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Subject: How does negotiating an air strike work in practice? rss

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Cody Moultrie
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I haven't yet played this game, but I was curious about something after having read the rules. How big of a role does negotiation take in coordinating air strikes?

Is the main purpose of the negotiation to team up with another player to take down a third player, one presumably "winning"? And how does it work in practice? I'm guessing the conversation would go something like this:

Derrick: Hey Gordon, let's attack Enes, he's dominating.
Gordon: Okay. If you can take out his fighters, I can come in with my bombers and take out his buildings.
Derrick: Okay let's do it.
Enes: Please don't...

If there is an agreement, both players have to fulfill their air strike commitments, correct?

Also, is there anything Enes can offer as part of the negotiation to spare him destruction? Or I guess to put it another way, is there any reason to negotiate other than to coordinate air strikes on a leader?

I'm sure the nuances of negotiation will pop up when I actually play the game, but I like hearing other peoples perspectives also.
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Ken Dilloo
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This:, "Hey, don't worry about me, I am just trying to get by. So-and-so is going to crush us"!

One of the most interesting things about this game is that it is difficult to tell if someone is dominating, sometimes. Since usually people don't score until the late game, or late mid-game, you are judging infrastructure. There is a lot of interpretation there: read negotiation wiggle room. I might convince you that someone else is leading, when they might not be.

Since it is sometimes hard to get both fighters and bombers, a lot of the negotiations (at least in my plays) have gone something like, "Hey, so-and-so has a great engine. You take out so-and-so's fighters, and I will bomb the bejesus out of them". Of course, convincing someone else to use their fighters leaves them vulnerable, so that is a great idea devil

Mostly, though, spying is better, so convincing other folks to bomb each other is most efficient! Also, having borderline bomb-worthy buildings is also a good idea.

Edit: Yes, negotiations are binding, until the end of that round.

Edit, Edit: Also, don't undervalue keeping bombers to load bombs, it is a key to winning. Keeping some for yourself, and convincing someone to use all theirs is good. Also, don't hesitate to gang up to take out someone's bombers, if they look threatening, and don't hesitate to slow someone down, who looks like they need it.

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Cody Moultrie
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Okay, I think I'm getting the feel of the negotiations. One more quick question. You can't trade resources as part of the negotiations, but could you trade favors? For example, could I promise not to espionage your mine if you don't bomb my reactor?
 
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Ken Dilloo
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Sure, but it is non binding.
 
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Brandon Tibbetts
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bigloo33 wrote:
Sure, but it is non binding.

Of course that answer would apply to all games.

I often see players go on unilateral strikes in the game without even attempting any negotiation, and I never understand why. At a minimum, identify who your greatest military threat will be after your strike and get that player to agree not to attack you.
 
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Cody Moultrie
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bigloo33 wrote:
Sure, but it is non binding.


Wait, I thought the rules say that negotiations are binding until the end of the round. Is the use of the air strike the only portion that is binding?
 
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Ken Dilloo
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svasongha wrote:
bigloo33 wrote:
Sure, but it is non binding.


Wait, I thought the rules say that negotiations are binding until the end of the round. Is the use of the air strike the only portion that is binding?


Yeah, sorry, should have been clearer, in the follow up. Can't trade resources at all, and negotiations are binding for the round. I assumed since that was answered, his follow up meant future favors, in future rounds. Then, and only then, would those not be binding.
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