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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: 1st ladder league match and I'm torn between lists rss

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Mike Mitchell
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So I really want to play the rebs since I seem to have a bit better luck with them. I really want to try out some of my Wave 3 ships as well so that's part of my rationale. I'm trying to come up with a fairly generalist list that should fair reasonably well against most other lists. Here's what I've got so far.

99 points
Roark Garnet (26) HWK-290 (19), Blaster Turret (4), Recon Specialist (3)
Biggs Darklighter (29) X-Wing (25), R2-D2 (4)
Rookie Pilot (22) X-Wing (21), R2 Astromech (1) x2

My thinking on this is to keep Roark within range 3 of the lead rookies and keep Biggs within range 1 back or level with them in formation. Roark could supply the boost in PS to one of the rookies for the early removals. Biggs would draw the fire moving green as needed for survivability. Roark could focus each round (getting two tokens) and play mop up on anything that got through (range 1-2), while having the extra focus for defence. The key would be keeping them in some loose formation after the first pass.

The other squad is:
100 points
Blue Squadron Pilot (32) B-Wing (22), Advanced Sensors (3), Heavy Laser Cannon (7) x2
Blue Squadron Pilot (36) B-Wing (22), Advanced Sensors (3), Heavy Laser Cannon (7), Shield Upgrade (4)

This one is considerably simpler from a strategy standpoint. With 12 HD each round at every range I pack a punch. Ideally keeping the opponent at range 2-3 as much as possible and playing in the asteroids as much as possible. The Adv Sensors would give the option of getting out of the way or closing a little quicker when required. I'm just worried that this would be a little squishy after the first pass.

Thoughts / recommendations?
 
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Michael Stone
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I played in a tournament recently and went undefeated without losing a ship
with Chewbacca, Wedge and B-wing with HLC.

It decimates swarms killing 2 -3 ships per turn.

I really dislike the Hawk, it is too much of a target, the first thing i
kill when facing it.

2 ships, unless they're falcons or slave 1- HLC are too small on the hull point side of the scale.
 
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Jeff Dunford
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stoneart69 wrote:
I played in a tournament recently and went undefeated without losing a ship
with Chewbacca, Wedge and B-wing with HLC.

It decimates swarms killing 2 -3 ships per turn.


...

Sounds like you're rolling way above average if you can kill 2-3 ships per turn with that (or any) list. I've had a lot of success with Chewbacca + 2 Blues with HLCs in a couple of tournaments, but I don't recall ever killing more than 1 ship per turn (and quite often 0), although I might have got really lucky and shot down 2 in one turn once.

As for the OP's lists...

In the first, who is Biggs protecting? It seems to me that Biggs is your biggest threat, so his ability is somewhat wasted as he'll be your opponent's primary target anyway. If you drop R2-D2 to upgrade a Rookie to Garven, then Roark could make Garven shoot at PS12, passing his Focus to Biggs (for defense), giving Biggs 2 Focus tokens per turn to keep him alive longer. And even after Biggs is dead, Garven can hand off that Focus to the Rookie or Roark if Roark doesn't get his action that turn. (I'm not suggesting this is a tournament-quality list; just that it has more synergy than the one listed in the OP)

The second list is pretty solid, although a bit "one trick pony." I've noticed that B-wings suffer from poor maneuverability and get get pwn'ed by Soontir Fel and Turr Phennir (not to mention Sabre Squadron Pilots)... but high-PS (aka high-cost) Interceptors don't get run as often as they should because there are too many Han Solo and Chewbacca lists around these days, so you might be OK with a 3x Blue Squadron list.
 
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