I am still here. There have been two things going on:
(1) Playtesting, which in general I won't discuss because it involves describing strategy, and I have a strong general preference that players should come up with their own strategy and not have their heads filled with plans from the designer.
(2) Physical production issues. There has been a major headache here which I have not discussed yet, but will discuss once it is (finally) resolved.
How have things progressed in the past month? Would you be willing to share any hints on the current status of Napoleon's Triumph?