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Subject: Game 4 MHM vs Aramax rss

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mar hawkman
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Ok, well I posted my decklist on the other part of the board, and I've not tried it yet... yet.

Rolling 1d100 to determine who goes first. 1d100 = (68) = 68
 
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  • 446049. marhawkman
  • 1d100 =
  • (68) =
  • 68
  • Sat Oct 12, 2013 9:04 pm
mar hawkman
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M'kay

my reserve is:
T6 Oversized moon
S5 POT Command Cruiser

Play cards:
Quantum Black Hole
I'm not sure if shields protect against damage from QBH. Either way, Galactic trade world has no ability that protects it from taking damage from terrain.
Custom System Garshain

Draw 2, done.
 
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mar hawkman
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Actually QBH does 7 damage(click teh link)... so I guess the shields soak up 5 and the structure is reduced to 3 points left. It automatically regens one shield doesn't it?

Anyways, the QBH only reduces energy production. So it won't really affect you at this time.
 
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mar hawkman
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my board:
Quantum Black Hole
Custom System Garshain

allocation:
QBH produces 2 ene
the Garshain system produces 3 sup, 6 ene(total 3 sup, 8 ene)

play cards:
T6 Garbage Planet
P.O.T. Battlecruiser
Garshain Command Cruiser and it gets a face down card under it.

draw 2, end.
 
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mar hawkman
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yeah, no response.

I'll have ot post my turn in a little while.
 
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mar hawkman
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In response to you ending your second card play phase, I will play R/E8 Assault fighter on the Garshain planet.

my board:
Quantum Black Hole
Custom System Garshain with R/E8 Assault fighter
T6 Garbage Planet
Garshain Command Cruiser with a face down card under it.

allocation:
QBH produces 2 ene
the Garshain system produces 3 sup, 6 ene(total 3 sup, 8 ene)
garbage planet produces 1 ene, 6 ammo(total 3 sup, 9 ene, 6 ammo)

pay 1 s, 2 ene, 2 ammo to engage and arm the Garshain ship(total 2 sup, 7 ene, 4 ammo)
reveal the card under the ship, T7 Free Trade Zone, it goes in my hand.
pay 2 ammo to arm the fighter(total 2 sup, 7 ene, 2 ammo)

play cards:
S4 P.O.T. Minesweeper
S5 P.O.T. Command Cruiser

weapons fire:
Hmm... your dread has 13 total hp, and I only have 12 weapons ready. So, I'll fire 5 phasers at the trade world, and the other 7 at the dread.

any response?
 
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mar hawkman
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so the trade world has 3 structure 0 shield, and muckstra has 4 structure.

Play cards 2:
quantum black hole(yeah I drew a second one)

unless you have a response there, that blows up both your terrains.

draw 2 end.
 
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mar hawkman
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so you have:
S8 Tufor Dreadnought with 2 hull damage and 1 shield left.
S7 Erodi Battlecruiser no damage, 7 hull, 6 shield
S4 Nagiridni PST no damage, 4 hull, 5 shield

my board:
Quantum Black Hole
Quantum Black Hole
Custom System Garshain with R/E8 Assault fighter
T6 Garbage Planet(with a stack of discarded cards under it, since I played it before anything got destroyed, both our discard piles should be empty.)
Garshain Command Cruiser
S4 P.O.T. Minesweeper
S5 P.O.T. Command Cruiser

allocation:
QBH*2 produces 4 ene
the Garshain system produces 3 sup, 6 ene(total 3 sup, 10 ene)
garbage planet produces 1 ene, 6 ammo(total 3 sup, 11 ene, 6 ammo)

pay 1 s, 2 ene, 2 ammo to engage and arm the Garshain ship(total 2 sup, 9 ene, 4 ammo)
pay 1 s, 2 ene, 4 ammo to engage and arm the POT command ship(total 1 sup, 7 ene)
pay 1 s, 1 ene to engage the POT command ship(total 6 ene)

need more ammo....

play cards:
T7 Free Trade Zone
another minesweeper
S2 P.O.T. Escort

weapons fire:
the POT command cruiser and minesweeper will blast the dread for 7, which should kill it unless you have a reaction.
that leaves 1 phaser from the minesweeper, and 8 weapons from the Garshain ship to fire at the Nagiridni ship. Which will destroy it unless you have a reaction.

draw 2, end.
 
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mar hawkman
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so you have:
S8 Tufor Dreadnought with 2 hull damage and 2 shield left.
S7 Erodi Battlecruiser no damage, 7 hull, 6 shield
S4 Nagiridni PST no damage, 4 hull, 5 shield

my board:
Quantum Black Hole
Quantum Black Hole
Custom System Garshain with R/E8 Assault fighter
T6 Garbage Planet(with a stack of discarded cards under it, since I played it before anything got destroyed, both our discard piles should be empty.)
Garshain Command Cruiser
S4 P.O.T. Minesweeper
S5 P.O.T. Command Cruiser

allocation:
QBH*2 produces 4 ene
the Garshain system produces 3 sup, 6 ene(total 3 sup, 10 ene)
garbage planet produces 1 ene, 6 ammo(total 3 sup, 11 ene, 6 ammo)
FTZ produces 3 sup, 2 ene, 2 ammo, 1 rep(total 6 sup, 13 ene, 8 ammo, 1 rep)

pay 1 s, 2 ene, 4 ammo to engage and arm the POT command ship(total 5 sup, 11 ene, 4 ammo, 1 rep)
pay 1 s, 1 ene, 2 ammo to engage a minesweeper(total 4 sup, 10 ene, 2 ammo, 1 rep)
pay 1 s, 1 ene, 2 ammo to engage a minesweeper(total 3 sup, 9 ene, 1 rep)
pay 1 s, 1 ene to engage the escort(total 2 sup, 8 ene, 1 rep)

play cards:
E5 Defense grid on the POT command ship
T10 Stefania
T9 System Vinciennes

weapons fire:
stupid occumbus...

draw 2, end.
 
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mar hawkman
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so you have:
S8 Tufor Dreadnought with 2 hull damage and 3 shield left.
S7 Erodi Battlecruiser no damage, 7 hull, 6 shield
S4 Nagiridni PST no damage, 4 hull, 5 shield

my board:
T10 Stefania
T9 System Vinciennes
Quantum Black Hole
Quantum Black Hole
Custom System Garshain with R/E8 Assault fighter
T6 Garbage Planet(with a stack of discarded cards under it, since I played it before anything got destroyed, both our discard piles should be empty.)
Garshain Command Cruiser
S4 P.O.T. Minesweeper
S5 P.O.T. Command Cruiser with E5 Defense grid on the POT command ship

allocation:
QBH*2 produces 4 ene
the Garshain system produces 3 sup, 6 ene(total 3 sup, 10 ene)
garbage planet produces 1 ene, 6 ammo(total 3 sup, 11 ene, 6 ammo)
FTZ produces 3 sup, 2 ene, 2 ammo, 1 rep(total 6 sup, 13 ene, 8 ammo, 1 rep)
Vinciennes produces 5 eco, 2 ene, 1 ammo(total 5 eco, 6 sup, 15 ene, 9 ammo, 1 rep)
Stefania produces 2 eco, 2 sup, 2 ene, 2 ammo, 2 repair(total 7 eco, 8 sup, 17 ene, 11 ammo, 3 rep)

pay 1 s, 2 ene, 4 ammo to engage and arm the POT command ship(total 7 eco, 7 sup, 15 ene, 7 ammo, 3 rep)
pay 1 ene to engage the defense grid(total 7 eco, 7 sup, 14 ene, 7 ammo, 3 rep)
pay 1 s, 1 ene, 2 ammo to engage a minesweeper(total 7 eco, 6 sup, 13 ene, 5 ammo, 3 rep)
pay 1 s, 1 ene, 2 ammo to engage a minesweeper(total 7 eco, 5 sup, 12 ene, 3 ammo, 3 rep)
pay 1 s, 1 ene, 2 ammo to engage the escort(total 7 eco, 4 sup, 11 ene, 1 ammo, 3 rep)

play cards A:
nothing.... yet

weapons fire:
the command ship will blast the PST for 6, and the escort will follow up with 3 more which should be enough to destroy it. But... you like stupid luck cards so just to make sure.... I'll have both minesweepers blast it too.

any response? hehehe.... ninja
 
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mar hawkman
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not just yet.

Play cards phase 2:
C3 boarding Party to the Garshain system
C6 Rogue Couple does this count base strength or current strength? your dread has higher base strength, but lower current strength. Either way one of your ships is getting hijacked....
oh and... O7 Capital Revitalization

draw up to 9, end. (I had 2 CiH prior to my draw phase)
 
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mar hawkman
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so you have:
S8 Tufor Dreadnought with 2 hull damage and 4 shield left.
(and 2 terrain cards)

currently hijacked:
S7 Erodi Battlecruiser no damage, 7 hull, 6 shield, with C6 Rogue Couple

my board:
T10 Stefania
T9 System Vinciennes
Quantum Black Hole
Quantum Black Hole
Custom System Garshain with R/E8 Assault fighter and C3 boarding Party
T6 Garbage Planet(with a stack of discarded cards under it, since I played it before anything got destroyed, both our discard piles should be empty.)
Garshain Command Cruiser (currently unengagable due to the mutineer)
S4 P.O.T. Minesweeper
S4 P.O.T. Minesweeper
S5 P.O.T. Command Cruiser with E5 Defense grid on the POT command ship
S2 P.O.T. Escort

allocation:
QBH*2 produces 4 ene
the Garshain system produces 3 sup, 6 ene(total 3 sup, 10 ene)
garbage planet produces 1 ene, 6 ammo(total 3 sup, 11 ene, 6 ammo)
FTZ produces 3 sup, 2 ene, 2 ammo, 1 rep(total 6 sup, 13 ene, 8 ammo, 1 rep)
Vinciennes produces 5 eco, 2 ene, 1 ammo(total 5 eco, 6 sup, 15 ene, 9 ammo, 1 rep)
Stefania produces 2 eco, 2 sup, 2 ene, 2 ammo, 2 repair(total 7 eco, 8 sup, 17 ene, 11 ammo, 3 rep)

pay 1 s, 2 ene, 4 ammo to engage and arm the POT command ship(total 7 eco, 7 sup, 15 ene, 7 ammo, 3 rep)
pay 1 ene to engage the defense grid(total 7 eco, 7 sup, 14 ene, 7 ammo, 3 rep)
pay 1 s, 1 ene, 2 ammo to engage and arm a minesweeper(total 7 eco, 6 sup, 13 ene, 5 ammo, 3 rep)
pay 1 s, 1 ene, 2 ammo to engage and arm a minesweeper(total 7 eco, 5 sup, 12 ene, 3 ammo, 3 rep)
pay 1 s, 1 ene, 2 ammo to engage and arm the escort(total 7 eco, 4 sup, 11 ene, 1 ammo, 3 rep)
pay 1 s, 2 ene, 1 ammo/3 eco to engage and arm the Erodi ship(total 4 eco, 3 sup, 9 ene, 3 rep)

play cards A:
M3 Shield Fiend on the Flagship

any response?
 
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mar hawkman
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I do...(fixes) there

Anyways, I'll play lucky targeting on my POT command cruiser, then have my fleet blast the (now shield less) flagship to scrap metal.

draw 2 done.
 
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mar hawkman
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can I use Anomaly Portal on that?
 
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mar hawkman
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Do I need a free command slot to play a T/B5 Vektrean Base?

If I can play it, I'll do that, otherwise, I'll just end.
 
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mar hawkman
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nope
 
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mar hawkman
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in response to you ending your play cards phase B, I play Sextaraan Web Crawlers on your Dread, apparently the Occumbus prevents THAT damage too....

engage stuff... not that it matters...

out of command slots, so I'll just play Plasmatic Nebula

draw 2, end.
 
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mar hawkman
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What? I've never really used Occumbus... Truthfully, while I've played other people in real life, that was never done against decks they built. None of them had their own cards. It was them using one of my decks against me. The previous PbF games were the only ones I've played against decks built by other people.

(BTW you forgot about the Defense Grid on my POT command ship. It reduces Mine/hazard Damage by 2)

So redoing my weapons fire from last turn... Let's see.... I have your Erodi ship and it's 4 heavies. A fighter with 2 hw, a minesweeper with 2 hw, an escort with 2 hw, and the command cruiser has 4. Blast the Tufor system for 8, and do 6 to the Unstable planet(this doesn't trigger the effect since it hasn't been destroyed yet). Oh and blast the shields off the Smuggler's haven....

Ironically, I put in Garbage World simply because I needed more terrains that produced Ammo. heh.
 
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mar hawkman
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Question: If I pay to engage the Garshain ship, then get rid of the mutineer in my play cards phase, will it be able to fire this turn?
 
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mar hawkman
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Lovely...

so you have:
T9 Unstable Planet 3 damage, produces no energy due to my QBH
T8 Tufor System no damage
T8 Asteroid Field -2 energy due to QBH #2
T7 Smuggler's Haven 1 shield left

S8 Tufor Dreadnought no damage, has E4Fusion mine, Sextaraan web Crawlers
S6 Tufor mine Cruiser no damage

currently hijacked:
S7 Erodi Battlecruiser no damage, 7 hull, 6 shield, with C6 Rogue Couple

my board:
T10 Stefania
T9 System Vinciennes
T8 Plasmatic Nebula
Quantum Black Hole
Quantum Black Hole
Custom System Garshain with R/E8 Assault fighter and C3 boarding Party
T6 Garbage Planet(with a stack of discarded cards under it, since I played it before anything got destroyed, both our discard piles should be empty.)

Garshain Command Cruiser (currently unengagable due to the mutineer)
S5 P.O.T. Command Cruiser with E5 Defense grid on the POT command ship
S2 P.O.T. Escort

allocation:
QBH*2 produces 4 ene
the Garshain system produces 3 sup, 6 ene(total 3 sup, 10 ene)
garbage planet produces 1 ene, 6 ammo(total 3 sup, 11 ene, 6 ammo)
FTZ produces 3 sup, 2 ene, 2 ammo, 1 rep(total 6 sup, 13 ene, 8 ammo, 1 rep)
Vinciennes produces 5 eco, 2 ene, 1 ammo(total 5 eco, 6 sup, 15 ene, 9 ammo, 1 rep)
Stefania produces 2 eco, 2 sup, 2 ene, 2 ammo, 2 repair(total 7 eco, 8 sup, 17 ene, 11 ammo, 3 rep)
Plasmatic Nebula produces 3 ene, 3 ammo(total 7 eco, 8 sup, 20 ene, 14 ammo, 3 rep) (also reduces cost to arm POT ships)

The POT command ship regens 1 shield.
pay 1 s, 2 ene, 3 ammo to engage and arm the POT command ship(total 7 eco, 7 sup, 18 ene, 11 ammo, 3 rep)
pay 1 ene to engage the defense grid(total 7 eco, 7 sup, 17 ene, 11 ammo, 3 rep)
pay 1 s, 1 ene, 1 ammo to engage and arm the escort(total 7 eco, 6 sup, 16 ene, 10 ammo, 3 rep)
pay 1 s, 2 ene, 4 ammo eco to engage and arm the Erodi ship(total 7 eco, 5 sup, 14 ene, 6 ammo, 3 rep)
pay 2 ammo to arm the fighter (total 7 eco, 5 sup, 14 ene, 4 ammo, 3 rep)
pay 3 eco, 3 rep to fully repair the POT command ship(total 4 eco, 5 sup, 14 ene, 4 ammo)

play cards A:
L7 alien Artifact draw 3...
the spiders do 2 damage to the dread

weapons fire:
the Erodi ship will shoot at the Unstable planet for 4
Everything else will fire on your Dread, which will kill it unless you have a reaction.

Got a reaction?
 
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mar hawkman
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Hmm... don't have a way to stop it this time...

play cards B:
S9 P.O.T. Battleship
Is it possible to play Vymezies matter on the Unstable planet now?

If not I'll play Tectonic Burrower on the Asteroid field.

Draw 2, end.
 
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mar hawkman
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Well, in that case, the Asteroid field will start your turn with 2 damage.
 
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mar hawkman
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no response.
 
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mar hawkman
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I really should have fired at something other than your ship last turn... Sextaraans can't do 5 damage in one turn so they won't help.

oh well... engage stuff...
QBH #1 is draining 2 energy from your Asteroids.

fire weapons:
I'll have the fighter fire it's heavies at the unstable planet, that should be enough to destroy it. Yeah the fighter goes too, meh.
The command cruiser will phaser the shields off smugglers haven, then it and the Erodi ship will blast Haven to space dust. I have to lose a T7, and I'll toss QBH#2. It's served it's purpose.

Play cards B:
T/B5 Vektrean base
S7 Garshain command cruiser (gets a fd card)

draw2 and done
 
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mar hawkman
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oh, right... I forgot about the Erodi ship... crap.

I guess I'll play another plasmatic nebula instead of the Vektrean base.
 
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