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Subject: (DE #2013) - Game 13 (Unlucky for some, Spoilers for all) rss

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Andrew Pillow
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Worcester
England
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Player is Eliminated
9th Minor City Founded
Bonus Cards: 3rd Green Scar is Placed
Sign the Board Twice
3+ Missiles in a Combat Roll
30+ Troops placed and has 1+ Missiles
DNOE


Unopened packets:
World Capital Founded




Players:
accook -
 
 
Forster925 -
 
 
CapNClassic -
 
 
 

Marhawkman -
 
 
pillinjer -
 
 
 




Sideboard
27x
 
6x
 
38x
 


 


Mission Die:

1custom7{Superior Infrastructure; Reign of Terror; Urban Assault; Amphibious Onslaught; Unexpected Attack; Imperial Might; The World is Ready}

Mission Roll 1custom7{Superior Infrastructure; Reign of Terror; Urban Assault; Amphibious Onslaught; Unexpected Attack; Imperial Might; The World is Ready} -> ( Imperial Might) -> ( Imperial Might)

Event Die:

1custom27{Fortify; Fortify; Control; Control; Riots; Resist; Resist; Cause; Cause; Cause; Chaos; Chaos; Chaos; Fallout; Die; Die; Beam; Beam; Island; Island; "evolve (offdef)"; "evolve (brabod)"; Aacc; AFor; ACapN; Apill; AMar}

1custom42{Ala1; Alb4; Ali3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; GBr2; Gre1; Ice2; Indo2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; Ura1; Ven4; WAu3; WEu1; WUS4; Yak1}

Card Roll 4 1custom39{Ala1; Alb4; Ali3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; GBr2; Gre1; Ice2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; Ven4; WEu1; WUS4; Yak1} -> ( SAf2) -> ( SAf2)
Card Roll 3 1custom40{Ala1; Alb4; Ali3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; GBr2; Gre1; Ice2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; Ura1; Ven4; WEu1; WUS4; Yak1} -> ( Ura1) -> ( Ura1)
Card Roll 2 1custom41{Ala1; Alb4; AI3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; UK2; Gre1; Ice2; Indo2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; Ura1; Ven4; WEu1; WUS4; Yak1} -> ( Indo2) -> ( Indo2)
Card Roll 1 1custom42{Ala1; Alb4; AI3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; UK2; Gre1; Ice2; Indo2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; U1; V4; WAu3; WEu1; WUS4; Y1} -> ( WAu3) -> ( WAu3)

Discard:

 



Asia/Australia
 
 
 
 
/
 


North America/South America:
 
 
 
 
 
/
 

Africa/Europe
 
/
 
 

Alien
 


Red Star:
 
 
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  • 445407. pillinjer
  • 1custom7{Superior Infrastructure; Reign of Terror; Urban Assault; Amphibious Onslaught; Unexpected Attack; Imperial Might; The World is Ready} =
  • ( Imperial Might) =
  • ( Imperial Might)
  • Mission Roll
  • Fri Oct 11, 2013 1:10 pm
  • [+]
  • 445409. pillinjer
  • 1custom42{Ala1; Alb4; AI3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; UK2; Gre1; Ice2; Indo2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; U1; V4; WAu3; WEu1; WUS4; Y1} =
  • ( WAu3) =
  • ( WAu3)
  • Card Roll 1
  • Fri Oct 11, 2013 1:12 pm
  • [+]
  • 445410. pillinjer
  • 1custom41{Ala1; Alb4; AI3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; UK2; Gre1; Ice2; Indo2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; Ura1; Ven4; WEu1; WUS4; Yak1} =
  • ( Indo2) =
  • ( Indo2)
  • Card Roll 2
  • Fri Oct 11, 2013 1:13 pm
  • [+]
  • 445412. pillinjer
  • 1custom40{Ala1; Alb4; Ali3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; GBr2; Gre1; Ice2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; Ura1; Ven4; WEu1; WUS4; Yak1} =
  • ( Ura1) =
  • ( Ura1)
  • Card Roll 3
  • Fri Oct 11, 2013 1:15 pm
  • [+]
  • 445417. pillinjer
  • 1custom39{Ala1; Alb4; Ali3; Afg2; Arg2; CAf3; CAm1; Chi2; EAf4; EAu1; ECa1; EUS3; Egy4; GBr2; Gre1; Ice2; Indi3; Irk1; Jap1; Kam2; Mad2; ME3; Mon1; NGu2; NAf2; NEu1; NwT2; Ont1; Per1; Rus4; Sca5; Sib1; SAf2; SAs1; SEu2; Ven4; WEu1; WUS4; Yak1} =
  • ( SAf2) =
  • ( SAf2)
  • Card Roll 4
  • Fri Oct 11, 2013 1:16 pm
Andrew Pillow
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Worcester
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Draft Board:

 
-Faction
 
 
 
 
 
- Turn Order
 
 
 
 
 
- HQ Placement
 
 
 
 
 
- Troops
 
 
 
 
 
- Coins

 
 
 
 
 
-Mercs
 
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Andrew Pillow
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EotB- Russia, W.Australia, W.Australia, W.Australia, W.AustraliaE.Africa Indonesia, W. AustraliaNONE G9, G10 W. Australia,E. Canada

DM-Alberta, Egypt, Russia, C.America, NONE G5,Russia, Kamchatka,Alaska,South Europe, RussiaE. Canada, NONE G12

KI- Brazil, Scandinavia,C.America,Madagascar,C.America,E.Australia,C.America, Russia,E. Canada, E USEgypt, Kamchatka

IB-Indonesia, C.America, Iceland , Russia,E.Africa,Peru, Peru NONE G8, Indonesia NONE G10, G11,N.Europe

SR-E.Australia, Madagascar, Peru, Peru, Peru, Indonesia,Southern Europe,C. America,Siberia,Egypt, NONE G11, 12

M - NONE G1, G2, G3, G4, G5, G6, G7,Ontario,Peru, Peru, Venezuela, Peru

Alien - NONE G1, G2, G3, G4, G5, G6, G7, G8, G9, Alien Island, Ural,N. Africa
 


Campaign materials
Scars - 3xWeakness scars (see below)
Winner Rewards-4xFortification, 4x Erase a Scar, -1 Bonus, Continent Bonus (Asia)
Hang-On bonus- 2x Coin

Convicing - You gain one extra troop in Mercenary territories.
Mobile - At the start of your turn, you may move one HQ you control to an adjacent territory you control. HQs cannot share a territory.
Resourceful - As long as you expand into a city territory, you draw a resource card, even if you didn't conquer a territory.
Stealthy - You may place some or all of your recruited troops into one unmarked, unoccupied territory. This is not an expansion.
Well-Armed - Add 1 to all of your attack dice when attacking an HQ.
Well-Supplied - When defending, you are unaffected by Ammo Shortage scars.


EMP - Activate before a combat roll. Dice rolled for combat in that territory can't be modified for the rest of the turn.
Interference - Activate as a player draws a resource card. That card cannot be drawn. The player can draw any other eligible card.
Bad Intel - Activate at the start of another player's turn. Deny that player one continent bonus, your choice.
Recon - Activate before you would draw a coin card. You may take any one face up territory card instead.
Rally - Activate at the start of your turn. Place 2 troops in every HQ you control.

Cautious - When placing recruited troops you can not place them in more than 2 territories
Short Sighted - You may only maneuver into adjacent territories
Purist - You may not have more than 2 coin cards.
Unpopular - You lose 1 extra troop when expanding into cities.
Primitive - You do not add population when recruiting troops
 
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Andrew Pillow
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Draft Order roll:

accook Accook Draft Roll d1000 = (646) = 646

Forster925 Forster Draft Roll d1000 = (334) = 334

CapNClassic CapNClassic Draft Roll d100 = (72) = 72

Marhawkman Marhawkman Draft Roll d1000 = (409) = 409

pillinjer pillinjer Draft Roll d1000 = (248) = 248

Draft Order:
accook
Marhawkman
Forster925
pillinjer
CapNClassic
 
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  • 445426. pillinjer
  • d1000 =
  • (646) =
  • 646
  • Accook Draft Roll
  • Fri Oct 11, 2013 1:24 pm
  • [+]
  • 445427. pillinjer
  • d1000 =
  • (334) =
  • 334
  • Forster Draft Roll
  • Fri Oct 11, 2013 1:24 pm
  • [+]
  • 445429. pillinjer
  • d100 =
  • (72) =
  • 72
  • CapNClassic Draft Roll
  • Fri Oct 11, 2013 1:24 pm
  • [+]
  • 445430. pillinjer
  • d1000 =
  • (409) =
  • 409
  • Marhawkman Draft Roll
  • Fri Oct 11, 2013 1:25 pm
  • [+]
  • 445431. pillinjer
  • d1000 =
  • (248) =
  • 248
  • pillinjer Draft Roll
  • Fri Oct 11, 2013 1:25 pm
Alexander the Grape
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Ugh, first again. +10 for me.
 
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mar hawkman
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For all have sinned and fallen short of the glory
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+10
 
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Scott Forster
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Tucson
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8 troops
 
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Andrew Pillow
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Nomads
 
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Andrew Pillow
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Draft Order:
accook [+10t]
Marhawkman [+10t]
Forster925 [+8t]
pillinjer [Nomad] [Mutants]
CapNClassic[+8t] [Alien]
 
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Scott Forster
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Draft Order:
accook [+10t]
Marhawkman [+10t]
Forster925 [+8t] [2c]
pillinjer [Nomad] [Mutants]
CapNClassic[+8t] [Alien]
 
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mar hawkman
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Draft Order:
accook [+10t]
Marhawkman [+10t] [Enclave]
Forster925 [+8t] [2c]
pillinjer [Nomad] [Mutants]
CapNClassic[+8t] [Alien]
 
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Alexander the Grape
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Troops: [+6]
Coins: [$1] [$1] [$0] [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T2] [T3] [T4] [T5]
Placement: [HQ1] [HQ2] [HQ3] [HQ4] [HQ5]
Mercenaries: [Ambassador] [Bomb] [Radar] [Sentinal]

Draft Order:
accook [+10t] [Khan] [T1]
Marhawkman [+10t] [Enclave]
Forster925 [+8t] [2c]
pillinjer [Nomad] [Mutants]
CapNClassic[+8t] [Alien]

Mark's pick.
 
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mar hawkman
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Troops: [+6]
Coins: [$1] [$1] [$0] [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T2] [T3] [T4] [T5]
Placement: [HQ1] [HQ2] [HQ3] [HQ4] [HQ5]
Mercenaries: [Bomb] [Radar] [Sentinal]

Draft Order:
accook [+10t] [Khan] [T1]
Marhawkman [+10t] [Enclave] [Ambassador]
Forster925 [+8t] [2c]
pillinjer [Nomad] [Mutants]
CapNClassic[+8t] [Alien]
 
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Scott Forster
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Troops: [+6]
Coins: [$1] [$1] [$0] [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T2] [T3] [T4] [T5]
Placement: [HQ1] [HQ2] [HQ3] [HQ4] [HQ5]
Mercenaries: [Bomb] [Sentinel]

Draft Order:
accook [+10t] [Khan] [T1]
Marhawkman [+10t] [Enclave] [Ambassador]
Forster925 [+8t] [2c] [Radar]
pillinjer [Nomad] [Mutants]
CapNClassic[+8t] [Alien]
 
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Andrew Pillow
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Troops: [+6]
Coins: [$1] [$1] [$0] [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T2] [T3] [T4] [T5]
Placement: [HQ2] [HQ3] [HQ4] [HQ5]
Mercenaries: [Bomb] [Sentinel]

Draft Order:
accook [+10t] [Khan] [T1]
Marhawkman [+10t] [Enclave] [Ambassador]
Forster925 [+8t] [2c] [Radar]
pillinjer [Nomad] [Mutants] [HQ1]
CapNClassic[+8t] [Alien]
 
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Andrew Pillow
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Troops: [+6]
Coins: [$1] [$0] [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T3] [T4] [T5]
Placement: [HQ3] [HQ4] [HQ5]
Mercenaries: [Bomb] [Sentinel]

Draft Order:
accook [+10t] [Khan] [T1]
Marhawkman [+10t] [Enclave] [Ambassador]
Forster925 [+8t] [2c] [Radar]
pillinjer [Nomad] [Mutants] [HQ1] [1c]
CapNClassic[+8t] [Alien][T2] [HQ2]
 
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Scott Forster
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Troops: [+6]
Coins: [$1] [$0] [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T3] [T4] [T5]
Placement: [HQ3] [HQ4]
Mercenaries: [Bomb] [Sentinel]

Draft Order:
accook [+10t] [Khan] [T1]
Marhawkman [+10t] [Enclave] [Ambassador]
Forster925 [+8t] [2c] [Radar] [HQ5]
pillinjer [Nomad] [Mutants] [HQ1] [1c]
CapNClassic[+8t] [Alien][T2] [HQ2]
 
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mar hawkman
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Troops: [+6]
Coins: [$1] [$0] [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T4] [T5]
Placement: [HQ3] [HQ4]
Mercenaries: [Bomb] [Sentinel]

Draft Order:
accook [+10t] [Khan] [T1]
Marhawkman [+10t] [Enclave] [Ambassador] [T3]
Forster925 [+8t] [2c] [Radar] [HQ5]
pillinjer [Nomad] [Mutants] [HQ1] [1c]
CapNClassic[+8t] [Alien][T2] [HQ2]
 
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Alexander the Grape
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Troops: [+6]
Coins: [$0] [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T4] [T5]
Placement: [HQ3] [HQ4]
Mercenaries: [Sentinel]

Draft Order:
accook [+10t] [Khan] [T1] [$1] [Bomb]
Marhawkman [+10t] [Enclave] [Ambassador] [T3]
Forster925 [+8t] [2c] [Radar] [HQ5]
pillinjer [Nomad] [Mutants] [HQ1] [1c]
CapNClassic[+8t] [Alien][T2] [HQ2]
 
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mar hawkman
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Troops: [+6]
Coins: [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T4] [T5]
Placement: [HQ3]
Mercenaries: [Sentinel]

Draft Order:
accook [+10t] [Khan] [T1] [$1] [Bomb]
Marhawkman [+10t] [Enclave] [Ambassador] [T3] [HQ4]... [$0]
Forster925 [+8t] [2c] [Radar] [HQ5]
pillinjer [Nomad] [Mutants] [HQ1] [1c]
CapNClassic[+8t] [Alien][T2] [HQ2]
 
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Scott Forster
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Troops: [+6]
Coins: [$0]
Factions: [Saharan] [Balkania] [DieMech]
Turn Order: [T5]
Placement: [HQ3]
Mercenaries: [Sentinel]

Draft Order:
accook [+10t] [Khan] [T1] [$1] [Bomb] (HQ3)
Marhawkman [+10t] [Enclave] [Ambassador] [T3] [HQ4]... [$0]
Forster925 [+8t] [2c] [Radar] [HQ5] [T4] (Sahara)
pillinjer [Nomad] [Mutants] [HQ1] [1c] (+6) (T5)
CapNClassic[+8t] [Alien][T2] [HQ2] ($0) (Sentinel)

After my Turn 4 pick, the rest falls in place except my faction pick, which will be Sahara.

Placement order:
pillinjer
Capn
cook
hawkman
forster

turn order:
cook
Capn
hawkman
forster
pillinjer
 
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Andrew Pillow
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My HQ will be in Brazil.
 
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Alexander the Grape
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Khan +10 in Alaska. Michael, you only get +8, right?
 
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mar hawkman
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Egypt.
 
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Scott Forster
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Russia
 
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