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Subject: Deck building games. rss

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Kara Stubbs
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Hi, I've played some deck building games before, dominion and thunderstone.

I loved Thunderstone, however my partner has Dominion intrigue and I feel the two systems whilst thematically different are potentially too similar for us to really get the full enjoyment from both.

I'm looking for suggestion of deck building games that are different from dominion and thunderstone if possible and have the ability to play with more than 2 players (why I didn't automatically go for android: netrunner.)

Thanks.
 
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Michael J
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Ascension plays a bit differently, and is well supported. Rather than have 10 cards to choose from each game, Ascension has 100+ that rotate through a shared purchase pile available to all players. It's quite fun; if you're not sure about it, you can download the base game on iOS for a reasonable cost (sometimes it's free if you watch the sales).
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Rabid Schnauzer
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For "different" deck builders:

Eminent Domain is an interesting hybrid of deck building and role-selection.

Quarriors! is a deckbuilder that uses custom dice instead of a deck, making for a very different feel than other deckbuilders.

and my own personal favorite:

Puzzle Strike (3rd) is a deckbuilder which tweaks the Dominion formula with asymmetric starting conditions and a more dynamic victory condition leading to more direct interaction. However the game only scales up to 4 players, and is better with fewer, so that may be an issue for you.
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Bill Eldard
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The game I'm really enjoying these days is Trains.

While its deck-building mimics that of Dominion (the functions on many of the cards are the same though the theme is different), the game is friendlier (no attack decks) and the VPs are earned mostly through extending your rail network to city spaces and building stations on those spaces.

It handles 2-4 players. I've played with 3 and 4 players and its great, but I have no experience with the 2-player game.

To me, it's "Dominion-Meets-Ticket To Ride."
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Moe45673
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+1 to Puzzle Strike (3rd ed). At 2p it's a tight deckbuilder but I think it plays very well at 4p, as long as folks are countercrashing for each other and reigning in the leader

While it shares some mechanics with Dominion, it feels like a very different game
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Kranthorp wrote:
Hi, I've played some deck building games before, dominion and thunderstone.

I loved Thunderstone, however my partner has Dominion intrigue and I feel the two systems whilst thematically different are potentially too similar for us to really get the full enjoyment from both.

I'm looking for suggestion of deck building games that are different from dominion and thunderstone if possible and have the ability to play with more than 2 players (why I didn't automatically go for android: netrunner.)

Thanks.


It is a bit old, but still...
Deck-building in games that are NOT like Dominion
(I would be glad if people would add more recent games ok ok sorry for the self-promotion)
Beware: some of the games there are.. er.. not considered deckbuilding games by Dominion crowds. Still, they have deckbuilding (the mechanic, a better name would be "deck management"), and they are not at all like Dominion. Blood Bowl Team Manager is an example.

Some games with Deck Management that I enjoy:

Rune Age: it plays completely differently than Dominion; you technically can play it thinking "Dominion", but that way the game sucks, and the big bad dragon will eat you up, anyway. Different scenarios: competitive, co-op...

Arcana you try to outbid people for the cards you want.

Shadowrift: a pure co-op deck management game; I like it even if it is a bit long (= for me: more than an hour).

Eaten by Zombies!: even if I did not play this as much as I would like, it is certainly an original take on deck management.

HTH
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Zigi Hogan
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What's it going to be then, eh?
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OK, OK...I have to be the obnoxious one!

It is not a "true" deck builder but A Few Acres of Snow has a deck building mechanic in it like no other game.

It is a game that really defies easy pigeon-holing; I always describe it as a deck builing, economic, worker placement, Euro, wargame.

Don't mind all the negatives that people report with this game. The so called "broken" element isn't as obvious as some would say. Don't look it up, don't buy the first edition and if you figure out the "broken" strategy (don't look it up on the internet either!) just simply don't play that strategy.

I have no clue if this is anything close to what you are looking for but it does fit the deck building mechanic.
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Ash Night
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+1 Puzzle Strike!

I've played Dominion, but got Thunderstone for more theme. Then, I got Puzzle Strike (3rd edition, pink box), and I'd rather play Puzzle Strike than either Dominion or Thunderstone now.

Puzzle Strike has a lot of interaction. The chips are fun to handle. There are some nice catch up mechanics (draw more, the closer you are to losing). There are also special character chips that you get at the beginning that helps guide your overall strategy. The game also generally doesn't overstay its welcome (one of the issues I had with Thudnerstone).

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Moe45673
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I agree, A Few Acres of Snow is a wicked fantastic game. And it's definitely a deckbuilder
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Brook Gentlestream
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+1 for Ascension: Storm of Souls and/or Ascension: Return of the Fallen.

Instead of having 10 "piles" of cards, you just have 5 random cards. If someone buys it, it's replaced with another random card. There's two resources: "runes" to buy Heroes and "power" to defeat Monsters.

Heroes are the equivalent of Action cards in Dominion. There is no equivalent of Monsters, but essentially paying enough power will allow you to defeat them to acquire victory points and a get a one-time reward.

The cards tend to be more complicated then in Dominion and interact better.
 
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Matt
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Eldard wrote:
The game I'm really enjoying these days is Trains.

While its deck-building mimics that of Dominion (the functions on many of the cards are the same though the theme is different), the game is friendlier (no attack decks) and the VPs are earned mostly through extending your rail network to city spaces and building stations on those spaces.


What I like about Trains is that while the decks themsleves don't involve "attacks," you can directly affect your opponents through route placement. Players could be aggressive or passive using the exact same bank cards.
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Matt
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ashnight wrote:
+1 Puzzle Strike!

I've played Dominion, but got Thunderstone for more theme. Then, I got Puzzle Strike (3rd edition, pink box)


The other editions of the base set have the same color box. 3E adds the green "Third Edition" text at the bottom of the chip on the cover.
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Marc Nelson Jr.
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Nightfall

Rather than racing solo for victory points, you are attacking each other with monsters! And instead of playing your hand on autopilot, how you play your hand matters.

Plus, the game's designer does an incredible job of supporting the game here on BGG.
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Pasi Ojala
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Core Worlds plays from 2 to 5 players, and in my mind marries the theme with its mechanics very well. The scifi/space theme also speaks to me.

Deck building is only part of the Core Worlds, you also have to manage the sparse resources of actions and energy. You deploy troops into your war-zone, so they can attack the worlds that come up into the central zone during each round. Alternatively you can draft card from the central zone into your deck.

There is no direct interaction, but the struggle to draft the best cards and conquer the best worlds is fierce. You also have to adapt your strategy, because you are not sure which worlds and units come up during the game (except the Core Worlds all come out at the end round, and those give bonus points according to different criteria).

The basic game takes about 1.5 hours with 3 players. I first thought that the game would not work well with 5 players. When we tried with 5, I was surprised how well it worked. I now think the game may even be the best with 5 (or 4) players, because you get to see more of the worlds and units and tactic cards, so there are more options for everyone even when their best option is snatched from under their nose.

You can also parallelize the game a bit to speed it up: when you start to deploy, the next player can start their action, unless their decision depends on which units you deploy.

There is also an expansion Galactic Orders, which make a good game even better (although adds to the game length due to more options), and another expansion in the works.
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1 Lucky Texan
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you might look at DC Deck Builder - dunno how it 'compares' though.
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Moe45673
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Just to add on about Core Worlds, I've never looked into it and the theme doesn't do anything for me. But from what I have heard from other gamers, the game absolutely looks like a unique one with engaging gameplay. Worth a look

Still, my rec is for Puzzle Strike The base game alone is a ton of replayability, much more than Dominion. With Shadows expansion (and only get it once you're sure you've seen all there is to be seen), that goes to near infinite
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C T
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Fantastiqa
Great fun light deck builder and hand management.
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caleb G.
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Good deck builders that are multiplayer and very different from dominion?
I would say my favorites are:

Eminent domain
Core worlds
Marvel: legendary
 
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Contig the fallen
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I also enjoy Eminent Domain. I play it a lot with 2 players, but also works well with 3 or 4 players.

If you want the purchase options to keep changing, you can play Ascension.
 
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Justin R
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I thought Ascension was just ok. My issue was that just when you feel like you're deck is clicking, the game is over. I also find far too much luck in the game. If I have to deal with that much luck in what cards come out, I'd rather just play Quarriors and roll some dice.
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Jason
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Absolutely love A Few Acres of Snow and Shadowrift... For something a little more confrontational, than Dominion and Thunderstone maybe have a look at Arctic Scavengers. Lot of game in the box and the new edition includes all the expansions. It's a little different from the regular fantasy themes. We rather enjoy it.

Hoping to get Trains, myself, for Christmas.
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Bill Eldard
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vyran wrote:
Eldard wrote:
The game I'm really enjoying these days is Trains.

While its deck-building mimics that of Dominion (the functions on many of the cards are the same though the theme is different), the game is friendlier (no attack decks) and the VPs are earned mostly through extending your rail network to city spaces and building stations on those spaces.


What I like about Trains is that while the decks themsleves don't involve "attacks," you can directly affect your opponents through route placement. Players could be aggressive or passive using the exact same bank cards.


Agreed. That's what I think makes it a deck-building game unlike Dominion and the like. Like A Few Acres of Snow, players build decks to execute a strategy on the board, where the player interaction resides.
 
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Bill Eldard
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Moe45673 wrote:
I agree, A Few Acres of Snow is a wicked fantastic game. And it's definitely a deckbuilder


A Few Acres of Snow is one of my favorites. I always enjoy playing it.

Being a lifelong French & Indian War enthusiast, I think Wallace's asymmetric French and British decks are historically sound and mechanically brilliant.

It's very different from Dominion.
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Adam Rivay
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Resident Evil
City of Iron (more euro less deck building but there is a little in there and it's a FAR cry from Dominion)
Blood Bowl Team Manger (plus expansion if you can. Adds some real good stuff)
Mage Knight has some deck building and is very different from Dominion. (a lot heavier by contrast and can be a real brain burner)

 
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Karl
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Another one: Mage Knight Board Game
 
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