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Subject: 2013 Internet 1989 League Championship Game 5 rss

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Bruce Wigdor
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Lake Hiawatha
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This is an annotated replay of Game 5 of the 2013 Internet 1989 League Finals between Daniel Dunbring and Chris Linneman. In the first four games, each player won once as the Democrats and once as the Communists, leaving the series deadlocked at two games apiece. It all comes down to one last game to decide who will be champion!

Daniel Dunbring will be the Democrat. Daniel was involved in the pre-publication playtest and participated in the 2011 league, finishing with a 13-2 regular season record, and defeating game designer Ted Torgerson in the playoffs before losing to eventual champion Riku Riekkinen (who also won in 2010). This season, Daniel finished 11-3-1, and defeated Riku in the Conference Finals for the right to play for the Championship.

Chris Linneman will be the Communist. Chris got involved playing 1989 almost from the day it was released, and I think it might be fair to call him the game's biggest fan. He got his game up to speed in a hurry, and finished 11-5 in the league's regular season. In the playoffs, Chris swept me in two straight games, and then defeated the tough Marco Poutre in the Conference Finals to advance to meet Daniel.

I (Bruce Wigdor) will be the commentator. I'm the developer of the game, although the league record shows that the stronger players have passed me by in skill. I'll be discussing the game as we go along move by move, adding my comments to the game log. I do know who wins the game, but I know absolutely nothing else. I'll be guessing and second guessing along with the rest of you!

Daniel has been kind enough to add some comments of his own, which I’ve added to the replay.

I’ll also make several notes explaining the game’s mechanics in the game’s early turns. These notes are primarily at Twilight Struggle players: hopefully anyone who knows TS will know how to play 1989 after reading this.

It should be noted that the game is being played using the Internet 1989 program available at Wargameroom, which is how the game log was generated. The game is timed with a chess style clock: players are given a maximum of one hour and 15 minutes to make all their moves. If a player exceeds this limit, he immediately loses. Takebacks are not allowed under any circumstances.

With that all out of the way, let's see who the champion is, and how he does it!

************************************************************
** The deck is being shuffled.
**************************************************************
Communist Strategy Hand
#27 Ops 3: Consumerism (Democrat)
#37 Ops 3: Nagy Reburied * (Communist)
#30 Ops 1: Tear Gas * (Communist)
#36 Ops 3: Dash for the West * (Democrat)
#19 Ops 2: Papal Visit * (Democrat)
#39 Ops 2: Eco-Glasnost * (Democrat)
#6 Ops 3: Brought in for Questioning (Communist)
#33 Ops 2: Sajudis * (Democrat) (red)

BRUCE - Chris has got one friendly event he's glad to see (Nagy Reburied) and one enemy event (Dash for the West) that he's glad to see. However, there are 4 other enemy events. Chris is probably disheartened by the fact that he has no Ops 4s and neither of the Democratic events he'd most like to work around (St. Nicolas's Church and Helsinki Final Act). If he doesn't have them, there's a good chance Daniel has at least a few.

Democrat Strategy Hand
#24 Ops 1: St. Nicholas Church * (Democrat) (red)
#20 Ops 4: Deutsche Marks * (Communist)
#29 Ops 1: Jan Palach Week * (Democrat)
#40 Ops 3: Hungarian Democratic Forum * (Democrat)
#18 Ops 2: Pozsgay Defends the Revolution * (Communist)
#12 Ops 2: Apparatchiks * (Communist)
#16 Ops 2: Nomenklatura * (Communist)
#9 Ops 1: The Wall * (Communist)

BRUCE - Daniel's hand is in many ways like Chris's. He has two events he's glad to see, one friendly and one enemy. St. Nicolas's Church is great to have, because it is a prerequisite for The Monday Demonstrations, a Democrat middle year event that is probably the strongest event in the game. He is also happy to see Deutsche Marks, because he can play it on his last action round to minimize the benefit to Chris's Communists. However, the hand is relatively low on Ops, and like Chris, he also has 4 other enemy events to work around. Both players are going to struggle to make progress, but they'll each be getting the other's events out of the way.

1 Communist support added to Miskolc, now at 1
1 Communist support added to Debrecen, now at 1

BRUCE - A very common way for the Communist to place his first two SPs. Unless the Communist is going all out in Poland, they really need to stake their claim in Hungary in this manner.

1 Democrat support added to Poznan, now at 1
1 Democrat support added to Wroclaw, now at 1
1 Democrat support added to Szeged, now at 2
2 Communist support added to Warsaw, now at 3
1 Communist support added to Miskolc, now at 2
2 Democrat support added to Szeged, now at 4
2 Democrat support added to Poznan, now at 3
1 Communist support added to Miskolc, now at 3
1 Communist support added to Tatabayna, now at 1

BRUCE - Nothing unusual here. Each side takes one battleground in each of the Early War scoring countries.



** Turn 1 Action Phase **

Turn 1, Communist action round 1

The Communists play the following card to place support:
#36 Ops 3: Dash for the West * (Democrat)
2 Communist support added to Dresden, now at 4
1 Communist support added to Budapest, now at 1
The Democrats use the Dash for the West event played by the Communist

Roll a die. If the die roll exceeds the number of Communist controlled spaces in East Germany, +1 VP and select any Democratic Event with an asterisk(*) from the discard pile. The event occurs immediately.

** The Dash for the West card is permanently removed. **

Communist controlled spaces in East Germany: 1
** Dash for the West die roll: 6 -- success!
VPs up 1, now at 1
There are no playable Democratic * events in the discard pile.

BRUCE - The first round of Turn 1 is the best time to get this card out of the way for the Communists, because there are no cards in the discard pile. Chris places 2 SPs immediately in Dresden to give himself a 1 in 6 chance of saving the VP and at the same time denying Daniel access to East Germany from Wroclaw.

Turn 1, Democrat action round 1

The Democrats play the following card for Ops
Card: #16 Ops 2: Nomenklatura * (Communist)

Place 3 Communist SPs in any Elite space(s), or remove all Democratic SPs from Elite spaces.

They elect to have the Communist event occur first.

** The Nomenklatura card is permanently removed. **

2 Communist support added to Plzen, now at 4
1 Communist support added to Stara Zagora, now at 2

BRUCE - By not placing any of these elite SPs in Poland, it looks like Chris isn't going to contest Poland at all. Czechoslavakia and Bulgaria are two countries where the Communist can often do very well, and Chris is stuck with some Democrat events that boost him in those countries (Papal Visit, Sajudis, and Eco-Glasnost). Instead of falling behind there, he's giving up Poland and focusing on the Middle Year. Note that it would not be a good idea to place any of these in the Hungarian elite space, because Nagy Reburied is going to clear them out anyway.

The Democrats use the Nomenklatura card to place support:
2 Democrat support added to Szekesfehervar, now at 3

BRUCE - Daniel gives himself a +1 Support Check modifier against Budapest.

Turn 1, Communist action round 2

The Communists play the following card for Ops
Card: #27 Ops 3: Consumerism (Democrat)

Remove a Communist SP from a Worker space and make one Support Check in a Worker space in the same country using the Ops value of this card.

They elect to have the Democratic event occur first.
Communist support in Miskolc reduced by 1, now at 2

Support Check attempt in Tatabayna (stability 3):
** Tatabayna die roll = 6 (+3 ops) = 9
The modified roll exceeds the doubled stability by 3.
Communist support in Tatabayna reduced by 1, now at 0
Democratic support in Tatabayna increased by 2, now at 2

BRUCE - Chris decides to take the pain of Consumerism, and the die roll of 6 makes it painful indeed. Daniel first breaks control of Miskolc and then does a Support Check in Tabatyana that swings the SPs by 3 and leaves the Communists without Presence in Hungary.

NOTE TO TWILIGHT STRUGGLE PLAYERS: a 1989 Support Check is basically a coup and realingment rolled combined into one. It's exactly like a TS coup, except each adjacent controlled country to the target space provides a modifier to the die roll as if it were a TS realignment roll. If you play an Ops card for Support Checks, you always get two of them, regardless of the strength of the Ops card played.

The Communists use the Consumerism card to place support:
1 Communist support added to Miskolc, now at 3
2 Communist support added to Debrecen, now at 3

BRUCE - Chris uses the Ops to repair the damage done in Hungary by taking the two northeastern battlegrounds.

Turn 1, Democrat action round 2

The Democrats play the following card to place support:
#29 Ops 1: Jan Palach Week * (Democrat)
1 Democrat support added to Tatabayna, now at 3

BRUCE - The Democrat's drm for Support Checks against Budapest is +2. Daniel is threatening to roll up Hungary. If he takes Budapest, he'll get a drm of +1 against Miskolc. However, it should be noted that the Communist drm against Tabatyana is currently +1, so Chris can still fire back if he wants to spend the Ops.

Turn 1, Communist action round 3

The Communists play the following card for 2 support checks:
#6 Ops 3: Brought in for Questioning (Communist)

Support Check attempt in Tatabayna (stability 3):
** Tatabayna die roll = 6 (+3 ops, +1 mod) = 10
The modified roll exceeds the doubled stability by 4.
Democratic support in Tatabayna reduced by 3, now at 0
Communist support in Tatabayna increased by 1, now at 1

BRUCE - So Chris indeed fires back, and he too rolls a 6, once more giving him the edge in Tabatyana and neutralizing the strong positional advantage that Daniel had.

NOTE TO TWILIGHT STRUGGLE PLAYERS (Bruce): Unlike TS realignments, the amount of SPs in the target space does NOT affect the Support Check die roll. Therefore the Communist drm is +1 for controlling Miskolc; the Democrat does not get a negative modifier for having SPs in Tabatyana itself.

Support Check attempt in Czech Writers (stability 2):
** Czech Writers die roll = 4 (+3 ops) = 7
The modified roll exceeds the doubled stability by 3.
Democratic support in Czech Writers reduced by 2, now at 0
Communist support in Czech Writers increased by 1, now at 1

BRUCE - Chris uses the second Support Check to flip the Czech Writer space. Without a positive modifier, Daniel can of course Support Check it back, but he still has to spend the Ops to do it. This move is consistent with Chris's apparent intention to do well in Czechoslavakia.

Turn 1, Democrat action round 3

The Democrats play the following card for Ops
Card: #9 Ops 1: The Wall * (Communist)

Place in front of the Communist Player. In his next Support Check in East Germany cancel drm for any adjacent spaces controlled by the Democratic Player.

They elect to have the Communist event occur first.

** The The Wall card is permanently removed. **

The Democrats use the The Wall card to place support:
1 Democrat support added to Budapest, now at 2

BRUCE - Surprising. I would have thought Daniel would have saved one of the Ops 1s for the end of the turn when he plays Deutsche Marks. He takes the single Op and places an influence in Budapest. With each player paying so much attention to Hungary, it is likely each one thinks the other has Hungary Scoring!

DANIEL - Yes, I was playing on the assumption that Chris had a scoring card and since he already had been giving up Poland, I thought it was best to fortify and try to dominate in the region with the other scoring card in the early war. Hungary can be a pain in the ass later if you don´t root it out. I had been planning to use Deutsche Marks to delay Pozsgay Defends the Revolution since that card can be dangerous and I tend to focus on Hungary early as Democrat, especially against a Communist who seems unwilling to defend Poland like Chris.

Turn 1, Communist action round 4

The Communists play the following card for an attempt on the Tiananmen Square track:
#33 Ops 2: Sajudis * (Democrat) (red)
** Tiananmen Square (6 needed) die roll: 2 +2(card)
No effect.

BRUCE - Chris works around the Sajudis event. Not only does Sajudis give the Democrat presence in Bulgaria (as does Eco-Glasnost, which Chris also holds), it also is a prerequisite for the other Baltic events.

NOTE TO TWILIGHT STRUGGLE PLAYERS (Bruce): - The Tiananmen Square track is 1989's version of the Twilight Struggle Space Race track. Players can play a card with an enemy event on the Tiananmen Square track to avoid having the event trigger. However, there are differences. The most important one is that any card at all can be played on the track: the higher the Ops value, the better chance you have of succeeding. Since any card can be played, there is no disadvantage to advancing too far on the track. And the advantages the track gives are very strong: most players will want to make an attempt every turn even if they don't have a card they want to work around.

Turn 1, Democrat action round 4

The Democrats play the following card as an Event:
#40 Ops 3: Hungarian Democratic Forum * (Democrat)

Place 3 Democratic SPs in Hungary and make one Support Check in Hungary using the Ops value of this card.

** The Hungarian Democratic Forum card is permanently removed. **

2 Democrat support added to Budapest, now at 4
1 Democrat support added to Debrecen, now at 1

Support Check attempt in Miskolc (stability 3):
** Miskolc die roll = 3 (+3 ops, +1 mod) = 7
The modified roll exceeds the doubled stability by 1.
Communist support in Miskolc reduced by 1, now at 2

BRUCE - It sure does look like Daniel thinks Chris has Hungary Scoring. He decides to spend the best Democrat event in the country to break down Chris's position. He takes Budapest and breaks control in Debrecen to get a +1 Support Check modifier against Miskolc. The modest die roll is high enough to break control in Miskolc and leave the Communist without Presence, but low enough so that it will be easily repaired.



Turn 1, Communist action round 5

The Communists play the following card for Ops
Card: #19 Ops 2: Papal Visit * (Democrat)

Place 3 SPs in any Catholic Church space.

They elect to have the Democratic event occur first.

** The Papal Visit card is permanently removed. **

Democratic support in Czech Catholic Church increased by 3, now at 4

The Communists use the Papal Visit card to place support:
1 Communist support added to Miskolc, now at 3
1 Communist support added to Debrecen, now at 4

BRUCE - Chris obviously has to restake his claim in Hungary, but I really expected him to do it by playing Nagy Reburied as an event. Nagy Reburied is an event that is good for the Communist to play early, because it removes all Communist influence from the Hungarian elite space (Szombathely) before awarding its influence. Since its influence can only be placed in Hungary, I'd use the event here, and leave the more flexible 2 Ops from Papal Visit for the next Action Round.

Turn 1, Democrat action round 5

The Democrats play the following card as an Event:
#24 Ops 1: St. Nicholas Church * (Democrat) (red)

Place sufficient Democratic SPs in the Lutheran Church space for Democratic control. Allows play of The Monday Demonstrations.

** The St. Nicholas Church card is permanently removed. **
Democratic support in Lutheran Church increased by 4, now at 5

BRUCE - The situation in Poland has stabilized, so Daniel takes the opportunity to play this. The Monday Demonstrations are supremely powerful, and this prerequisite is virtually a mandatory play for the Democrat.

Turn 1, Communist action round 6

The Communists play the following card to place support:
#30 Ops 1: Tear Gas * (Communist)
1 Communist support added to Tatabayna, now at 2

BRUCE - Chris continues the focus on Hungary.

Turn 1, Democrat action round 6

The Democrats play the following card for an attempt on the Tiananmen Square track:
#12 Ops 2: Apparatchiks * (Communist)
** Tiananmen Square (5 needed) die roll: 3 +2(card)
Democrat progress on the Tiananmen Square Track is now at Reformer Memorialized
The Democrats may now receive a +1 modifier to their Tiananmen Square attempts.

BRUCE - This Tiananmen Square track attempt compared with the first highlights another thing that is different from the Space Race track in Twilight Struggle: the number that must be rolled to advance to each space is different for the two players. While Chris needed a result of 6 or better to enter the first space, Daniel only needed a 5. The die roll of 3 plus the card's Ops Value of 2 gives Daniel the 5 he needs to advance.

Turn 1, Communist action round 7

The Communists play the following card as an Event:
#37 Ops 3: Nagy Reburied * (Communist)

Remove all Communist SPs from the Hungary Elite space. Place 4 Communist SPs in Hungary, no more than 2 per space.

** The Nagy Reburied card is permanently removed. **

All communist SPs removed from Szombathely
1 Communist support added to Szekesfehervar, now at 1
2 Communist support added to Szeged, now at 2
1 Communist support added to Tatabayna, now at 3

BRUCE - So now we see the upside of Chris's decision to hold Nagy Reburied. He is able to make this excellent move on his last play of the turn that breaks conrol in Szekesfehervar and Szeged and threatens Budapest with a +2 Support Check drm. Consistent with his decision to Tiananmen Square track the Sajudis event, Chris holds Eco-Glasnost until Turn 2 to deny Daniel access to Bulgaria for as long as possible.

Turn 1, Democrat action round 7

The Democrats play the following card to place support:
#20 Ops 4: Deutsche Marks * (Communist)
2 Democrat support added to Szeged, now at 6
1 Democrat support added to Szekesfehervar, now at 4
1 Democrat support added to Czech Catholic Church, now at 5

BRUCE - Daniel regains control of Szekesfehervar and Szeged to support Budapest, and plays the extra SP to take control of the Czech Catholic Church. The Czech Catholic Church is like an anchor for the Democrat's position in Czechoslavakia. Right now, Daniel is ahead in the future battle for the important Czechoslavakia worker's triangle (Brno, Ostrava, Bratislava).

The Communists use the Deutsche Marks event played by the Democrat

The Democrat gives the Communist his highest Ops value non-scoring card. If it is a Communist event that is still playable, it takes place immediately, otherwise use the Ops value of the card without triggering the event.

** The Deutsche Marks card is permanently removed. **

The Democrat gives the Communist the following card due to Deutsche Marks:
#18 Ops 2: Pozsgay Defends the Revolution * (Communist)

** The Pozsgay Defends the Revolution card is permanently removed. **

Communist support in Eotvos Lorand U. increased by 1, now at 1
Communist support in Miskolc increased by 1, now at 4
Communist support in Szombathely increased by 1, now at 1
Communist support in Tatabayna increased by 1, now at 4

BRUCE - Chris can't place in the the spaces Daniel just controlled, but he is able to solidify his position, and also place in the Hungarian Student space to boost his Support Check drm against Budapest to +1.

** End of Turn 1 **

BRUCE - This has been as equal a Turn 1 as you can get. Both players received similar hands, and the board position could not be more equal. Both players control the same number of spaces, and the same number of batlegrounds. Every country would score for a net of 0 points!

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Marco Poutré
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Awesome report Bruce and I would add it's just in time before the last week-end to sign up for the upcoming 1989 league. Who knows, ye who reads this might be the next champion?

BTW Bruce, to answer your question from the previous post, I think that now that the session report has been approved, you're better off replying to it to detail the following turns. That way, we get a little entertainment every now and then instead of one monstrous post in 2 weeks!
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Ted Torgerson
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Very interesting start. Everyone you can see how thorough Bruce is in all he does (like run our internet leagues), and knowledgeable he is of cdgs in general and TS in particular. You have to know a game inside out if you are going to write a computer program for it that enforces the rules. How lucky we are that he was the developer of 1989! No changes to the rules or Ops value or event changes to the cards after thousands of games played. That is how to develop a game.

I don't think I have beaten Chris L in the 20 games or so that we have played. Maybe I beat him once. Daniel I did beat in our last game when he unleashed the 'hoff with VPs at -17 and I managed to score 21 VPs in the turn to win with +4!

I would have ignored Dresden playing Dash for the West and placed it all in Hungary. I get the idea though because of the placement in Wroclaw. In fact Daniel went straight to the Nomenklatura event, which would have tied Chris's hand somewhat if he had not already controlled Dresden.
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Bruce Wigdor
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Awesome report Bruce and I would add it's just in time before the last week-end to sign up for the upcoming 1989 league. Who knows, ye who reads this might be the next champion?

BTW Bruce, to answer your question from the previous post, I think that now that the session report has been approved, you're better off replying to it to detail the following turns. That way, we get a little entertainment every now and then instead of one monstrous post in 2 weeks!


Actually, the start of the league will be delayed until November 11, so there's still some more time to join.

My plan is to post the subsequent turns for the game in this thread. I was going to try to get it all done yesterday; however, I didn't realize that the first post was going to have to wait for approval. Now that I've got it, hopefully I can format and post the rest of the game today.
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Bruce Wigdor
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** Turn 2 Action Phase **

Communist Strategy Hand
#39 Ops 2: Eco-Glasnost * (Democrat)
#4 Ops 1: Michnik * (Democrat)
#22: Poland Scoring
#26 Ops 1: Helsinki Final Act * (Democrat) (red)
#38 Ops 3: The July Concept * (Communist)
#11 Ops 2: Dissident Arrested (Communist)
#3 Ops 3: Walesa * (Democrat)
#35 Ops 3: Heal Our Bleeding Wound * (Communist)

BRUCE - No Ops 4 cards for Chris again, but all is not terrible. He's happy to see Helsinki Final Act in his hand: this will no doubt be held until Turn 3 to miss the Turn 3 shuffle. It won't be too hard to work around the other Democrat events either. Walesa can be played before its prerequisite (Solidarity Legalized) can be played, Eco-Glasnost can be sent to the Tiananmen Square track, and Michnik can be played after Poland Scoring (which Chris will probably play early to minimize its damage).

Democrat Strategy Hand
#8 Ops 4: Prudence
#21 Ops 2: Common European Home
#17 Ops 3: Roundtable Talks (Democrat)
#28 Ops 3: Factory Party Cells (Communist)
#5 Ops 3: General Strike * (Democrat)
#25 Ops 3: Perestroika * (Communist)
#2 Ops 4: Solidarity Legalized * (Democrat) (red)
#13 Ops 1: Stasi * (Communist)

BRUCE - A powerful hand. Lots of Ops, with the choice of some nice events, and the 3 Communist events can be easily be worked around, so easily that Daniel will be able to hold Common European Home until next turn. He will almost certainly send Roundtable Talks to the Tiananmen Square track, and play Stasi and Perestroika on the 2 last card plays of the turn, to get them out of the deck with virtually no harmful effect at all. Daniel should be able to make huge improvements to his position with this hand.

Turn 2, Communist action round 1

The Communists play the following card for Ops

Card: #3 Ops 3: Walesa * (Democrat)

Place 4 Democratic SPs in any spaces(s) in Poland. The Democratic Player may then make 2 Support Checks in Poland using the Ops value of this card.

Requires Solidarity Legalized to be played as event.

They elect to have the Democratic event occur first.
The event cannot be played right now.

BRUCE - Chris wisely plays Walesa as his first card play, before Daniel can play Solidarity Legalized.

The Communists use the Walesa card for 2 support checks:

Support Check attempt in Budapest (stability 3):
** Budapest die roll = 6 (+3 ops, +1 mod) = 10
The modified roll exceeds the doubled stability by 4.
Democratic support in Budapest reduced by 4, now at 0

Support Check attempt in Gdansk (stability 3):
** Gdansk die roll = 1 (+3 ops) = 4
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - More action in Hungary, as Chris uses the Walesa card to take advantage of the +1 Support Check drm against Budapest, and he rolls big, and knocks all 4 Democrat SPs out (although the second Support Check against Gdansk does nothing). While this is a nice result, the Support Check itself is not as sound an idea as most +1 Support Checks, because that +1 modifier is very fleeting. The Hungarian Student space (Eotvos Lorand U) is what gives the +1, and it' a stability 1 space. Daniel could choose to spend his next card play for two Support Checks: first one in Eotvos Lorand U, and then second one in Budapest with that newly gained +1 modifier.

Turn 2, Democrat action round 1

The Democrats play the following card for 2 support checks:
#8 Ops 4: Prudence

Support Check attempt in Eotvos Lorand U. (stability 1):
** Eotvos Lorand U. die roll = 5 (+4 ops) = 9
The modified roll exceeds the doubled stability by 7.
Communist support in Eotvos Lorand U. reduced by 1, now at 0
Democratic support in Eotvos Lorand U. increased by 6, now at 6

Support Check attempt in Budapest (stability 3):
** Budapest die roll = 6 (+4 ops, +1 mod) = 11
The modified roll exceeds the doubled stability by 5.
Communist support in Budapest reduced by 1, now at 0
Democratic support in Budapest increased by 4, now at 4

BRUCE - Wow! Daniel indeed counters the Support Checks with his own, throwing an Ops 4 into it and obtaining a thunderous result. While a lesser result might have allowed Chris to once again respond in kind, there is now too much influence in Eotvos Lorand U to be cleared with one Support Check, so Chris must resign himself to Democrat control of Budapest.

Turn 2, Communist action round 2

The Communists play the following card to place support:
#38 Ops 3: The July Concept * (Communist)
3 Communist support added to Szombathely, now at 4

BRUCE - Is this a game about the fall of Communism in all of Eastern Europe, or a game about the fall of Communism in Hungary? Both players continue to focus as if it is the only country on the map. The ironic thing is that, again, neither player has Hungary Scoring! Chris makes a very sensible move here, but I think I'd be tempted to sneak in Poland Scoring here. Chris clearly intends on giving up Power in Poland no matter what happens, and this is his best chance to escape without Daniel scoring Domination there.

Turn 2, Communist action round 2

The Democrats play the following card to place support:
#2 Ops 4: Solidarity Legalized * (Democrat) (red)
2 Democrat support added to Hungarian Writers, now at 2
2 Democrat support added to Wroclaw, now at 3

BRUCE - Very interesting. Daniel doesn't know which (if any) scoring card Chris has, so he improves his position in both countries. In addition to the two Power Struggle cards they grant, Wroclaw now gives him Domination of Poland, and the Hungarian Writers activate those 4 intellectual leaders in the Power Struggle deck. However, he spends the Solidarity Legalized card to do it. It's a nice play, but I think I might have been content with improving one area at a time (Poland first, since the upside is better), and then playing Solidarity later as an event.

Turn 2, Communist action round 3

The Communists play the following card as an Event:
#22: Poland Scoring

BRUCE - One card play too late--now the Democrat has Domination and 2 extra cards for the Power Struggle.



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

NOTE TO TWILIGHT STRUGGLE PLAYERS: The Scoring card triggers the first Power Struggle of the game. 1989 countries are scored exactly the same as Twilight Struggle regions, with the same definitions of Presence, Domination, and Control. However, before the country is scored, a Power Struggle that can award VP and subtract SPs in the country takes place. A separate deck is used to resolve the Power Struggle, which uses a similar mechanic to the battle cards found in the card-driven wargames We the People and Hannibal: Rome vs. Carthage.[/i]

Communist: 6(1st city) = 6 cards
Democrat: 6(1st city) +4(2 each additional city) = 10 cards

BRUCE - Cards are dealt to each player based on the number of spaces in the country they control. There are 3 types of cards in the Power Struggle Deck: suited cards, leaders, and wild-cards. Suited cards are the heart of the system: they are played until one player cannot match the suit of a card played by his opponent. Leaders can be played as a card of any suit, but only if the player controls a space of their type in the country. The wild cards are four cards that have special effects.

Communist Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
March 4
March 4
Strike 5
Worker leader 3

BRUCE - The four suits in the Power Struggle deck are Rally in the Square, March, Strike, and Petition. Marches and Strikes are twice as common as Rallies and Petitions. In addition to cards in three of the four suits, Chris has a useless worker leader card; Chris does not control any worker spaces in Poland.

Democrat Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
Rally in the Square - auto CA
March 6
March 3
Strike 4
Strike 3
Petition 5
Intellectual leader 3
Intellectual leader 3

BRUCE - After players see their hands, each player may elect to discard 3 cards to "Raise the Stakes" of the Power Struggle. If they do this, the winner of the Power Struggle (no matter who it is) gets a +1 drm to both his rolls on the Power Struggle Results Table. Despite being up 10-6 in cards, Daniel looks at his hand and is not confident enough to do this. In fact, it is impossible for him to lose this Power Struggle--Chris does not have an advantage in any suit.

The Communist attacks with a Rally in the Square - auto CA
The Democrat matches with a Rally in the Square - auto CA.
Counterattack is automatically successful!

BRUCE - Chris played the Scoring card, so he has the initiative and plays the first card. He's got two Rallies and two Marches, but since Rallies are more rare and have a bonus for winning (+2 to the die rolls on the Power Struggle Results Table), that's what he chooses. Daniel matches the Rally, and automatically counterattacks and siezes the initiative.

The Democrat attacks with a Rally in the Square - auto CA
The Communist matches with a Rally in the Square - auto CA.
Counterattack is automatically successful!

BRUCE - It's Daniel's turn to play a card. He is pleased to see that Chris unwittingly led into his strong suit! He leads the suit right back, and Chris matches with his 2nd and final Rally. Chris gets back the initiative, and now must choose a new suit.

The Communist attacks with a Strike 5
The Democrat matches with a Strike 3.
** Democrat counterattack die roll: 4 -- (needs a 5): counterattack fails.

BRUCE - Besides the Rallies, which give initiative to the defender automatically, each suit and leader card has a numerical value on it that gives the number needed for a successful counterattack. Chris played a Strike 5, so after matching, Daniel needed at least a 5 to successfully counterattack. He failed the roll, so Chris retains initiative and plays another card.

The Communist attacks with a March 4
The Democrat matches with a March 3.
** Democrat counterattack die roll: 3 -- (needs a 4): counterattack fails.
The Communist attacks with a March 4
The Democrat matches with a March 6.
** Democrat counterattack die roll: 1 -- (needs a 4): counterattack fails.

BRUCE - Daniel fails every counterattack roll, but Chris is now out of playable cards. When this happens, the player with the initiative loses the Power Struggle.

No playable cards in the Communist hand:
** The Democrat wins the Power Struggle in Poland!!! **
** Power Struggle Support Loss die roll: 1 -- 0 support to be removed
** Power Struggle VP die roll: 1 -- 0 VPs awarded

BRUCE - After a Power Struggle, the winner rolls on the Power Struggle Table first for enemy Support Loss, and then for VP gain. The number of SPs removed/VPs gained ranges from 0 to 4. In this instance, Daniel rolls double 1s and gets nothing! He'll still be able to score Domination though.

** The Communist voluntarily gives up Power in Poland **

BRUCE - At the start of the game, the Communist is considered to be in Power in all six countries. The Communist loses Power at the end of any Power Struggle where the Democrat wins the Struggle, and rolls a modified 4 or better on his VP roll. The Communist can also choose to give up Power voluntarily even if the Democrat doesn't take Power. If the Communist loses Power in a country, the Scoring card for the country is permanently out of game. If he retains Power, he scores VPs based on the country's Power value and the card stays in the game. Chris was clearly intending to give up on Poland no matter what; he doesn't want Poland to score again.

*** Scoring in Poland ***
Communist: 3(presence) +1(battlegrounds) = 4
Democrat: 6(domination) +2(battlegrounds) = 8
VPs up 4, now at 5

** The Poland Scoring card is permanently removed. **

BRUCE - The Democrats score Domination in Poland before the card is removed from the game.

DANIEL - My decision to not throw away cards in the struggle stems from the fact that I only had one petition and only two cards in Strike and March. My best odds were therefore by winning with Rallys and that gives him initiative if I do. I couldn't take that risk even if I had two worthless cards in Intellectual leader 3. However, I needed to discard one more useful card AND risk a quick Commie victory since he goes first. If I had broken his initiative I had most likely beat him up pretty badly with +2 from Rally. Now he got a helpful double 1, giving me nothing. I think I need to point out that Chris was very lucky here in this struggle.



Turn 2, Democrat action round 3

The Democrats play the following card for an attempt on the Tiananmen Square track:
#28 Ops 3: Factory Party Cells (Communist)

** Tiananmen Square (5 needed) die roll: 5 +3(card) +1(reformer) = 9
Democrat progress on the Tiananmen Square Track is now at Students Rally
The Democrats may now play all Ops 1 cards as if they were Ops 2s.

BRUCE - With no immediate threats from the Communists hanging in the air, this is the perfect time to make a Tiananmen Square attempt before the +1 drm from the track is lost.

Turn 2, Communist action round 4

The Communists play the following card for an attempt on the Tiananmen Square track:
#39 Ops 2: Eco-Glasnost * (Democrat)

** Tiananmen Square (6 needed) die roll: 6 +2(card) +1(already attempted) = 9
Communist progress on the Tiananmen Square Track is now at Reformer Discredited

[i]BRUCE - And Chris responds in kind--the +1 drm is no longer in effect. This attempt highlights another small difference from the Twilight Struggle Space Race track: if you have failed at least one attempt to enter a space on the Tiananmen Square track, you receive a +1 bonus to all future attempts until you succeed.


Turn 2, Democrat action round 3

The Democrats play the following card as an Event:
#17 Ops 3: Roundtable Talks (Democrat)

Place in front of the Democratic Player. In the next Power Struggle the Democrat randomly draws 2 Power Struggle cards from the Communist hand. Then place this card in the discard pile.

BRUCE - This is an event that I can never bring myself to play as the Democrat. Yes, it's a sweet 4 card swing in the Power Struggle, but I usually feel that I need the Ops 3 somewhere to either counter threats, or create some of my own. In this particular instance, the Democrat probably has the Ops to spare, but at the same time, exactly how important is the Power Struggle in Hungary? According to the way Chris and Daniel are playing, very important, but there don't seem to be that many points up for grabs here.

DANIEL - Roundtable Talks is a very undervalued event and I tend to play it as often as I can as Democrat.

Turn 2, Communist action round 4

The Communists play the following card to place support:
#11 Ops 2: Dissident Arrested (Communist)
2 Communist support added to Brno, now at 3

BRUCE - Game on in Czechoslavakia. Chris establishes himself in one of the spaces in the Czech worker's triangle. Why is this so important? First, it bears mentioning that forming triangles of controlled spaces is a very good thing in 1989. The spaces mutually guard each other against enemy support checks and thus form a very solid defensive position. In the specific instance of the Czech worker's triangle, the Communists can sometimes achieve a lockdown of every battleground in the country if they can control it. However, if they cannot achieve and maintain this triangle, they will usually lose it altogether, because the Democrat has two spaces (Katowice and the Czech Catholic Church) adjacent to the triangle while the Communist only has one (Praha). This gives the Democrat favorable Support Check drms that cannot be negated without complete control of the triangle.

Turn 2, Democrat action round 5

The Democrats play the following card to place support:
#5 Ops 3: General Strike * (Democrat)
3 Democrat support added to Bratislava, now at 3

BRUCE - Daniel has enough Ops to meet Chris's threat. He controls his own space in the triangle, but his space is supported by the Czech Catholic Church. He is ahead in the race for the worker's triangle: Chris will not be able to make a serious play for it without at least exposing himself to a +1 Support Check.

Turn 2, Communist action round 6

The Communists play the following card to place support:
#35 Ops 3: Heal Our Bleeding Wound * (Communist)
3 Communist support added to Ostrava, now at 3

BRUCE – Chris makes that serious play, occupying his 2nd space in the triangle and threatening a +1 Support Check against the 3rd space (Bratislava). However, before he can make that, the Democrat still has a chance to take +1 Support Checks against Ostrava.



Turn 2, Democrat action round 6

The Democrats play the following card for Ops
Card: #13 Ops 1: Stasi * (Communist)

For the rest this turn the Democratic Player must reveal the card he will play this action round before the Communist plays his card.

They elect to have the Communist event occur first.

** The Stasi card is permanently removed. **

The Democrats use the Stasi card to place support:
2 Democrat support added to Katowice, now at 2

BRUCE - Thanks to Daniel's progress on the Tiananmen Square track, he gets to play the Stasi card as an Ops 2. He places 2 SPs in Katowice, to gain leverage against Ostrava, but this permits the Communist to make good his threat to make Support Checks in Bratislava and possibly take the triangle. Not knowing Chris has only an Ops 1 coming (low Ops cards are not as good for Support Checks), I would go directly with +1 Support Checks against Ostrava. That has a 75% chance of removing at least one SP and eliminating the positive drm against Bratislava. It also has some big upside if the dice are kind. All in all, the expected net gain in SPs for the Support Checks averages out to exactly 2. Considering that even if I only get one, the move accomplishes something, I'd rather take my expected 2 in Ostrava.

DANIEL - 2 Ops is too low for Support Checks. I had no idea knowing that he was low on Ops and I didn't want to waste a card, especially since my rolls could have been too low to accomplish anything. Better to slowly build up and replace what he removes in order to make it tough for him in the long run.

Stasi: The Democrat sets the following card aside to be played next:
#25 Ops 3: Perestroika * (Communist)

BRUCE - Stasi is something usually best avoided on the final card play of the turn, but so is Perestroika. It doesn't bother Daniel too much to show Chris that this is coming next.

Turn 2, Communist action round 7

The Communists play the following card for Ops
Card: #4 Ops 1: Michnik * (Democrat)

Place 3 Democratic SPs in the Polish Intellectuals space.

They elect to have the Democratic event occur first.

** The Michnik card is permanently removed. **
Democratic support in Polish Writers increased by 3, now at 3

The Communists use the Michnik card to place support:
1 Communist support added to Stara Zagora, now at 3

BRUCE - Chris plays his Ops 1, and he too chooses to take the sure SP instead of risking +1 Support Checks against Bratislava. Support checks with the weak Ops 1 will waste the card 56% of the time, but if they don’t, they take away a Support Check modifier. It's not as mathematically Ops efficient as it would be with an Ops 2, but good upside for the risk nonetheless.

Turn 2, Democrat action round 7

The Democrats play the following card for Ops
Card: #25 Ops 3: Perestroika * (Communist)

+1 Ops value for all cards played by the Communist player for the rest of this turn

They elect to have the Communist event occur first.

** The Perestroika card is permanently removed. **

The Democrats use the Perestroika card to place support:
1 Democrat support added to Katowice, now at 3
1 Democrat support added to Leipzig, now at 1
1 Democrat support added to Szeged, now at 7

BRUCE - With the SP in Katowice, Daniel has loaded up a +2 drm against Ostrava. However, now Chris has the opportunity to Support Check in Bratislava with a brand new hand at the start of next turn, possibly with Gorbachev Charms the West. I still see no reason not to jump directly on Ostrava with Support Checks. The SPs in Katowice are meaningless once the worker triangle is controlled: if it's not needed to take the triangle, then controlling it should be bypassed. On the other hand, this move also allows Daniel to threaten expansion in East Germany, so another portion of the map is now being contested.

** End of Turn 2 **

BRUCE - It was a very good turn for Daniel. He won Poland with Domination, has a better position in Hungary, and has the upper hand in the battle for the Czech worker's triangle. However, he has yet to place a single SP in the Balkans and his position in Czechoslavakia is extremely vulnerable to a first turn Gorbachev Charms the West. Somebody will get the card: who will it be?

DANIEL – I had a good hand and I was able to use it to get strong in both early year countries.

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** Start of Turn 3 **

************************************************************
** The deck is being shuffled. **
************************************************************

BRUCE - The shuffle pattern of 1989 is the same as Twilight Struggle: in addition to the normal shuffles at the beginning of Mid Year (Turn 4) and Late Year (Turn 8), the deck is usually reshuffled on Turn 3, Turn 7, and occaisionally Turn 10.

** Turn 3 Action Phase **

Communist Strategy Hand
#26 Ops 1: Helsinki Final Act * (Democrat) (red)
#34 Ops 2: Fidesz * (Democrat)
#23: Hungary Scoring
#31 Ops 2: Intelligentsia (Democrat)
#10 Ops 3: Cult of Personality * (Communist)
#1 Ops 2: Legacy of Martial Law * (Communist)
#11 Ops 2: Dissident Arrested (Communist)
#29 Ops 1: Jan Palach Week * (Democrat)

BRUCE - Chris must have groaned when he saw this. For the 3rd straight hand, no Ops 4s, plus this hand only has a single Ops 3! This of course means that Daniel has Gorbachev Charms the West, and I assume Chris knows this. It looks like another turn of damage control for the Communists. I expect Chris to try to salvage the western half of Czechoslavakia by controlling Praha and the Czech Writers before playing Jan Palach Week and Support checking them out. Taking Praha will also help delay the inevitable loss of Brno. Figure Chris to hold Helsinki for another turn, while sending Intelligentsia to the TS Track.

Democrat Strategy Hand
#21 Ops 2: Common European Home
#7 Ops 2: State Run Media * (Communist)
#15 Ops 3: Honecker * (Communist)
#14 Ops 4: Gorbachev Charms the West
#32 Ops 2: Peasant Parties * (Communist)
#35 Ops 3: Heal Our Bleeding Wound * (Communist)
#30 Ops 1: Tear Gas * (Communist)
#5 Ops 3: General Strike * (Democrat)

BRUCE - Daniel is of course thrilled to see Gorbachev. However, there are 5 Communist events to work around, and there's nothing to help him get into the Balkans. Common European Home and the Tiananmen Square Track should take care of the worst two enemy events: State Run Media and Honecker. The others are unpleasant, but manageable. Daniel will at the very least take Ostrava this turn. If Chris delays too long in playing Hungary Scoring, he might try and use Gorbachev to try and roll up Hungary, but if not, I expect to see Daniel creating problems for Chris in East Germany.

Turn 3, Communist action round 1

The Communists play the following card for 2 support checks:
#10 Ops 3: Cult of Personality * (Communist)

Support Check attempt in Bratislava (stability 3):
** Bratislava die roll = 4 (+3 ops, +1 mod) = 8
The modified roll exceeds the doubled stability by 2.
Democratic support in Bratislava reduced by 2, now at 1

Support Check attempt in Bratislava (stability 3):
** Bratislava die roll = 6 (+3 ops, +1 mod) = 10
The modified roll exceeds the doubled stability by 4.
Democratic support in Bratislava reduced by 1, now at 0
Communist support in Bratislava increased by 3, now at 3

BRUCE - Chris spends his only Ops 3 to take advantage of that +1 drm against Bratislava while he still has it, and receives a perfect set of rolls! The first one knocks Democrat SPs down to 1, which allows a second roll, and then the 6 gives the Communists full control of the space and the triangle. This is good enough to hold it against normal Support Checks, but Daniel has the Gorbachev card in his hand, and will almost certainly play it next round. Still, thanks to this move, it's going to take much longer for Daniel to roll up the worker's triangle. Also, this move serves to put a Communist card in the discard pile for Honecker to draw. If Chris hadn't done that, Daniel could have played Honecker on his first round instead of having to work around Honecker.

The Democrats play the following card as an Event:
#14 Ops 4: Gorbachev Charms the West

Remove 2 opoonent SPs and make a support check using the Ops value of this card. May not be played as an Event after Breakaway Baltic Republics.

Communist support in Brno reduced by 1, now at 2
Communist support in Bratislava reduced by 1, now at 2

Support Check attempt in Ostrava (stability 3):
** Ostrava die roll = 1 (+4 ops, +2 mod) = 7
The modified roll exceeds the doubled stability by 1.
Communist support in Ostrava reduced by 1, now at 2

BRUCE - A very predictable move, because this is a classic example of how to use the Gorbachev card. The two removed SPs break control in two adjacent spaces to the Support Check target, improving the modifier by 2, and then the Support Check is supposed to do the rest. However, the die roll of 1 means things don't work out as well as hoped. The cards have been not very good to Chris, but the last few die rolls have been worth a bunch of Ops.



Turn 3, Communist action round 2

The Communists play the following card for Ops
Card: #34 Ops 2: Fidesz * (Democrat)

Place 5 Democratic SPs in the Hungary Student space.

They elect to have the Democratic event occur first.

** The Fidesz card is permanently removed. **

Democratic support in Eotvos Lorand U. increased by 5, now at 11

BRUCE - 11 Democrat SPs? There must be a McDonald's in every dormitory!

The Communists use the Fidesz card to place support:
1 Communist support added to Brno, now at 3
1 Communist support added to Bratislava, now at 3

BRUCE - If Chris had a second Ops 3 card, he could retake the entire triangle. Instead, he makes the best play he has. He's still up 2 SPs in the fight for the worker's triangle; he just doesn't have good enough cards to keep it against a concentrated effort by Daniel. Even if Daniel does make that effort, it's going to take him far longer to take the worker triangle than he originally planned.

Turn 3, Democrat action round 2

The Democrats play the following card for an attempt on the Tiananmen Square track:
#15 Ops 3: Honecker * (Communist)
** Tiananmen Square (6 needed) die roll: 1 +3(card)
No effect.

BRUCE - Daniel gives up and lets Chris have the Czech worker triangle if he wants it; he doesn't know that Chris's hand is so weak. Before playing to the Tiananmen Square track, though, I think I might have tried to play Tear Gas for 2 Ops somewhere. It won't be worth 2 Ops if Chris makes a successful Tiananmen Square attempt himself.

Turn 3, Communist action round 3

The Communists play the following card for an attempt on the Tiananmen Square track:
#26 Ops 1: Helsinki Final Act * (Democrat) (red)

** Tiananmen Square (6 needed) die roll: 1 +1(card)
No effect.

BRUCE - Chris tries to make that successful Tianamen Square attempt, but he rolls low and fails. I guessed he'd hold Helsinki for one more turn to send Intelligensia to the track, but it appears it will be the other way around.

Turn 3, Democrat action round 3

The Democrats play the following card for Ops:
#7 Ops 2: State Run Media * (Communist)

They also play Common European Home to cancel the Communist event

BRUCE – Common European Home works exactly like Twilight Struggle’s U.N. Inverention.

The Democrats play the following card to place support:
#7 Ops 2: State Run Media * (Communist)
2 Democrat support added to Halle, now at 2

BRUCE - Daniel ignores the Czech Worker triangle and the upcoming Power Struggle in Hungary to spread out in East Germany. I am surprised he is giving up the Czech worker triangle without a fight--complete Communist control of Czechslavakia is a serious threat if they hold the triangle.

DANIEL - As you said, I had no idea that Chris was so low on Ops. I decided to come back later and for now focus my attention elsewhere.

Turn 3, Communist action round 4

The Communists play the following card as an Event:
#23: Hungary Scoring

BRUCE - After all the attention on Hungary in the first two turns, on the turn where Hungary Scoring is finally in someone's hand, the players spend the first half of the turn ignoring it!



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

Communist: 6(1st city) +6(2 each additional city) = 12 cards
Democrat: 6(1st city) +8(2 each additional city) = 14 cards

** Roundtable Talks: The Democrat draws March from the Communist Battle Hand **
** Roundtable Talks: The Democrat draws Intellectual leader 3 from the Communist Battle Hand **

Communist Battle Hand
March 5
March 4
March 3
Strike 6
Strike 5
Petition 5
Intellectual leader 3
Elite leader 3
Elite leader 3
Scare Tactics: Remove 1 opponent SP in country of Power Struggle, lose initiative

BRUCE - Chris's hand is knocked down to 10 cards by Roundtable Talks, but he does have two usable leaders. He also has the first wild card we've seen: Scare Tactics. His chances aren't great, but he has an interesting choice of opening card play: you could argue for any of the three suits he has, and also for the wild card.

Democrat Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
Rally in the Square - auto CA
March 6
March 3
March 3
Strike 4
Strike 4
Strike 3
Intellectual leader 3
Intellectual leader 3
Elite leader 3
Elite leader 3
Worker leader 3
Church leader 3
Student leader 3

BRUCE - What a great hand! With a 16-10 card advantage and 4 usable leaders, Daniel feels comfortable discarding his three useless leaders to Raise the Stakes even though he has no Petition cards. He'll be playing Rallies every time he has the initative.

** The Democrat discards 3 Battle Cards to Raise the Stakes **
Card discarded: Elite leader 3
Card discarded: Elite leader 3
Card discarded: Church leader 3
The winner of the Power Struggle will receive a +1 drm to his VP and Support Removal die rolls

The Communist plays Scare Tactics to remove a Democrat SP from Hungarian Writers
Democratic support in Hungarian Writers reduced by 1, now at 1
The Democrat automatically gains the initiative after Scare Tactics.

BRUCE - Chris knows that Daniel has at least one Intellectual leader thanks to the one he lost to Roundtable Talks, so he sacrifices the initiative to remove an SP from the Hungarian Writers space to break control there and render all Intellectual leaders unplayable.

The Democrat attacks with a Rally in the Square - auto CA
The Communist matches with a Elite leader 3.
Counterattack is automatically successful!

BRUCE - Even without the two Intellectual leaders, Daniel still has two usable leaders, and likes his chance for the all-out Rally in the Square win. Chris is forced to use his Elite leader as a Rally to match.

The Communist attacks with a Strike 6
The Democrat matches with a Strike 3.
** Democrat counterattack die roll: 5 -- (needs a 6): counterattack fails.

BRUCE - Chris needs to find a weakness. He plays a Strike 6, which is relatively safe from counterattack to see how Daniel responds. Daniel matches, and fails the counterattack.

The Communist attacks with a Petition 5
The Democrat matches with a Worker leader 3.
** Democrat counterattack die roll: 4 -- (needs a 5): counterattack fails.
The Communist attacks with a Elite leader 3 played as a Petition
The Democrat matches with a Student leader 3.
** Democrat counterattack die roll: 4 -- (needs a 3): counterattack is successful!

BRUCE - Chris finds the weakness in Daniel's hand as Daniel is forced to match the Petition with a leader. Chris plays his last leader as a Petition, hoping that Daniel is out of leaders, but Daniel has one last one and is able to match and counterattack.

The Democrat attacks with a Rally in the Square - auto CA
The Communist does not match the Rally in the Square - auto CA:

** The Democrat wins the Power Struggle in Hungary!!! **
** Power Struggle Support Loss die roll: 3 +2(Rally) +1(raised stakes) = 6 -- 3 support to be removed
Communist support in Szekesfehervar reduced by 1, now at 0
Communist support in Tatabayna reduced by 1, now at 3
Communist support in Miskolc reduced by 1, now at 3
** Power Struggle VP die roll: 5 +2(Rally) +1(raised stakes) = 7 -- 4 VPs awarded, plus Power
VPs up 4, now at 9

*** Scoring in Hungary ***
Communist: 1(presence) +2(battlegrounds) = 3
Democrat: 1(presence) +2(battlegrounds) = 3

** The Hungary Scoring card is permanently removed. **

BRUCE - Winning with a Rally in the Square gives Daniel a +2 drm to his die rolls, in addition to the +1 he gets for Raising the Stakes. He gets as many VPs as possible from the Power Struggle and forces the Communists out of power. His play of Roundtable Talks as an event looks like it was worth the 3 Ops.

DANIEL - those 4 cards extra from Roundtable Talks did most likely make the difference.

Turn 3, Democrat action round 4

The Democrats play the following card for Ops
Card: #30 Ops 1: Tear Gas * (Communist)

Place in front of the Communist Player. In his next Support Check roll in a Student space he receives a +1 drm, then remove this card from the game.

They elect to have the Communist event occur first.

** The Tear Gas card is permanently removed. **

The Democrats use the Tear Gas card to place support:
1 Democrat support added to Halle, now at 3
1 Democrat support added to Magdeburg, now at 1

BRUCE - Again, Daniel prefers to place in East Germany over competing for the Czech worker triangle. East Germany is worth more points, but with the prerequisite for The Monday Demonstrations (St. Nicolas's Church) already played, things are already looking pretty good there. I'd be tempted to try and succeed somewhere else as well, but Daniel is taking no chances, especially since he has just enabled the Tear Gas event for Chris. Note that he receives 2 SPs for his Ops 1 due to his progress on the Tiananmen Square track.

Turn 3, Communist action round 5

The Communists play the following card to place support:
#1 Ops 2: Legacy of Martial Law * (Communist)
1 Communist support added to Praha, now at 3
1 Communist support added to Czech Writers, now at 2

BRUCE - Chris controls the spaces adjacent to Charles University to have a +2 modifier when he plays Jan Palach Week. I'll bet Chris wished he had an extra Op to control Ostrava as well!

Turn 3, Democrat action round 5

The Democrats play the following card for Ops
Card: #32 Ops 2: Peasant Parties * (Communist)

Place 4 Communist SPs in Farmer spaces, no more than 2 per space.

They elect to have the Communist event occur first.

** The Peasant Parties card is permanently removed. **
2 Communist support added to Erfurt, now at 2
2 Communist support added to Craiova, now at 2

The Democrats use the Peasant Parties card to place support:
2 Democrat support added to Magdeburg, now at 3

BRUCE - One of the points of Daniel's play in East Germany is revealed with this play. Chris's 2 SPs in Erfurt would normally give him access to the southwest of East Germany, but Daniel is able to seal the Communists in by controlling Magdeburg. Chris's other 2 Farmer SPs go to Craiova in Romania. Craiova is a nice space--it's a rock solid stability 4 space that gives nice modifiers in the south of Romania.



Turn 3, Communist action round 6

The Communists play the following card for Ops

Card: #29 Ops 1: Jan Palach Week * (Democrat)

Place 6 Democratic SPs in the Charles University space.
They elect to have the Democratic event occur first.

** The Jan Palach Week card is permanently removed. **
Democratic support in Charles University increased by 6, now at 6

The Communists use the Jan Palach Week card for 2 support checks:

Support Check attempt in Charles University (stability 1):
** Charles University die roll = 1 (+1 ops, +3 mod) = 5
The modified roll exceeds the doubled stability by 3.
Democratic support in Charles University reduced by 3, now at 3

Support Check attempt in Charles University (stability 1):
** Charles University die roll = 1 (+1 ops, +2 mod) = 4
The modified roll exceeds the doubled stability by 2.
Democratic support in Charles University reduced by 2, now at 1

BRUCE - Right according to plan, but Chris rolls two ones in a row! The Democrats keep the space. Daniel could try to cause trouble by Support Checking the Czech Writers, although with Communist control of Praha, the long term Support Check modifiers favor Chris, so I don't think he'll do this. Even if he does nothing, the double ones are going to force Chris to spend another Support Check finishing the job.

Turn 3, Democrat action round 6

The Democrats play the following card for Ops
Card: #35 Ops 3: Heal Our Bleeding Wound * (Communist)

If played in Early Year, -3 VPs. If played in Mid Year, -1 VP. If played in Late Year, +3 VPs

They elect to have the Communist event occur first.

** The Heal Our Bleeding Wound card is permanently removed. **
VPs down 3, now at 6

The Democrats use the Heal Our Bleeding Wound card for 2 support checks:

Support Check attempt in Czech Writers (stability 2):
** Czech Writers die roll = 5 (+3 ops, +1 mod) = 9
The modified roll exceeds the doubled stability by 5.
Communist support in Czech Writers reduced by 2, now at 0
Democratic support in Czech Writers increased by 3, now at 3

Support Check attempt in Ostrava (stability 3):
** Ostrava die roll = 2 (+3 ops) = 5
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - Daniel decides it's worth Support Checking in the Czech Writers space to make it much harder for Chris to clean up the mess caused by his double ones. He then tries a Support Check against Ostrava with no modifier, and gets no result. Without a favorable second Support Check, I think I'd just play 3 Support points directly into Ostrava. If he manages to take Ostrava, he gets favorable modifiers in the rest of the traingle. Instead, Daniel is competing in an area where the Support Check modifiers don't favor him.

Turn 3, Communist action round 7

The Communists play the following card to place support:

#11 Ops 2: Dissident Arrested (Communist)
1 Communist support added to Berlin, now at 3
1 Communist support added to Stara Zagora, now at 4

BRUCE - Chris wisely controls a space in Bulgaria in case Bulgaria Scoring is dealt next turn, and also adds a 2nd battleground in East Germany. Still no love for Ostrava? Perhaps I overvalue the Czech worker triangle, because Daniel and Chris are better players than I am and they're ignoring it right now.

Turn 3, Democrat action round 7

The Democrats play the following card as an Event:
#5 Ops 3: General Strike * (Democrat)

In his next Action Round the Communist must discard a card and roll a die. To end the strike the total of the Ops value plus die roll must exceed 5. The Communist must continue to discard a card and roll a die each Action Round until the strike is over, though he may play a Scoring Card during the strike.

** The General Strike card is permanently removed. **

BRUCE - General Strike is 1989's version of TS's Bear Trap/Quagmire. The resolution of it is slightly different: you may discard any card you like, plus the strength of the card you discard influences your success. Daniel plays it here, enabling him to effectively have the first action round of Mid-Year, plus any bonus rounds should Chris fail his General Strike roll.

** End of Turn 3 **

BRUCE - Early War ends with the VP marker at +6 in favor of the Democrats. Chris as the Communist has lost power in both Early Year countries, but has decent prospects in all the other countries, especially the Balkans where the Democrats have yet to place an SP.

DANIEL – In general, I think Chris has been very lucky with rolls so far, however my cards have been in general of higher Ops. This will change later as you might notice.

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Bruce Wigdor
United States
Lake Hiawatha
New Jersey
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** Start of Turn 4 **

** The Mid Year cards are added to the deck **

************************************************************
** The deck is being shuffled. **
************************************************************

** Turn 4 Action Phase **

Communist Strategy Hand
#31 Ops 2: Intelligentsia (Democrat)
#2 Ops 4: Solidarity Legalized * (Democrat) (red)
#69 Ops 3: Systematization * (Communist)
#45 Ops 4: Soviet Troop Withdrawals * (Democrat)
#47 Ops 3: Bulgarian Turks Expelled * (Communist)
#52 Ops 3: Normalization * (Communist)
#27 Ops 3: Consumerism (Democrat)
#28 Ops 3: Factory Party Cells (Communist)

BRUCE - Finally, Chris gets some high value cards. Several of them are Democrat events, but he's going to discard at least one of those due to the General Strike, and another on the Space Race. He actually might not mind staying in the General Strike for a few rounds to get rid of the other ones.

Democrat Strategy Hand
#51 Ops 2: 40th Anniversary Celebration * (Communist)
#75 Ops 3: Exit Visas * (Democrat)
#59 Ops 2: GrenzTruppen * (Communist)
#65 Ops 3: Presidential Visit * (Democrat)
#72 Ops 3: Peasant Parties Revolt * (Democrat)
#74 Ops 3: FRG Embassies * (Democrat)
#50 Ops 3: The Sinatra Doctrine * (Democrat)
#78 Ops 2: Workers Revolt

BRUCE - This looks like a good hand to play The Sinatra Doctrine: a lot of friendly Ops 3s to boost into Ops 4s, and no bad Communist events to work around. This could be a turn for a lot of Support Checks for Daniel (support checks are best done with high value cards, due to the fact that you get 2 Support Checks for each card play). I expect him to hold Exit Visas for a future turn when he holds more Communist events and/or Scoring cards.

Turn 4, Communist action round 1

The Communist discards the following card because of General Strike:
#45 Ops 4: Soviet Troop Withdrawals * (Democrat)
General Strike ends on a modified die roll of 6 or more: ** Die Roll = 5 (+4) = 9 -- The General Strike is over!

BRUCE - Chris wants no part of a multi-round General Strike: he discards an Ops 4 to maximize his chances of ending the strike, and he succeeds.

Turn 4, Democrat action round 1

The Democrats play the following card as an Event:
#50 Ops 3: The Sinatra Doctrine * (Democrat)

+1 Ops value for cards played by the Democratic Player the rest of this turn.

** The The Sinatra Doctrine card is permanently removed. **

BRUCE - No surprise here. Expect Daniel to play all his Democrat event cards for Operations to capitalize on this event.

Turn 4, Communist action round 2

The Communists play the following card to place support:
#69 Ops 3: Systematization * (Communist)
2 Communist support added to Erfurt, now at 4
1 Communist support added to Ostrava, now at 3

BRUCE - Finally, somebody takes the CZ worker triangle! Chris also takes Erfurt to negate Daniel's Domination of East Germany. It also might help set up a good Support Check since The Wall is in effect.

Turn 4, Democrat action round 2

The Democrats play the following card for Ops
Card: #59 Ops 2: GrenzTruppen * (Communist)

-1 modifier for Democratic Support Checks in East Germany the rest of this turn.

They elect to have the Communist event occur first.

** The GrenzTruppen card is permanently removed. **

The Democrats use the GrenzTruppen card to place support:
3 Democrat support added to K-Marx-Stadt, now at 3

BRUCE - Daniel answers right back in East Germany and regains Domination, although he lets GrenzTruppen trigger near the start of the turn. He must not be planning any Support Checks in East Germany. In one sense, this is surprising because The Sinatra Doctrine is good for Support Checks. However, Berlin is the only target in East Germany, so Daniel's not really sacrificing much. Where's he going with the rest of the high Ops this turn? My guess is that he's going to play Systematization to get that out of the way, after which he will try to spread into the Balkans.

Turn 4, Communist action round 3

The Communists play the following card to place support:
#52 Ops 3: Normalization * (Communist)
3 Communist support added to Rostock, now at 3

BRUCE - Chris takes one of the worker spaces north of Berlin to once again break Domination, and also to help support Berlin against future Support Checks. Do we have another situation here where each player thinks the other has East Germany Scoring?

Turn 4, Democrat action round 3

The Democrats play the following card for an attempt on the Tiananmen Square track:
#51 Ops 2: 40th Anniversary Celebration * (Communist)

** Tiananmen Square (6 needed) die roll: 3 +3(card) +1(already attempted) = 7
Democrat progress on the Tiananmen Square Track is now at Foreign News Coverage
The Democrat draws three cards--he will hold 1, and discard 2.

Card held: #8 Ops 4: Prudence
Card discarded: #80 Ops 3: Nepotism * (Communist)
Card discarded: #44 Ops 3: Inflationary Currency *

BRUCE - Daniel makes it to the 3rd space of the Tiananmen Square Track, and is rewarded with a really nice one time effect. The Nepotism card is bypassed, and Daniel gets an Ops 4 to be boosted by Sinatra Doctrine!

Turn 4, Communist action round 4

The Communists play the following card for an attempt on the Tiananmen Square track:
#27 Ops 3: Consumerism (Democrat)

** Tiananmen Square (6 needed) die roll: 6 +3(card) +1(already attempted) = 10
Communist progress on the Tiananmen Square Track is now at Students Dispersed
The Democrats may no longer play all Ops 1 cards as if they were Ops 2s.

BRUCE - Chris answers back on the Tiananmen Square Track, and negates Daniel's ability to play Ops 1s as Ops 2s. Not that Daniel has any this turn!

Turn 4, Democrat action round 4

The Democrats play the following card as an Event:
#74 Ops 3: FRG Embassies * (Democrat)

+1 modifier for Democratic Support Checks in Eastern Europe the rest of this turn.

** The FRG Embassies card is permanently removed. **

BRUCE - A surprise: we're already on Action Round 4 and Daniel is pausing to play this--there's only 3 more card plays left to take advantage of this, but with Sinatra Doctrine combined with this and some high Ops cards, Daniel can expect some thunderous Support Checks. There can only be one target: Czechoslavakia: he should have enough firepower here to blow away the Czech Worker's triangle. Chris controls the triangle, but only barely. Will he reinforce it to force Daniel to work hard to take it, or will he dismiss it as a lost cause?



Turn 4, Communist action round 5

The Communists play the following card to place support:
#47 Ops 3: Bulgarian Turks Expelled * (Communist)
3 Communist support added to Scherwin, now at 3

BRUCE - Chris fills in the northern triangle in East Germany. He's given himself a position with good chance of withstanding The Monday Demonstrations if they trigger.

Turn 4, Democrat action round 5

The Democrats play the following card for 2 support checks:
#8 Ops 4: Prudence

Support Check attempt in Ostrava (stability 3):
** Ostrava die roll = 5 (+5 ops, +1 mod) = 11
The modified roll exceeds the doubled stability by 5.
Communist support in Ostrava reduced by 3, now at 0
Democratic support in Ostrava increased by 2, now at 2

Support Check attempt in Bratislava (stability 3):
** Bratislava die roll = 2 (+5 ops, +1 mod) = 8
The modified roll exceeds the doubled stability by 2.
Communist support in Bratislava reduced by 2, now at 1

BRUCE - The first of the Support Checks come down and average luck is enough to produce a big turnaround. Chris is in danger of a total collapse in Czechoslavakia.

Turn 4, Communist action round 6

The Communists play the following card to place support:
#28 Ops 3: Factory Party Cells (Communist)
2 Communist support added to Bratislava, now at 3
1 Communist support added to Sofia, now at 3

BRUCE - Chris tries to throw a few roadblocks in Daniel's way in Czechoslavakia, and then takes a second space (and Domination) in Bulgaria.

Turn 4, Democrat action round 6

The Democrats play the following card to place support:
#78 Ops 2: Workers Revolt
1 Democrat support added to Ostrava, now at 3
2 Democrat support added to Leipzig, now at 3

BRUCE - Daniel fills in Ostrava for a better modifier against Bratislava and Brno, and also takes Leipzig to even the country count in East Germany at 5 apiece. However, this means that he will only be getting 2 action rounds of benefit from his FRG Embassies card: it might have been better to just use the FRG Embassies card for Support Checks straight up.

Turn 4, Communist action round 7

The Communists play the following card for Ops
Card: #2 Ops 4: Solidarity Legalized * (Democrat) (red)

Place a Democratic SP in every uncontrolled Worker and Farmer space in Poland.

The Communist may no longer make Support Checks in Gdansk. Allows play of Walesa.

They elect to have the Democratic event occur first.

** The Solidarity Legalized card is permanently removed. **

Democratic support in Bialystok increased by 1, now at 1
Democratic support in Gdansk increased by 1, now at 2
Democratic support in Krakow increased by 1, now at 2
Democratic support in Lodz increased by 1, now at 1
Democratic support in Lublin increased by 1, now at 1
Democratic support in Szcecin increased by 1, now at 1

The Communists use the Solidarity Legalized card for 2 support checks:

Support Check attempt in Charles University (stability 1):
** Charles University die roll = 6 (+4 ops) = 10
The modified roll exceeds the doubled stability by 8.
Democratic support in Charles University reduced by 1, now at 0
Communist support in Charles University increased by 7, now at 7

Support Check attempt in Czech Writers (stability 2):
** Czech Writers die roll = 3 (+4 ops, +1 mod) = 8
The modified roll exceeds the doubled stability by 4.
Democratic support in Czech Writers reduced by 3, now at 0
Communist support in Czech Writers increased by 1, now at 1

BRUCE - Poland is a lost cause and out until Final Scoring, so Chris takes the pain of the Solidarity Legalized event there, and tries to take back the student and intellectual spaces in Czechoslavakia. His dice are good, and now it should be fairly easy for him to hold those spaces. The worker triangle is lost, but Chris now is firmly entrenched in the western part of the country.

Turn 4, Democrat action round 7

The Democrats play the following card for 2 support checks:
#72 Ops 3: Peasant Parties Revolt * (Democrat)

Support Check attempt in Bratislava (stability 3):
** Bratislava die roll = 4 (+4 ops, +2 mod) = 10
The modified roll exceeds the doubled stability by 4.
Communist support in Bratislava reduced by 3, now at 0
Democratic support in Bratislava increased by 1, now at 1

Support Check attempt in Czech Writers (stability 2):
** Czech Writers die roll = 5 (+4 ops) = 9
The modified roll exceeds the doubled stability by 5.
Communist support in Czech Writers reduced by 1, now at 0
Democratic support in Czech Writers increased by 4, now at 4

BRUCE - The first Support Check in Bratislava is predictable, but I don't understand the purpose of the second one in Czech Writers. The die roll is nice, but even so, that's going to be easy for Chris to take back thanks to the to the positive Support Check modifier from Charles University. Since Helsinki Final Act is not in play, Brno was a far better choice for the 2nd check.

** End of Turn 4 **

BRUCE - Turn 4 focused almost entirely on East Germany and Czechsolavakia, and now that the smoke has cleared, the positions in both countries are very even.

DANIEL - I waited with FRG Embassies for a reason: I hoped to draw Chris good and high cards out early and give me a strong finish on Czechoslovakia without him being able to respond as well as doing some things in Germany at the same time. Supporting Czech Writers instead of Brno was however a mistake from my part. Unfortunately, Chris had a good hand that turn, so my damage inflicted was less than I hoped. It should also be pointed out that I tend to ignore Romania in my games and I could not place in Bulgaria at this point.
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Bruce Wigdor
United States
Lake Hiawatha
New Jersey
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** Start of Turn 5 **

** Turn 5 Action Phase **

Communist Strategy Hand
#31 Ops 2: Intelligentsia (Democrat)
#73 Ops 2: Laszlo Tokes * (Democrat) (red)
#70 Ops 2: Securitate * (Communist)
#68 Ops 3: Klaus and Komarek * (Democrat)
#61 Ops 4: The Monday Demonstrations * (Democrat)
#57 Ops 2: Central Committee Reshuffle * (Communist)
#43: Bulgaria Scoring
#12 Ops 2: Apparatchiks * (Communist)

BRUCE - Chris has been dealt The Monday Demonstrations card, which is very interesting. The Monday Demonstrations is probably the strongest event in the deck. It gives the Democrats FIVE Support Checks in East Germany, all using its Ops strength of 4! While Daniel doesn't have any typically good Support Checks to make, 5 die rolls at strength 4 can make up for a lot of bad modifiers. I don't expect Chris to get cute and let the event trigger, especially with East Germany Scoring unplayed. I expect Chris to send the card to the Tiananmen Square Track, quite possibly on the first card play of the turn. Another possible first card play is Bulgaria Scoring: Chris has Domination and would like to play it before Daniel establishes Presence.

Democrat Strategy Hand
#75 Ops 3: Exit Visas * (Democrat)
#65 Ops 3: Presidential Visit * (Democrat)
#76 Ops 2: Warsaw Pact Summit * (Communist)
#54 Ops 3: The Crowd Turns Against Ceausescu * (Democrat) (red)
#3 Ops 3: Walesa * (Democrat)
#71 Ops 3: Kiss of Death * (Democrat)
#42: East Germany Scoring
#56 Ops 2: Foreign Television * (Democrat)

BRUCE - Daniel receives a comfortable hand, with only one Communist event. Since that is the case, Daniel will probably hold Exit Visas until the next turn as a hedge against a bad hand then. East Germany Scoring is in this hand, and right now the spaces held are equal at 5 apiece. Daniel could try using Foreign Television to better himself there before playing the Scoring Card. This will work unless Chris has an event that can fix it or an Ops 4 he's willing to play (and Chris has neither).

Turn 5, Communist action round 1

The Communists play the following card as an Event:
#43: Bulgaria Scoring



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

Communist: 6(1st city) +2(2 each additional city) = 8 cards
Democrat: no countries, 0 cards

Communist Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
Rally in the Square - auto CA
March 4
Strike 6
Intellectual leader 3
Elite leader 3
Elite leader 3

Democrat Battle Hand

** The Communist discards 3 Battle Cards to Raise the Stakes **
Card discarded: March 4
Card discarded: Strike 6
Card discarded: Intellectual leader 3
The winner of the Power Struggle will receive a +1 drm to his VP and Support Removal die rolls

The Communist attacks with a Rally in the Square - auto CA
The Democrat does not match the Rally in the Square - auto CA:

** The Communist wins the Power Struggle in Bulgaria!!! **

** Power Struggle Support Loss die roll: 3 +2(Rally) +1(raised stakes) = 6 -- 3 support to be removed
** Power Struggle VP die roll: 6 +2(Rally) +1(raised stakes) = 7 -- 4 VPs awarded
VPs down 4, now at 2

*** Scoring in Bulgaria ***
Communist: 2(domination) +1(battlegrounds) = 3
Democrat: No score.
VPs down 3, now at -1

The Communist scores power in Bulgaria for the 1st time:
VPs down 1, now at -2

BRUCE - Chris gets the typical Rally in the Square/Raised Stakes win against an opponent with no presence, and gets the max roll for points. The swing of 9 VPs puts him in the lead!

DANIEL - Note that while he got many Bulgarian points it could have been even worse if he had more placement in it. Ignoring Bulgaria had the benefit of causing him to do the same since he didn't have any resources to spare and his focus was directed away from that region. This will be important later.

Turn 5, Democrat action round 1

The Democrats play the following card to place support:
#3 Ops 3: Walesa * (Democrat)
2 Democrat support added to Bratislava, now at 3
1 Democrat support added to Timisoara, now at 1

BRUCE - Daniel fills in Bratislava and gets the favorable Support Check modifier against Brno. He also places his first SP in the Balkans, walking through the front door in Timisoara.

Turn 5, Communist action round 2

The Communists play the following card for 2 support checks:
#70 Ops 2: Securitate * (Communist)

Support Check attempt in Czech Writers (stability 2):
** Czech Writers die roll = 6 (+2 ops, +1 mod) = 9
The modified roll exceeds the doubled stability by 5.
Democratic support in Czech Writers reduced by 4, now at 0
Communist support in Czech Writers increased by 1, now at 1

Support Check attempt in Magdeburg (stability 3):
** Magdeburg die roll = 3 (+2 ops, +1 mod) = 6
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - With Daniel threatening to take the Czech Worker triangle, Chris wisely decides to take the Czech Writers space with Support Checks. In a sense, the first die roll is too good, because Chris doesn't really have a good secondary Support Check--a roll of 4 would have allowed a second check against the Czech Writers. Instead, he's forced to spend a check elsewhere, which he spends in East Germany. All it does is eliminate his one time advantage from The Wall.

Turn 5, Democrat action round 2

The Democrats play the following card as an Event:
#56 Ops 2: Foreign Television * (Democrat)

Remove 4 Communist SPs no more than 2 per space. May not be used against
Dresden.

** The Foreign Television card is permanently removed. **

Communist support in Berlin reduced by 1, now at 2
Communist support in Scherwin reduced by 1, now at 2
Communist support in Rostock reduced by 1, now at 2
Communist support in Praha reduced by 1, now at 2

BRUCE - With East Germany Scoring in hand, I would have favored removing everything from East Germany, so that only an Ops 4 could repair the Communist position there. However, the removal of the SP from Praha does give Daniel a +2 Support Check against Brno.

Turn 5, Communist action round 3

The Communists play the following card as an Event:
#57 Ops 2: Central Committee Reshuffle * (Communist)

Place 3 Communist SPs in any one Country where the Communist still holds power.

** The Central Committee Reshuffle card is permanently removed. **

1 Communist support added to Scherwin, now at 3
1 Communist support added to Rostock, now at 3
1 Communist support added to Berlin, now at 3

BRUCE - Chris is able to repair all of the damage in East Germany. The upcoming Power Struggle should be very interesting--both sides are still at 5 spaces apiece.

Turn 5, Democrat action round 3

The Democrats play the following card for an attempt on the Tiananmen Square track:
#76 Ops 2: Warsaw Pact Summit * (Communist)

** Tiananmen Square (6 needed) die roll: 1 +2(card)
No effect.

BRUCE - Daniel sends his one Communist event to the Tiananmen Square track, but the roll fails.

Turn 5, Communist action round 4

The Communists play the following card for Ops
Card: #68 Ops 3: Klaus and Komarek * (Democrat)

Remove 2 Communist SPs and add 2 Democratic SPs in Praha.

They elect to have the Democratic event occur first.

** The Klaus and Komarek card is permanently removed. **

Communist support in Praha reduced by 2, now at 0
Democratic support in Praha increased by 2, now at 2

The Communists use the Klaus and Komarek card for 2 support checks:

Support Check attempt in Praha (stability 3):
** Praha die roll = 5 (+3 ops, +3 mod) = 11
The modified roll exceeds the doubled stability by 5.
Democratic support in Praha reduced by 2, now at 0
Communist support in Praha increased by 3, now at 3

Support Check attempt in Magdeburg (stability 3):
** Magdeburg die roll = 6 (+3 ops, -1 mod) = 8
The modified roll exceeds the doubled stability by 2.
Democratic support in Magdeburg reduced by 2, now at 1

BRUCE - With 3 adjacent spaces to Praha, Chris is able to immediately erase the effects of the Klaus and Komarek event, and even roll a 6 on against Magdeburg to inconvenience Daniel in East Germany. Although the roll against Magdeburg looks good after the 6, once again Chris has played a card for Support Checks without having a good secondary target. The primary targets may have been worth it, but not having the secondary target makes it a good move, not a great one.



Turn 5, Democrat action round 4

The Democrats play the following card to place support:
#65 Ops 3: Presidential Visit * (Democrat)
2 Democrat support added to Magdeburg, now at 3
1 Democrat support added to Cluj, now at 1

BRUCE - Daniel replaces the damage in Magdeburg, and sticks his nose further into Romania.

Turn 5, Communist action round 5

The Communists play the following card for an attempt on the Tiananmen Square track:
#61 Ops 4: The Monday Demonstrations * (Democrat)

** Tiananmen Square (7 needed) die roll: 1 +4(card)
No effect.

BRUCE - Chris sends The Monday Demonstrations to the Tiananmen Square track. This seems like a no-brainer, but there are actually a lot of variables involved in the decision. One of the reasons not to do this is the Reformer Rehabilitated event, which allows the player ahead on the Tiananmen Square track to reclaim a card from the discard pile (much like the Star Wars card in Twilight Struggle). On the other hand, there is also the Goodbye, Lenin! event, which allows the Democrat to take a "red" card like The Monday Demonstrations card from the Communist hand. There is also the Kiss of Death event (which Daniel actually has) that can force a discard where the event takes place. All three cards are still at large, although Chris probably assumes that Daniel does not currently hold Goodbye, Lenin! (because he would have played it already). Daniel's 2 space lead on the Tiananmen Square track makes Reformer Rehabilitated a bigger threat than usual. It's also a bigger threat because it will always be played; Kiss of Death can be hit or miss, so the Democrat might choose to play it for Ops. Working against that is the fact that, with Helsinki Final Act already in the discard pile, Reformer Rehabilitated already has something good to grab. Adding The Monday Demonstrations to the discard pile sweetens the deal a bit, but not as much as if Helsinki Final Act were not there. A lot to think about!

Turn 5, Democrat action round 5

The Democrats play the following card as an Event:
#54 Ops 3: The Crowd Turns Against Ceausescu * (Democrat) (red)

After the players draw cards for the next Power Struggle in Romania, the
Democratic Player draws 15 Power Struggle cards and takes 1 Action Round in Romania using Ops equal to 3x the number of Rally cards drawn. These 15 cards are then discarded. Allows play of The Tyrant is Gone (see 7.6.4).

** The The Crowd Turns Against Ceausescu card is permanently removed. **

BRUCE - This is a very good event for the Democrat to have in effect and is worth playing. Romania can be very hard for the Democrat, but this can really help him right when he needs it the most (right before the Power Struggle, before any Communist response can take them out).

Turn 5, Communist action round 6

The Communists play the following card for Ops
Card: #73 Ops 2: Laszlo Tokes * (Democrat) (red)

Place 1 Democratic SP in Timisoara and Harghita/Covasna. The Democrat may then place SPs or make Support Check rolls in Romania using the Ops value of this card. Allows play of Massacre in Timisoara.

They elect to have the Democratic event occur first.

** The Laszlo Tokes card is permanently removed. **
Democratic support in Timisoara increased by 1, now at 2
Democratic support in Harghita Covasna increased by 1, now at 1
1 Democrat support added to Targu Mures, now at 1
1 Democrat support added to Timisoara, now at 3

The Communists use the Laszlo Tokes card to place support:
1 Communist support added to Czech Writers, now at 2
1 Communist support added to Cluj, now at 3

BRUCE - Allowing this event to trigger gives Daniel some more in Romania, including a gate to the north from the minorities space. However, it also enables the Communist event Massacre in Timisoara to occur, which is definitely some consolation for Chris. Chris uses one of the Ops from the card to take the Czech Writers space; Daniel may have the favorable Support Check modifier against Brno, but Chris has Domination in Czechoslavakia until Brno falls.

Turn 5, Democrat action round 6

The Democrats play the following card for 2 support checks:
#71 Ops 3: Kiss of Death * (Democrat)

Support Check attempt in Brno (stability 3):
** Brno die roll = 3 (+3 ops, +1 mod) = 7
The modified roll exceeds the doubled stability by 1.
Communist support in Brno reduced by 1, now at 2

Support Check attempt in Brno (stability 3):
** Brno die roll = 2 (+3 ops, +1 mod) = 6
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - Daniel tries to make the fall of Brno a reality, but weak dice on the Support Checks only remove 1 Communist SP.

Turn 5, Communist action round 7

The Communists play the following card to place support:
#12 Ops 2: Apparatchiks * (Communist)
1 Communist support added to Brno, now at 3
1 Communist support added to Cluj, now at 4

BRUCE - Chris puts one more in Brno to regain Domination of Czechoslavakia.

Turn 5, Democrat action round 7

The Democrats play the following card as an Event:
#42: East Germany Scoring

BRUCE - A very important Power Struggle. The player who wins this i in the lead. Cards will be even; should be interesting.



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

Democrat: 6(1st city) +8(2 each additional city) = 14 cards
Communist: 6(1st city) +8(2 each additional city) = 14 cards

Democrat Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
March 6
March 5
March 4
March 4
March 3
March 3
Strike 5
Strike 4
Strike 4
Petition 5
Church leader 3
Scare Tactics: Remove 1 opponent SP in country of Power Struggle

BRUCE - Daniel's got a nice long March suit and a leader. He's vulnerable to Petitions, but it's nice to know that if you lose, it will be a relatively soft loss. He's got two choices: either try to win with the Marches right away, or sacrifice the initiative by first playing Scare Tactics, probably against Dresden.

Communist Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
March 3
Strike 6
Strike 3
Strike 3
Petition 6
Petition 6
Petition 5
Intellectual leader 3
Elite leader 3
Worker leader 3
Support Surges: Draw 2 Battle Cards, lose initiative
Support Falters: Opponent discards 2 random Battle Cards, lose initiative

BRUCE - Chris is strong where Daniel is weak, and vice versa. He has two usable leaders, which will help him match Daniel's attacks. Chris will probably seek to win with his Petitions, but he could also perhaps use his wild cards to give him a chance to win with Strikes, or perhaps even Rallies. A lot will depend on what Daniel does.

The Democrat plays Scare Tactics to remove a Communist SP from Dresden
Communist support in Dresden reduced by 1, now at 3

The Communist automatically gains the initiative after Scare Tactics: Remove 1 opponent SP in country of Power Struggle card

BRUCE - Daniel gives up the initiative to break control of Dresden, making Chris's Elite leader worthless.

The Communist attacks with a Petition 6
The Democrat matches with a Petition 5.
** Democrat counterattack die roll: 3 -- (needs a 6): counterattack fails.

BRUCE - With only one leader, Chris doesn't want to lose the initiative. He goes to the hard to counter Petitions. Petitions all have a counterattack number of 5 or 6, and they are one of the rare suits--if you have a few of them, you can often play them and win with them before your opponent counterattacks. That's what Chris is going for here.

The Communist attacks with a Petition 6
The Democrat matches with a Church leader 3.
** Democrat counterattack die roll: 1 -- (needs a 6): counterattack fails.
The Communist attacks with a Petition 5
The Democrat does not match the Petition 5:

BRUCE - Two Petition 6s are more than Daniel can handle. He never got the initiative back after playing Scare Tactics.

** The Communist wins the Power Struggle in East Germany!!! **

** Power Struggle Support Loss die roll: 3 -2(Petition) = 1 -- 0 support to be removed
** Power Struggle VP die roll: 1 -2(Petition) = 0 -- 0 VPs awarded

*** Scoring in East Germany ***
Communist: 3(presence) +1(battlegrounds) = 4
Democrat: 6(domination) +4(battlegrounds) = 10
VPs up 6, now at 4

BRUCE - Here we see the downside to winning with a Petition: there's a drm of -2 to the Power Struggle Table rolls. In this instance, the drm prevents any Democrat SPs from being eliminated, which allows Daniel to score Domination. A single SP lost would have been enough to take away those 3 additional VPs.

The Communist scores power in East Germany for the 1st time:
VPs down 3, now at 1

BRUCE - An interesting outcome. Daniel gave up the initiative to remove the SP from Dresden, and because of this, even though he lost the battle, he scored Domination! Given his long March suit and weakness against Petitions, I'd have considered the initiative too important and led Marches right away. However, playing Scare Tactics had the dual purpose of both negating Elite leaders and giving a 50% chance of Domination if he lost to a Petition. I actually overlooked the latter aspect--maybe that's why I'm the commentator and not one of the participants!

DANIEL – A third purpose with using Scare tactic is also that I give the initiative to Chris without telling him anything about my hand. Granted, he won with Petitions, but he could just as easily had played his Strike series and use his Surges and Falters to get more benefits. He did not alas, but decided to play safe. In general Bruce, I think your suggestions hint to a preference for a more aggressive play style. I think that involves too much risks and my play in East Germany is an example of that. True, if I had knew he was so weak in Marches I might have reconsidered, but I don't have the benefit of seeing my opponent’s cards.

** End of Turn 5 **

BRUCE - I said that whoever won the Power Struggle in East Germany would have the lead in the game, but the result of the Power Struggle was more of a draw than a win for either side. At the end of 5 turns, this game looks very equal to me.
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Bruce Wigdor
United States
Lake Hiawatha
New Jersey
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** Start of Turn 6 **

** Turn 6 Action Phase **

Communist Strategy Hand
#31 Ops 2: Intelligentsia (Democrat)
#38 Ops 3: The July Concept * (Communist)
#81 Ops 3: The Baltic Way * (Democrat) (red)
#53 Ops 2: Li Peng * (Communist)
#46 Ops 3: Goodbye Lenin! * (Democrat)
#67 Ops 2: Reformer Rehabilitated *
#79 Ops 2: The Third Way * (Communist)
#58 Ops 2: Austria-Hungary Border Re-opened * (Democrat)

BRUCE - This is a tough but manageable hand. I'm sure Chris was hoping for Czechoslavakia Scoring so that he could play it while he still has Brno so that he can score Domination. He should play The Baltic Way on his first action round, since its prerequisite (Sajudis) is both unplayed and still in the deck. Beyond that, it should be interesting to see where he places his Ops. He could focus on Czechoslavakia due to the Scoring card being still at large, or he could try to improve in the Balkans.

Democrat Strategy Hand
#75 Ops 3: Exit Visas * (Democrat)
#64 Ops 4: Legacy of 1968 * (Democrat)
#55: Czechoslovakia Scoring
#49 Ops 1: Foreign Currency Debt Burden * (Democrat)
#66 Ops 1: New Forum * (Democrat)
#39 Ops 2: Eco-Glasnost * (Democrat)
#41 Ops 3: Ceausescu * (Communist)
#63 Ops 2: Genscher * (Democrat)

BRUCE - Another easy hand with respect to enemy events; Daniel will probably hold Exit Visas for yet another turn. He still has a few problems. He'd really like to take Brno before he plays Czechoslavakia Scoring, but he also needs to get into Bulgaria and wants to be able to play Eco-Glasnost without losing it immediately to Support Checks. The longer he waits, the more favorable the Support Check modifiers will be. With Czechoslavakia Scoring and two Ops 1s, he can't really address both issues. We'll see what he does; my guess is an opening Ops 4 Support Check into Brno, but that burns his big Op card early, and he doesn't have a good second Support Check if the first one in Brno goes too well. It's by no means a no-brainer.

Turn 6, Communist action round 1

The Communists play the following card for Ops
Card: #81 Ops 3: The Baltic Way * (Democrat) (red)

+3 VP. Place sufficient Democratic SPs in any Minorities space for control.

Requires play of Sajudis. Allows play of Breakaway Baltic Republics.

They elect to have the Democratic event occur first.
The event cannot be played right now.

The Communists use the The Baltic Way card to place support:
3 Communist support added to Ceske Budejovice, now at 3

BRUCE - Chris grabs another space in Czechoslavakia for two extra battle cards. He could have also tried to bolster Brno, but with the Support Check modifiers favoring Daniel, he goes the more Ops-efficient route.

Turn 6, Democrat action round 1

The Democrats play the following card as an Event:
#49 Ops 1: Foreign Currency Debt Burden * (Democrat)

+1 VP. The Democrat chooses any country besides Romania. The Communist cannot make support checks in this country for the rest of the turn.

** The Foreign Currency Debt Burden card is permanently removed. **
No Communist Support Checks in Czechoslovakia for the rest of this turn
VPs up 1, now at 2

BRUCE - An excellent play! It appears that Daniel will address Czechoslavakia with Support Checks against the Student and Intellectual spaces--if he takes both spaces, he will actually have Domination going into the Power Struggle.

Turn 6, Communist action round 2

The Communists play the following card as an Event:
#53 Ops 2: Li Peng * (Communist)

+1 modifier to all Communist Tiananmen Square track attempts for the rest of the game

** The Li Peng card is permanently removed. **

BRUCE - Chris chooses to take a bonus on the Tiananmen Square track instead of spending 2 Ops somewhere. That's an extremely hard call around Turn 6: are there enough attempts left in the game to justify sacrificing the 2 Ops? Your guess is as good as mine; we'll see how this works out.

Turn 6, Democrat action round 2

The Democrats play the following card for an attempt on the Tiananmen Square track:
#41 Ops 3: Ceausescu * (Communist)

** Tiananmen Square (6 needed) die roll: 1 +3(card) +1(already attempted) = 5
No effect.

BRUCE - Daniel pauses to get his Tiananmen Square check out of the way before focusing on Czechoslavakia. He rolls a 1: the only roll that fails.

Turn 6, Communist action round 3

The Communists play the following card for an attempt on the Tiananmen Square track:
#46 Ops 3: Goodbye Lenin! * (Democrat)

** Tiananmen Square (7 needed) die roll: 1 +3(card) +1(already attempted) +1(Li Peng) = 6
No effect.

BRUCE - Chris answers back on the Tiananmen Square track, and he too rolls a 1 and fails by one!

Turn 6, Democrat action round 3

The Democrats play the following card as an Event:
#39 Ops 2: Eco-Glasnost * (Democrat)

Place 4 Democratic SPs in Ruse. +1 VP for Communist Support Checks in Ruse for the rest of the game.

** The Eco-Glasnost card is permanently removed. **
Democratic support in Ruse increased by 4, now at 4

BRUCE - Daniel's taking his time addressing Czechoslavakia. Instead, he's putting pressure on Chris in Bulgaria. This isn't bad at all; establishing himself in Bulgaria is extremely important. Chris only has one more Ops 3 for strong Support Checks--will he use them against Ruse right away and hope to eliminate Daniel's SPs?

Turn 6, Communist action round 4

The Communists play the following card to place support:
#38 Ops 3: The July Concept * (Communist)
3 Communist support added to Burgas, now at 3

BRUCE - Instead of paying the VP penalty to Support Check in Ruse, Chris takes one of the other spaces in the Bulgria western triangle. Now he's got a +2 Support Check drm against Ruse, but only Ops 2s with which to Support Check.

Turn 6, Democrat action round 4

The Democrats play the following card for 2 support checks:
#63 Ops 2: Genscher * (Democrat)

Support Check attempt in Charles University (stability 1):
** Charles University die roll = 2 (+2 ops, -2 mod) = 2
The modified roll does not exceed the doubled stability -- no effect.

Support Check attempt in Charles University (stability 1):
** Charles University die roll = 2 (+2 ops, -2 mod) = 2
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - Daniel turns his attention back to Czechoslavakia to make Support Checks in the Student space, and the result is terrible: a wasted 2 Ops. These Support Checks show the importance of controlling the space that is adjacent to the Student space in each country. Communist control of Praha gives a positive modifier against the Student space, which in turn acts as a lever against the Intellectual spaces. Charles University is only a stability 1 space, but the negative drm makes it as if it had a stability of 2.



Turn 6, Communist action round 5

The Communists play the following card to place support:
#67 Ops 2: Reformer Rehabilitated *
2 Communist support added to Varna, now at 2

BRUCE - This is the correct move. Given the fact that Daniel played Eco-Glasnost when he did, he probably needed to follow it up by taking Varna (thereby getting himself a +1 Support Check of his own against Burgas). Now Chris has the lead towards taking Varna. If he gets it, he's got +3 Support Checks against Ruse.

Turn 6, Democrat action round 5

The Democrats play the following card to place support:
#66 Ops 1: New Forum * (Democrat)
1 Democrat support added to Varna, now at 1

BRUCE - Daniel takes the 1 Ops and tries to contest Varna, but now an Ops 2 will take it for Chris. It appears that by trying to address both Czechoslavakia and Bulgaria, Daniel may have things go badly in both. He's still got his Ops 4, though.

Turn 6, Communist action round 6

The Communists play the following card to place support:
#79 Ops 2: The Third Way * (Communist)
2 Communist support added to Varna, now at 4

BRUCE - Again, the correct move. Daniel is probably going to get blown out of Bulgaria as soon as Chris can muster Support Checks.

Turn 6, Democrat action round 6

The Democrats play the following card for 2 support checks:
#64 Ops 4: Legacy of 1968 * (Democrat)

Support Check attempt in Brno (stability 3):
** Brno die roll = 5 (+4 ops, +1 mod) = 10
The modified roll exceeds the doubled stability by 4.
Communist support in Brno reduced by 3, now at 0
Democratic support in Brno increased by 1, now at 1

Support Check attempt in Czech Writers (stability 2):
** Czech Writers die roll = 3 (+4 ops, -1 mod) = 6
The modified roll exceeds the doubled stability by 2.
Communist support in Czech Writers reduced by 2, now at 0

BRUCE - Not bad, but not enough. Chris is going to be able to fill the Intellectual space back in and have Domination with a 5-3 country count going into the Power Struggle

Turn 6, Communist action round 7

The Communists play the following card for Ops

Card: #58 Ops 2: Austria-Hungary Border Re-opened * (Democrat)

For the remainder of the turn, cards played by the Democrat have +1 Ops value if all Operations Points are used in East Germany.

They elect to have the Democratic event occur first.

** The Austria-Hungary Border Re-opened card is permanently removed. **

The Communists use the Austria-Hungary Border Re-opened card to place support:
2 Communist support added to Czech Writers, now at 2

BRUCE - So many easy decisions for Chris this turn!

Turn 6, Democrat action round 7

The Democrats play the following card as an Event:
#55: Czechoslovakia Scoring



************************************************************
** The Battle deck is being shuffled. **
************************************************************

Democrat: 6(1st city) +4(2 each additional city) = 10 cards
Communist: 6(1st city) +8(2 each additional city) = 14 cards

Democrat Battle Hand
Rally in the Square - auto CA
March 6
March 4
March 4
March 4
March 3
Strike 5
Strike 3
Intellectual leader 3
Scare Tactics: Remove 1 opponent SP in country of Power Struggle

BRUCE - For the second Power Struggle in a row, Daniel gets a long March suit, a weakness in Petitions and the Scare Tactics wild card. But this time, the decision to play Scare Tactics here should be almost automatic. With no leaders, no Petitions, and 4 fewer cards than Chris, Daniel has very little chance of winning the battle. However, with Scare Tactics played against one of Chris's battlegrounds, he can eliminate the possiblilty of Communist Domination.

Communist Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
March 3
March 3
Strike 6
Strike 6
Strike 5
Strike 4
Strike 3
Strike 3
Petition 6
Petition 5
Petition 5
Elite leader 3

BRUCE - A nice long Strike suit, with some high counterattack numbers! Chris will probably prefer the Strikes to the Petitions; at the very least I expect him to play the two Strike 6s to see if Daniel has a weakness before switching to Petitions.

The Democrat plays Scare Tactics to remove a Communist SP from Czech Writers
Communist support in Czech Writers reduced by 1, now at 1

The Communist automatically gains the initiative after the Wild Card: Remove 1 opponent SP in country of Power Struggle card

BRUCE - Daniel plays the Scare Tactics against the Czech Writers space to negate any Intellectual leaders Chris might have.

The Communist attacks with a Strike 6
The Democrat matches with a Strike 3.
** Democrat counterattack die roll: 2 -- (needs a 6): counterattack fails.
The Communist attacks with a Strike 6
The Democrat matches with a Strike 5.
** Democrat counterattack die roll: 5 -- (needs a 6): counterattack fails.
The Communist attacks with a Strike 5
The Democrat does not match the Strike 5:

BRUCE - Chris doesn't want to win with another Petition--he goes with Strikes all the way and comes away with an easy win of the Power Struggle.

** The Communist wins the Power Struggle in Czechoslovakia!!! **

** Power Struggle Support Loss die roll: 2 -- 1 support to be removed
Democratic support in Brno reduced by 1, now at 0

** Power Struggle VP die roll: 3 -- 1 VP awarded
VPs down 1, now at 1

*** Scoring in Czechoslovakia ***
Communist: 2(presence) +2(battlegrounds) = 4
Democrat: 2(presence) +2(battlegrounds) = 4

The Communist scores power in Czechoslovakia for the 1st time:
VPs down 2, now at -1

BRUCE - That could have been a lot worse for Daniel. He was able to play Scare Tactics to prevent Domination, and the rolls on the Power Struggle table for Chris are modest.

** End of Turn 6 **

BRUCE - A good turn for Chris, despite a mediocre hand. He retains Power in Czechoslavakia, and has a tremendous position in Bulgaria. Daniel tried to do too much; his play of Foreign Currency Debt Burden didn't even have an effect on the rest of the turn.

DANIEL - Yup, I was too weak to contest 2 countries this turn and I did believe (a bit naively maybe) that Chris wouldn't go for Ruse due to the 1 VP penalty. However, don't forget that he had all easy decisions because I was low on Ops and had to struggle to rip his fortifications open. After all, if commies put stuff in a country I must follow or I will fall too much behind. It’s dangerous to ignore his placements. I retrospect I should have played Eco-glasnost as last card maybe to divert his attention so my turn was far from flawless.

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Bruce Wigdor
United States
Lake Hiawatha
New Jersey
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** Start of Turn 7 **

************************************************************
** The deck is being shuffled. **
************************************************************

** Turn 7 Action Phase **

Communist Strategy Hand
#31 Ops 2: Intelligentsia (Democrat)
#60 Ops 2: Toxic Waste * (Democrat)
#62 Ops 2: Yakovlev Counsels Gorbachev * (Democrat)
#48 Ops 3: 'We are the People!' * (Democrat)
#80 Ops 3: Nepotism * (Communist)
#78 Ops 2: Workers Revolt
#43: Bulgaria Scoring
#11 Ops 2: Dissident Arrested (Communist)

BRUCE - Mediocre Ops, plus 4 Democrat Events. Chris has got Bulgaria Scoring--he can probably Support Check Daniel out of Ruse, but he probably doesn't have the Ops to both fill in Ruse and Plovdiv to take all the battlegrounds without making major positional concessions elsewhere. He'll probably spend the Nepotism card for Support Checks against Ruse as his first card play.

Democrat Strategy Hand
#75 Ops 3: Exit Visas * (Democrat)
#33 Ops 2: Sajudis * (Democrat) (red)
#6 Ops 3: Brought in for Questioning (Communist)
#77 Ops 1: Samizdat * (Democrat)
#67 Ops 2: Reformer Rehabilitated *
#28 Ops 3: Factory Party Cells (Communist)
#69 Ops 3: Systematization * (Communist)
#45 Ops 4: Soviet Troop Withdrawals * (Democrat)

BRUCE - Daniel gets the Sajudis card, which should enable him to at least maintain presence in Bulgaria--he'll probably play it early. Soviet Troop Withdrawals is a nice event or great as an Ops 4. Reformer Rehabilitated arrives one turn too late--there's nothing in the discard to reclaim after the reshuffle! Exit Visas will probably be also used early this turn to ditch the Communist events and maybe Samizdat as well.

Turn 7, Communist action round 1

The Communists play the following card to place support:
#78 Ops 2: Workers Revolt
1 Communist support added to Dresden, now at 4
1 Communist support added to Czech Writers, now at 2

BRUCE - Before addressing Bulgaria, Chris wisely retakes these two spaces in case Daniel has the Scoring card for either country. Dresden takes away Democrat Domination of East Germany, and the Czech Writers space gives Communist Domination of Czechoslavakia.

Turn 7, Democrat action round 1

The Democrats play the following card for an attempt on the Tiananmen Square track:
#6 Ops 3: Brought in for Questioning (Communist)

** Tiananmen Square (6 needed) die roll: 2 +3(card) +1(already attempted) = 6
Democrat progress on the Tiananmen Square Track is now at Student Hunger Strike
The Democrats may remove 2 Communist support from the board.
Communist support in Czech Writers reduced by 2, now at 0

BRUCE - Surprising. I expected Daniel to choose between playing Sajudis to support Ruse, or to fill in Brno to counter Chris's Domination of Czechoslavakia. Instead, he finds a different way to counter in Czechoslavakia--he succeeds on the Tiananmen Square track and uses the one time ability from the track to remove Chris from the Czech Writers space. With this, it appears that he will be playing Exit Visas for Ops and trying to work around the other two Communist events.

DANIEL - I wanted an early Tiananmen attempt in order to get rid of the card AND get the bonus.

Turn 7, Communist action round 2

The Communists play the following card for Ops
Card: #62 Ops 2: Yakovlev Counsels Gorbachev * (Democrat)

Place in front of the Democratic Player. The Democrat receives a +1 modifier to the Support Loss and Victory Point die rolls if he wins the next Power Struggle. Then remove this card from the game.

They elect to have the Democratic event occur first.

** The Yakovlev Counsels Gorbachev card is permanently removed. **

The Communists use the Yakovlev Counsels Gorbachev card to place support:
2 Communist support added to Czech Writers, now at 2

BRUCE - Chris fills the Czech Writers space back in, creating the exact same board position for Daniel as he had at the start of his last card play.

Turn 7, Democrat action round 2

The Democrats play the following card for Ops
Card: #69 Ops 3: Systematization * (Communist)

Eliminate 1 space in Romania. Any Democratic SPs are eliminated. Communist SPs are relocated to Bucuresti. The connections to the destroyed space are considered to pass through and connect the adjacent spaces directly. Has no effect after 'The Tyrant is Gone'

They elect to have the Communist event occur first.

** The Systematization card is permanently removed. **

** The Timisoara space is eliminated from the game! **

The Democrats use the Systematization card to place support:
3 Democrat support added to Brno, now at 3

BRUCE - 3 Democrat SPs in Timisoara are eliminated, but now Systematization is out of the deck, freeing up Daniel to contest Romania more vigorously. Meanwhile Daniel uses the Ops of the card to take Brno to even the battlegrounds in Czechoslavakia at 3 apiece.

Turn 7, Communist action round 3

The Communists play the following card as an Event:
#43: Bulgaria Scoring

BRUCE - Wow, Chris has a +3 Support Check drm against Ruse and he doesn't take it before playing the Scoring Card. I doubt it's because he doesn't want to pay the VP penalty for Eco-Glasnost. Perhaps it's because he knows that Daniel has Sajudis, so that he won't be able to deny him from getting cards in the battle. Still, knowing that, I'd be even more tempted to get the Support Check in while the modifier was still high!



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

Communist: 6(1st city) +6(2 each additional city) = 12 cards
Democrat: 6(1st city) = 6 cards

Communist Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
Rally in the Square - auto CA
March 6
March 5
March 4
March 3
Strike 6
Strike 3
Petition 6
Petition 6
Elite leader 3

BRUCE - 12 battle cards to 6, this looks like a great opportunity to win with a Rally for Chris.

Democrat Battle Hand
March 4
March 3
Strike 5
Strike 3
Scare Tactics: Remove 1 opponent SP in country of Power Struggle, lose initiative
Tactic Fails: Match any attack: suit may not be played again this Struggle

BRUCE - Daniel once again receives that pesky Scare Tactics card, and he's got a perfect chance to use it if he can only get the initiative. He also has the very strong Tactic Fails wild-card, which in this instance will ensure that he will not lose to a Rally.

** The Communist discards 3 Battle Cards to Raise the Stakes **
Card discarded: Rally in the Square - auto CA
Card discarded: March 4
Card discarded: March 3
The winner of the Power Struggle will receive a +1 drm to his VP and Support Removal die rolls

BRUCE - Chris discards 3 cards from his longest two suits! A gutsy decision.

The Communist attacks with a Rally in the Square - auto CA
The Democrat matches with a Tactic Fails: Match any attack: suit may not be played again this Struggle.
** Rally in the Square cards may no longer be played this Power Struggle **
No counterattack.

BRUCE - Chris is forced to go to the other suits, but he's going to win this no matter what happens. The only questions left are: will Chris be forced to win with a Petition, and will Daniel get the initiative in time to play Scare Tactics?

The Communist attacks with a March 6
The Democrat matches with a March 3.
** Democrat counterattack die roll: 4 -- (needs a 6): counterattack fails.
The Communist attacks with a March 5
The Democrat matches with a March 4.
** Democrat counterattack die roll: 5 -- (needs a 5): counterattack is successful!
The Democrat plays Scare Tactics to remove a Communist SP from Stara Zagora
Communist support in Stara Zagora reduced by 1, now at 3

BRUCE - Daniel gets the initiative, and is able to break control of the only non-battleground Chris has in Bulgaria, denying Chris Domination. This game has featured several effective uses of the Scare Tactics card.

The Communist automatically gains the initiative after the Scare Tactics: Remove 1 opponent SP in country of Power Struggle, lose initiative card

The Communist attacks with a Strike 6
The Democrat matches with a Strike 3.
** Democrat counterattack die roll: 3 -- (needs a 6): counterattack fails.
The Communist attacks with a Strike 3
The Democrat matches with a Strike 5.
** Democrat counterattack die roll: 3 -- (needs a 3): counterattack is successful!
No playable cards in the Democrat hand:

** The Communist wins the Power Struggle in Bulgaria!!! **

** Power Struggle Support Loss die roll: 5 +1(raised stakes) = 6 -- 3 upport to be removed
Democratic support in Varna reduced by 1, now at 0
Democratic support in Ruse reduced by 2, now at 2

** Power Struggle VP die roll: 5 +1(raised stakes) = 6 -- 3 VPs awarded
VPs down 3, now at -4

*** Scoring in Bulgaria ***
Communist: 1(presence) +3(battlegrounds) = 4
Democrat: No score.
VPs down 4, now at -8

The Communist scores power in Bulgaria for the 2nd time:
VPs down 2, now at -10

BRUCE - The Power Struggle nets Chris 9 VPs: note that he scored 2 points for Power even though the Power value of Bulgaria is 1. This is because the value of scoring increases with each successive time the Communist scores Power. The second time, the Communist scores double the power value, third time triple, and so on.

Turn 7, Democrat action round 3

The Democrats play the following card as an Event:
#33 Ops 2: Sajudis * (Democrat) (red)

+1 VP. Place sufficient Democratic support in any Minorities space for control.

Allows play of The Baltic Way

** The Sajudis card is permanently removed. **

VPs up 1, now at -9

Democratic support in Razgrad increased by 4, now at 4

BRUCE - It's too bad Daniel didn't know Chris had Bulgaria Scoring--he could have played it before the Power Struggle. But from the way Chris was playing, it seemed more likely that he had Czechoslavakia Scoring. This card play gives a VP, enables The Baltic Way, and ensures that Daniel will have Presence in Bulgaria for Final Scoring (Bulgarian Turks Expelled notwithsdanding).

DANIEL - In retrospect, I should have played Sajudis as second card. Also note that Chris is lucky again - if he hadn't rolled a 5 or 6 on the influence removal in Bulgaria I would have had presence at least. To be honest, I think Chris is playing very clever as commies - he was hard to read during most of the game and he fooled me with Bulgaria here. He is basically playing a conservative game like me without being to obvious with his intentions and without being too cowardly either.

Turn 7, Communist action round 4

The Communists play the following card for an attempt on the Tiananmen Square track:
#60 Ops 2: Toxic Waste * (Democrat)

** Tiananmen Square (7 needed) die roll: 6 +2(card) +1(already attempted) +1(Li Peng) = 10
Communist progress on the Tiananmen Square Track is now at People's Daily Denounces Protestors

BRUCE - Chris is now one space behind Daniel on the Tiananmen Square track

Turn 7, Democrat action round 4

The Democrats play the following card as an Event:
#77 Ops 1: Samizdat * (Democrat)

The Democrat may put a card in his hand aside for next turn and draw a
replacement card from the deck. The card placed aside is returned to the Democrat's hand before new cards are drawn.

** The Samizdat card is permanently removed. **
Card set aside: #28 Ops 3: Factory Party Cells (Communist)

The Democrat draws a card.
Card drawn: #3 Ops 3: Walesa * (Democrat)

BRUCE - A very clever use of the Samizdat--Factory Party Cells is forwarded to the next turn, and Exit Visas can be held again to discard it, along with any other unpleasant events. This will make 3 turns that Exit Visas has been held! Meanwhile, now that we're nearing the end game, the freshly drawn Walesa card can be used to set the stage for full Democrat control of Poland by Final Scoring.



Turn 7, Communist action round 5

The Communists play the following card to place support:
#80 Ops 3: Nepotism * (Communist)
3 Communist support added to Brasov, now at 3

BRUCE - A strong move. It gives Chris a favorable Support Check modifier into the only space Daniel can enter in the north of Romania. It's hard to see how Daniel will establish himself in Romania meaningfully after this, although The Crowd Turns Against Ceausescu has been played and it can frequently be huge game changer. In a sense, you could say that this is the move that Chris gained by forgoing the Support Check against Ruse I thought he should make. It's a good one; perhaps Chris was right.

The Democrats play the following card as an Event:

#67 Ops 2: Reformer Rehabilitated *

If you are ahead on the Tiananmen Square track, draw any non-scoring card in the discard pile. The event takes place immediately

** The Reformer Rehabilitated card is permanently removed. **

Card selected from discard pile: #60 Ops 2: Toxic Waste * (Democrat)

The Democrats play the following card as an Event:
#60 Ops 2: Toxic Waste * (Democrat)

Add 3 Democratic SPs in any Worker space(s).

** The Toxic Waste card is permanently removed. **
3 Democrat support added to Galati, now at 3

BRUCE - Usually Reformer Rehabilitated pulls something juicier than Toxic Waste, but Daniel preferred the Samizdat/Exit Visas move to holding Reformer Rehabilitated in hopes of something better. Still, this is a very useful card play. Daniel gains a Romanian battleground that is not adjacent to a Communist space--he can try to spread out from there without the leverage that Chris has against Iasi.

Turn 7, Communist action round 6

The Communists play the following card for Ops
Card: #31 Ops 2: Intelligentsia (Democrat)

Place 4 Democratic SPs in Intellectual spaces, no more than 2 per space.

They elect to have the Democratic event occur first.
2 Democrat support added to Romanian Writers, now at 2
2 Democrat support added to Czech Writers, now at 2

The Communists use the Intelligentsia card for 2 support checks:

Support Check attempt in Czech Writers (stability 2):
** Czech Writers die roll = 1 (+2 ops, +1 mod) = 4
The modified roll does not exceed the doubled stability -- no effect.

Support Check attempt in Czech Writers (stability 2):
** Czech Writers die roll = 6 (+2 ops, +1 mod) = 9
The modified roll exceeds the doubled stability by 5.
Democratic support in Czech Writers reduced by 2, now at 0
Communist support in Czech Writers increased by 3, now at 5

BRUCE - Chris takes the pain of the Intelligentsia event, and is only able to erase the SPs in Czechoslavakia (and then some). Now Daniel's got another space in Romania; it appears he will be able to compete there after all!

Turn 7, Democrat action round 6

The Democrats play the following card to place support:
#3 Ops 3: Walesa * (Democrat)
3 Democrat support added to Iasi, now at 3

BRUCE - I can't argue with this--there is a crucial race happening in Romania and Daniel needs this to compete. However, using this as an Event could have possibly given Daniel full control of Poland without ever having to play another card (or if not that, only a few more Ops). Walesa is a powerful event; I'm not sure I would have passed it up. I think Daniel may actually be right about this though--he can't wait until Final Scoring for something good to happen.

Turn 7, Communist action round 7

The Communists play the following card to place support:

#11 Ops 2: Dissident Arrested (Communist)
1 Communist support added to Cluj, now at 5
1 Communist support added to Bucuresti, now at 3

BRUCE - With this, the key space is Ploesti. Chris enjoys a +1 Support Check drm against it, but if Daniel could take it and hold it, he'd get a +1 drm against Brasov. Daniel's got Soviet Troop Withdrawals for his last card play of the turn--will he use it as Ops in Romania or will he play it as an event to weaken Chris in Eastern Europe?

Turn 7, Democrat action round 7

The Democrats play the following card as an Event:
#45 Ops 4: Soviet Troop Withdrawals * (Democrat)

Remove 5 Communist SPs from Eastern Europe, no more than 2 per space.

** The Soviet Troop Withdrawals card is permanently removed. **
Communist support in Scherwin reduced by 1, now at 2
Communist support in Rostock reduced by 1, now at 2
Communist support in Berlin reduced by 1, now at 2
Communist support in Dresden reduced by 1, now at 3
Communist support in Erfurt reduced by 1, now at 3

BRUCE - This breaks Communist control of every single one of these spaces! Chris goes from having 5 countries controlled in East Germany to zero. He's going to have to address this immediately on his first action round, or else he will be extremely vulnerable against East Germany Scoring and/or The Monday Demonstrations.

** End of Turn 7 **

BRUCE - Mid War ends with Chris in the lead by 9 VPs, and still in Power in 4 countries. Right now things favor him, but he has some problems to deal with in East Germany thanks to the Soviet Troop Withdrawals. The effectiveness of that play by Daniel highlights something notable about this game: there are hardly any spaces that are overcontrolled by either player. It really pays to overcontrol in 1989. Overcontrolling helps guard against events like Gorbachev Charms the East where an opponent gets to remove SPs and then make Support Checks. It also guards against the Scare Tactics card that Daniel has used so effectively this game. Daniel and Chris are playing a fairly wide open style in this respect--they're not giving each other any time to overcontrol.
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Bruce Wigdor
United States
Lake Hiawatha
New Jersey
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** Start of Turn 8 **

** The Late Year cards are added to the deck **

************************************************************
** The deck is being shuffled. **
************************************************************

** Turn 8 Action Phase **

Communist Strategy Hand
#48 Ops 3: 'We are the People!' * (Democrat)
#21 Ops 2: Common European Home
#64 Ops 4: Legacy of 1968 * (Democrat)
#95: Romania Scoring
#72 Ops 3: Peasant Parties Revolt * (Democrat)
#7 Ops 2: State Run Media * (Communist)
#101 Ops 1: Elena * (Communist)
#38 Ops 3: The July Concept * (Communist)

BRUCE - A pretty good hand: high Ops, a nice event in State Run Media, and the Democrat events can be easily withstood and worked around. However, Chris will need this good hand: he's got the mess in East Germany to repair, and Romania Scoring might not go so well if The Crowd Turns Against Ceausescu is effective. Elena should be played early to help in Romania, but Chris is first going to have to play into East Germany.

Democrat Strategy Hand
#75 Ops 3: Exit Visas * (Democrat)
#28 Ops 3: Factory Party Cells (Communist)
#97 Ops 2: The Tyrant is Gone * (Democrat)
#91 Ops 3: My First Banana * (Democrat)
#46 Ops 3: Goodbye Lenin! * (Democrat)
#17 Ops 3: Roundtable Talks (Democrat)
#87 Ops 3: Kohl Proposes Reunification * (Democrat)
#83 Ops 2: Modrow * (Communist)

BRUCE - Only two Communist events--is Exit Visas going to get held for yet another turn? Daniel doesn't get East Germany Scoring or The Monday Demonstrations, but he does get My First Banana, which will be plenty strong in this instance. No matter what Chris tries on his first card play, Daniel should be able to obtain strong Domination of East Germany. There are lots of other good Democrat events here. This is a good hand for Daniel to capitalize on his play of Soviet Troop Withdrawals and to get himself back in the game.

Turn 8, Communist action round 1

The Communists play the following card for Ops

Card: #64 Ops 4: Legacy of 1968 * (Democrat)

Place 1 Democratic SP in all spaces in Czechoslovakia not controlled by the Communist Player.

They elect to have the Democratic event occur first.

** The Legacy of 1968 card is permanently removed. **

Democratic support in Bratislava increased by 1, now at 4
Democratic support in Brno increased by 1, now at 4
Democratic support in Czech Catholic Church increased by 1, now at 6
Democratic support in Kosice increased by 1, now at 1
Democratic support in Ostrava increased by 1, now at 4
Democratic support in Presov increased by 1, now at 1

The Communists use the Legacy of 1968 card to place support:
1 Communist support added to Dresden, now at 4
1 Communist support added to Berlin, now at 3
1 Communist support added to Scherwin, now at 3
1 Communist support added to Rostock, now at 3

BRUCE - Probably the best play. Legacy of 1968 doesn't really give Daniel anything useful and Chris needs all the help he can get in East Germany. Unfortunately for Chris, Daniel will probably negate this with My First Banana.

Turn 8, Democrat action round 1

The Democrats play the following card as an Event:

#17 Ops 3: Roundtable Talks (Democrat)

Place in front of the Democratic Player. In the next Power Struggle the Democrat randomly draws 2 Power Struggle cards from the Communist hand. Then place this card in the discard pile.

BRUCE - Very cool by Daniel. I would have jumped at the first opportunity to play My First Banana, but Daniel first decides to gain an advantage in whatever Power Struggle comes next Since all of the Power Struggles appear close at this point, this could be a difference maker.

Turn 8, Communist action round 2

The Communists play the following card for Ops:
#48 Ops 3: 'We are the People!' * (Democrat)
They also play Common European Home to cancel the Democratic event
3 Communist support added to Ploesti, now at 3

BRUCE - Chris secures the central triangle in Eastern Romania, and gains the superior position. If he had enough time, he could take Constanta and then roll up the Democrat position in Romania with Support Checks, but he doesn't have the time. What's more, his superior position might be undermined by The Crowd Turns Against Ceausescu. We might see Chris finally overcontrolling some stuff before he plays Romania Scoring to help guard against this.

Turn 8, Democrat action round 2

The Democrats play the following card as an Event:
#46 Ops 3: Goodbye Lenin! * (Democrat)

The Communist Player must reveal all his events with title written in red. The Democrat may take any one of them and play it for the event, with the event occurring immediately, or he may play this card for Operations.

** The Goodbye Lenin! card is permanently removed. **

The Communist Player has no red cards--the Goodbye Lenin card will be used for Operations

Support Check attempt in Brasov (stability 3):
** Brasov die roll = 6 (+3 ops, -1 mod) = 8
The modified roll exceeds the doubled stability by 2.
Communist support in Brasov reduced by 2, now at 1

Support Check attempt in Ploesti (stability 3):
** Ploesti die roll = 5 (+3 ops) = 8
The modified roll exceeds the doubled stability by 2.
Communist support in Ploesti reduced by 2, now at 1

BRUCE - Daniel makes a move that is almost desperate in nature, and thanks to hot dice, it works! He makes a -1 Support Check, and then an event Support Check (thanks to the success of the first), and does 4 SPs worth of damage to Chris's position in Romania! Chris remains streched thin.



Turn 8, Communist action round 3

The Communists play the following card as an Event:
#101 Ops 1: Elena * (Communist)

Add 2 SPs to the Romania Elite Space. -1 modifier for Democratic Player for Support Checks in Romania the rest of this turn. Has no effect after The Tyrant is Gone (see 7.6.4).

** The Elena card is permanently removed. **

Communist support in Cluj increased by 2, now at 7

BRUCE - Chris overcontrols the Romanian Elite space, and tries to discourage any further crazy Support Checks on the part of Daniel.

Turn 8, Democrat action round 3

The Democrats play the following card as an Event:
#97 Ops 2: The Tyrant is Gone * (Democrat)

Remove 4 Communist SPs from the Romanian Elite Space. The Democrat announces where the Ceausescus flee, choosing a space with no Democratic SPs. If the Democratic Player gains control of the space before the end of the game the Ceausescus are captured, +2 VP. If not they escape, -2 VP. Requires play of The Crowd Turns Against Ceausescu

** The The Tyrant is Gone card is permanently removed. **

The event will be resolved after Romanian Scoring is next played.

BRUCE - Romanian Scoring will be very interesting!

Turn 8, Communist action round 3

The Communists play the following card to place support:

#38 Ops 3: The July Concept * (Communist)
1 Communist support added to Erfurt, now at 4
2 Communist support added to Brasov, now at 3

BRUCE - Chris retakes Brasov, and equalizes the space count in Germany by taking Erfurt.

Turn 8, Democrat action round 4

The Democrats play the following card as an Event:
#91 Ops 3: My First Banana * (Democrat)

Remove 2 Communist SPs and make two Support Checks in East Germany using the Ops value of this card.

** The My First Banana card is permanently removed. **

Communist support in Scherwin reduced by 1, now at 2
Communist support in Rostock reduced by 1, now at 2

Support Check attempt in Berlin (stability 3):
** Berlin die roll = 4 (+3 ops, +1 mod) = 8
The modified roll exceeds the doubled stability by 2.
Communist support in Berlin reduced by 2, now at 1

Support Check attempt in Berlin (stability 3):
** Berlin die roll = 1 (+3 ops, +1 mod) = 5
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - This time the dice are not kind to Daniel and My First Banana is a bit of a bust. Still, it's going to take Chris 4 Ops to repair the damage.

Turn 8, Communist action round 5

The Communists play the following card for Ops

Card: #72 Ops 3: Peasant Parties Revolt * (Democrat)

Place in front of the Democrat. In the next Power Struggle if the Democratic Player controls a Farmer space, he draws 1 Battlecard at random from the Communist hand and places it in his own. Then remove this card from the game.

They elect to have the Democratic event occur first.

** The Peasant Parties Revolt card is permanently removed. **

BRUCE - The Democrats don't control Farmer space in any of the countries where the Communist still has Power. This event won't help the Daniel at all.

The Communists use the Peasant Parties Revolt card to place support:
1 Communist support added to Scherwin, now at 3
2 Communist support added to Berlin, now at 3

BRUCE - Chris replaces 3 of the 4 SPs lost to My First Banana

Turn 8, Democrat action round 5

The Democrats play the following card for Ops
Card: #83 Ops 2: Modrow * (Communist)

Roll a die. If the die roll exceeds the number of Democratically controlled spaces in East Germany, then place 4 Communist SPs in East Germany, no more than 2 per space. This event prevents play of Honecker for the event.

They elect to have the Communist event occur first.

** The Modrow card is permanently removed. **

Democrat controlled spaces in East Germany: 5, ** Modrow die roll: 5 -- no effect.

BRUCE - With Modrow having only a 1 in 6 chance of the event triggering, the fact that it negates the still at large Honecker event means that this play actually helps Daniel.

The Democrats use the Modrow card for 2 support checks:

Support Check attempt in Charles University (stability 1):
** Charles University die roll = 3 (+2 ops, -2 mod) = 3
The modified roll exceeds the doubled stability by 1.
Communist support in Charles University reduced by 1, now at 6

Support Check attempt in Charles University (stability 1):
** Charles University die roll = 4 (+2 ops, -2 mod) = 4
The modified roll exceeds the doubled stability by 2.
Communist support in Charles University reduced by 2, now at 4

BRUCE - I don't like these Support Checks. With a -2 drm they're too slow, and too easily countered by the other side. Daniel is making some less than optimal Support Checks this turn. He obviously feels he needs to gamble a bit.



Turn 8, Communist action round 6

The Communists play the following card as an Event:
#7 Ops 2: State Run Media * (Communist)

Remove four Democratic SPs, no more than 2 per space.

** The State Run Media card is permanently removed. **

Democratic support in Romanian Writers reduced by 2, now at 0
Democratic support in Galati reduced by 1, now at 2
Democratic support in Iasi reduced by 1, now at 2

BRUCE - Chris undermines Daniel's position in Romania, but also perhaps telegraphs the fact that he's got Romania Scoring.

Turn 8, Democrat action round 6

The Democrats play the following card to place support:
#87 Ops 3: Kohl Proposes Reunification * (Democrat)
1 Democrat support added to Iasi, now at 3
1 Democrat support added to Galati, now at 3
1 Democrat support added to Ruse, now at 3

BRUCE - Daniel retakes the two battlegrounds in Romania, and also grabs Ruse back.

Turn 8, Communist action round 7

The Communists play the following card as an Event:
#95: Romania Scoring



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

Communist: 6(1st city) +4(2 each additional city) = 10 cards
Democrat: 6(1st city) +2(2 each additional city) = 8 cards

** Roundtable Talks: The Democrat draws Intellectual leader 3 from the Communist Battle Hand **
** Roundtable Talks: The Democrat draws Elite leader 3 from the Communist Battle Hand **

BRUCE -- Roundtable Talks flips Chris's 10-8 card advantage to an 8-10 card deficit. Chris still has the initiative, though.

Communist Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
March 6
March 4
Strike 4
Strike 4
Student leader 3
Support Surges: Draw 2 Battle Cards, lose initiative

BRUCE - Not terrible, because even though Chris lost an Elite leader to Roundtable Talks, both of the cards Daniel took are useless. Chris could go for the big win with a Rally, or perhaps give up the initiative to draw two more cards. Since his weakness is Petitions, Chris at least hopes that losing to a Petition will give him a 5 in 6 chance of retaining Power.

Democrat Battle Hand
March 5
Strike 4
Strike 3
Petition 6
Petition 6
Intellectual leader 3
Elite leader 3
Support Falters: Opponent discards 2 random Battle Cards, lose initiative
Intellectual leader 3
Elite leader 3

BRUCE - Ugh! Daniel has four useless leaders! If he can get the initiative, his Petitions are his only hope.

** The Crowd Turns Against Ceausescu -- The Democrat draws 15 Battle Cards **
Rally in the Square
Tactic Fails: Match any attack: suit may not be played again this Struggle
March
Strike
Strike
March
March
March
Worker leader 3
Intellectual leader 3
Scare Tactics: Remove 1 opponent SP in country of Power Struggle, lose initiative
March
Rally in the Square
Petition
Petition
2 Rally in the Squares drawn -- the Democrat gets 6 Ops in Romania

Support Check attempt in Brasov (stability 3):
** Brasov die roll = 2 (+6 ops, -1 mod) = 7
The modified roll exceeds the doubled stability by 1.
Communist support in Brasov reduced by 1, now at 2
Support Check attempt in Brasov (stability 3):
** Brasov die roll = 6 (+6 ops, -1 mod) = 11
The modified roll exceeds the doubled stability by 5.
Communist support in Brasov reduced by 2, now at 0
Democratic support in Brasov increased by 3, now at 3

BRUCE - The Crowd Turns Against Ceausescu yields a nice 6 Ops, which is enough to overcome Elena's effect and flip Brasov from Communist control to Democrat control.

The Communist attacks with a Rally in the Square - auto CA
The Democrat does not match the Rally in the Square - auto CA:

BRUCE - With each player with a void in the other's best suit, initiative was everything in this Power Struggle. Chris definitely made the right choice not playing his wild card first!

** The Communist wins the Power Struggle in Romania!!! **

** Power Struggle Support Loss die roll: 5 +2(Rally) = 7 -- 4 support to be removed
Democratic support in Harghita Covasna reduced by 1, now at 0
Democratic support in Targu Mures reduced by 1, now at 0
Democratic support in Galati reduced by 2, now at 1

** Power Struggle VP die roll: 1 +2(Rally) = 3 -- 1 VP awarded
VPs down 1, now at -10

*** Scoring in Romania ***
Communist: 2(presence) +2(battlegrounds) = 4
Democrat: 2(presence) +2(battlegrounds) = 4

The Communist scores power in Romania for the 1st time:
VPs down 2, now at -12

BRUCE - Chris nets 3 VPs, and remains in Power. Staying in Power is very important once the Mid-War reshuffle (usually Turn 7) occurs. At the end of the game, in addition to Final Scoring, the Communist scores 4 VPs for each country where he still has Power. Unless Domino Theory triggers another Power Struggle, or a rare Turn 10 reshuffle occurs, those 4 VPs belong to Chris.

** The Tyrant is Gone!
Communist support in Cluj reduced by 4, now at 3
The Ceausescus flee to Babes-Boylai U.

BRUCE - With an SP in Cluj, it should be easy for Daniel to capture the Ceausescus and grab the 2 VPs. He can do it next card play if he wants to.

Turn 8, Democrat action round 7

The Democrats play the following card for an attempt on the Tiananmen Square track:
#28 Ops 3: Factory Party Cells (Communist)

** Tiananmen Square (7 needed) die roll: 3 +3(card)
No effect.

BRUCE - Daniel misses a 50-50 shot on the Tiananmen Square track, and holds Exit Visas for yet another turn! Will he ever play it?

** End of Turn 8 **

BRUCE - Chris is winning, but his position is not rock solid. East Germany is very thin, and The Monday Demonstrations or Gorbachev Charms the West could really blow things up. This is crucial, because I think that, in order to stage a comeback, Daniel's going to have to knock Chris out of Power and score big in East Germany. He had better hope the scoring card doesn't go undealt.

DANIEL - It was pretty obvious from his play I think that he had Romania Scoring--at least that what my gut told me when I didn't see Germany scoring on his second card. I drew the conclusion that Germany could wait for a while and instead started to combat him in Romania. Some moves were suboptimal, but the intent was to force Chris to focus on several regions. I was confident on The Crowd Turns Against Ceausescu to give me the fighting strength I needed. However, I got a crappy Power Struggle hand again. Note that the struggles have disfavored me almost constantly so far with mis-matched cards favouring him.

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Bruce Wigdor
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Lake Hiawatha
New Jersey
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** Start of Turn 9 **

** Turn 9 Action Phase **

Communist Strategy Hand
#27 Ops 3: Consumerism (Democrat)
#12 Ops 2: Apparatchiks * (Communist)
#10 Ops 3: Cult of Personality * (Communist)
#102 Ops 3: National Salvation Front * (Communist)
#110 Ops 3: Malta Summit * (Democrat)
#98 Ops 2: Politburo Intrigue * (Communist)
#85 Ops 2: Tank Column/Tank Man *
#52 Ops 3: Normalization * (Communist)

BRUCE - A lot of Communist events, but other than Politburo Intrigue, none is particularly useful. Chris definitely wants to avoid Malta Summit, and will probably let Consumerism activate; the only good targets right now are in Bulgaria, and Chris can use Politburo Intrigue to improve the defense there. Chris also has 1989's version of Captured Nazi Scientists, Tank Column/Tank Man, which gives a free space on the Tiananmen Square track. My feeling is that he will only play it if he succeeds on his regular Tiananmen Square attempt first.

Democrat Strategy Hand
#75 Ops 3: Exit Visas * (Democrat)
#96 Ops 1: The Chinese Solution * (Communist)
#88 Ops 2: Adamec * (Communist)
#26 Ops 1: Helsinki Final Act * (Democrat) (red)
#86 Ops 3: The Wall Must Go! * (Democrat)
#79 Ops 2: The Third Way * (Communist)
#93 Ops 3: Shock Therapy * (Democrat)
#94 Ops 4: Union of Democratic Forces * (Democrat)

BRUCE - Some nice Democrat events. Union of Democratic Forces is the Democrat's big card in Bulgaria, and taking Bulgaria away from Chris in Final Scoring would be nice. While there are three Communist events, The Chinese Solution won't trigger, and Adamec will only work on a 6. The Third Way can be sent to Tiananmen Square. Could Daniel hold Exit Visas yet another turn? Finally, Helsinki Final Act finds its way into Daniel's hand, but is it too late to play it? Probably not--it's only an Ops 1.

Turn 9, Communist action round 1

The Communists play the following card to place support:
#102 Ops 3: National Salvation Front * (Communist)
2 Communist support added to Cluj, now at 5
1 Communist support added to Rostock, now at 3

BRUCE - Chris almost had to place the one in Rostock in case of East Germany Scoring or the Monday Demonstrations. Based on my feeling Daniel needs to win big with East Germany Scoring, I feel Chris should be seeking to do more than garrison his 5 spaces with the bare minimum. Daniel too has the bare minimum for his 5 spaces. Daniel should at the very least overcontrol his one non-battleground (Halle) so that Scare Tactics can't rob him of Domination. Of course, the situation isn't urgent as neither player is holding a scoring card. But they don't know that.

Turn 9, Democrat action round 1

The Democrats play the following card as an Event:
#93 Ops 3: Shock Therapy * (Democrat)

Choose any country where the Democratic Player has Power. Roll a die. Shock Therapy is successful 3-6. -1 modifier for every Communist Worker or Farmer space. If successful, +3 VPs and place 3 Democratic SPs in the country.

** The Shock Therapy card is permanently removed. **

The target country is Poland
Democrat success on a modified die roll of 3-6; modifier is -0
** Die roll: 4 -- Democrat success! **
VPs up 3, now at -9
1 Democrat support added to Gdansk, now at 3
1 Democrat support added to Krakow, now at 3
1 Democrat support added to Warsaw, now at 1

BRUCE - Daniel takes a chance and gets a nice 3 VP to go with 3 SPs in Poland. If he has the time, he may be able to get full control of Poland.

Turn 9, Communist action round 2

The Communists play the following card to place support:
#98 Ops 2: Politburo Intrigue * (Communist)
1 Communist support added to Stara Zagora, now at 4
1 Communist support added to Galati, now at 1

BRUCE - This is a waste of Chris's only good event. It could have been used to eliminate some Democrat SPs in Bulgaria to get a nice Support Check in Ruse. Time and again, Chris has turned down opportunities to Support Check Ruse and completely seal Daniel up in Bulgaria. Perhaps he is being put off by the Eco-Glasnost VP penalty, but he is being penny wise and pound foolish. Union of Democratic Forces would be easier to contain if Ruse didn't belong to Daniel. Also, the placement of an SP in Galati is simply bad. Yes, it's a battleground, but it doesn't give access anywhere, and it is in a space where Daniel has a +1 Support Check Modifier. If Chris wanted to place in southeast Romania, Ploesti and Constanta would be far better choices.



Turn 9, Democrat action round 2

The Democrats play the following card as an Event:
#94 Ops 4: Union of Democratic Forces * (Democrat)

Remove 4 Communist SPs in Bulgaria, no more than 2 per spaces. Democratic Player may make Support Checks in Bulgaria using the Ops value of this card.

** The Union of Democratic Forces card is permanently removed. **

Communist support in Stara Zagora reduced by 1, now at 3
Communist support in Burgas reduced by 1, now at 2
Communist support in Varna reduced by 2, now at 2

Support Check attempt in Varna (stability 3):
** Varna die roll = 4 (+4 ops, +1 mod) = 9
The modified roll exceeds the doubled stability by 3.
Communist support in Varna reduced by 2, now at 0
Democratic support in Varna increased by 1, now at 1

Support Check attempt in Burgas (stability 3):
** Burgas die roll = 1 (+4 ops, +1 mod) = 6
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - Daniel doesn't even get good dice, and he's flipped Bulgaria. He now has a positional advantage in the eastern triangle, and is more of a threat to finish the game with Bulgarian Domination than Chris is. Chris doesn't even have Politburo Intrigue in his hand any more to try and help counter this; if Chris wanted to make the move he made last action round, he really should have used another card.

Turn 9, Communist action round 3

The Communists play the following card to place support:
#12 Ops 2: Apparatchiks * (Communist)
1 Communist support added to Stara Zagora, now at 4
1 Communist support added to Galati, now at 2

BRUCE - Chris retakes Stara Zagora, and once again places in Galati. Again, Galati doesn't threaten anything immediate, and is currently vulnerable to Support Checks.

Turn 9, Democrat action round 3

The Democrats play the following card as an Event:
#26 Ops 1: Helsinki Final Act * (Democrat) (red)

+1 VP for every Support Check by the Communist Player in Student or Intellectual spaces the rest of the game.

** The Helsinki Final Act card is permanently removed. **

BRUCE - Daniel decides to play Helsinki Final Act in the middle of Turn 9. Maybe it will net him a VP or two, or at least deter Chris from making a Support Check in a Student/Intellectual space. On the other hand, even though it's only a single Op, it seems to me like every SP matters on this board--a single Op could easily make a huge difference somewhere. We'll see if Daniel can use this to put pressure on Chris in some way before the game ends.

Turn 9, Communist action round 4

The Communists play the following card for an attempt on the Tiananmen Square track:
#110 Ops 3: Malta Summit * (Democrat)

** Tiananmen Square (7 needed) die roll: 6 +3(card) +1(Li Peng) = 10
Communist progress on the Tiananmen Square Track is now at Students Arrested

BRUCE - With Daniel pausing to play his event, Chris pauses himself to make his Tiananmen Square attempt and succeeds, bringing him even on the track with Daniel. Now Chris has the option of playing Tank Man/Tank Column to gain the next space on the Tiananmen Square track (which happens to be the hardest one for the Communist to gain--he needs an 8). The benefit of the space is to give the player a free discard and replacement at the start of each turn after cards are dealt. We'll see if that's the way he wants to go--as I said on Daniel's last card play, every SP matters on this board.

Turn 9, Democrat action round 4

The Democrats play the following card for Ops
Card: #96 Ops 1: The Chinese Solution * (Communist)

Can only take place if the Communist has reached the Protesters Massacred space.

The Communist may choose 1 country where he retains Power and conduct 5 Support Checks with a +3 modifier, but suffers a penalty of +3 VPs.

They elect to have the Communist event occur first.

The event cannot be played right now.

** - Babes-Boylai U. is controlled by the Democrat -- The Ceausescus are captured and shot!!! **

VPs up 2, now at -7

The Democrats use the The Chinese Solution card to place support:
1 Democrat support added to Babes-Boylai U., now at 1

BRUCE - Daniel gets another Ops 1 out of the way and captures the Ceausescus. Thanks to Helsinki, he feels good about grabbing the Student and Intellectual spaces cheaply--number of spaces controlled will probably decide who gets Domination in Romania.

Turn 9, Communist action round 5

The Communists play the following card as an Event:
#85 Ops 2: Tank Column/Tank Man *

Advance 1 space on the Tiananmen Square track.

** The Tank Column/Tank Man card is permanently removed. **

Communist progress on the Tiananmen Square Track is now at Structure Removed
The Communists may now discard and draw one card at the start of their turn.

BRUCE - Chris plays Tank Column for the event and ensures that, if anyone gets the free discard next turn, it's going to be him.

Turn 9, Democrat action round 5

The Democrats play the following card for an attempt on the Tiananmen Square track:
#79 Ops 2: The Third Way * (Communist)

** Tiananmen Square (7 needed) die roll: 4 +2(card) +1(already attempted) = 7
Democrat progress on the Tiananmen Square Track is now at Goddess of Democracy
The Communists may no longer discard and draw one card at the start of their turn.

BRUCE - There will be no free discard for either player.

Turn 9, Communist action round 6

No effect.

The Communists play the following card as an Event:

#10 Ops 3: Cult of Personality * (Communist)

Place 4 Communist SPs in Worker or Farmer spaces in Romania, no more than 2 per space. Has no effect after The Tyrant is Gone.

** The Cult of Personality card is permanently removed. **

BRUCE - Oh no. The reality of internet competition rears its ugly head. Chris overlooks the fact that Cult of Personality has no effect after The Tyrant is Gone has been played. The Wargameroom program correctly but brutally allows the event to be played for no effect, and the card is removed. It's a shame there wasn't an "are you sure" prompt (there will be in the future), but the play is legal, and no takebacks are allowed. Chris must be aghast and in shock after seeing this though. It's functionally no different than if he had spent the card for Support Checks and rolled a couple of 2s, but wow, that's got to hurt. The whole point of his PC placement earlier was so that he could play this event and control Ploesti and Galati in one card play, threatening to roll up the northern battlegrounds in Romania with Support Checks.



Turn 9, Democrat action round 6

The Democrats play the following card for Ops

Card: #88 Ops 2: Adamec * (Communist)

Roll a die. On a 3-6 add 4 Communist SPs in Czechoslovakia, no more than 2 per space. -1 Modifier for every Worker space in Czechoslovakia that is controlled by the Democratic Player.

They elect to have the Communist event occur first.

** The Adamec card is permanently removed. **

** Adamec die roll: 1 (-3) = -2 == no effect

BRUCE - No lucky 6 for Chris!

The Democrats use the Adamec card to place support:
1 Democrat support added to Dresden, now at 1

BRUCE - Daniel spends 2 Ops to break control of Dresden. If Chris were saving East Germany Scoring for the last card play of the turn, this would be a great move, but as it is, it's spending 2 Ops for something that will only cause Chris 1 Op to repair. I know I've been saying that Daniel needs to win the East Germany Power Struggle to win the game, but East Germany is somewhat stalemated right now. It won't win the game for Daniel alone; I feel he's got to hope he wins East Germany with what he's got there, and improve himself elsewhere. The situation in Bulgaria is critical: 2 in Varna to take control would give him the positional advantage there. Romania has been calling for a Support Check in Galati since Chris moved there, but this is actually the wrong card for that: an Ops 3 would be much better. If Daniel is disregarding the Baltics because their scoring cards are gone, he can still place SPs in the farmer spaces in Czechoslavakia to try and get extra cards for that Power Struggle.

Turn 9, Communist action round 7

The Communists play the following card to place support:
#52 Ops 3: Normalization * (Communist)
1 Communist support added to Dresden, now at 5
1 Communist support added to Burgas, now at 3
1 Communist support added to Varna, now at 1

BRUCE - Chris replaces the SP in Dresden and then positions himself to take Varna. Whoever takes Verna should have mastery in Bulgaria. Chris also could have continued with his Romania plan by placing 2 in Ploesti to gain a favorable Support Check, and also to defend against the Support Check into Galati that Daniel has thus far declined.

Turn 9, Democrat action round 7

The Democrats play the following card as an Event:
#86 Ops 3: The Wall Must Go! * (Democrat)

The Democratic Player attempts to tear down the Berlin Wall. Both players roll a die and add the number of spaces in East Germany they control. Higher total wins. Reroll ties. This is best 2 out of 3. If successful +3 VPs, the Communist must remove 3 SPs from East Germany

** The The Wall Must Go! card is permanently removed. **

The Democrat attempts to tear down the Berlin Wall!

Round 1
** Democrat die roll: 5 (+ 5) = 10
** Communist die roll: 3 (+ 5) = 8
** The Democrat wins Round 1! **

Round 2
** Democrat die roll: 2 (+ 5) = 7
** Communist die roll: 1 (+ 5) = 6
** The Democrat wins Round 2! **

** The Berlin Wall is torn down! **
VPs up 3, now at -4
Communist support in Erfurt reduced by 3, now at 1

BRUCE - Like with his opening play of Shock Therapy this turn, Daniel gambles to gain 3 VPs (plus SP adjustment). This time it's a 50-50 chance, and Daniel succeeds again, giving him another nice VP boost. Daniel obviously feels he has to gamble; as mentioned on his previous card play, there are a lot of things he could have done without the risk of a wasted card play. Happily for Daniel, the gambles have both worked and he is right back in the game.

** End of Turn 9 **

BRUCE - There are a lot of things to consider in this board situation, so it's hard to be too critical. Nonetheless, I don't think either player played well this turn. Chris gave up the nice Politburo Intrigue event to pursue a strategy in Romania that should have failed to a Support Check, if only Daniel made one. Unfortunately for Chris, the plan included the unplayable Cult of Personality event, but even if the event were active, the risk of a Support Check was too great--the better plan would be to take Ploesti immediately and go straight to Support Checks against Brasov. As things turned out, even though Daniel didn't try to stop Chris in Romania the way he should have, Chris stopped himself with the unfortunate waste of the Cult of Personality event. This makes Daniel's choice to play both Shock Therapy and The Wall Must Go as events (rather than using one for Support Checks) the right one with 20-20 hindsight, since he succeeded on both rolls and netted a huge 6 VPs from the events.

DANIEL: You might be a bit harsh on Chris, but I mostly agree - he ignored Bulgaria for far too long. I’m not sure that support checks against Ruse is the best strategy however. Also, I did partly suspect that he had East Germany scoring which reflects my last move. My rolls were good, but I honestly think I deserved some luck at that point. Chris’s misclick was of course horrible - even if the exact loss is hard to evaluate.

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Bruce Wigdor
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Lake Hiawatha
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** Start of Turn 10 **

BRUCE – After four games and nine turns of action, it all comes down to this for the championship! VPs are at -4. Right now, if the game went to Final Scoring, Chris would win by 8: Daniel would receive 5 VPs for East Germany and 10 for Poland, while Chris would receive 3 VPs for Bulgaria, and 16 for controlling 4 countries. Daniel is only behind by 8; he really closed the gap last turn. There is so much up for grabs here, the position in Romania and Bulgaria hangs in the balance, big points are at stake in Poland, and East Germany and Czechoslavakia Scoring are still in the deck!

** Turn 10 Action Phase **

Communist Strategy Hand

#27 Ops 3: Consumerism (Democrat)
#1 Ops 2: Legacy of Martial Law * (Communist)
#71 Ops 3: Kiss of Death * (Democrat)
#82 Ops 1: Spitzel * (Communist)
#61 Ops 4: The Monday Demonstrations * (Democrat)
#106 Ops 3: Social Democratic Platform Adopted * (Communist)
#89 Ops 3: Domino Theory * (Democrat)
#55: Czechoslovakia Scoring

BRUCE - A tough hand for Chris, with 4 Democratic Events. He's going to have to hold Kiss of Death and send The Monday Demonstrations to the TS Track. Spitzel will obviously be played as an event since it helps in East Germany, but the other events are limited in scope and might need to be used as Ops.

Democrat Strategy Hand
#75 Ops 3: Exit Visas * (Democrat)
#100 Ops 3: Stand Fast *
#51 Ops 2: 40th Anniversary Celebration * (Communist)
#107 Ops 3: Massacre in Timisoara * (Communist)
#15 Ops 3: Honecker * (Communist)
#14 Ops 4: Gorbachev Charms the West
#108 Ops 3: Army Backs Revolution * (Democrat)
#63 Ops 2: Genscher * (Democrat)

BRUCE - There are 3 Communist Events to work around: we will see Exit Visas finally played as an Event! Gorbachev Charms the West should be great on this board where very little is overcontrolled. However, East Germany Scoring has not been dealt to either player! I said that Daniel needed to win in East Germany to win the game, but if it's not going to be scored at all, a win for Daniel in Czechoslavakia might do the trick thanks to the VPs he gained last turn.

Turn 10, Communist action round 1

The Communists play the following card as an Event:
#55: Czechoslovakia Scoring

BRUCE - Chris doesn't waste any time playing this, preventing Daniel from filling in an additional space before the Power Struggle. I think I might try to negate Daniel's advantage in East Germany just in case Daniel had the Scoring Card, but Chris realizes there's only about a 1 in 3 chance that this is the case (there are 18 cards in the draw pile, and 8 in Daniel's hand), and goes straight to the Power Struggle in Czechoslavakia.



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

Communist: 6(1st city) +8(2 each additional city) = 14 cards
Democrat: 6(1st city) +6(2 each additional city) = 12 cards

Communist Battle Hand
Rally in the Square - auto CA
March 6
March 5
March 5
March 3
Strike 5
Strike 3
Strike 3
Petition 6
Petition 6
Petition 6
Petition 5
Intellectual leader 3
Church leader 3

BRUCE - Chris has a tough decision here. His Petition suit is almost unbeatable, but his March cards are high value. He might be tempted to test the waters with the Marches first before settling for a Petition victory if the Marches don't work out.

Democrat Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
Rally in the Square - auto CA
March 4
March 4
Strike 5
Strike 4
Strike 3
Intellectual leader 3
Elite leader 3
Worker leader 3
Worker leader 3

BRUCE - The two Worker leaders are nice, and the opportunity for a Rally victory is there, but without the initiative, it's pretty slim. Daniel hopes that Chris will lead Marches or Strikes and that his counterattacks will be successful in time for his Rallies to matter.

The Communist attacks with a March 6
The Democrat matches with a March 4.
** Democrat counterattack die roll: 3 -- (needs a 6): counterattack fails.
The Communist attacks with a March 5
The Democrat matches with a March 4.
** Democrat counterattack die roll: 3 -- (needs a 5): counterattack fails.
The Communist attacks with a March 5
The Democrat matches with a Worker leader 3.
** Democrat counterattack die roll: 4 -- (needs a 5): counterattack fails.

BRUCE - Fortune favors the bold! Chris plays his high value Marches, and Daniel fails every counterattack, revealing himself to be out of Marches in the process.

The Communist attacks with a March 3

BRUCE - Had Daniel not used a Leader to match Chris's 3rd card play, Chris would have switched to the Petitions. But Chris smells blood!

The Democrat matches with a Worker leader 3.
** Democrat counterattack die roll: 3 -- (needs a 3): counterattack is successful!

BRUCE - Daniel plays his last leader to match, and against the lower strength March finally rolls a counterattack.

The Democrat attacks with a Strike 5
The Communist matches with a Strike 3.
** Communist counterattack die roll: 6 -- (needs a 5): counterattack is successful!

BRUCE - With no more answers to Marches, Daniel figures he probably has one chance to win it, and elects to go for the Strikes, hoping that Chris will be unlucky and fail his counterattacks. I think I'd have stuck with my original hope amd tried to get insanely lucky with the Rally despite the auto-counterattack. In fact, knowing Chris's cards, neither will work.

The Communist attacks with a Intellectual leader 3 played as a March
The Democrat does not match the Intellectual leader 3:

BRUCE - Chris is out of Marches, but he spends his last leader to finish Daniel off. Would Chris have been so bold had Daniel had led a Rally on his previous card play? He'd be out of Rallies and would have probably held the leader and gone to Petitions.

** The Communist wins the Power Struggle in Czechoslovakia!!! **

** Power Struggle Support Loss die roll: 6 -- 3 support to be removed
Democratic support in Presov reduced by 1, now at 0
Democratic support in Kosice reduced by 1, now at 0
Democratic support in Czech Catholic Church reduced by 1, now at 5

** Power Struggle VP die roll: 1 -- 0 VPs awarded

*** Scoring in Czechoslovakia ***
Communist: 2(presence) +3(battlegrounds) = 5
Democrat: 2(presence) +3(battlegrounds) = 5

The Communist scores power in Czechoslovakia for the 2nd time:
VPs down 4, now at -8

BRUCE - A huge blow to Daniel, but it could have been worse had Chris not rolled a 1 on his VP roll. Given that East Germany Scoring was not dealt, Daniel needed to topple Chris here, denying him the 4 VPs for Power, and then the 4 VPs awarded at Final Scoring. Now, Daniel needs to find 12 VP somewhere before the game ends. Without East Germany Scoring, it seems impossible.

Turn 10, Democrat action round 1

The Democrats play the following card as an Event:
#75 Ops 3: Exit Visas * (Democrat)

The Democratic Player may discard any cards in his hand and draw new cards from the deck.

** The Exit Visas card is permanently removed. **

The Democrat player discards the following cards to be replaced:
#51 Ops 2: 40th Anniversary Celebration * (Communist)
#107 Ops 3: Massacre in Timisoara * (Communist)
#63 Ops 2: Genscher * (Democrat)

BRUCE - Why doesn't Daniel discard Honecker here?

Card drawn: #42: East Germany Scoring
Card drawn: #8 Ops 4: Prudence
Card drawn: #109 Ops 3: Kremlin Coup! * (Communist)

BRUCE - Eureka! Daniel draws East Germany Scoring! I forgot that Exit Visas could have that effect. It seems like East Germany Scoring is going to decide the game after all! Drawing a nice Ops 4 and Ops 3 to go with the Scoring Card should enable Daniel to get the extra VPs he needs...if he can topple Chris from Power in East Germany. Holding Exit Visas for all those turns really paid off!

Turn 10, Communist action round 2

The Communists play the following card for an attempt on the Tiananmen Square track:
#61 Ops 4: The Monday Demonstrations * (Democrat)

** Tiananmen Square (7 needed) die roll: 4 +4(card) +1(Li Peng) = 9
Communist progress on the Tiananmen Square Track is now at Rural Divisions Summoned to Beijing

The Communists may now make a free 2 Ops support at end of turn.

BRUCE - The extra support check at the end of the game could get Chris a few VPs; it is doubtful that Daniel will make an attempt on the TS Track this turn. Chris again doesn't address the possibility that Daniel has East Germany Scoring. However, now Daniel has it!

The Democrats play the following card as an Event:
#14 Ops 4: Gorbachev Charms the West

Remove 2 opponent SPs and make a support check using the Ops value of this card.. May not be played as an Event after Breakaway Baltic Republics.

Communist support in Scherwin reduced by 1, now at 2
Communist support in Rostock reduced by 1, now at 2

Support Check attempt in Berlin (stability 3):
** Berlin die roll = 6 (+4 ops, +1 mod) = 11
The modified roll exceeds the doubled stability by 5.
Communist support in Berlin reduced by 3, now at 0
Democratic support in Berlin increased by 2, now at 2

BRUCE - With the game hinging upon the Power Struggle in East Germany, this the correct move, and it works beautifully thanks to the strong die roll. Chris's position in East Germany is completely blown up, and his chances of emerging from the East German Power Struggle still in Power just went way down.



Turn 10, Communist action round 3

The Communists play the following card to place support:
#106 Ops 3: Social Democratic Platform Adopted * (Communist)
2 Communist support added to Galati, now at 4
1 Communist support added to Warsaw, now at 4

BRUCE - I think this is a terrible play. Chris does secure two battlegrounds, but does nothing to address the situation in East Germany. Now that Chris has won in Czechoslavakia, it is once again probably true that Daniel's only chance to win the game is to topple Chris from Power in East Germany. Regardless of the odds of Daniel holding East Germany Scoring, Chris needs to play as if he has it and give himself the best chance of retaining Power.

Turn 10, Democrat action round 3

The Democrats play the following card for Ops
Card: #15 Ops 3: Honecker * (Communist)

The Communist Player may take any non-Scoring card in the discard pile and put it in his hand. The Communist Player may take one extra Action Round this turn.

May not be played as event after Modrow.

They elect to have the Communist event occur first.

The event cannot be played right now.

BRUCE - So that's why Daniel didn't discard Honecker with Exit Visas! I forgot about the effect of Modrow.

The Democrats use the Honecker card to place support:
1 Democrat support added to Berlin, now at 3
2 Democrat support added to Varna, now at 3

BRUCE - Greedy. It was time to play East Germany Scoring. Daniel is giving Chris the chance to get some more battlecards, and also to ensure that a play of Scare Tactics in the Power Struggle doesn't cost Chris presence in East Germany.

Turn 10, Communist action round 4

The Communists play the following card for Ops
Card: #89 Ops 3: Domino Theory * (Democrat)

If the Democrat holds Power in at least 2 counties, he may retrieve any Power Struggle card from the discard pile and play it immediately as an event.

They elect to have the Democratic event occur first.

** The Domino Theory card is permanently removed. **

Card selected from discard pile: #95: Romania Scoring

BRUCE - Is Daniel crazy? The game is his probably his if he topples Chris in East Germany--this risks everything.



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

Democrat: 6(1st city) +4(2 each additional city) = 10 cards
Communist: 6(1st city) +4(2 each additional city) = 10 cards

Democrat Battle Hand
Rally in the Square - auto CA
March 5
March 4
March 3
Strike 4
Strike 3
Petition 5
Intellectual leader 3
Support Surges: Draw 2 Battle Cards, lose initiative
Scare Tactics: Remove 1 opponent SP in country of Power Struggle, lose initiative

BRUCE - This isn't great--there's no suit Daniel can hope to win with, and his one leader is a useless card. The suit cards have low counterattack values too. He's got to play his wild cards and hope that he draws some good cards with Support Surges.

Communist Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
March 5
March 4
March 3
March 3
Strike 4
Strike 3
Petition 5
Elite leader 3

BRUCE - This is very similar to Daniel's hand--this is probably going to be a long Power Struggle! Chris doesn't have useless cards yet, but Daniel is almost certainly going to play Scare Tactics against Cluj to negate the Elite leader.

The Democrat plays Scare Tactics to remove a Communist SP from Cluj
Communist support in Cluj reduced by 1, now at 4
The Communist automatically gains the initiative after the Scare Tactics: Remove 1 opponent SP in country of Power Struggle, lose initiative card

BRUCE - As expected. Daniel has already shown that he likes to use the Scare Tactics card!

The Communist attacks with a March 5
The Democrat matches with a March 3.
** Democrat counterattack die roll: 6 -- (needs a 5): counterattack is successful!
The Democrat plays Support Surges to draw 2 cards from the Battle Deck
The Democrat plays Support Surges to draw 2 cards from the Battle Deck
Card Drawn: March 6
Card Drawn: Strike 4
The Communist automatically gains the initiative after the Support Surges: Draw 2 Battle Cards, lose initiative card

BRUCE - Cool! Chris will no longer be able to win with his March suit. Chris has one more Rally than Daniel, Daniel has one more Strike. Who will play the winning card first?

The Communist attacks with a March 4
The Democrat matches with a March 4.
** Democrat counterattack die roll: 5 -- (needs a 4): counterattack is successful!
The Democrat attacks with a Strike 4
The Communist matches with a Strike 3.
** Communist counterattack die roll: 2 -- (needs a 4): counterattack fails.
The Democrat attacks with a Strike 4
The Communist matches with a Strike 4.
** Communist counterattack die roll: 5 -- (needs a 4): counterattack is successful!
The Communist attacks with a March 3
The Democrat matches with a March 5.
** Democrat counterattack die roll: 1 -- (needs a 3): counterattack fails.
The Communist attacks with a March 3
The Democrat matches with a March 6.
** Democrat counterattack die roll: 6 -- (needs a 3): counterattack is successful!
The Democrat attacks with a Strike 3
The Communist does not match the Strike 3:

** The Democrat wins the Power Struggle in Romania!!! **

** Power Struggle Support Loss die roll: 2 -- 1 support to be removed
Communist support in Craiova reduced by 1, now at 1

** Power Struggle VP die roll: 3 -- 1 VP awarded
VPs up 1, now at -7

*** Scoring in Romania ***
Communist: 2(presence) +2(battlegrounds) = 4
Democrat: 2(presence) +2(battlegrounds) = 4

The Communist scores power in Romania for the 2nd time:
VPs down 4, now at -11

BRUCE - Daniel wins the Power Struggle in Romania, but still loses 3 net VPs because he fails to topple the Communist. Imagine if he had lost the Power Struggle outright! Daniel's been gambling and winning, to the point where he has turned the game around. Gambles like this are no longer necessary. We'll see if the 3 VPs make a difference--right now, if the game went to Final Scoring, Chris would win by 17 VPs.

The Communists use the Domino Theory card to place support:
1 Communist support added to Cluj, now at 5
1 Communist support added to Warsaw, now at 5
1 Communist support added to Dresden, now at 6

BRUCE - Chris is still not focusing on what's important. In the aftermath of the Romanian Power Struggle, it is even more certain that the only way Daniel can win this game is if he has East Germany Scoring and wins the Power Struggle by toppling Chris from Power. Chris needs to do everything he can to stop this--he needs to be placing in Scherwin and Rostock in addition to Dresden to get himself 4 extra cards in the Power Struggle.

Turn 10, Democrat action round 4

The Democrats play the following card as an Event:
#42: East Germany Scoring

BRUCE - Here we go. This is going to decide the game. Daniel not only needs to win the Power Struggle, but he must topple Chris from Power.



************************************************************
** The Power Struggle deck is being shuffled. **
************************************************************

Democrat: 6(1st city) +10(2 each additional city) = 16 cards
Communist: 6(1st city) = 6 cards

Democrat Battle Hand
Rally in the Square - auto CA
Rally in the Square - auto CA
March 6
March 5
March 3
March 3
Strike 6
Strike 5
Strike 4
Strike 4
Strike 3
Petition 6
Petition 5
Intellectual leader 3
Elite leader 3
Support Falters: Opponent discards 2 random Battle Cards, lose initiative

BRUCE - It's only two rallies, but with a 16-6 card advantage, Daniel will raise the stakes, and will try to win with Rallies to ensure success at toppling Chris from Power. He might choose to play Support Falters first, but I don't think so.

Communist Battle Hand
March 4
Strike 4
Petition 6
Petition 5
Elite leader 3
Church leader 3

BRUCE - Chris theoretically could win with Petitions thanks to his Elite leader, but if Daniel leads a Rally, he has no chance of winning. However, if he can somehow keep the intitiative until he runs out of cards, he could still retain Power since he's not losing to a rally.

** The Democrat discards 3 Battle Cards to Raise the Stakes **
Card discarded: Strike 4
Card discarded: Strike 3
Card discarded: Elite leader 3
The winner of the Power Struggle will receive a +1 drm to his VP and Support Removal die rolls

The Democrat attacks with a Rally in the Square - auto CA
The Communist matches with a Elite leader 3.
Counterattack is automatically successful!

BRUCE - Daniel goes straight for the Rallies, and Chris uses his only leader to match. Chris hopes his two Petitions might be enough to win, but they won't be.

The Communist attacks with a Petition 6
The Democrat matches with a Petition 5.
** Democrat counterattack die roll: 1 -- (needs a 6): counterattack fails.
The Communist attacks with a Petition 5
The Democrat matches with a Petition 6.
** Democrat counterattack die roll: 2 -- (needs a 5): counterattack fails.

BRUCE - The Petitions are not enough to win outright, but Chris can still avoid the Rally loss if Daniel fails his next two counterattacks--if so, he has a 1 in 3 chance of staying in Power in East Germany and winning the game!

The Communist attacks with a March 4
The Democrat matches with a March 3.
** Democrat counterattack die roll: 3 -- (needs a 4): counterattack fails.
The Communist attacks with a Strike 4
The Democrat matches with a Strike 4.

BRUCE - Here we go. Can Daniel counterattack on a 4-6?

** Democrat counterattack die roll: 4 -- (needs a 4): counterattack is successful!

BRUCE - Daniel finally gets the counterattack, just in time!

The Democrat attacks with a Rally in the Square - auto CA
The Communist does not match the Rally in the Square - auto CA:

** The Democrat wins the Power Struggle in East Germany!!! **

** Power Struggle Support Loss die roll: 4 +2(Rally) +1(raised stakes) = 7 -- 4 support to be removed
Communist support in Erfurt reduced by 1, now at 0
Communist support in Scherwin reduced by 2, now at 0
Communist support in Rostock reduced by 1, now at 1

** Power Struggle VP die roll: 2 +2(Rally) +1(raised stakes) = 5 -- 2 VPs awarded, plus Power
VPs up 2, now at -9

*** Scoring in East Germany ***
Communist: 3(presence) +1(battlegrounds) = 4
Democrat: 6(domination) +5(battlegrounds) = 11
VPs up 7, now at -2

** The East Germany Scoring card is permanently removed. **

BRUCE - Daniel topples Chris from Power in East Germany, and the game is roughly equalized! If Final Scoring happened right now, Chris would win by just 4 VPs. With favorable realignments and better cards, Daniel has an excellent chance of taking what he needs to take to win.

Turn 10, Communist action round 5

The Communists play the following card for Ops
Card: #27 Ops 3: Consumerism (Democrat)

Remove a Communist SP from a Worker space and make one Support Check in a Worker space in the same country using the Ops value of this card.

They elect to have the Democratic event occur first.

Communist support in Debrecen reduced by 1, now at 3

Support Check attempt in Miskolc (stability 3):
** Miskolc die roll = 1 (+3 ops) = 4
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - Daniel tries to use Consumerism to gain advantage in Hungary, but the low die roll makes the damage easy to repair.

The Communists use the Consumerism card to place support:
2 Communist support added to Ploesti, now at 3
1 Communist support added to Debrecen, now at 4

BRUCE - Chris repairs the damage in Debrecen, and finally takes Ploesti, both taking Domination of Romania and creating the position he originally hoped to gain on Turn 9. Galati is finally defended against Support Checks, and Chris is finally threatening Support Checks of his own: however, he no longer has any high Ops cards with which to make these Support Checks. Final Scoring would now have Chris winning by 6 VPs.

Turn 10, Democrat action round 5

The Democrats play the following card to place support:
#108 Ops 3: Army Backs Revolution * (Democrat)
1 Democrat support added to Varna, now at 4
2 Democrat support added to Lodz, now at 3

BRUCE - Daniel loads up for some Support Checks of his own against Warsaw and Burgas, also denying Chris Domination of Bulgaria. Right now, Final Scoring would favor Chris by 3.



Turn 10, Communist action round 6

The Communists play the following card to place support:
#1 Ops 2: Legacy of Martial Law * (Communist)
2 Communist support added to Plovdiv, now at 2

BRUCE - Chris goes to take another Bulgarian country. But perhaps he should have played this as an event to disrupt the Support Checks in Poland that are almost assuredly coming.

Turn 10, Democrat action round 6

The Democrats play the following card for 2 support checks:
#8 Ops 4: Prudence

Support Check attempt in Warsaw (stability 3):
** Warsaw die roll = 3 (+4 ops, +2 mod) = 9
The modified roll exceeds the doubled stability by 3.
Communist support in Warsaw reduced by 3, now at 2

Support Check attempt in Warsaw (stability 3):
** Warsaw die roll = 6 (+4 ops, +2 mod) = 12
The modified roll exceeds the doubled stability by 6.
Communist support in Warsaw reduced by 2, now at 0
Democratic support in Warsaw increased by 4, now at 5

BRUCE - The +2 Support Check with an Ops 4 is too good an opportunity to pass up. Daniel takes full control of Poland, and eliminates Chris's Presence there. With one card play left for each player (plus Chris's free Ops 2 Support Check for Tiananmen Square track progress), Final Scoring would right now end with Daniel winning by 5 VPs.

Turn 10, Communist action round 7
The Communists play the following card for Ops
Card: #71 Ops 3: Kiss of Death * (Democrat)

The Communist Player must randomly discard a card. If it is neutral or

Democratic it takes place immediately

They elect to have the Democratic event occur first.

** The Kiss of Death card is permanently removed. **

The Soviet player discards the following card:
#82 Ops 1: Spitzel * (Communist)

The Communists use the Kiss of Death card to place support:
1 Communist support added to Plovdiv, now at 3
1 Communist support added to Gdansk, now at 1

BRUCE - Chris retakes Domination in Bulgaria and breaks control in Poland. If the game were to end now, Chris would win by 1! But Daniel can easily counter this. All he has to do is worry about the free support check Chris will get after the card play. If I'm not mistaken, he can ensure victory by retaking Gdansk and putting one extra in Wroclaw (unlike the other battlegrounds in Poland, the Support Check modifier against Wroclaw is only -1). At that point, VPs would be +3 for Daniel, and there would be no Support Check on the board that could earn back those 3 VPs.

Turn 10, Democrat action round 7

The Democrats play the following card to place support:
#100 Ops 3: Stand Fast *
1 Democrat support added to Gdansk, now at 4
1 Democrat support added to Galati, now at 2

BRUCE - Daniel finds another way to ensure victory, regaining control of Poland, and breaking Communist Domination of Romania. There's nothing Chris can do.

The Communists get a free support check due to Tiananmen Square progress

Support Check attempt in Galati (stability 3):
** Galati die roll = 4 (+2 ops) = 6
The modified roll does not exceed the doubled stability -- no effect.

BRUCE - Even if this had worked with a 5 or a 6, Daniel would still win by 3.

*** Scoring in East Germany ***
Communist: 3(presence) +1(battlegrounds) = 4
Democrat: 6(domination) +5(battlegrounds) = 11

*** Scoring in Poland ***
Communist: No score.
Democrat: 9(control) +6(battlegrounds) = 15

*** Scoring in Czechoslovakia ***
Communist: 2(presence) +3(battlegrounds) = 5
Democrat: 2(presence) +3(battlegrounds) = 5

*** Scoring in Hungary ***
Communist: 1(presence) +2(battlegrounds) = 3
Democrat: 1(presence) +2(battlegrounds) = 3

*** Scoring in Romania ***
Communist: 2(presence) +2(battlegrounds) = 4
Democrat: 2(presence) +2(battlegrounds) = 4

*** Scoring in Bulgaria ***
Communist: 2(domination) +3(battlegrounds) = 5
Democrat: 1(presence) +2(battlegrounds) = 3

VPs up 20, now at 18

3 countries still in Communist Power -- VPs down 12, now at 6

********************************************************
The Democrat player wins the game!!!
********************************************************

The VP marker finishes the game at +6, and Daniel Dunbring is the 2013 Internet 1989 League Champion!



DANIEL - In retrospect both this turn and the last turn was lucky for me with dice, but my cards were crappy. Note the difference between this and how it was at the beginning of the game. This was a nice turn from me, but I admit I had luck as well. I felt I needed to gamble on Romania, but in retrospect of course that was a mistake. My thinking was that East Germany would not by itself be enough to secure the win - simple as that. I got fooled by Chris’s strength and my math failed (maybe).

A few closing comments by me (Bruce):

I thought it was a very interesting game. Both players looked like they were ahead at certain points, and every country saw action. Both players were very active, seeking to stake out new ground in preference of reinforcing what they already had. This led to a board position where each player had tough choices to make, because there was important action going on in almost every country.

Late in the game, it seemed like the players cracked a little under the pressure this sharp position put upon them. For most of the game, I agreed with a lot of what both players did, but starting on Turn 9, they had me scratching my head a lot of the time. Chris really should have tried to get more cards in the East German Power Struggle. And what was Daniel doing bringing back Romania Scoring with Domino Theory?

However, just because I didn’t agree with the moves doesn’t mean I’m right. Actually, I made a few criticisms that I feel were in error; but I didn’t want to go back and edit my thoughts once I knew how everything turned out. In general, I was helped by the fact that I had a lot more time to examine the positions than Chris and Daniel. Thanks to that, I think I’ve made some worthwhile observations, but it bears repeating that, if I were as good as these guys, I'd have been competing for the championship instead of writing about it.

A few other random observations on the game:

This game was a nice example of the Democrat winning without The Monday Demonstrations or Helsinki Final Act triggering (although technically, Helsinki triggered on Turn 9). Those events are hugely important, but they do not solely decide the game to the degree that some people believe.

It also shows how, although the Communist can get a very good position elsewhere by ignoring Poland at the start, there is nonetheless a price to pay if the game goes to Final Scoring. The downside to Chris’s leg up elsewhere was that Daniel had complete control at the end and scored 15 points for Poland in Final Scoring. Ideally, the Communist would like to set up a self-supporting triangle in Poland to maintain presence and prevent full Democrat control, but in practice, one can almost never find the Ops to do that.

As it turned out, Chris's Turn 6 play of Li Peng was never the difference maker in a subsequent Tiananmen Square attempt he made. Not that it was a bad play, but I said we'd track it, and with 20-20 hindsight it did not help.

Thanks to Daniel and Chris for allowing their game to be held under the magnifying glass! I hope you enjoyed this replay featuring these two excellent players. Congratulations again to Daniel!
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Kristof Bodric
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Bruce, thank you very much for posting this session report! It was a nerve racking won-by-a-hair's-breadth game. I think Daniel was very fortunate to have drawn what he did with Exit Visas, namely East Germany Scoring, a 4 OPs and a 3 OPs card. But then again, that is one of the charms of this game: It ain't over till Mrs. Honecker sings and wild swings are well within the realm of possibility.
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Ted Torgerson
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The odds that Daniel would draw East Germany Scoring from Exit Visas were pretty slim. In that situation I am looking for Presence in Poland at final scoring. Difference between Dem and Commie control of Warszawa is 8 VPs (No control, yes presence, plus 1 flipped BG). It just didn't work out. Great game between two great players.

EDIT: If you enjoyed this session report, join our wargameroom league. No previous experience is required, and it is a small time commitment with a great group of 1989 players.
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Kristof Bodric
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1989Game wrote:
The odds that Daniel would draw East Germany Scoring from Exit Visas were pretty slim. In that situation I am looking for Presence in Poland at final scoring. Difference between Dem and Commie control of Warszawa is 8 VPs (No control, yes presence, plus 1 flipped BG). It just didn't work out. Great game between two great players.

EDIT: If you enjoyed this session report, join our wargameroom league. No previous experience is required, and it is a small time commitment with a great group of 1989 players.


I'd love to, but I'm worried about the time difference.
 
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Marco Poutré
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vidra wrote:
I'd love to, but I'm worried about the time difference.


You shouldn't. With 2 weeks to play each game, you will be able to schedule some time. There is a LOT of European players in the TS league and most of them manage to go through their games.
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There is one thing here I do not understand:
Why is "The Tyrant is gone" event resolved afterRomania scoring?
I'm sorta new to the game and I don't have it in front of me, but I don't remember anything about the event not taking place until after any specific events, only, you know, after The Crowd turns...

What am I missing?
 
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Max DuBoff
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That's a specific case covered in the rules (7.6.3).
 
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Ted Torgerson
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Quote:
There is one thing here I do not understand:
Why is "The Tyrant is gone" event resolved afterRomania scoring?
I'm sorta new to the game and I don't have it in front of me, but I don't remember anything about the event not taking place until after any specific events, only, you know, after The Crowd turns...

What am I missing?






The Crowd Turns Against Ceausescu is a Middle Year event. When it is played for the event it is placed in front of the Democrat until Romania Scoring is played. The effect of The Crowd Turns takes place after the Power Struggle cards are dealt but before the Power Struggle is resolved. It is possible that The Tyrant is Gone will also be played for the event after The Crowd Turns Against Ceausescu has been played for the event but before Romania Scoring has been played. In that case both cards will sit in front of the Democrat until Romania Scoring is played. After Romania Scoring is played, The Crowd Turns Against Ceausescu is resolved, the Power Struggle is resolved, and Romania is scored, but before the next action round, the Democrat chooses a space for the Ceausescus to flee. If Romania Scoring has been played and The Crowd Turns has taken effect before The Tyrant is Gone has been played, then The Tyrant is Gone event occurs immediately like any other event. If The Crowd Turns has not not been played for the event (neither taken effect nor in front of the Democrat waiting for Romania scoring) then the card cannot be played for the event, but instead only can be played for Ops and would go in the discard pile.
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Wonderful, thank you friends!
 
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