Gregg Jewell
United States
Florida
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I have posted this is the main board game design forum but I know that the core audience (families) may miss this entry there is the sea of games posted.

Rules are here.

This is a lite dexterity game played with a portion of standard playing cards that has several variant stories and mechanics.

This is still very much a WIP so feedback on mechanics, theme, gameplay or suggestions for new variants are welcomed! Thank you. meeple

-Gregg
 
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Ghislain LEVEQUE
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I've downloaded the rules and I'll make a quick read. Maybe you should add the game to the BGG database if you feel it's finished
 
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Ghislain LEVEQUE
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I've read the rules for the first story. It looks fun but I'm worried about how the clover field "moves" when cards are tossed against it. What does you experience say ?
 
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Gregg Jewell
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The initial configuration is for setup but I wouldn't worry about cards shifting here and there. Minor adjustments can be made between tosses if a card slides completely under another. But, since the game state applies to all players simultaneously, the shifted clovers have minimal negative impact.
 
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Ghislain LEVEQUE
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Cool thanks
 
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Gregg Jewell
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I am considering finally adding this to the BGG database but would appreciate a little more external feedback before I make it official.
 
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Michael "Tie-Dyed-Eyes"
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Rapid City
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In the 4th scenario, "A friendly competition" the claiming of Clovers is worded differently: "adds 1 clover to their stash" vs "they take that card from the field into their possession"

Do the cards not get picked up in this scenario? (And thus the need for a Kingdom Treasurer)

I just thought that might need spelled out a little more clearly. Looks like fun, I am going to give some of these a try with our kids group.

Michael;
 
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Gregg Jewell
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Yeah, I worded it that way because technically you are tracking "clover points" for every pip covered instead of claiming the cards themselves.
 
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