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Subject: 3 Missile Packet Question (Spoilers limited to this packet) rss

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Chris Brown
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Fort Wayne
Indiana
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There is no reason to have two A's at the beginning of aardvark. I simply won't do it.
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In the 3 Missile Packet the reference the Biohazard Scar so I will limit the conversation about them to the fact that they exist.

It has been mentioned that the Mutant's mission of holding the Biohazard locations and the fallout location cannot be completed if there are not Biohazard scars on the board. My issue is that the rule of scars says that if there are not enough to go around you don't pass them out. After adding the Biohazard scars we are 1 short of being able to pass them out. Do I just assume that more will show up and use them then? I feel like it's possible that these scars may never hit the board. Any thoughts/suggestions?
 
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Mark Rees
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Grosse Pointe Woods
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That is a possibility. However, in any given game you are not required to play your scars. So in the first game even if everyone got one, if only three were played with two not being played, then adding these three scars they become playable with five players.

That's just one way, there may be more scars later, depending on the order in which your envelopes are opened.
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Chris Brown
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There is no reason to have two A's at the beginning of aardvark. I simply won't do it.
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gpmark wrote:
there may be more scars later, depending on the order in which your envelopes are opened.


This is the answer I was expecting... My group is just a bunch of impatient people. I guess we'll just have to keep trying to open packets!
 
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Kevin Riddle

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we ended up with an extra ammo shortage scar for several games
we all forgot to play it ...

I just kept giving it out to the first player, bonus I guess for going first

remember, this game is ever evolving, so it keeps changing over and over
 
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Mark Rees
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Hold that extra scar until you have enough to pass out to each player. That is how you deal with extra scars. Eventually almost all of them will be placed - be patient!
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