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Super Fantasy: Ugly Snouts Assault» Forums » Rules

Subject: Communicating rooms? rss

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Daniel Zielke
Germany
Iserlohn
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There is one issue we had while playing, that we couldn' t quite solve: What are "communicating rooms"?
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Gunther Schmidl
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Linz
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As far as I understood it's all the rooms connected to the one you're currently in.
 
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marco valtriani
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All the rooms connected by a door (it's not important if it is open or closed) to the one you're currently in.
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Erik Burigo
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Belluno
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I suppose a breach on a wall caused by Luckylock's advanced ability counts as a door too, doesn't it?
 
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Daniel Zielke
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We thought the door would have to be open to be communicating. Thank you for the clarification
 
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marco valtriani
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Painkeeper wrote:
I suppose a breach on a wall caused by Luckylock's advanced ability counts as a door too, don't it?


Yes, it counts as communicating.
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John Watts
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Southwell
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Izraphael wrote:
All the rooms connected by a door (it's not important if it is open or closed) to the one you're currently in.


Should a corridor be treated as a room for the purpose of this rule?

 
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marco valtriani
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Yes!
 
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Frank Branham
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Duluth
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Seems like a minor translation error. I suspect the best English word to use instead of "Communicating" would be "Connecting".
That implies that some kind of opening (door or breach) needs to be present.

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Richard Ham
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Right, so just to be doubly sure, a corridor tile is the same thing as a room tile. in mission 1, if you're in room b-3 and fight, you do a noise check in room b-10, and the connected corridor, but NOT in room b-8, correct?
 
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