The main idea here was overlapping threat zones. Whizzard's ability to trash to stuff for cheap as free is not only super fun, but also increases the leakiness of R&D and HQ which in turn allows for multiple accesses in one turn. He also threatens remotes with assets or upgrades in them (barring traps). In this way Whizzard puts a little bit a of pressure on many different servers. This is combined with data sucker (which pressures all centrals) and desperado (which pressures all servers everywhere). All these over lapping pressure areas force the corp to defend all their centrals, plus their remotes. That's more defence than most corps can commit to. Then you identify their weak points, apply parasites, nerve agent, or medium and break through. Desperado and data sucker also combine really well with Whizzard's ability in that you will often have to run remotes just to trash stuff (NBN isn't going to stop playing its Sansans and Marked accounts just because its cheaper to trash). These cards (plus dirty laundry) turn these runs you are obliged to make to use your identity into profit making activities. The big disadvantage of the deck is that it can be slow. The lack of in faction breaker tutors hurts. I tried three Special Orders, but sometimes what you're not seeing is your economy cards so generic mass card draw (a la Shaper) is necessary. The two flex spots were a vamp and a kraken, but were replaced by plascretes in prep for the plugged in event.