a dice roll post ! laugh
 
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Sean Houston
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Wacky huh! I don't really have a favored archetype so I'll defer my choice until I've seen everyone else's, so I can round out any deficiencies if I need to.
 
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Simon Ward
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Ok, to get this ball rolling Im going to post.

A) Mage
B) Scout
C) Healer
D) Warrior
(currently playing 2 warriors) this is my favourite but would like a change

Edit: of course I am happy go with the group and if someone really wants any of those first three choices, them im happy to pick up my trusty sword and smite Evil from the land......again
 
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Christopher Gnech
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I'm in if there's still space. I'm doing a campaign 11 (used the wiki for invites), so maybe this one can just be camp 12?

Prefer Warrior/Healer/Scout/Mage
 
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