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Subject: Synergistic Suggestions rss

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Luke Heidebrecht
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Two things here: There are a few named pilots for each given ship with an Elite Pilot Talent (EPT). Each of these named pilots also have a unique pilot skill.

I am interested in the most inspired or perhaps common combinations of Unique pilot skills and EPT's. What is the best combination? What are other good synergistic combinations?

Ex:

Soontir Fel - Push the Limit

I was inspired by another post and its conversation talking about Unique pilots: http://boardgamegeek.com/article/13649845#13649845

As far as I know this is a list of Unique pilots with EPT

X-wing: Luke, Wedge
Y-wingfree rant space here)
A-wing: Tycho
B-wing: Ibtisam, Ten
YT-1300: Chewie, Lando, Han
HWK-290: Kyle, Jan
Tie: Mauler, Howlrunner
Advanced: Maarek, Vader
Interceptor: Turr, Soontir
Bomber: Jonus, Rhymer
Firespray-31: Kath, Boba
Lambda: NA

There are also 13 EPT's available:

- Adrenaline Rush
- Deadeye
- Determination
- Draw their Fire
- Veteran Instincts
- Elusiveness
- Expert Handling
- Squad Leader
- Swarm Tactics
- Daredevil
- Marksmanship
- Push the Limit
- Expose

What are the synergistic suggestions out there?




 
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Chris Brown
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There is no reason to have two A's at the beginning of aardvark. I simply won't do it.
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Chewie - Draw Their Fire
Wedge - Expose
Mauler - Expose
Vader - Squad Leader
Ten - Marksmanship
Ibtisam - Adrenaline Rush
Lando - Squad Leader
Turr - Veteran Instincts
 
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Jason Arends
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My general inclinations are:

Luke - DTF
Wedge - Adrenaline Rush, PTL, Swarm, or Expert Handling
Tycho - PTL maaaaaybe daredevil for something diferent.
Chewie - DTF
Kyle - Determination
Jan - Squad Leader
Ibitisam - PTL
Ten - Marksmanship
Mauler - AR
Howl - Swarm
Maarek - Marksmanship or some upgrade that causes you to not use him at all
Vader - Daredevil w/engine, otherwise squad leader
Turr - VI or PTL (used after attacking, not before)
Soontir - PTL
Jonus - Squad Leader or PTL
Rhymer - PTL
Kath - Deadeye
Fett - Expert Handling or VI

That's just me though. I like PTL quite a bit
 
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Jeff Wilder

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killerardvark wrote:

Ibtisam - Adrenaline Rush

Why would you want to keep Ibtisam from being stressed?

As with many good pilots, Ibtisam loves PTL.
 
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Chris Brown
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Jeff Wilder wrote:
killerardvark wrote:

Ibtisam - Adrenaline Rush

Why would you want to keep Ibtisam from being stressed?

As with many good pilots, Ibtisam loves PTL.


So you can pull of a clutch red move while stressed. People forget about it so easily then WHAM you drop a "white k-turn" in their face and it's all over. You're still stressed from the last turn to get all the Ibtisam benefits. One of my favorite moves is the stressed Ibtisam [2]K-turn Adv. Prot. Torp to your face.
 
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Nick Sibicky

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killerardvark wrote:

Wedge - Expose
Mauler - Expose

Disagree with these two; especially the Mauler one. If Mauler rolls 5 dice (close range /w expose) without focus he is only going to average 2.5 hits per attack. If you just gave Mauler a focus action on a 4 dice roll he would average 3 hits per attack. Of course, there is a rare chance to get 5 hits with expose (or if you have some other synergies at work), but Mauler by himself with Expose is a waste of 4 pts, use of your action, and your EPT slot....
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Jeff Wilder

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killerardvark wrote:
So you can pull of a clutch red move while stressed.

Well, okay. I don't think that's worth anything even close to Ibtisam stressing on demand with PTL, though.
 
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Chris Brown
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Nicksib wrote:
killerardvark wrote:

Wedge - Expose
Mauler - Expose

Disagree with these two; especially the Mauler one. If Mauler rolls 5 dice (close range /w expose) without focus he is only going to average 2.5 hits per attack. If you just gave Mauler a focus action on a 4 dice roll he would average 3 hits per attack. Of course, there is a rare chance to get 5 hits with expose (or if you have some other synergies at work), but Mauler by himself with Expose is a waste of 4 pts, use of your action, and your EPT slot....


Definitely agree, you're not going to want to do this unless you have something else giving you a focus like Kyle Katarn or a Squad Leader near by. I was just putting them on the list because they are dishing out damage so why not more damage!!! Prolly not something to center your tournament list around.
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Robert M.
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Jeff Wilder wrote:
killerardvark wrote:
So you can pull of a clutch red move while stressed.

Well, okay. I don't think that's worth anything even close to Ibtisam stressing on demand with PTL, though.

Ibtisam + AR + Advanced Sensors is a defensible and relatively cheap build for those who don't want to go the PTL route, and provides a bit more freedom on the dial when you're in the middle of a furball.

I do like Ibtisam + PTL, but (unlike Soontir, e.g.) it's possible to get some value out of other talents on her.
 
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Jeff Wilder

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Vorpal Sword wrote:
Ibtisam + AR + Advanced Sensors is a defensible and relatively cheap build for those who don't want to go the PTL route, and provides a bit more freedom on the dial when you're in the middle of a furball.

I'm not saying Ibtisam + AR sucks (I like AR!), but Ibtisam's ability to reroll both attack and defense while stressed is huge. There's just no way that a one-time semi-surprise with AR is better than stress-on-demand with PTL. It's not even close.

(And, BTW, Ibtisam + AdvS + AR costs 1 point more than Ibtisam + PTL, so it's not a cheaper option. Of course, I'd run Ibtisam + PTL + AdvS myself ... and compared to that it would be cheaper.)
 
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Chris Brown
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I guess it all depends upon the rest of your squad build. No use arguing one upgrade card. If it fits with your build, it fits.

I've had great success with my ibtisam with adrenaline rush, but i can see how PTL could also be useful.
 
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Adrian Sperling
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Lando, PtL & Nien Numb. Lando gets two actions for a stress that will very easily be cleared and gives a second action to a neighbour for his trouble. Pairs very easily with Chewie in another YT.
 
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Robert M.
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Jeff Wilder wrote:
Vorpal Sword wrote:
Ibtisam + AR + Advanced Sensors is a defensible and relatively cheap build for those who don't want to go the PTL route, and provides a bit more freedom on the dial when you're in the middle of a furball.

I'm not saying Ibtisam + AR sucks (I like AR!), but Ibtisam's ability to reroll both attack and defense while stressed is huge. There's just no way that a one-time semi-surprise with AR is better than stress-on-demand with PTL. It's not even close.

(And, BTW, Ibtisam + AdvS + AR costs 1 point more than Ibtisam + PTL, so it's not a cheaper option. Of course, I'd run Ibtisam + PTL + AdvS myself ... and compared to that it would be cheaper.)

Not to drag this further off-topic, but... I was comparing to PTL + AdvS or PTL + HLC, both of which I've seen mentioned a lot in the past few weeks. With respect to AR, my (very limited) experience with Ibtisam has been that it's easy to get stuck wanting/needing a red move when you're already stressed.

Or, to put it another way, PTL helps you get stress, but AR opens up your dial while you're already stressed. The value of that, with respect to its cost, depends heavily on both style and context.

I guess what I'm saying is that I would (and do) look at PTL first for her--but if I were looking to trim points to fit something else in, or looking to put together a more minimalist build from the start, AR isn't a bad choice.
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Let's be honest, PTL goes good on anyone. Most people just seem to slap it on every ship and call it good.

A couple of combinations I like to run around with to make things fun (and different):

Boba Fett + Veteran Instincts = Ensures Boba moves last. With his special ability to re-adjust his dial on slant maneuvers (even more versatile with a navigator on board) you can constantly plot the best position for him after everyone has moved.

Mareek Steele + Marksmanship = great for his ability to manipulate critical hits. Increase your chances of getting one then choose which one it is. I think this is severely under-rated but that discussion is off-topic and has already been had in other places.

Wedge + Expose = A lot of players don't like expose because they've crunched numbers and run them, coming to the conclusion that using the action instead of using a focus action will actually make you score less hits. I.E. You're more likely to get more hits with a focus action then with just rolling an extra die.

As true as that may be, Wedge makes the defender roll one less agility die. That extra die just became a lot better. Maybe do something with Kyle Katarn to pass out focus tokens and this just became a lot better again. Throw in Jan Ors using her ability and Wedge is rolling two extra dice with a focus token. Killer!

That's all off the top of my head. There's a ton of them out there really.
 
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Robert M.
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OmegaDolphin wrote:
Wedge + Expose = A lot of players don't like expose because they've crunched numbers and run them, coming to the conclusion that using the action instead of using a focus action will actually make you score less hits. I.E. You're more likely to get more hits with a focus action then with just rolling an extra die.

As true as that may be, Wedge makes the defender roll one less agility die. That extra die just became a lot better.

This seems to be a common misconception--but Wedge's ability does not make Expose any better. The increase in expected damage from Expose doesn't have any interaction (outside of a few rare corner cases) with the target's Agility, so Expose is no more effective on Wedge than on Luke, Ibtisam, or any other 3-Attack ship with an EPT.
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Chris Brown
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But what if...
Vorpal Sword wrote:
(outside of a few rare corner cases)

...oh nevermind.

It may not make it better, but it makes it feel better to pour on multiple hits from one guy then the same number of hits spread out to multiple guys. It's just fun to roll 4 hits and laugh as your opponent is only able to try to evade 2, 1, or even can't evade any. So maybe not any statistically better, but I sure do love the increased fun factor.
 
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Robert Nicewander
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Vorpal Sword wrote:
OmegaDolphin wrote:
Wedge + Expose = A lot of players don't like expose because they've crunched numbers and run them, coming to the conclusion that using the action instead of using a focus action will actually make you score less hits. I.E. You're more likely to get more hits with a focus action then with just rolling an extra die.

As true as that may be, Wedge makes the defender roll one less agility die. That extra die just became a lot better.

This seems to be a common misconception--but Wedge's ability does not make Expose any better. The increase in expected damage from Expose doesn't have any interaction (outside of a few rare corner cases) with the target's Agility, so Expose is no more effective on Wedge than on Luke, Ibtisam, or any other 3-Attack ship with an EPT.


Wouldn't Expose on Wedge make sense if you could use Garven, Lando or Kyle to give Wedge a Focus?
 
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Robert M.
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killerardvark wrote:
But what if...
Vorpal Sword wrote:
(outside of a few rare corner cases)

...oh nevermind.

The "what if" is that if you're very unlikely to hit your target, Expose does actually increase your average damage more than Focus does. Suppose a Black Squadron Pilot is shooting at Soontir with Focus and Evade; in that case choosing Expose instead of Focus for the BSP almost triples your expected damage... from 0.01 to 0.03.

Using Wedge, in a sort of ironic little note, actually decreases the chance of making it into that weird corner case.

killerardvark wrote:
It's just fun to roll 4 hits and laugh... I sure do love the increased fun factor.


The problem isn't that Expose requires you to split damage across multiple ships--it's that, statistically, it's likely to do less damage than simply using Focus on that ship.

CrispyMyth wrote:
Wouldn't Expose on Wedge make sense if you could use Garven, Lando or Kyle to give Wedge a Focus?


Sure, since Wedge is already a good attacker (that is, 3 Attack) and has an EPT. But there's no synergy; there's effectively no interaction between Wedge's pilot ability and Expose, so it isn't any better on Wedge than on anyone else.

***

Since I've contributed substantially to derailing the thread, I'll redeem myself by throwing a couple of new combos into the mix:

Chewie - Determination
Han - Swarm Tactics
Mauler - Opportunist (upcoming with Imperial Aces)
Vader - Concussion Missile (it's not an EPT, but I always feel like it's a wasted opportunity if he doesn't have one)
Kath - Deadeye (particularly paired with Recon Specialist and the Slave-I title)
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rattling off some standard lists. No explanations because there are quite a number of them. () items are either optional, or my opinions on things


Rebels

Wedge

> PTL / R2 astro / engineupgrade / (advanced torps)
> Expert Handling / R2astro
> Swarm Tactics
> Veteran Instincts / engine upgrade

Luke

> DrawTheirFire / R2D2 / shield upgrade
> Squad Leader
> PTL / R2F2

Biggs

> Stealth Device (very much prefer this over R2F2)
> R2D2 / shield upgrade
> empty (best use of him actually)


Ten Nunb

> Marksmanship / FCS (do consider ion cannon instead of HLC. Thing about it, your ionization cannot be cancelled. Meaning, instant death to Soontir and PTL abusers. You ionize them first, then they cannot get rid of the stress, then follow up behind them with TL + marksmanship. 2 turns, Soontir instantly dead.

Ibtisam

> Adrenaline Rush
> Elusiveness
> PTL (I really hate PTL on her though, find it extremely useless)
> Sensor Jammer

Dutch

> R5K6

Horton

> R5D8
> (blaster turret)
> (engine upgrade) (must try to believe)

Tycho

> PTL / Stealth Device / (missiles)

Green Awing

> DrawTheirFire
> PTL / (missiles)
> Squad Leader

All Named Falcons

> PTL / MF title / engine upgrade / (Nien Nunb)
> Elusiveness / Nien Nunb
> Determination

Han Solo

> Marksmanship / gunner
> Expose / gunner
> recon specialist

Lando

> Squad Leader
> Swarm Tactics (if you can use Lando's ability, you can use Swarm Tactics)
> Veteran Instincts (to make life easier for you, if you are using Lando with PS 8 and above pilots)

Chewbacca

> Determination
> DrawTheirFire
> Expose (his low PS5 makes it easy for supporting ships to give him additional actions to support the expose, eg. Garven, Dutch, Kyle etcetc)

Outer Rim Smuggler

> Anti-Pursuit Lasers / (Intelligence Agent / Navigator)


All named HWK

> DrawTheirFire
> Squad Leader (except Kyle)
> ion turrets instead of blaster turrets
> saboteur is actually not that bad on them (except Kyle)

Kyle Katarn

> recon specialist / (MC title)
> Garven

Jan Ors

> Nien Nunb

Roark

> Swarm Tactics (on someone else)




Imperials

Soontir

> PTL / Stealth
> Elusiveness
> Daredevil

Turr Phennr

> Veteran Instincts
> Adrenaline Rush
> PTL (to be used AFTER you do your free action)
> Elusiveness
> Expose
> Swarm Tactics
> (I find shield upgrade or hull upgrade better than stealth device on him, prevents OHKOs)

Saber

> PTL / Stealth

Vader

> (missiles)
> engine upgrade is a MUST on Vader. Just pretend his TIEadv x1 permanently comes equipped with a mandatory engine upgrade and costs 33 base points. VADER MUST HAVE ENGINE UPGRADE, else he sucks
> Squad Leader
> Swarm Tactics
> Daredevil
> Veteran Instincts
> Expose / no missiles
> DrawTheirFire (not recommended)
> Adrenaline Rush
> Determination

Maaaaaarek

> Marksmanship / (cluster missiles)
> DrawTheirFire
> PTL / engineupgrade

Howlrunner

> Determination / (stealth device)
> Swarm Tactics
> PTL (really hate PTL on Howlrunner though, you can easily survive this round thanks to focus + evade, but the next round you must do a green, so your opponent can catch you very easily, and remove your full hp Howlrunner immediately.)

Mauler Mithel

> Veteran Instincts
> Swarm Tactics

DarkCurse

> (I find shield upgrade or hull upgrade better than stealth device on him, prevents OHKOs)

Backstabber

> engine upgrade = stupid fun and actually quite scary

NightBeast

> engine upgrade = mini Soontir

Winged Gundark

> engine upgrade = best way to get his effect to trigger


Black Squadron TIE

> DrawTheirFire
> Squad Leader


Rhymer

> PTL
> Deadeye

Jonus

> Squad Leader
> Determination

Boba Fett

> Expert Handling / (autoblaster) / (engine upgrade)
> Veteran Instincts / Navigator

Kath

> Marksmanship / gunner
> Marksmanship / Rebel Captive

Krassis

> HLC


All shuttles

> engine upgrade (except Yorr)
> Advanced Sensors
> actually, best is to use them as empty as possible and not spend any point upgrading them. Your opponent is not going to shoot at them anyway, they cannot really take part in combat due to their horrendous flying dials, your rebel opponent could take them out extremely quickly (to the point of "on demand") if he wants to, and yeah.... just use empty shuttles, you would be using them only for their effects anyway... When i construct my lists that include a shuttle, i usually leave it empty, build the rest of my list, then if and only if i have some points left over, and there is not much point on spending them for the main part of my list, will i consider spending the points on upgrading the shuttle

Jendon

> ST-321 / (weapons engineer)

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