Recommend
1 
 Thumb up
 Hide
9 Posts

Duel of Ages II» Forums » Rules

Subject: Combat Achievement rss

Your Tags: Add tags
Popular Tags: [View All]
Forrest & Ryan Driskel
United States
Longmont
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Why is the wording so complicated (Master's Rulebook)?

Quote:
1. Set aside killed characters.
2. Count 1 per imprisoned character; set those aside.
3. Count 1 per wounded enemy character that was not
imprisoned or had escaped the map – a character with
less Current Health at the end of the game than at the
beginning.
4. Counting the remaining characters that were not killed or
imprisoned, Gain 2 points for every character more than
the enemy. Include escaped characters in this.


I saw a post on the forum that delineated it as such, scored in order, then removed from further consideration:

Killed: 0 points
Imprisoned: -1 point (alternatively*, imprisoned enemy in your base: 1 point)
Wounded: 1 point
Full Health: 2 points

This seems leagues simpler to me, yet I am fairly sure it achieves the same result math wise as the much more confusing rulebook explanation. Using the alternative imprison rule marked, these less complicated scoring explanations can then also be extended to 3+ team scenarios, whereas the Master's Rules cannot.

* (awarding yourself 1 point is equivalent to the enemy losing 1 point except in 3+ team scenarios, hence the alternate option marked, but the alternate was not in the OP)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Damon Asher
United States
Jefferson
MA
flag msg tools
badge
Avatar
mbmbmbmbmb
I agree it seems complicated. This file simplifies things and gives the same result: Player Aid for Combat Achievement Scoring
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Forrest & Ryan Driskel
United States
Longmont
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Oi, and I learn something about Escaped ... agree with all the discussion in your linked page about the wording being poor there.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Johan Haglert
Sweden
Örebro
flag msg tools
Avatar
mbmbmbmbmb
Vanish wrote:
Why is the wording so complicated (Master's Rulebook)?

Quote:
1. Set aside killed characters.
2. Count 1 per imprisoned character; set those aside.
3. Count 1 per wounded enemy character that was not
imprisoned or had escaped the map – a character with
less Current Health at the end of the game than at the
beginning.
4. Counting the remaining characters that were not killed or
imprisoned, Gain 2 points for every character more than
the enemy. Include escaped characters in this.


I saw a post on the forum that delineated it as such, scored in order, then removed from further consideration:

Killed: 0 points
Imprisoned: -1 point (alternatively*, imprisoned enemy in your base: 1 point)
Wounded: 1 point
Full Health: 2 points

This seems leagues simpler to me, yet I am fairly sure it achieves the same result math wise as the much more confusing rulebook explanation. Using the alternative imprison rule marked, these less complicated scoring explanations can then also be extended to 3+ team scenarios, whereas the Master's Rules cannot.

* (awarding yourself 1 point is equivalent to the enemy losing 1 point except in 3+ team scenarios, hence the alternate option marked, but the alternate was not in the OP)
I suppose I've written it but I should had noted each character can only belong to one of the categories. Because an imprisoned character count as less than a killed one, as in -1, it doesn't count as a wounded one (it have 1 health in prison ..) -1 = 0 points =P

Rather obvious when you know it but maybe not for someone just looking at it.

Full health or escaped (whatever wounded or not) = 2 points.
Wounded but not in prison = 1 point.
Killed = 0 point.
Prisoned = -1 point.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brett Murrell
United States
Boise
Idaho
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
I like it. You two are at risk of making me change the Masters Compendium. Something like:

Count through your team's characters as follows, in the order given. Set aside characters as you score them, so that you do not score them again. For example, a wounded character that escapes is worth 2. It does not matter that he is wounded.

Each imprisoned character: -1
Each killed character: 0
Each escaped character: 2
Each wounded* character: 1
Each unwounded character: 2

*A wounded character is one with less Current Health at the end of the game than at the beginning.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bernhard Vierthaler
Austria
Salzburg
flag msg tools
Avatar
mbmbmbmbmb
SpitfireIXA wrote:

*A wounded character is one with less Current Health at the end of the game than at the beginning.


What if a character´s max health is increased during the game and he takes damage but his health is still not lower than at the beginning. Is he also not considered wounded?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brett Murrell
United States
Boise
Idaho
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Not considered wounded: that character's current health is not lower than when he started the game. This is especially important with characters such as Fanged Trancids and Illinth, who start with less current health than shown on the card.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bernhard Vierthaler
Austria
Salzburg
flag msg tools
Avatar
mbmbmbmbmb
So the definition is crystal clear?

A wounded character is one with less Current Health at the end of the game than at the beginning.

In any case. Correct?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brett Murrell
United States
Boise
Idaho
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Correct.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.