JR Wr
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Does anyone know which cards are used for what and how many would be worth gettingif we wanted to ddo our own custom stuff?

The gear and artifacts cards explain themselves.

And I understand the encounter cards tell you what enemies to spawn?
Likewise the other world specific encounter cards would do the same?

What about the enemy threat cards with the different colors?
What do those do?

And lastly the darkness cards?

And overall how many cards:
Does a single monster type use?
Does a triggered event use?
For a particular mission use?

If anyone has any inside it'd be helpful.
 
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Angelus Seniores
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the encounter cards are not necesarily for monsters, they describe specisl circumstances, for example you stumble upon ashortcut shaft that brings you closer to the objective, or you find an unusual treasure, or a trap that you need to avoid etc.

the threat cards are for spawning monsters, the different colors are for different difficulties of monster ie easy, medium and hard.

the darkness cards influence the progression of the exploration, does darkness get closer to winning or the heroes? i think these are the cards you draw for exploration and they will mention if you rather draw an encounter or instead a few threat cards, though im not sure.

how many cards depends on your idea of the game, if you want lots of custom enemies and want them appearing often, then you should put more of those in.
to stick within a certain theme of monsters, you'll need related monsters in all 3 threat colors. if its only to add a little flavor then a few is sufficient, but for representing the main type of enemies in a certain world then several may be needed.

triggered events are the encounters or threats which you find on the room tiles.

for a particular mission, you should use encounters, threats, gear, artifacts that all relate to it, i think 40-50% of related cards and the rest a mix of non-related cards is a good thing, though im not sure if that is defined on the threat, darkness or encounter cards whether its a related or non-related card, or if you just mix the cards into the deck at that percentage
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JR Wr
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Thanks for all the info.
That'll help out a lot
 
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Adam Canning
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Angelsenior wrote:
the darkness cards influence the progression of the exploration, does darkness get closer to winning or the heroes? i think these are the cards you draw for exploration and they will mention if you rather draw an encounter or instead a few threat cards, though im not sure.


Darkness Cards appear to be part of the mission timer.

Quote:

Also, as the Darkness moves up the Track, getting closer to escaping the Mines, there are certain spots on the Track marked with an icon that forces you to draw a Darkness Card. These are generally bad things that make the enemies a bit tougher, have an evil effect, or cause a surprise attack

"http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone/comments?cursor=4886685#comment-4886684"


Exploration Tokens generate encounter draws.

Quote:

When you place a new Room Map Tile on the board, you also place an Exploration Token on it, face down. At the end of a Hero Turn, if one or more Heroes has moved into that Room tile, you flip over the Exploration Token. On the Token, it will tell you how many exits the Room has (placed randomly from all of the openings on the tile), if there are any ‘clues’ toward completing your Mission objectives, and if there are one or more Encounters or a straight up Attack. If there is an Encounter, the Heroes draw an Encounter Card that will tell them some story element of what they find as well as having some sort of tests that one or more party members have to make, any choices that the Heroes have, and any results from passing or failing the Test(s).

"http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone/comments?cursor=4887021#comment-4887020"
 
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Adam Canning
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ropya wrote:

And overall how many cards:
Does a single monster type use?


Quote:
As far as Enemy Threat Cards, a lot of it depends on how often you want them to come up in game. I would say for bigger nastier monsters, you would probably want 1 or 2 Yellow cards and 1-3 Red. For normal fighting monsters, you are looking at around 1-3 green, 1-3 yellow, and 1-2 Red. For a mini boss type monster you could get away with just 1 Yellow and 1 Red even – if you want them to not show up that often.

"http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone/comments?cursor=4887434#comment-4887433"

ropya wrote:

For a particular mission use?


Quote:
“How many of each card type do you use in a Mission (for Blank Cards)?” – It can vary a lot from mission to mission and how the board unfolds as you explore, but I would say on average, you will probably go through around 3-8 Darkness Cards, 4-16 Threat Cards (various colors), 4-10 Gear, 2-6 Artifacts, and maybe 4-16 Encounter Cards (mines) and 2-12 Encounter Cards (Otherworlds). That is probably a pretty good average.

"http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone/comments?cursor=4932178#comment-4932177"

The Basic Sets have about 40 Mines Encounter Cars and 30 Otherworld Encounter Cards. The Cynder and Tregarra expansions also come with about 30 Otherworld Encounter Cards

Quote:
Currently the Encounter deck for the Mines is 40 cards and the Otherworld Encounter deck is 30 cards. These numbers are still subject to change, but I would say this is probably a pretty accurate count.

http://www.kickstarter.com/projects/1034852783/shadows-of-br...
 
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