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How's this for action stacking?

Garven 26

"Dutch" 23

Wedge Antilles 29

Kyle Katarn 21 + Nien Nunb 1

Garven and Dutch Pair off: Dutch gives his spare target lock to Garven, and Garven focuses. After he fires, he passes his focus tocket to Dutch to use.

Wedge target locks, and Kyle grants him his focus token.

The upshot: you've got four ships on the board, three of which can reliably focus + target lock each turn. There's pretty good durability, and although the overall offensive dice pool is a little low, those focus + target lock combos should be able to help ensure repeated, reliable hits.
 
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Cletus Van Damme

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Wedge is going to die extremely fast and all the TL+F stacked Dutch shots in the world wont swing the odds back in your favor after that.

Naked Kyle and Dutch means you've basically spent 44 points to give PTL to your better ships.

Take off Nein Nunb and take recon specialist then demote Wedge to a rookie/blue squad B-wing. Slap a turret/ion on eiter kyle or Dutch.
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Chris G
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It's a meat gimmick but to many weak points. T turrets your hawk has no offense, wedge is your only major offense so he's priority target. Four ships are nice to gave but this combination looks better on paper then it would be in play.
 
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Dave Graffam
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This is my "synergistic Rebels" list.

"Dutch" Vander (Y-Wing) [23] + Blaster Turret [4]
Garven Dreis (X-Wing) [26]
Kyle Katarn (HWK-290) [21] + Ion Cannon Turret [5]
Prototype Pilot (A-Wing) [17] + Concussion Missiles [4]
 
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Firstname Lastname
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very bad combination. Wedge and Garven will go down extremely fast, and then you are stuck with a Ywing and a HWK which are sitting ducks, and no amount of TL+F can change the fact that your 1-2 attack will never get through something like an academy TIE + evade token, much less things like stealth devices etc

I say ditch the HWK, then spend those points on relevant upgrades. Or why not just give Wedge PTL, and you now have no need for Garven, Dutch nor Kyle. With just 3 points I've saved you 3 whole ships
 
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Jeff Dunford
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djas83 wrote:
How's this for action stacking?

Garven 26

"Dutch" 23

Wedge Antilles 29

Kyle Katarn 21 + Nien Nunb 1

Garven and Dutch Pair off: Dutch gives his spare target lock to Garven, and Garven focuses. After he fires, he passes his focus tocket to Dutch to use.

Wedge target locks, and Kyle grants him his focus token.

The upshot: you've got four ships on the board, three of which can reliably focus + target lock each turn. There's pretty good durability, and although the overall offensive dice pool is a little low, those focus + target lock combos should be able to help ensure repeated, reliable hits.


You realize you could drop Kyle (22 points) and put Push the Limit (3 points) on Wedge for the same effect. And that leaves 19 points for either another ship that actually does something (a-wing?) or stuff like R2-D2, Ion Cannon for Dutch, Engine Upgrade for Wedge, etc.
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Joseph Woodworth
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Delay wedge and he should do alright.
 
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ravncat wrote:
Delay wedge and he should do alright.


if he did that, it gets even worse. Garven would take Wedge's place in the cemetery, and because Wedge is likely a bit too far away from the first clash, he wouldn't have much good targets. So you only have 1 TL+F attack and a dead Xwing

Conversely, if Wedge went together with the whole group, he would die instantly (but probably still manage to get a shot off thanks to his PS9), and Garven could hit something with the full TL+F, so you are actually dealing a bit more damage here. You still get a dead Xwing, but you get 2 TL+F attacks
 
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Quote:

You realize you could drop Kyle (22 points) and put Push the Limit (3 points) on Wedge for the same effect. And that leaves 19 points for either another ship that actually does something (a-wing?) or stuff like R2-D2, Ion Cannon for Dutch, Engine Upgrade for Wedge, etc.


Oooooh, good point. I could throw in an A-Wing to run interference.
 
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DagobahDave wrote:
This is my "synergistic Rebels" list.

"Dutch" Vander (Y-Wing) [23] + Blaster Turret [4]
Garven Dreis (X-Wing) [26]
Kyle Katarn (HWK-290) [21] + Ion Cannon Turret [5]
Prototype Pilot (A-Wing) [17] + Concussion Missiles [4]


Oooh - that I like!
 
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Aaron Morgan
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iNano78 wrote:
You realize you could drop Kyle (22 points) and put Push the Limit (3 points) on Wedge for the same effect. And that leaves 19 points for either another ship that actually does something (a-wing?) or stuff like R2-D2, Ion Cannon for Dutch, Engine Upgrade for Wedge, etc.


That's sort of what I'm experimenting with:

Dutch + Ion Turret + R5-K5 + Proton
Garvin + Proton
Wedge + PTL + Proton

I'm still not convinced that Protons are worth the four points, but I'm not sure where else to put those points. I had R2 on Garvin, and it was a lot more effective than the droid in the Y-Wing.
 
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Jeff Dunford
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EitherOrlok wrote:
iNano78 wrote:
You realize you could drop Kyle (22 points) and put Push the Limit (3 points) on Wedge for the same effect. And that leaves 19 points for either another ship that actually does something (a-wing?) or stuff like R2-D2, Ion Cannon for Dutch, Engine Upgrade for Wedge, etc.


That's sort of what I'm experimenting with:

Dutch + Ion Turret + R5-K5 + Proton
Garvin + Proton
Wedge + PTL + Proton

I'm still not convinced that Protons are worth the four points, but I'm not sure where else to put those points. I had R2 on Garvin, and it was a lot more effective than the droid in the Y-Wing.


I'd swap Dutch's Protons for Engine Upgrade on Wedge. Also, drop whatever droid that is on Dutch (R5-K6?) to give Wedge an R2-astromech = easier to clear the stress he gets from PtL.
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Duraham wrote:
ravncat wrote:
Delay wedge and he should do alright.


if he did that, it gets even worse. Garven would take Wedge's place in the cemetery, and because Wedge is likely a bit too far away from the first clash, he wouldn't have much good targets. So you only have 1 TL+F attack and a dead Xwing

Conversely, if Wedge went together with the whole group, he would die instantly (but probably still manage to get a shot off thanks to his PS9), and Garven could hit something with the full TL+F, so you are actually dealing a bit more damage here. You still get a dead Xwing, but you get 2 TL+F attacks


I was thinking that the generally high PS of this squad would allow them to knock out one or two enemy ships before they can return fire; I would expect some damage to come toward the squad, but all of these ships are pretty durable.

I suppose I could also lead with Dutch and Kyle - they're a little sturdier, and they will be able to activate their abilities before the shooting starts.
 
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David Pontier
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My ultimate action stacking list is:
Dutch + Ion
Garvin
Chewie + PTL + Falcon

Chewie uses PTL to get a TL + Evade. Garvin uses Dutch to get a TL and gets his own Focus. He then passes that Focus to Chewie. Occasionally Chewie or Garvin won't need to spend their TL, and then Chewie can Focus + Evade the next turn and Garvin can pass his focus to Dutch.

Garvin is usually the first ship to go down in this list, and then you are left with 2 ships with 360 firing arc and the synergy still works.

An alternate way to fly this is to drop the PTL + Falcon on Chewie and give him Expose. This way he can get a 5-dice attack with TL+F at range 1.
 
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Thomas Breedlove
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What about this?


Pilots
------

Kyle Katarn (36)
HWK-290 (21), Elusiveness (2), Blaster Turret (4), Recon Specialist (3), Moldy Crow (3), Stealth Device (3)

Garven Dreis (34)
X-Wing (26), R2-D2 (4), Proton Torpedoes (4)

"Dutch" Vander (30)
Y-Wing (23), R5-K6 (2), Ion Cannon Turret (5)

Kyle stacks up focus tokens, having 4 or 6 before combat even starts.

Actions: Kyle focus
Garven TL
Dutch TL giving a TL to Kyle
Start of combat round Kyle gives a focus to Garven, Garven fires with TL and focus and passes the focus to Dutch. Kyle fires the turret with focus and TL, then Dutch fires with focus and TL. Then rolls R5-K6 to hopefully give himself and one of the others a free TL.
 
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