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Dust Warfare: Core Rulebook» Forums » Rules

Subject: Jump and enemy units rss

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Kirk Bauer
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Smyrna
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The core rules say:

Quote:
A miniature cannot move within 1” of an enemy miniature during its movement, nor may it end its movement within 1” of any enemy miniature.


Does the "Jump" ability eliminate the first part of this? In other words, a normal unit couldn't walk through a walker and end up behind it, but can a unit with Jump basically jump right over the walker and end up behind it (no closer than 1")?

Here is the rules for Jump:

Quote:
A miniature with the Jump ability is equipped with powerful servos or booster rockets that enable it to jump over impassable terrain. Miniatures with the Jump ability may move freely over any terrain (even Impassable terrain) that is up to 9” tall when they move. However, they cannot end their movement inside Impassable terrain. These units may also move 9” vertically (or three floors) when they move, rather than 3”.

Enemy units cannot react to Move actions made by a Soldier unit with the Jump special move ability. Normal rules on movement and facing must otherwise be followed. Vehicles that have the Jump ability are not permitted to rotate as part of the jump movement.

The entire unit must have the Jump special ability to gain the benefits of Jump. If any miniature does not have the Jump special ability, the unit is treated as not having the ability.


It does say it can move over any terrain, but doesn't really talk about the 1" rule. It may sound like a "rules lawyery" question, but I thought of it when I read the aircraft rules in Hades for flying soldiers where it explicitly addresses this:

Quote:
A flying Soldier unit can move through all enemy units, including other flying Soldiers, and Aircraft at High Altitude. A flying Soldier unit is not required to maintain a 1” distance from enemy units while moving. Although enemy units do not impede a moving flying Soldier unit, they do influence its ultimate destination–a flying Soldier unit must end its movement at least 1” away from all enemy units. Similarly, a flying Soldier unit can move through friendly vehicles, but cannot end its move on top of them.
 
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Steve Corby
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I don't have my rulebook here, but everyone I've seen play (including our regular group) has allowed this as long as you end at least 1" away from a unit AND the unit isn't taller than the height that a jump unit can leap if it were terrain. So if jump unit can go over a 9" terrain piece, then that unit could jump a walker that is 9" or less in height. And of course since it is infantry, they can change their facing when they land. They can be brutal to a walker without a turret.

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