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Subject: coup or mascarade or both? rss

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Louissimon Lefebvre
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So after much anticipation for the new bruno faidutti, I finally read the rules and I noticed a couple similarities between this and coup. I kickstarterd coup so I'm going to get a copy of it pretty soon.

For those that have played both is the feel during games different enough between the both of them? or is it just pretty much the same game?
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Mark Turner
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QCbob wrote:
So after much anticipation for the new bruno faidutti, I finally read the rules and I noticed a couple similarities between this and coup. I kickstarterd coup so I'm going to get a copy of it pretty soon.

For those that have played both is the feel during games different enough between the both of them? or is it just pretty much the same game?


Both, obviously.

Plus all the werewolves, plus two rooms and a boom, and all the other great games in this rapidly growing genre.

At 10-20 mins a pop, if you enjoy them you'll enjoy the diversity.

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Tim
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I haven't had the opportunity to play Mascarade, yet. But I've seen it played. It's different-enough to justify owning both if you're a fan of the genre. There's a lot more memory in Mascarade. You start out knowing which role is yours, but people (possibly) swap them without you knowing. So you can get yourself into a big decision tree. If Sean swapped with me, and Ryan believed he now had my role, Ryan would have taken it. Of course, if Sean didn't swap with me, Ryan now has Sean's old role... Or maybe nobody actually swapped and we all have the same roles we did at the start!

After a whole lap around the table of possible swaps, it seems to be 50% memory and 50% "reading" people. If Ryan started with role X, would he have actually wanted to trade for Y? What is the likelihood that he actually kept his own role.

A lot of people will call this sort of intention analysis "randomness", and promptly dismiss it.
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Nushura
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Sendai
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tbh I only recommend having one. Indeed they are both diverse, but they fill exactly the same niche: 5-10 minutes, a lot of players, a lot of lying, etc.

Mascarade has no player elimination, but gametime is so short that it does not matter. Since you already have one I would recommend you to try the second one before deciding.
 
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Ken Armstrong
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Mascarade sucks with less than 5 players. Coup only goes up to 4 players. Decision simple.
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Mike Romeo
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Chicoutimi
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Coup goes up to 6 players.
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Vladislav Goldakovsky
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I highly recommend both since this games occupy very different niches (at least in my experience).

I don't consider Coup a party game. Yeah, it's light and fast, but I'll never play Coup with more than six players, despite that being technically possible.

On the contrary, Mascarade plays best as party game. It isn't nearly as engaging with less than 8 players.

And yeah, they are different enough. And while being a big fan of Coup (Kickstarted it too), I'll go as far as to say that Mascarade is more deep game, with some similar vibes, but largely different feel. You can say that Coup is more about straight bluffing, while Mascarade is more about cunning.
 
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Ken Armstrong
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gulp oops my bad, sorry.
 
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Edward Sherriff
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I own both and although many laud Mascarade for its greater depth and range of players the chaotic nature and heavy memory element can put people off. Coup is more elegant and focused on bluffing but can become unbalanced when stretching to 6 players or more.

I find Coup works better as a traditional filler while Mascarade leans more towards a party game. There is less overlap between these games than it may appear from a mere reading of their respective articles, so I wouldn't discount either of them on that basis.
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Both are great games ... if I could only buy one it would be Mascarade. I would agree with Edward above (I own both).
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Claudine Finlay
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Herriman
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Dissonance_ wrote:
I own both and although many laud Mascarade for its greater depth and range of players the chaotic nature and heavy memory element can put people off. Coup is more elegant and focused on bluffing but can become unbalanced when stretching to 6 players or more.

I find Coup works better as a traditional filler while Mascarade leans more towards a party game. There is less overlap between these games than it may appear from a mere reading of their respective articles, so I wouldn't discount either of them on that basis.


I also agree with Edward but if I could only own one, it would be Coup. I've played both and had more fun with Coup. I have only played Mascarade with 5 and 6 and I have a suspicion it would be much better with more players. The problem I have with Mascarade is that you reveal often, so it isn't that hard to keep track of at least two roles. The roles don't get mixed up enough.
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Patrick Doss
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I own both. I kickstarted the Resistance Coup which means my copy can play up to 10 players. I also own the promo cards for Mascarade for added variability. I say both are equally playable and do different enough things and are cheap enough that I can justify owning both in my collection.

Sometimes you want the play to 13 coins and chaotic uncertainty, sometimes you want the elimination aspect with complete bluffing.

I also own the Resistance and Citadels, and Gentlemen Thieves. I would recommend all of these games in your collection if you like player selection and uncertainty bluffing mechanisms.
 
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