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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: First post, first tournament, first list. rss

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Marek Narkiewicz
United Kingdom
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Hi there!

As the subject says, I'm going to enter my first tournament soon. I've played a few 60 point matches and a few less 100 point ones.

I really like B-wings and X-wings, and Kyle as well.

Anyway, what do you guys think of this list: http://www.evernote.com/shard/s131/sh/67d9b2bb-79bb-4482-9ab...

For those not following links, it's:

Kyle with squad leader, recon specialist and moldy crow
Rookie Pilot
Rookie Pilot
Blue Squadron with HLC

my plan is to buff the x-wings to do damage by throwing out focus with Kyle's ability and use them as the work-horses. The enemy will have to choose between taking down Kyle quickly and leaving a HLC shooting at them for ages or taking that out first and having focussed target-locking x-wings shooting at them all game.

Anything obvious I've missed before I make plans to try it out?

Thanks!
 
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Aaron Bonar
United States
Nebraska
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First Response. Woohoo!

Lol, seriously I don't think you missed anything. That is a pretty straightforward firepower list, and should work just fine. The only thing I would do is reconsider the Squad Leader on Kyle. If he gives up an action, he loses the chance to bank 2 Focus. Still, that may work OK if you just use Squad Leader to get an extra action every once in a while when it is very critical (and you have Focus in the Bank).
 
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Iain Hamp
United States
Arizona
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I'm also worried a little about Squad Leader - and about his lack of a turret. As-is, he is a pretty tasty looking 29 point morsel in a tournament environment.
 
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Cletus Van Damme

Illinois
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If you like the Kyle,X,X,B setup you might think of trying this:

Kyle-Blaster turret-Recon Specialist 28
Garven 26
Rookie 21
Blue Squad 22

You sacrifice the HLC but you get a bump in Pilot skill, two people to pass focus per round to those who can maximize it, and a 360 arc for Kyle.

3 points left over for Moldy Crow title, a system upgrade or anything you want to spend them on.

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Brian Huhtala
United States
Ohio
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Shazbot wrote:
If you like the Kyle,X,X,B setup you might think of trying this:

Kyle-Blaster turret-Recon Specialist 28
Garven 26
Rookie 21
Blue Squad 22

You sacrifice the HLC but you get a bump in Pilot skill, two people to pass focus per round to those who can maximize it, and a 360 arc for Kyle.

3 points left over for Moldy Crow title, a system upgrade or anything you want to spend them on.



This list looks pretty solid. With the extra 3 points, I'd give Fire Control System to the B-Wing, and probably Determination to Kyle. Moldy Crow title would also be a pretty good choice, but with Recon specialist and Garven, it's not completely necessary.

Kyle focuses and gets two tokens. Garven focuses. Rookie target locks. B-Wing likely has a target lock from FCS last turn, so he focuses. Kyle passes one focus token to the Rookie. Then, have Garven fire before Kyle (they're both skill 6), passing his token back over to Kyle for him to fire his Blaster Turret. That's a Rookie and B-Wing both firing with TL + Focus and Kyle shooting a blaster turret with a focus left over to modify roll results. Not bad.
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Marek Narkiewicz
United Kingdom
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Thanks for the comments everyone!

Thanks also for the alternative build. I think I may get two or three games in before the tournament to test, so I'd like to fly a few variations on this theme if possible. I'll definitely fly the Garven variant second, as I was also concerned about giving up the turret.

My idea was to fly Kyle in as slowly as possible and ideally bank between 4 and 8 focus tokens before the action really gets hot. At that point, I should have enough to pass both a focus token and a target lock action to a ship in one turn, even one that's just made a K-turn or bumped an annoying tie. As I only need to keep range 2-3 to hand these off, I was planning to stay that far behind the other ships, forcing the enemy to come through me if they want to take out Kyle.

Is there anything stopping me from doing the above (handing a target lock action and a focus to a pilot that just did a red maneuver)?

Also, is there any reason I couldn't use the banked focus tokens to defend myself in situations I couldn't usually perform an action with Kyle, like K-turns and bumping into ships?
 
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Brian Huhtala
United States
Ohio
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I'm not 100% sure on the official ruling, but I believe Squad Leader can't allow a ship with a stress token to take an action.
 
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Firstname Lastname
Singapore
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Brian1981 wrote:
I'm not 100% sure on the official ruling, but I believe Squad Leader can't allow a ship with a stress token to take an action.


nope, when you have a stress token you cannot take any actions, including free actions. So no squad leader.

 
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Marek Narkiewicz
United Kingdom
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oops
Oh, now it doesn't seem quite as strong. I knew I was missing something. In that case the main benefit of it would be to double up on focus or allow the B-wing to barrel roll and still target lock. As it's low PS that's not going to get a lot of use either.

I'll still try both but the focus-juggler list is looking stronger now.

Thanks all!
 
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