Recommend
1 
 Thumb up
 Hide
9 Posts

Mice and Mystics» Forums » Rules

Subject: Minion attacks clarification rss

Your Tags: Add tags
Popular Tags: [View All]
gilbert dubois
msg tools
mbmb
From the rulebook:
After moving with a minion, it attacks 1 mouse if able, following these rules:
1. If a minion can attack more than 1 mouse, it will attack the closest mouse that has not been attacked during this turn.
2. If more than 1 of those closest mice has not been attacked this turn, or if they have all been attacked this turn, the minion will attack the mouse that is highest on the initiative track.


Questions:
1) If a mouse is 2 spaces away but already attacked, will the minion move to the mouse 3 spaces away or still move to the 2 spaces away one ?

2) If all mice are 2 spaces away but on different tiles, and the highest one on initiative track is already attacked, will the minion move to the 2nd one on initiative track.

I'm trying to figure out if the minion moves according to who it can attack or always move to the closest even if this closest mouse as been attacked.

If it is the latest, it would mean that rule 1 is only applicable when there are several mice on a space and this space is the closest one from a minion.

I hope I was clear, it's a bit confusing, thanks for the help
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Paul S
United Kingdom
Leeds
West Yorks
flag msg tools
DARK IN HERE, ISN'T IT?
Avatar
mbmbmbmbmb
You might be confusing moving and attacking.

Move first.

Then attack.

Note "after moving..." - once you've moved, you won't move again until the next time you come up on the init track.

Does that help? Don't think I can answer your question till you have this order sorted.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
gilbert dubois
msg tools
mbmb
Beloch wrote:
You might be confusing moving and attacking.

Move first.

Then attack.

Note "after moving..." - once you've moved, you won't move again until the next time you come up on the init track.

Does that help? Don't think I can answer your question till you have this order sorted.


Ok so its always move to the closest / highest on initiative track, then attack whoever hasn't been attacked.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Greg
United States
Lowell
Indiana
flag msg tools
Avatar
mbmbmbmbmb
alaifor wrote:
Beloch wrote:
You might be confusing moving and attacking.

Move first.

Then attack.

Note "after moving..." - once you've moved, you won't move again until the next time you come up on the init track.

Does that help? Don't think I can answer your question till you have this order sorted.


Ok so its always move to the closest / highest on initiative track, then attack whoever hasn't been attacked.



Order of who the minion goes after:

Closest comes first
Closest and highest on the initiative track is 1st tie-breaker
Closest and highest on the initiative track that hasn't been attacked yet is the 2nd tie-breaker.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
gary smith
United Kingdom
Salisbury
Wiltshire
flag msg tools
Avatar
mbmbmbmbmb
Follow Greg's listing for resolving this.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jacq L
New Zealand
flag msg tools
What are YOU lookin at?
badge
poof
Avatar
mbmbmbmbmb
It might help you conceptualize this if you realize it's better for the defenders to stay fairly equidistant from each other and the minions (cooperative movement), rather than one mouse running into the fray alone.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dan
United States
San Diego
California
flag msg tools
Avatar
mbmbmbmbmb
Jacqland wrote:
It might help you conceptualize this if you realize it's better for the defenders to stay fairly equidistant from each other and the minions (cooperative movement), rather than one mouse running into the fray alone.


I think that depends on strategy. OP may be asking the question because he's trying to run one (armored) mouse forward into the fray and have all the minions attack him/her, well less armored mice stand behind and attack with range.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Targanth Phelandir
msg tools
mbmbmbmbmb
The rulebook states this:
A minion’s turn consists of 2 parts:
1. Move
2. Battle

Moving Melee Minions
When moving a melee minion, first roll an action die. The minion can move up to a number of spaces equal to the number result rolled (1-3). Minions will always take the shortest route to the closest mouse in an attempt to move into the same space as that mouse. Minions cannot move onto a space with a mouse if that space is already full, but they will attempt to get as close as they can. If a minion starts its turn on a space with a mouse, it will not move. If 2 mice are an equal distance from a minion, the minion will move toward the mouse that is highest on the initiative track.

So if a Melee minion is on a space with a mouse, it will not move to a different space.

If the Melee minion is not on a space with a mouse, it will move towards the closest mouse. It does not matter where that mouse is on the initiative track.

If 2 mice are an equal distance from a Melee minion, the minion will move toward the mouse that is highest on the initiative track.

Note that ranged minions only move if they do not have line of sight to a target. Once they have line of sight they stop moving and use their ranged attack.

Now movement is over, and we start to work on the battle.

If a Melee minion is on a space with just one mouse, it will attack that mouse.

If a Melee minion is on a space with more than one mouse, it will attack the mouse that has not been attacked during this turn.

If more than 1 of the mice on the space with the Melee minion has not been attacked this turn, or if they have all been attacked this turn, the minion will attack the mouse that is highest on the initiative track.

If the Melee Minion in not on the same space as a mouse, it will attack the closest, adjacent mouse has not been attacked this turn, or if they have all been attacked this turn, the minion will attack the mouse that is highest on the initiative track.


2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Soul Mox
msg tools
mbmbmbmb
If one mouse moves too close becoming the closest mouse for many minions, he is f***ed. So staying together is often a good strategy.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.