Play a boardgame and get social
In case you have the old rules, here are the relevant changes that need to be incorporated into them.
In section 'c) - travel to the next village' add the following line after the sentence "The third courier remains behind".
The player who owns the courier left behind takes one coin from the pile
of coins in the palace, placing it face down in his play area.
The last section "d) bribe the guard" becomes
Only a player whose message is with a palace guard may bribe the
guard on his turn.
The guard only takes a message into the palace when he is given the
correct number of rubles (6, 8, or 10) or more.
The player determines if he has enough rubles to bribe the guard
by summing the face values of the coins he has collected when
his couriers were left behind. If the player has collected enough
rubles to bribe the guard, he turns them over, showing all players his
coins. If he has enough (or more) to bribe the guard, the guard takes
the message to the czar and the player wins the game!
If the player does not have enough rubles to bribe the guard, he
must choose one of the other three actions. A player may always look
at the coins he has collected to know their sum.
It is red’s turn. He needs 6 rubles to bribe the
guard. He sums the coins he has collected and
gets a total of 5 rubles (2, 2, and 1). He needs
only 1 more ruble to successfully bribe the guard
and win the game. He decides to use the “travel
to the next village” action in a village where one
of his couriers will be left behind. He collects one
coin (1 ruble), which is enough to give him 6
rubles, enough to bribe the guard and win the
We play where at the beginning of the game we randomly choose one of the guards houses to go to(roll dice). If a courier shows up without the needed coins, that guy is moved from the board, and another must try to take the letter (the letter never leaves the guard palace gate, so just another courier must travel up to the guards after you have the correct amount). This also makes it possible for your opponent to move your couriers as per normal rules when you don't have enough coins (or as they think). moving the guy who failed off the board is helpful to use him to get back up to the top with. Consider the letter and that same guy is still at the guard gate, but you are using the tile again for mechanics reasons.
In theme this would be like the first courier shows up without the correct bribe and waits for his buddies to show up with more cash.
Played our first game today and apparently I have the first edition. I thought the game played fine as is, with a push your luck element at the end that gives a lagging player a chance to come from behind. But, this rules change looks interesting, too, so we'll give it a shot next time.
In any case, I feel like Message to the Czar is underrated here on BGG!
the board is kinda bland which turns players off from trying it out. A good retheme would do wonders for it. Also, the rules changes would give it more euro feel at the end, and feel like there is strategy in the way you move up. Try it out, it is a very nice change, adds a tad time, but worth it.
The change to having a random gate house to go to make it so the game plays different each time a little bit depending on how much is needed to get in; could be a fast game 6 rubles or slower 10 rubles. Also bumping opponents to the top when you don't think they have the cash is fun as they go back to the start.
- Last edited Wed Sep 8, 2010 12:08 am (Total Number of Edits: 1)
- Posted Wed Sep 8, 2010 12:01 am