In the player notes of FITG there is a reference to the Empire player only being about to do diplomacy missions every other turn and having to rest, or words to that effect. Where is it in the rules that this is the case? What am I missing?
ps. surely by this time someone has added optional rules for the force but I have yet to see it!
I think this comment in the player notes refers to the difficulty for the Imperial player of carrying out constant missions - because his mission groups tend to be smaller, he's going to have to leave entire groups to rest in order to heal wounds accumulated from creature encounters and so forth more frequently than the Rebel. I'm pretty sure there is no rule which prohibits the Emperor from carrying out consecutive Diplomacy missions.
That's correct and it's an inaccurate observation anyway, the Imperial player can plan his SA carefully to orchestrate getting his characters together, he can easily assemble three to four good groups of 2-3 characters with good combat ratings and execute missions at a rate only a bit below the Rebels. The imperials don't need to run as many missions anyway but can definitely run groups such that attrition due to wounds is minimal (or no worse than the rebels).
The Imperials only really start suffering mission personnel shortages once they need those characters to lead military units to snuff out trouble spots.