Keith McCallig
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I've put togther an Excel Spreadsheet that allows me to run various scenarios 2 million times each and averages the results. What I'd like to do here is discuss some of the results I've been getting and the way this knocks on to general gameplay.

The basic result I've found is that you are far better off with a few ships with a lot of attack dice than a lot of ships with a few attack dice. The prevalence of Cloaking in the game means that you need more dice to try and get any damage onto your opponents. This is the reason that the "Tie Fighter Hoarde" that is popular in X-Wing would just not work in Attack wing.

Lets consider some basic scenarios - shooting at an opponent who has 1 Defence Dice with no other modifier (no Battle Stations, no Target lock etc):

2AD v 1 DD 3AD v 1 DD 4AD v 1 DD 5AD v 1 DD 6AD v 1 DD 7AD v 1 DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.72 0.20 1.17 0.33 1.65 0.47 2.14 0.60 2.63 0.73 3.13 0.86

Average Increases: +0.45 +0.13 +0.48 +0.14 +0.49 +0.13 +0.49 +0.13 +0.50 +0.13



So with 2 Attack dice, the player will score on average 0.72 points of damage per attack and 0.20 Critical hits. You can see that as you increase the attack dice one at a time the average damage increases at a fairly steady rate - first by +0.45 points, then +0.48 all the way up to +0.50 for the 7th Dice. So far things are fairly consitent.

But now lets throw a Cloak on the defender, so they have 5 Defense Dice (same no Battle Stations, no Target Locks etc):

2AD v 5 DD 3AD v 5 DD 4AD v 5 DD 5AD v 5 DD 6AD v 5 DD 7AD v 5 DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.17 0.06 0.36 0.13 0.64 0.24 0.97 0.38 1.35 0.52 1.77 0.68

Average Increases: +0.19 +0.07 +0.28 +0.11 +0.33 +0.14 +0.38 +0.14 +0.42 +0.16



So two things are obvious when the two tables are compared - first when you look at the 2 Attack Dice Column, you do almost four and a quarter times as much damage against the opponent with 1 Defense Dice as you do against the opponent with 5. At the other end of the table where you are rolling 7 Attack Dice you are only doing one and three quarters as much against the lower defence dice.

The other thing that is obvious is the dice are adding more average damage as you add more. For instance increasing the Attack Dice from 2 to 3 will increase the Average Result by +0.19 points, while increaing from 4 Attack Dice to 5 will result in an increase in the average result increaing by +0.33 points and increasing from 6 to 7 will increase the average reasult by +0.42.

As you can see the Average Increase in the first table ranges from +0.45 to +0.50 - a small increase of around 11% while going from 3rd dice to 7th. On the other hand when shooting the cloaked opponent the range was much larger - from +0.19 to +0.42 - an increase of a whopping 120% for the 7th dice over the increase provided by the 3rd.


The upshot of this is fairly straight forward - while shooting at uncloaked opponents it doesn't matter as much how spread out your firepower is. Two ships firing 3 Attack dice each will average 2.34 points of damage getting past the Defense die, while one ship firing 6 Attack Die will average 2.63. Thats just a 12% bonus for the single ship firing all the dice which isn't a huge deal.

On the other hand 2 ships firing 3 Attack dice at a ship rolling 5 Defense Dice is a completely different story - they will only do an average of 0.72 points of damage while the single ship firing 6 dice will do 1.35. This is an increase of 87%! And its exactly the same number of Attack Dice being rolled.

The reason for the differnce is the number of defence dice being rolled. When going from 1 Defence dice to 2 when shooting at the uncloaked opponent is not huge. The difference between 5 and 10 when the ship cloaks is much more significant. If nothing else, the chance that 5 Defence Dice can completely nullify a small number of attack dice is much higher.




The last set of data I'd like to look at is the actual damage getting through. Again, lets start with shooting at an opponent with a single defense dice and no other modifiers.


2AD v 1 DD 3AD v 1 DD 4AD v 1 DD 5AD v 1 DD 6AD v 1 DD 7AD v 1 DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.72 0.20 1.17 0.33 1.65 0.47 2.14 0.60 2.63 0.73 3.13 0.86
0 44% 81% 0 27% 70% 0 16% 61% 0 9% 53% 0 5% 46% 0 3% 40%
1 41% 18% 1 37% 26% 1 30% 32% 1 22% 36% 1 15% 38% 1 10% 39%
2 16% 1% 2 28% 3% 2 33% 6% 2 31% 10% 2 26% 13% 2 20% 17%
3 8% 0% 3 18% 1% 3 25% 1% 3 28% 2% 3 27% 4%
4 4% 0% 4 11% 0% 4 18% 0% 4 23% 1%
5 2% 0% 5 6% 0% 5 12% 0%
6 1% 0% 6 4% 0%
7 0% 0%



So in this case I've included the averge hits and crits but also the distribution. So for the first 2 Attack Dice column there is a 44% chance of doing 0 hits, a 41% chance of doing 1 and 16% of doing 3 (and I know that adds up to 101% but thats Excel rounding and I didn't want to deal in 10 decimal places ). There is also an average of 0.20 critical hits with an 81% chance of doing no crits, an 18% chance of 1 and a 1% chance of 2.

While it can be intersting to look at the chances of getting more damage past the defense dice, the main figure I look at is the chance of 0 hits. Basically this is the chance your attack will do absolutely nothing. As you can see this decreases rapidly as more dice are added.

Lets compare this to the table where the opponent is Cloaked (5 Defense Dice):

2AD v 5 DD 3AD v 5 DD 4AD v 5 DD 5AD v 5 DD 6AD v 5 DD 7AD v 5 DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.17 0.06 0.36 0.13 0.64 0.24 0.97 0.38 1.35 0.52 1.77 0.68
0 86% 95% 0 73% 88% 0 59% 79% 0 46% 69% 0 35% 60% 0 25% 51%
1 12% 5% 1 19% 11% 1 23% 18% 1 25% 25% 1 24% 30% 1 21% 34%
2 2% 0% 2 7% 1% 2 13% 3% 2 18% 6% 2 21% 9% 2 22% 13%
3 1% 0% 3 4% 0% 3 9% 1% 3 13% 1% 3 17% 3%
4 1% 0% 4 2% 0% 4 5% 0% 4 9% 0%
5 0% 0% 5 1% 0% 5 3% 0%
6 0% 0% 6 1% 0%
7 0% 0%


This again shows that there is a major advantage in concentrating the Attack Dice - there is 73% chance that a ship rolling 3 Attack Dice will fail to do any damage at all. This is a 53% chance that 2 ships firing 3 dice will manage to do nothing against a cloaked opponent. If you're rolling 6 dice from one ship the chance of rolling 0 damage is only 35%. This means that if you split your dice between two ships you are 50% more likely to do absolutely no damage!

These figures hold more or less the same if you apply a Battle Station Token (or Target Lock) to the attack dice. The increase in damage when shooting at an enemy with 1 defense dice is fairly consitent while each attack dice adds considerably more average damage when shooting at the cloaked opponent. There is also considerably less chance of doing no damage at all if you concentrate your firepower in one place. (I can post the tables if anyones interested )


I suppose a summary of the whole post would be the tread title - 'Not all Attack Dice are created equally' or indeed Stalin's saying that 'Quantity has a Quality all its own'. The difference tends to be quite small against an opponent who isn't cloaked but once you get into the 5 or 6 Defense Dice arena you absolutely need a large number of dice to punch through the enemy defenses.

Almost half the ships currently released have a Cloak in some shape or form so it's important to factor it into your thinking when choosing your fleet. It also means that while adding the total attack dice of your fleet together can be a useful indicator, it doens't tell the whole story. If the attack dice are split over a lot of ships it may cause a lot of problems when trying to take on a cloaking fleet.

Just my 2 cents, and I hope some people found it interesting (if anyone managed to make is this far )
Keith Mc
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Pete R.
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People look at X-Wing as the same kind of game as Attack Wing, and it's simply not. It shares many traits from the "background noise" perspective, such as HOW damage is done and whatnot, but it's not a simple shoot-em-up like X-Wing is.

http://superflycircus.blogspot.com/2013/10/star-trek-attack-...

Nice write up that kind of quantifies some of the "whys"
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Jason Jackowski
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You don't have to run scenarios 2 million times each. Most are easy to calculate.

Chance of a Hit = 3/8

Chance of Crit = 1/8

Etc.
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Dave Benhart
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csimian wrote:
You don't have to run scenarios 2 million times each. Most are easy to calculate.

Chance of a Hit = 3/8

Chance of Crit = 1/8

Etc.


Yep, I've figured these effects out without the need of repeated "tests" or even Excel. Attacks do damage (hit or crit) or .5 x (# of dice rolled). Defense gets an evade 3/8, or .375 x (# of dice rolled). One larger attack pool is better than lots of little ones since those defense die roll for every individual attack. This is what makes Barrage of Fire so powerful.

Similarly, Sulu is better on cloaked ships because cloaking increases the chances of him converting a battle stations -> evade. I actually did the math on this too and the breakout between Sulu and Data is at 4 defense dice. Sulu is slightly better (.25+something) than Data's 2 guaranteed Evades when rolling 4 defense dice. So Defiant, Breen, or any Romulan ship should always take Sulu over Data. E-D should take Data.

When figuring my attack values, I always figure I'm going against 6 defense dice. This is why I figure a ship that doesn't roll at least 5+ attack dice regularly (any Klingon, IRW Valdore, something with Donatra boost), probably isn't going to make it into my fleets. Or will have a very specific role if they do. 4 attack dice might barely get through a cloaked Romulans defenses (2 hits vs 2.25 evades). Anything less probably won't get through. Sure, Romulans can get up to 9 or 10 while cloaked, but that's an extreme example. Then I'm just hoping for lucky dice!
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Erin OConnor
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Nice break down of attacking and defending and how really effective cloaking really can be.

This also points toward why Battle Stations and Target Locks are so effective as well. Toss in a Tactical officer and you get some really effective attacks in.

So its not just a matter of rolling more dice but also rolling 'better' (eg. battle stations nets you .75% chance of hitting) dice as well.
 
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Eric B.
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Yes, each additional attack dice is worth progressively more than the previous attack dice. So adding a fourth attack dice should be worth a hell of a lot more than adding a third attack dice (because the benefit of each additional attack dice increases non-linearly). The value of additional attack dice in ST:AW is not a monotonic relationship. This is a big root of the balance issues currently with ST:AW--the Klingons pay only 2 points for that 5th attack dice (and only four points for 5-6 MORE attack dice with Barrage of Fire).


And, of course, everything is exacerbated in ST:AW because of cloaking and upgrades like Sulu, so targets routinely have 5-6 (or more) agility. This makes ships with low attack dice (1-3) pretty toothless, especially because if you pay to increase their offense with things like torpedoes, you've wasted even more points because you can't lock-on to cloaked ships in that first all-important round of fire.
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Keith McCallig
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csimian wrote:
You don't have to run scenarios 2 million times each. Most are easy to calculate.

Chance of a Hit = 3/8

Chance of Crit = 1/8

Etc.


You don't have to but I've found it useful. Working out the basics of what you'll average when rolling x number of dice is easy, but I like to see a more comprehensive breakdown. Things like how likely you'll miss completely, how many crits are likely to get rolled, etc.

I've also added variables that allow me to factor in Evade actions, Sulu, Nu'Daq and the like. And the maths to work out the results when you're trying to fire Quantum Torpedoes at a cloaked Romulan while using Battle Stations and Sisko's single dice re-roll are beyond me.

Basically I just put together the spreadsheet for fun and because I found it helped me get my head around some of the rules work. If you're going to write a simulation of how various rules interact you'll need to really think about how they work.

Keith Mc
 
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Bob Anderson
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kmccallig wrote:
[q="csimian"]Basically I just put together the spreadsheet for fun and because I found it helped me get my head around some of the rules work. If you're going to write a simulation of how various rules interact you'll need to really think about how they work.

Keith Mc


Anything that helps you get your head around the laws or probability and the statistics of hits/crits/etc is a good thing. Some people need to see it played out before they understand it.

Understanding probaility and statistics will make you a better game player all around. It does not matter if it's Attack Wing, X Wing, Poker, Backgammon, or Settlers of Catan.
 
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Robert
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Love the stats really informative.

Would love to see how they change with an evade token. Would it just reduce the average hits by one?

Also I've seen ships have 8 defence dice, would it be possible to do a grid going up to 8?
 
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charles skrobis
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Actually, I'd like to get a hold of some of these tables and such in the excell sheet. (Mostly so I don't need to do the math myself too much.) But now I want to see how much of an effect a scan has, and various effects for stuff like that. Don't really see big ships with lots of dice as the answer to everything, so I'm really hoping that various effects can better the odds of low attack ships hitting.
 
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Jonathan M D Thomas
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charles_skrobis wrote:
Actually, I'd like to get a hold of some of these tables and such in the excell sheet. (Mostly so I don't need to do the math myself too much.) But now I want to see how much of an effect a scan has, and various effects for stuff like that. Don't really see big ships with lots of dice as the answer to everything, so I'm really hoping that various effects can better the odds of low attack ships hitting.


Sounds like we need more ways for weenies to neutralize cloaking. Cloaked mines are a start, but a shame they get a faction penalty when not used by the romulans; the romulans need them the least.
 
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Keith McCallig
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rob1613 wrote:
Love the stats really informative.

Would love to see how they change with an evade token. Would it just reduce the average hits by one?

Also I've seen ships have 8 defence dice, would it be possible to do a grid going up to 8?


The sheet I have works out one scenario at a time so it will take me a while to put together a full set of tables (but I'm working on it now).

Since there is at least some interest I'll post them when I'm done. I'll first put together tables with 2-7 attack dice against 1-8 defense dice and do versions with Battle Stations and Target Lock. Scan is easy as to see its effect you just look at the entry with one less defense dice.

Once thats up I'll do some with stuff like Dodge, Sulu, Quantum & Regular Torpedoes and Nu'Daq (again, if there is any interest)

To the people who say it is simple or unnecessary - well you need not read the post

Keith Mc
 
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Dave Benhart
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Oh, I think it's necessary. You're just making it more complicated than it needs to be by running more than 1 iteration. Probabilities are not that difficult to calculate with dice, it's just a matter of adding the individual dice together. I would love to see all the various options of Sulu, Nu'daq, Target Lock, Tactical Officer, etc.
 
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charles skrobis
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The One I really want to see is the 4 defense dice on their own, for just how much of a difference cloaking on its own, means as a base action of a ship.

Past that, I feel I'd be arguing semantics over how I can try to make the 2, 3 attack ships mover effective then a 6 attack ship, but this seems more a measure of what the dice and each effect measure up to, rather then the implications it gives for which ship is better. (Like how if 4 dice with a target lock or battle stations is equal to 5 dice, the enterpise-d can keep up with the Maht'ha till it starts taking cloak actions.)
 
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Keith McCallig
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rob1613 wrote:
Love the stats really informative.

Would love to see how they change with an evade token. Would it just reduce the average hits by one?

Also I've seen ships have 8 defence dice, would it be possible to do a grid going up to 8?


On the evade token, I ran up a few more sets of data. To start I've run up 2 tables - the first table has straight Attack Dice vs One Defence Dice. The second has the same thing with the defender using an Evade Token.

2AD v 1 DD 3AD v 1 DD 4AD v 1 DD 5AD v 1 DD 6AD v 1 DD 7AD v 1 DD 8AD v 1 DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.72 0.20 1.17 0.33 1.65 0.47 2.14 0.60 2.63 0.73 3.13 0.86 3.63 0.99
+0.45 +0.13 +0.48 +0.14 +0.49 +0.13 +0.49 +0.13 +0.50 +0.13 +0.50 +0.13
0 44% 81% 0 27% 71% 0 16% 61% 0 9% 53% 0 5% 46% 0 3% 40% 0 2% 35%
1 41% 18% 1 37% 26% 1 30% 32% 1 22% 36% 1 15% 38% 1 10% 39% 1 6% 39%
2 16% 1% 2 28% 3% 2 33% 6% 2 31% 10% 2 26% 13% 2 20% 17% 2 15% 19%
3 8% 0% 3 18% 1% 3 25% 1% 3 28% 2% 3 27% 4% 3 24% 6%
4 4% 0% 4 11% 0% 4 18% 0% 4 23% 1% 4 25% 1%
5 2% 0% 5 6% 0% 5 12% 0% 5 18% 0%
6 1% 0% 6 4% 0% 6 8% 0%
7 0% 0% 7 2% 0%
8 0% 0%



2AD V 1DD Dodge 3AD V 1DD Dodge 4AD V 1DD Dodge 5AD V 1DD Dodge 6AD V 1DD Dodge 7AD V 1DD Dodge 8AD V 1DD Dodge
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.16 0.07 0.44 0.19 0.80 0.33 1.23 0.49 1.68 0.64 2.16 0.80 2.64 0.94
+0.28 +0.12 +0.36 +0.14 +0.43 +0.16 +0.45 +0.15 +0.48 +0.16 +0.48 +0.14
0 84% 93% 0 64% 83% 0 45% 71% 0 31% 60% 0 20% 51% 0 12% 43% 0 8% 37%
1 16% 7% 1 28% 16% 1 33% 25% 1 31% 31% 1 26% 36% 1 21% 38% 1 15% 39%
2 0% 0% 2 8% 1% 2 18% 4% 2 25% 7% 2 28% 11% 2 27% 15% 2 24% 19%
3 0% 0% 3 4% 0% 3 11% 1% 3 18% 2% 3 23% 3% 3 25% 5%
4 0% 0% 4 2% 0% 4 6% 0% 4 12% 0% 4 18% 1%
5 0% 0% 5 1% 0% 5 4% 0% 5 8% 0%
6 0% 0% 6 0% 0% 6 2% 0%
7 0% 0% 7 0% 0%
8 0% 0%


The main effect of the Evade Token on the stats is that all the rows move up one. For example in the first column on the basic table there is a 44% of 0 hits, a 41% of 1 hit and a 16% of 2 hits. When the Evade token is used the 41% for 1 hit moves up one row and is added to the result for 0 hits (it came out as 84% rather than 85% thanks to rounding ). The 16% for 2 hits now moves up to the row for 1 hit. You better have few small ships to burn that Evade of you're not doing much damage.

The Second effect is that the average hits are much lower, especially when there are only a few attack dice. For example at 3 Attack Dice the Average Hits drops from 1.17 to 0.44, and at 4 Attack Dice it drops from 1.65 to 0.80. I believe this is significant when fighting smaller ships. What I found the only Time I faced the D7 swarm was that you could generally knock out 2-3 of them during the first firing pass and then when they were shooting at the Big Ships it was worth using Evade Tokens to really cut down on the damage they could do - a small ship with 3 or less attack dice will find it hard to damage an evading ship - they will need to swarm a single ship to have any real chance of putting significant damage on it, while a ship with more attack dice can use its actions for Evade Tokens and still do significant damage to the enemy.

The amount the average is reduced by is less than one, increasing slowly towards a full point as the chance of a complete miss gets smaller and smaller.

The Third Effect of the evade token is that the chance of a Critical getting through is reduced, again this reduction is most pronounced at low number of attack dice - at 3 Attack dice the chance of getting a Critical through the defence drops from 29% to 17%. That's a third less chance of landing a critical. If the Evading ship is damaged, avoiding that Crit might well make a big difference.


I did up a few other tables for reference. The next one compares an Attacker using Battle Stations to shoot a Cloaked Klingon, to the same thing with the Klingon using an evade Token.



2AD V 5DD BS 3AD V 5DD BS 4AD V 5DD BS 5AD V 5DD BS 6AD V 5DD BS 7AD V 5DD BS 8AD V 5DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.30 0.07 0.72 0.19 1.29 0.35 1.94 0.52 2.65 0.68 3.39 0.84 4.13 0.98
+0.42 +0.12 +0.57 +0.16 +0.65 +0.17 +0.71 +0.16 +0.74 +0.16 +0.74 +0.14
0 75% 93% 0 52% 82% 0 32% 69% 0 17% 58% 0 8% 48% 0 4% 41% 0 2% 35%
1 20% 7% 1 28% 17% 1 27% 26% 1 21% 33% 1 14% 37% 1 8% 39% 1 4% 39%
2 5% 0% 2 16% 1% 2 25% 4% 2 27% 8% 2 23% 12% 2 16% 16% 2 10% 19%
3 4% 0% 3 13% 0% 3 22% 1% 3 26% 2% 3 23% 4% 3 18% 5%
4 3% 0% 4 11% 0% 4 19% 0% 4 24% 0% 4 24% 1%
5 2% 0% 5 8% 0% 5 16% 0% 5 22% 0%
6 2% 0% 6 7% 0% 6 14% 0%
7 1% 0% 7 5% 0%
8 1% 0%




2AD V 5DD BS Dodge 3AD V 5DD BS Dodge 4AD V 5DD BS Dodge 5AD V 5DD BS Dodge 6AD V 5DD BS Dodge 7AD V 5DD BS Dodge 8AD V 5DD BS Dodge
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.05 0.02 0.24 0.08 0.60 0.21 1.12 0.39 1.74 0.57 2.42 0.76 3.14 0.93
+0.19 +0.06 +0.36 +0.13 +0.52 +0.18 +0.62 +0.18 +0.68 +0.19 +0.72 +0.17
0 95% 98% 0 80% 92% 0 59% 81% 0 38% 67% 0 22% 55% 0 12% 45% 0 6% 37%
1 5% 2% 1 16% 8% 1 25% 17% 1 27% 27% 1 23% 34% 1 16% 38% 1 10% 39%
2 0% 0% 2 4% 0% 2 13% 2% 2 22% 5% 2 26% 10% 2 23% 14% 2 18% 18%
3 0% 0% 3 3% 0% 3 11% 0% 3 19% 1% 3 24% 3% 3 24% 5%
4 0% 0% 4 2% 0% 4 8% 0% 4 16% 0% 4 22% 1%
5 0% 0% 5 2% 0% 5 7% 0% 5 14% 0%
6 0% 0% 6 1% 0% 6 5% 0%
7 0% 0% 7 1% 0%
8 0% 0%


The basic upshot of these tables is that you better be rolling at least 5 Attack Dice when shooting at the Cloaked Klingon with the Evade Token - any less than that an you have a greater chance of missing that hitting, even with the Battle Stations token.

Hope this provides some interesting food for thought.

I've prepared some full sets of tables with the following,

2-8 Attack Dice against 1-8 Defence Dice
Plain (no modifiers)
Battle Stations
Target Lock

I'll try to get them posted tomorrow.

Keith Mc
 
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Dan Evans
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Thank you, Keith. These are fascinating to read!
 
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Keith McCallig
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Here are some more tables for reference. First one is straight attack dice vs defence dice with no modifiers:


2AD v 1 DD 3AD v 1 DD 4AD v 1 DD 5AD v 1 DD 6AD v 1 DD 7AD v 1 DD 8AD v 1 DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.72 0.20 1.17 0.33 1.65 0.47 2.14 0.60 2.63 0.73 3.13 0.86 3.63 0.99
+0.45 +0.13 +0.48 +0.14 +0.49 +0.13 +0.49 +0.13 +0.50 +0.13 +0.50 +0.13
0 44% 81% 0 27% 71% 0 16% 61% 0 9% 53% 0 5% 46% 0 3% 40% 0 2% 35%
1 41% 18% 1 37% 26% 1 30% 32% 1 22% 36% 1 15% 38% 1 10% 39% 1 6% 39%
2 16% 1% 2 28% 3% 2 33% 6% 2 31% 10% 2 26% 13% 2 20% 17% 2 15% 19%
3 8% 0% 3 18% 1% 3 25% 1% 3 28% 2% 3 27% 4% 3 24% 6%
4 4% 0% 4 11% 0% 4 18% 0% 4 23% 1% 4 25% 1%
5 2% 0% 5 6% 0% 5 12% 0% 5 18% 0%
6 1% 0% 6 4% 0% 6 8% 0%
7 0% 0% 7 2% 0%
8 0% 0%


2AD v 2 DD 3AD v 2 DD 4AD v 2 DD 5AD v 2 DD 6AD v 2 DD 7AD v 2 DD 8AD v 2 DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.51 0.15 0.90 0.28 1.33 0.42 1.79 0.56 2.27 0.70 2.76 0.84 3.26 0.97
+0.39 +0.13 +0.43 +0.14 +0.46 +0.14 +0.48 +0.14 +0.49 +0.14 +0.50 +0.13
0 59% 86% 0 41% 75% 0 27% 65% 0 17% 56% 0 11% 48% 0 6% 41% 0 4% 35%
1 31% 14% 1 34% 22% 1 31% 29% 1 25% 34% 1 19% 37% 1 14% 39% 1 9% 39%
2 10% 1% 2 21% 3% 2 27% 5% 2 29% 9% 2 27% 13% 2 23% 16% 2 18% 19%
3 5% 0% 3 13% 0% 3 20% 1% 3 25% 2% 3 26% 4% 3 24% 5%
4 2% 0% 4 8% 0% 4 14% 0% 4 19% 0% 4 22% 1%
5 1% 0% 5 4% 0% 5 9% 0% 5 14% 0%
6 1% 0% 6 3% 0% 6 6% 0%
7 0% 0% 7 1% 0%
8 0% 0%


2AD V 3DD 3AD V 3DD 4AD V 3DD 5AD V 3DD 6AD V 3DD 7AD V 3DD 8AD V 3DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.35 0.11 0.68 0.22 1.06 0.36 1.48 0.50 1.94 0.65 2.41 0.80 2.90 0.94
+0.33 +0.11 +0.38 +0.14 +0.42 +0.14 +0.46 +0.15 +0.47 +0.15 +0.49 +0.14
0 71% 90% 0 53% 80% 0 38% 69% 0 26% 59% 0 18% 51% 0 12% 43% 0 7% 37%
1 23% 10% 1 29% 18% 1 29% 26% 1 27% 32% 1 22% 36% 1 17% 38% 1 13% 38%
2 6% 0% 2 15% 2% 2 22% 4% 2 26% 8% 2 26% 12% 2 24% 15% 2 21% 18%
3 3% 0% 3 9% 0% 3 15% 1% 3 21% 2% 3 23% 3% 3 24% 5%
4 2% 0% 4 5% 0% 4 10% 0% 4 15% 0% 4 19% 1%
5 1% 0% 5 3% 0% 5 7% 0% 5 11% 0%
6 0% 0% 6 2% 0% 6 4% 0%
7 0% 0% 7 1% 0%
8 0% 0%


2AD V 4DD 3AD V 4DD 4AD V 4DD 5AD V 4DD 6AD V 4DD 7AD V 4DD 8AD V 4DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.25 0.08 0.50 0.18 0.83 0.30 1.21 0.44 1.63 0.59 2.08 0.74 2.55 0.90
+0.25 +0.10 +0.33 +0.12 +0.38 +0.14 +0.42 +0.15 +0.45 +0.15 +0.47 +0.16
0 79% 92% 0 64% 84% 0 49% 74% 0 36% 64% 0 26% 55% 0 18% 47% 0 12% 40%
1 17% 7% 1 24% 15% 1 27% 22% 1 26% 28% 1 24% 33% 1 20% 36% 1 16% 37%
2 4% 0% 2 10% 1% 2 17% 4% 2 22% 7% 2 24% 10% 2 24% 14% 2 22% 18%
3 2% 0% 3 6% 0% 3 12% 1% 3 17% 2% 3 20% 3% 3 22% 5%
4 1% 0% 4 4% 0% 4 8% 0% 4 12% 0% 4 16% 1%
5 0% 0% 5 2% 0% 5 5% 0% 5 8% 0%
6 0% 0% 6 1% 0% 6 3% 0%
7 0% 0% 7 1% 0%
8 0% 0%


2AD V 5DD 3AD V 5DD 4AD V 5DD 5AD V 5DD 6AD V 5DD 7AD V 5DD 8AD V 5DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.17 0.06 0.37 0.13 0.64 0.24 0.97 0.38 1.35 0.52 1.77 0.68 2.22 0.84
+0.20 +0.07 +0.27 +0.11 +0.33 +0.14 +0.38 +0.14 +0.42 +0.16 +0.45 +0.16
0 86% 95% 0 73% 88% 0 59% 79% 0 46% 69% 0 35% 59% 0 25% 51% 0 18% 43%
1 12% 5% 1 19% 11% 1 23% 18% 1 25% 25% 1 24% 30% 1 21% 34% 1 18% 36%
2 2% 0% 2 7% 1% 2 13% 3% 2 18% 5% 2 21% 9% 2 22% 13% 2 22% 16%
3 1% 0% 3 4% 0% 3 9% 1% 3 13% 1% 3 17% 3% 3 20% 4%
4 1% 0% 4 2% 0% 4 5% 0% 4 9% 0% 4 13% 1%
5 0% 0% 5 1% 0% 5 3% 0% 5 6% 0%
6 0% 0% 6 1% 0% 6 2% 0%
7 0% 0% 7 0% 0%
8 0% 0%



2AD V 6DD 3AD V 6DD 4AD V 6DD 5AD V 6DD 6AD V 6DD 7AD V 6DD 8AD V 6DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.11 0.04 0.26 0.10 0.48 0.19 0.77 0.32 1.11 0.46 1.49 0.61 1.91 0.77
+0.15 +0.06 +0.22 +0.09 +0.29 +0.13 +0.34 +0.14 +0.38 +0.15 +0.42 +0.16
0 90% 96% 0 80% 91% 0 68% 83% 0 56% 74% 0 44% 64% 0 33% 55% 0 25% 47%
1 8% 4% 1 14% 9% 1 19% 15% 1 22% 21% 1 23% 27% 1 22% 31% 1 19% 34%
2 2% 0% 2 5% 1% 2 10% 2% 2 14% 4% 2 18% 8% 2 20% 11% 2 21% 15%
3 1% 0% 3 3% 0% 3 6% 0% 3 10% 1% 3 14% 2% 3 17% 4%
4 0% 0% 4 2% 0% 4 4% 0% 4 7% 0% 4 11% 1%
5 0% 0% 5 1% 0% 5 2% 0% 5 5% 0%
6 0% 0% 6 0% 0% 6 1% 0%
7 0% 0% 7 0% 0%
8 0% 0%


2AD V 7DD 3AD V 7DD 4AD V 7DD 5AD V 7DD 6AD V 7DD 7AD V 7DD 8AD V 7DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.08 0.03 0.19 0.07 0.36 0.15 0.60 0.26 0.90 0.39 1.24 0.54 1.63 0.69
+0.11 +0.04 +0.17 +0.08 +0.24 +0.11 +0.30 +0.13 +0.34 +0.15 +0.39 +0.15
0 93% 97% 0 85% 93% 0 75% 86% 0 64% 78% 0 52% 69% 0 42% 60% 0 32% 52%
1 6% 3% 1 11% 6% 1 16% 12% 1 19% 18% 1 21% 23% 1 21% 28% 1 20% 32%
2 1% 0% 2 3% 0% 2 7% 2% 2 11% 4% 2 15% 6% 2 18% 10% 2 20% 13%
3 0% 0% 3 2% 0% 3 4% 0% 3 8% 1% 3 12% 2% 3 15% 3%
4 0% 0% 4 1% 0% 4 3% 0% 4 5% 0% 4 8% 0%
5 0% 0% 5 1% 0% 5 2% 0% 5 3% 0%
6 0% 0% 6 0% 0% 6 1% 0%
7 0% 0% 7 0% 0%
8 0% 0%


2AD V 8DD 3AD V 8DD 4AD V 8DD 5AD V 8DD 6AD V 8DD 7AD V 8DD 8AD V 8DD
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.05 0.02 0.13 0.05 0.27 0.12 0.47 0.21 0.72 0.33 1.03 0.46 1.38 0.62
+0.08 +0.03 +0.14 +0.07 +0.20 +0.09 +0.25 +0.12 +0.31 +0.13 +0.35 +0.16
0 95% 98% 0 89% 95% 0 81% 90% 0 71% 82% 0 60% 74% 0 49% 65% 0 40% 56%
1 4% 2% 1 8% 5% 1 12% 9% 1 16% 15% 1 19% 20% 1 20% 25% 1 20% 29%
2 1% 0% 2 2% 0% 2 5% 1% 2 9% 3% 2 13% 5% 2 16% 8% 2 18% 12%
3 0% 0% 3 1% 0% 3 3% 0% 3 6% 1% 3 9% 1% 3 13% 3%
4 0% 0% 4 1% 0% 4 2% 0% 4 4% 0% 4 7% 0%
5 0% 0% 5 0% 0% 5 1% 0% 5 3% 0%
6 0% 0% 6 0% 0% 6 1% 0%
7 0% 0% 7 0% 0%
8 0% 0%



 
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Keith McCallig
Ireland
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Here is the next set of tables where the attacker uses Battle Stations:

2AD V 1DD BS 3AD V 1DD BS 4AD V 1DD BS 5AD V 1DD BS 6AD V 1DD BS 7AD V 1DD BS 8AD V 1DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
1.15 0.22 1.88 0.36 2.63 0.49 3.38 0.62 4.13 0.75 4.88 0.87 5.62 1.00
+0.73 +0.14 +0.75 +0.13 +0.75 +0.13 +0.75 +0.13 +0.75 +0.12 +0.74 +0.13
0 20% 79% 0 7% 68% 0 2% 59% 0 1% 51% 0 0% 45% 0 0% 39% 0 0% 34%
1 45% 20% 1 25% 28% 1 11% 33% 1 4% 37% 1 2% 38% 1 1% 39% 1 0% 39%
2 35% 1% 2 42% 4% 2 29% 7% 2 15% 10% 2 7% 14% 2 3% 17% 2 1% 20%
3 26% 0% 3 38% 1% 3 31% 1% 3 19% 3% 3 10% 4% 3 5% 6%
4 20% 0% 4 34% 0% 4 32% 0% 4 22% 1% 4 13% 1%
5 15% 0% 5 29% 0% 5 31% 0% 5 25% 0%
6 11% 0% 6 24% 0% 6 29% 0%
7 8% 0% 7 20% 0%
8 6% 0%




2AD V 2DD BS 3AD V 2DD BS 4AD V 2DD BS 5AD V 2DD BS 6AD V 2DD BS 7AD V 2DD BS 8AD V 2DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.85 0.18 1.53 0.33 2.26 0.48 3.00 0.61 3.75 0.74 4.50 0.87 5.25 1.00
+0.68 +0.15 +0.73 +0.15 +0.74 +0.13 +0.75 +0.13 +0.75 +0.13 +0.75 +0.13
0 37% 83% 0 16% 70% 0 6% 60% 0 2% 52% 0 1% 45% 0 0% 39% 0 0% 34%
1 41% 17% 1 31% 27% 1 18% 33% 1 8% 36% 1 4% 39% 1 1% 39% 1 1% 39%
2 22% 1% 2 36% 3% 2 32% 7% 2 21% 10% 2 12% 14% 2 6% 17% 2 2% 20%
3 16% 0% 3 31% 1% 3 32% 1% 3 24% 3% 3 15% 4% 3 8% 6%
4 12% 0% 4 27% 0% 4 31% 0% 4 26% 1% 4 17% 1%
5 9% 0% 5 22% 0% 5 29% 0% 5 26% 0%
6 7% 0% 6 18% 0% 6 26% 0%
7 5% 0% 7 15% 0%
8 4% 0%




2AD V 3DD BS 3AD V 3DD BS 4AD V 3DD BS 5AD V 3DD BS 6AD V 3DD BS 7AD V 3DD BS 8AD V 3DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.61 0.14 1.22 0.29 1.91 0.44 2.64 0.59 3.38 0.73 4.13 0.87 4.88 1.00
+0.61 +0.15 +0.69 +0.15 +0.73 +0.15 +0.74 +0.14 +0.75 +0.14 +0.75 +0.13
0 52% 87% 0 28% 74% 0 13% 62% 0 5% 53% 0 2% 46% 0 1% 39% 0 0% 34%
1 34% 13% 1 33% 24% 1 23% 32% 1 13% 36% 1 7% 38% 1 3% 39% 1 1% 39%
2 14% 0% 2 29% 2% 2 32% 6% 2 25% 10% 2 16% 13% 2 9% 17% 2 4% 20%
3 10% 0% 3 24% 0% 3 30% 1% 3 27% 2% 3 19% 4% 3 11% 6%
4 8% 0% 4 20% 0% 4 28% 0% 4 27% 1% 4 21% 1%
5 6% 0% 5 17% 0% 5 25% 0% 5 26% 0%
6 4% 0% 6 13% 0% 6 22% 0%
7 3% 0% 7 11% 0%
8 2% 0%




2AD V 4DD BS 3AD V 4DD BS 4AD V 4DD BS 5AD V 4DD BS 6AD V 4DD BS 7AD V 4DD BS 8AD V 4DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.43 0.10 0.95 0.24 1.58 0.40 2.28 0.56 3.01 0.71 3.75 0.86 4.50 0.99
+0.52 +0.14 +0.63 +0.16 +0.70 +0.16 +0.73 +0.15 +0.74 +0.15 +0.75 +0.13
0 65% 90% 0 40% 78% 0 22% 65% 0 10% 55% 0 5% 47% 0 2% 40% 0 1% 35%
1 26% 10% 1 32% 20% 1 27% 29% 1 18% 35% 1 10% 38% 1 5% 39% 1 2% 39%
2 9% 0% 2 22% 2% 2 29% 5% 2 27% 9% 2 20% 13% 2 13% 16% 2 7% 19%
3 6% 0% 3 18% 0% 3 26% 1% 3 27% 2% 3 22% 4% 3 15% 5%
4 5% 0% 4 15% 0% 4 23% 0% 4 26% 0% 4 23% 1%
5 4% 0% 5 12% 0% 5 21% 0% 5 25% 0%
6 3% 0% 6 10% 0% 6 18% 0%
7 2% 0% 7 8% 0%
8 2% 0%




2AD V 5DD BS 3AD V 5DD BS 4AD V 5DD BS 5AD V 5DD BS 6AD V 5DD BS 7AD V 5DD BS 8AD V 5DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.30 0.07 0.72 0.19 1.29 0.35 1.94 0.52 2.65 0.68 3.39 0.84 4.13 0.98
+0.42 +0.12 +0.57 +0.16 +0.65 +0.17 +0.71 +0.16 +0.74 +0.16 +0.74 +0.14
0 75% 93% 0 52% 82% 0 32% 69% 0 17% 58% 0 8% 48% 0 4% 41% 0 2% 35%
1 20% 7% 1 28% 17% 1 27% 26% 1 21% 33% 1 14% 37% 1 8% 39% 1 4% 39%
2 5% 0% 2 16% 1% 2 25% 4% 2 27% 8% 2 23% 12% 2 16% 16% 2 10% 19%
3 4% 0% 3 13% 0% 3 22% 1% 3 26% 2% 3 23% 4% 3 18% 5%
4 3% 0% 4 11% 0% 4 19% 0% 4 24% 0% 4 24% 1%
5 2% 0% 5 8% 0% 5 16% 0% 5 22% 0%
6 2% 0% 6 7% 0% 6 14% 0%
7 1% 0% 7 5% 0%
8 1% 0%




2AD V 6DD BS 3AD V 6DD BS 4AD V 6DD BS 5AD V 6DD BS 6AD V 6DD BS 7AD V 6DD BS 8AD V 6DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.21 0.05 0.54 0.15 1.03 0.30 1.63 0.47 2.31 0.64 3.02 0.81 3.76 0.96
+0.33 +0.10 +0.49 +0.15 +0.60 +0.17 +0.68 +0.17 +0.71 +0.17 +0.74 +0.15
0 82% 95% 0 62% 86% 0 42% 74% 0 25% 61% 0 14% 51% 0 7% 43% 0 3% 36%
1 14% 5% 1 23% 13% 1 27% 23% 1 23% 31% 1 17% 36% 1 11% 38% 1 6% 39%
2 3% 0% 2 12% 1% 2 20% 3% 2 25% 7% 2 24% 11% 2 19% 15% 2 13% 19%
3 3% 0% 3 9% 0% 3 18% 1% 3 23% 2% 3 24% 3% 3 20% 5%
4 2% 0% 4 7% 0% 4 15% 0% 4 21% 0% 4 23% 1%
5 1% 0% 5 6% 0% 5 13% 0% 5 19% 0%
6 1% 0% 6 5% 0% 6 11% 0%
7 1% 0% 7 4% 0%
8 1% 0%




2AD V 7DD BS 3AD V 7DD BS 4AD V 7DD BS 5AD V 7DD BS 6AD V 7DD BS 7AD V 7DD BS 8AD V 7DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.14 0.04 0.40 0.12 0.81 0.25 1.35 0.41 1.98 0.59 2.67 0.77 3.40 0.93
+0.26 +0.08 +0.41 +0.13 +0.54 +0.16 +0.63 +0.18 +0.69 +0.18 +0.73 +0.16
0 88% 96% 0 71% 89% 0 52% 78% 0 34% 66% 0 20% 54% 0 11% 45% 0 6% 37%
1 10% 4% 1 19% 10% 1 24% 20% 1 24% 28% 1 20% 34% 1 14% 38% 1 9% 39%
2 2% 0% 2 8% 1% 2 16% 2% 2 22% 6% 2 24% 10% 2 21% 14% 2 16% 18%
3 2% 0% 3 7% 0% 3 14% 1% 3 20% 1% 3 23% 3% 3 21% 5%
4 1% 0% 4 5% 0% 4 12% 0% 4 18% 0% 4 22% 1%
5 1% 0% 5 4% 0% 5 10% 0% 5 16% 0%
6 1% 0% 6 3% 0% 6 8% 0%
7 0% 0% 7 3% 0%
8 0% 0%




2AD V 8DD BS 3AD V 8DD BS 4AD V 8DD BS 5AD V 8DD BS 6AD V 8DD BS 7AD V 8DD BS 8AD V 8DD BS
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.10 0.03 0.29 0.09 0.63 0.20 1.10 0.36 1.69 0.54 2.34 0.72 3.04 0.89
+0.19 +0.06 +0.34 +0.11 +0.47 +0.16 +0.59 +0.18 +0.65 +0.18 +0.70 +0.17
0 92% 98% 0 78% 92% 0 61% 82% 0 43% 70% 0 27% 58% 0 16% 48% 0 9% 39%
1 7% 2% 1 15% 8% 1 21% 16% 1 23% 25% 1 21% 32% 1 17% 36% 1 11% 38%
2 1% 0% 2 6% 0% 2 13% 2% 2 19% 5% 2 22% 9% 2 21% 13% 2 18% 18%
3 1% 0% 3 5% 0% 3 11% 0% 3 17% 1% 3 21% 3% 3 21% 4%
4 1% 0% 4 4% 0% 4 9% 0% 4 15% 0% 4 19% 1%
5 1% 0% 5 3% 0% 5 7% 0% 5 13% 0%
6 0% 0% 6 2% 0% 6 6% 0%
7 0% 0% 7 2% 0%
8 0% 0%
 
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Keith McCallig
Ireland
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Here is the Table where the Attacker uses Lock:


2AD V 1DD LK 3AD V 1DD LK 4AD V 1DD LK 5AD V 1DD LK 6AD V 1DD LK 7AD V 1DD LK 8AD V 1DD LK
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
1.15 0.33 1.88 0.54 2.63 0.74 3.38 0.93 4.13 1.12 4.88 1.31 5.63 1.50
+0.73 +0.21 +0.75 +0.20 +0.75 +0.19 +0.75 +0.19 +0.75 +0.19 +0.75 +0.19
0 20% 70% 0 7% 55% 0 2% 44% 0 1% 36% 0 0% 29% 0 0% 23% 0 0% 19%
1 45% 28% 1 25% 37% 1 11% 40% 1 4% 41% 1 1% 40% 1 1% 38% 1 0% 35%
2 35% 2% 2 42% 8% 2 29% 14% 2 15% 19% 2 7% 23% 2 3% 26% 2 1% 28%
3 26% 0% 3 38% 2% 3 31% 4% 3 19% 7% 3 10% 10% 3 5% 13%
4 20% 0% 4 34% 0% 4 32% 1% 4 22% 2% 4 13% 4%
5 15% 0% 5 29% 0% 5 31% 0% 5 25% 1%
6 11% 0% 6 24% 0% 6 29% 0%
7 8% 0% 7 20% 0%
8 6% 0%




2AD V 2DD LK 3AD V 2DD LK 4AD V 2DD LK 5AD V 2DD LK 6AD V 2DD LK 7AD V 2DD LK 8AD V 2DD LK
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.85 0.26 1.53 0.49 2.26 0.71 3.00 0.91 3.75 1.11 4.50 1.31 5.25 1.50
+0.68 +0.23 +0.73 +0.22 +0.74 +0.20 +0.75 +0.20 +0.75 +0.20 +0.75 +0.19
0 37% 75% 0 16% 58% 0 6% 46% 0 2% 36% 0 1% 29% 0 0% 23% 0 0% 19%
1 41% 23% 1 31% 35% 1 18% 40% 1 8% 41% 1 4% 40% 1 1% 38% 1 1% 35%
2 22% 1% 2 36% 6% 2 32% 13% 2 21% 18% 2 12% 23% 2 6% 26% 2 2% 28%
3 16% 0% 3 31% 2% 3 32% 4% 3 24% 7% 3 15% 10% 3 8% 13%
4 12% 0% 4 27% 0% 4 31% 1% 4 26% 2% 4 17% 4%
5 9% 0% 5 22% 0% 5 29% 0% 5 26% 1%
6 7% 0% 6 18% 0% 6 26% 0%
7 5% 0% 7 15% 0%
8 4% 0%




2AD V 3DD LK 3AD V 3DD LK 4AD V 3DD LK 5AD V 3DD LK 6AD V 3DD LK 7AD V 3DD LK 8AD V 3DD LK
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.61 0.20 1.22 0.42 1.91 0.65 2.63 0.88 3.38 1.09 4.13 1.29 4.88 1.49
+0.61 +0.22 +0.69 +0.23 +0.72 +0.23 +0.75 +0.21 +0.75 +0.20 +0.75 +0.20
0 52% 81% 0 28% 63% 0 13% 49% 0 5% 38% 0 2% 30% 0 1% 24% 0 0% 19%
1 34% 18% 1 33% 31% 1 23% 39% 1 13% 41% 1 7% 40% 1 3% 38% 1 1% 35%
2 14% 1% 2 29% 5% 2 32% 11% 2 25% 18% 2 16% 23% 2 9% 26% 2 4% 28%
3 10% 0% 3 24% 1% 3 30% 4% 3 27% 7% 3 19% 10% 3 12% 13%
4 8% 0% 4 20% 0% 4 28% 1% 4 27% 2% 4 21% 4%
5 6% 0% 5 16% 0% 5 25% 0% 5 26% 1%
6 4% 0% 6 13% 0% 6 22% 0%
7 3% 0% 7 11% 0%
8 2% 0%




2AD V 4DD LK 3AD V 4DD LK 4AD V 4DD LK 5AD V 4DD LK 6AD V 4DD LK 7AD V 4DD LK 8AD V 4DD LK
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.44 0.15 0.95 0.35 1.58 0.58 2.28 0.83 3.01 1.06 3.75 1.27 4.50 1.48
+0.51 +0.20 +0.63 +0.23 +0.70 +0.25 +0.73 +0.23 +0.74 +0.21 +0.75 +0.21
0 65% 86% 0 40% 69% 0 22% 53% 0 10% 40% 0 5% 31% 0 2% 24% 0 1% 19%
1 26% 14% 1 31% 27% 1 26% 36% 1 18% 40% 1 10% 40% 1 5% 38% 1 2% 35%
2 9% 1% 2 22% 4% 2 29% 10% 2 27% 16% 2 20% 22% 2 13% 26% 2 7% 28%
3 6% 0% 3 18% 1% 3 26% 3% 3 27% 6% 3 22% 9% 3 15% 13%
4 5% 0% 4 15% 0% 4 23% 1% 4 26% 2% 4 23% 4%
5 4% 0% 5 12% 0% 5 21% 0% 5 25% 1%
6 3% 0% 6 10% 0% 6 18% 0%
7 2% 0% 7 8% 0%
8 2% 0%




2AD V 5DD LK 3AD V 5DD LK 4AD V 5DD LK 5AD V 5DD LK 6AD V 5DD LK 7AD V 5DD LK 8AD V 5DD LK
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.30 0.11 0.72 0.28 1.29 0.51 1.95 0.76 2.65 1.00 3.39 1.24 4.13 1.45
+0.42 +0.17 +0.57 +0.23 +0.66 +0.25 +0.70 +0.24 +0.74 +0.24 +0.74 +0.21
0 75% 90% 0 52% 75% 0 31% 58% 0 17% 44% 0 8% 34% 0 4% 26% 0 2% 20%
1 20% 10% 1 28% 22% 1 28% 33% 1 21% 38% 1 14% 40% 1 8% 38% 1 4% 36%
2 5% 0% 2 16% 3% 2 25% 8% 2 27% 15% 2 23% 21% 2 16% 25% 2 10% 28%
3 4% 0% 3 13% 1% 3 22% 2% 3 26% 5% 3 23% 9% 3 18% 12%
4 3% 0% 4 11% 0% 4 19% 1% 4 24% 2% 4 24% 3%
5 2% 0% 5 8% 0% 5 17% 0% 5 22% 1%
6 2% 0% 6 7% 0% 6 14% 0%
7 1% 0% 7 5% 0%
8 1% 0%




2AD V 6DD LK 3AD V 6DD LK 4AD V 6DD LK 5AD V 6DD LK 6AD V 6DD LK 7AD V 6DD LK 8AD V 6DD LK
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.21 0.07 0.54 0.22 1.03 0.43 1.63 0.68 2.31 0.93 3.02 1.18 3.76 1.41
+0.33 +0.15 +0.49 +0.21 +0.60 +0.25 +0.68 +0.25 +0.71 +0.25 +0.74 +0.23
0 82% 93% 0 62% 80% 0 42% 64% 0 25% 49% 0 14% 37% 0 7% 28% 0 3% 21%
1 14% 7% 1 23% 18% 1 27% 29% 1 23% 36% 1 17% 39% 1 11% 38% 1 6% 36%
2 3% 0% 2 12% 2% 2 20% 6% 2 25% 13% 2 24% 19% 2 19% 24% 2 13% 28%
3 3% 0% 3 9% 0% 3 18% 2% 3 23% 5% 3 24% 8% 3 20% 12%
4 2% 0% 4 7% 0% 4 15% 1% 4 21% 1% 4 23% 3%
5 1% 0% 5 6% 0% 5 13% 0% 5 19% 0%
6 1% 0% 6 5% 0% 6 11% 0%
7 1% 0% 7 4% 0%
8 1% 0%




2AD V 7DD LK 3AD V 7DD LK 4AD V 7DD LK 5AD V 7DD LK 6AD V 7DD LK 7AD V 7DD LK 8AD V 7DD LK
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.14 0.05 0.40 0.17 0.81 0.35 1.35 0.59 1.99 0.85 2.67 1.11 3.40 1.36
+0.26 +0.12 +0.41 +0.18 +0.54 +0.24 +0.64 +0.26 +0.68 +0.26 +0.73 +0.25
0 88% 95% 0 71% 85% 0 52% 70% 0 34% 55% 0 20% 41% 0 11% 31% 0 6% 23%
1 10% 5% 1 19% 14% 1 24% 25% 1 24% 33% 1 20% 37% 1 14% 38% 1 9% 36%
2 2% 0% 2 8% 1% 2 16% 5% 2 22% 11% 2 24% 17% 2 21% 23% 2 16% 27%
3 2% 0% 3 7% 0% 3 14% 1% 3 20% 4% 3 23% 7% 3 21% 11%
4 1% 0% 4 5% 0% 4 12% 0% 4 18% 1% 4 22% 3%
5 1% 0% 5 4% 0% 5 10% 0% 5 16% 0%
6 1% 0% 6 3% 0% 6 8% 0%
7 0% 0% 7 3% 0%
8 0% 0%




2AD V 8DD LK 3AD V 8DD LK 4AD V 8DD LK 5AD V 8DD LK 6AD V 8DD LK 7AD V 8DD LK 8AD V 8DD LK
Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits Hits Crits
0.10 0.04 0.29 0.13 0.63 0.29 1.10 0.51 1.69 0.76 2.34 1.03 3.04 1.30
+0.19 +0.09 +0.34 +0.16 +0.47 +0.22 +0.59 +0.25 +0.65 +0.27 +0.70 +0.27
0 92% 96% 0 78% 88% 0 61% 76% 0 43% 61% 0 28% 46% 0 16% 34% 0 9% 25%
1 7% 3% 1 15% 11% 1 21% 20% 1 23% 29% 1 21% 35% 1 17% 37% 1 11% 36%
2 1% 0% 2 6% 1% 2 13% 4% 2 19% 9% 2 22% 15% 2 21% 21% 2 18% 26%
3 1% 0% 3 5% 0% 3 11% 1% 3 17% 3% 3 21% 6% 3 21% 10%
4 1% 0% 4 4% 0% 4 9% 0% 4 15% 1% 4 19% 2%
5 1% 0% 5 3% 0% 5 7% 0% 5 13% 0%
6 0% 0% 6 2% 0% 6 6% 0%
7 0% 0% 7 2% 0%
8 0% 0%

 
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Allen Gould
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I would point people at anydice.com, which does a great job of showing you probability breakdowns without the pain of iteration.

(Not affiliated with, but that's what I use to figure out if Data or Sulu is better)
 
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Dave Benhart
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anyGould wrote:
I would point people at anydice.com, which does a great job of showing you probability breakdowns without the pain of iteration.

(Not affiliated with, but that's what I use to figure out if Data or Sulu is better)


So what did you conclude? At what base Agility do you think it's better to take Sulu over Data? It's obvious that Sulu is better when more dice are rolled to increase the chance of that battlestation -> evade, but what was the minimum number of dice for Sulu to be better than Data?
 
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Allen Gould
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davedujour wrote:
anyGould wrote:
I would point people at anydice.com, which does a great job of showing you probability breakdowns without the pain of iteration.

(Not affiliated with, but that's what I use to figure out if Data or Sulu is better)


So what did you conclude? At what base Agility do you think it's better to take Sulu over Data? It's obvious that Sulu is better when more dice are rolled to increase the chance of that battlestation -> evade, but what was the minimum number of dice for Sulu to be better than Data?


Actually, the numbers I got boiled down to one question - are you expecting to get shot at once or more than once?

If you're getting shot at once, then you want Data - getting two guaranteed Dodges beats two extra dice. (Which makes sense, if you think about it - Data reduces your damage by a flat 2, while Sulu gives you 5/8 + 3/8 = 1).

If you're getting shot at twice, then you want Sulu, because Data doesn't help you at all against that second shot. (And worse, Data leaves you rolling just base dice.)

edit: I'm posting from work, so don't have all the crunchy numbers handy. Will try and post later from home.
 
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Penguin Bonaparte
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I think this really shows why just in terms of attack value the Dominion is in a world of trouble. What are 3 attack ships supposed to do? Even the 4 attack Galor needs a lot of work. It gets a lot better once the cloak goes down, but for that they still have to survive the first pass, and it doesn't equalize even then.
 
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